v 0.8.14b

This commit is contained in:
Azgaar 2019-05-04 20:12:47 +03:00
parent edc3fc1826
commit f81fd8a94c
8 changed files with 100 additions and 41 deletions

View file

@ -807,14 +807,14 @@
</td>
</tr>
<tr data-tip="Cells density controls underlying graph size and hightly affects performance">
<tr data-tip="Set number of points to be used for graph generation. Highly affects performance">
<td></td>
<td>Cells density</td>
<td>Points number</td>
<td>
<input id="densityInput" type="range" min=1 max=3 value=1>
<input id="densityInput" type="range" min=1 max=10 value=1>
</td>
<td>
<input id="densityOutput" type="number" min=1 max=3 value=1>
<output id="densityOutput">10K</output>
</td>
</tr>
@ -852,7 +852,7 @@
</td>
</tr>
<tr data-tip="Define how many States should be generated">
<tr data-tip="Define how many states and capitals should be generated">
<td>
<i data-locked=0 id="lock_regions" class="icon-lock-open"></i>
</td>
@ -865,7 +865,7 @@
</td>
</tr>
<tr data-tip="Define how much states and cultures size can vary. Defines expansionism value">
<tr data-tip="Define how much states and cultures can vary in size. Defines expansionism value">
<td>
<i data-locked=0 id="lock_power" class="icon-lock-open"></i>
</td>
@ -891,16 +891,16 @@
</td>
</tr>
<tr data-tip="Define how densely settled areas (burgs) should be placed">
<tr data-tip="Define how many towns (non-capital burgs) should be generated">
<td>
<i data-locked=0 id="lock_manors" class="icon-lock-open"></i>
</td>
<td>Burgs density</td>
<td>Towns number</td>
<td>
<input id="manorsInput" data-stored="manors" type="range" min=0.1 max=5 step=.1 value=1>
<input id="manorsInput" data-stored="manors" type="range" min=0 max=1000 step=1 value=1000>
</td>
<td>
<input id="manorsOutput" data-stored="manors" type="number" min=0.1 max=5 step=.1 value=1>
<output id="manorsOutput" data-stored="manors" value="auto"></output>
</td>
</tr>