Added a lock function to burgs (#612)

* Added a lock function to burgs that will prevent them from being regenerated

* Updated tooltips and fixed culture change from renaming locked burgs and group remove from deleting locked burgs
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Legogizmo 2021-03-29 16:05:49 -05:00 committed by GitHub
parent c9b34866f9
commit f855de6fb8
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7 changed files with 85 additions and 16 deletions

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@ -1313,7 +1313,7 @@
<button id="regeneratePopulation" data-tip="Click to recalculate rural and urban population">Population</button> <button id="regeneratePopulation" data-tip="Click to recalculate rural and urban population">Population</button>
<button id="regenerateStates" data-tip="Click to select new capitals and regenerate states. Emblems and military forces will be regenerated as well, burgs will remain as they are">States</button> <button id="regenerateStates" data-tip="Click to select new capitals and regenerate states. Emblems and military forces will be regenerated as well, burgs will remain as they are">States</button>
<button id="regenerateProvinces" data-tip="Click to regenerate provinces. States will remain as they are">Provinces</button> <button id="regenerateProvinces" data-tip="Click to regenerate provinces. States will remain as they are">Provinces</button>
<button id="regenerateBurgs" data-tip="Click to regenerate all burgs and routes. States will remain as they are">Burgs</button> <button id="regenerateBurgs" data-tip="Click to regenerate all unlocked burgs and routes. States will remain as they are">Burgs</button>
<button id="regenerateEmblems" data-tip="Click to regenerate all emblems">Emblems</button> <button id="regenerateEmblems" data-tip="Click to regenerate all emblems">Emblems</button>
<button id="regenerateReligions" data-tip="Click to regenerate religions">Religions</button> <button id="regenerateReligions" data-tip="Click to regenerate religions">Religions</button>
<button id="regenerateCultures" data-tip="Click to regenerate cultures">Cultures</button> <button id="regenerateCultures" data-tip="Click to regenerate cultures">Cultures</button>
@ -1972,6 +1972,7 @@
<button id="burgEditEmblem" data-tip="Edit emblem" class="icon-shield-alt"></button> <button id="burgEditEmblem" data-tip="Edit emblem" class="icon-shield-alt"></button>
<button id="burgRelocate" data-tip="Relocate burg" class="icon-target"></button> <button id="burgRelocate" data-tip="Relocate burg" class="icon-target"></button>
<button id="burglLegend" data-tip="Edit free text notes (legend) for this burg" class="icon-edit"></button> <button id="burglLegend" data-tip="Edit free text notes (legend) for this burg" class="icon-edit"></button>
<button id="burgLock" class="icon-lock-open"></button>
<button id="burgRemove" data-tip="Remove non-capital burg. Shortcut: Delete" class="icon-trash fastDelete"></button> <button id="burgRemove" data-tip="Remove non-capital burg. Shortcut: Delete" class="icon-trash fastDelete"></button>
</div> </div>
</div> </div>
@ -3142,7 +3143,7 @@
<button id="addNewBurg" data-tip="Add a new burg. Hold Shift to add multiple" class="icon-plus"></button> <button id="addNewBurg" data-tip="Add a new burg. Hold Shift to add multiple" class="icon-plus"></button>
<button id="burgsExport" data-tip="Save burgs-related data as a text file (.csv)" class="icon-download"></button> <button id="burgsExport" data-tip="Save burgs-related data as a text file (.csv)" class="icon-download"></button>
<button id="burgNamesImport" data-tip="Rename burgs in bulk" class="icon-upload"></button> <button id="burgNamesImport" data-tip="Rename burgs in bulk" class="icon-upload"></button>
<button id="burgsRemoveAll" data-tip="Remove all burgs except for capitals. To remove a capital remove its state first" class="icon-trash"></button> <button id="burgsRemoveAll" data-tip="Remove all unlocked burgs except for capitals. To remove a capital remove its state first" class="icon-trash"></button>
</div> </div>
</div> </div>
@ -3358,7 +3359,7 @@
<div id="options3dBottom" style="margin-top: .2em"> <div id="options3dBottom" style="margin-top: .2em">
<button id="options3dUpdate" data-tip="Update the scene" class="icon-cw"></button> <button id="options3dUpdate" data-tip="Update the scene" class="icon-cw"></button>
<button data-tip="Configure world and map size and climate settings" onclick="editWorld()" class="icon-globe"></button> <button data-tip="Configure world and map size and climate settings" onclick="editWorld()" class="icon-globe"></button>
<button id="options3dSave" data-tip="Save screenshot of the 3d scene" class="icon-button-screenshot"></button> <button id="options3dSave" data-tip="Save screenshot of the 3d scene" class="icon-button-screenshot"></button>
<button id="options3dOBJSave" data-tip="Save OBJ file of the 3d scene" class="icon-download"></button> <button id="options3dOBJSave" data-tip="Save OBJ file of the 3d scene" class="icon-download"></button>
</div> </div>
</div> </div>
@ -4133,4 +4134,3 @@
<script defer src="libs/pell.min.js"></script> <script defer src="libs/pell.min.js"></script>
</body> </body>
</html> </html>

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@ -145,7 +145,7 @@
const cells = pack.cells, vertices = pack.vertices, features = pack.features, temp = grid.cells.temp; const cells = pack.cells, vertices = pack.vertices, features = pack.features, temp = grid.cells.temp;
for (const b of pack.burgs) { for (const b of pack.burgs) {
if (!b.i) continue; if (!b.i || b.lock) continue;
const i = b.cell; const i = b.cell;
// asign port status to some coastline burgs with temp > 0 °C // asign port status to some coastline burgs with temp > 0 °C

View file

@ -48,6 +48,8 @@ function editBurg(id) {
document.getElementById("burgEditEmblem").addEventListener("click", openEmblemEdit); document.getElementById("burgEditEmblem").addEventListener("click", openEmblemEdit);
document.getElementById("burgRelocate").addEventListener("click", toggleRelocateBurg); document.getElementById("burgRelocate").addEventListener("click", toggleRelocateBurg);
document.getElementById("burglLegend").addEventListener("click", editBurgLegend); document.getElementById("burglLegend").addEventListener("click", editBurgLegend);
document.getElementById("burgLock").addEventListener("click", toggleBurgLockButton);
document.getElementById("burgLock").addEventListener("mouseover", showBurgELockTip);
document.getElementById("burgRemove").addEventListener("click", removeSelectedBurg); document.getElementById("burgRemove").addEventListener("click", removeSelectedBurg);
function updateBurgValues() { function updateBurgValues() {
@ -90,6 +92,9 @@ function editBurg(id) {
if (b.shanty) document.getElementById("burgShanty").classList.remove("inactive"); if (b.shanty) document.getElementById("burgShanty").classList.remove("inactive");
else document.getElementById("burgShanty").classList.add("inactive"); else document.getElementById("burgShanty").classList.add("inactive");
//toggle lock
updateBurgLockIcon();
// select group // select group
const group = elSelected.node().parentNode.id; const group = elSelected.node().parentNode.id;
const select = document.getElementById("burgSelectGroup"); const select = document.getElementById("burgSelectGroup");
@ -220,12 +225,12 @@ function editBurg(id) {
for (let i=0; i < group.children.length; i++) { for (let i=0; i < group.children.length; i++) {
burgsInGroup.push(+group.children[i].dataset.id); burgsInGroup.push(+group.children[i].dataset.id);
} }
const burgsToRemove = burgsInGroup.filter(b => !pack.burgs[b].capital); const burgsToRemove = burgsInGroup.filter(b => !(pack.burgs[b].capital || pack.burgs[b].lock));
const capital = burgsToRemove.length < burgsInGroup.length; const capital = burgsToRemove.length < burgsInGroup.length;
alertMessage.innerHTML = `Are you sure you want to remove alertMessage.innerHTML = `Are you sure you want to remove
${basic || capital ? "all elements in the group" : "the entire burg group"}? ${basic || capital ? "all unlocked elements in the group" : "the entire burg group"}?
<br>Please note that capital burgs will not be deleted. <br>Please note that capital or locked burgs will not be deleted.
<br><br>Burgs to be removed: ${burgsToRemove.length}`; <br><br>Burgs to be removed: ${burgsToRemove.length}`;
$("#alert").dialog({resizable: false, title: "Remove route group", $("#alert").dialog({resizable: false, title: "Remove route group",
buttons: { buttons: {
@ -299,6 +304,25 @@ function editBurg(id) {
else document.getElementById("burgEditAnchorStyle").style.display = "none"; else document.getElementById("burgEditAnchorStyle").style.display = "none";
} }
function toggleBurgLockButton() {
const id = +elSelected.attr("data-id");
toggleBurgLock(id);
updateBurgLockIcon();
}
function updateBurgLockIcon() {
const id = +elSelected.attr("data-id");
const b = pack.burgs[id];
if (b.lock) {document.getElementById("burgLock").classList.remove("icon-lock-open"); document.getElementById("burgLock").classList.add("icon-lock");}
else {document.getElementById("burgLock").classList.remove("icon-lock"); document.getElementById("burgLock").classList.add("icon-lock-open");}
}
function showBurgELockTip() {
const id = +elSelected.attr("data-id");
showBurgLockTip(id);
}
function showStyleSection() { function showStyleSection() {
document.querySelectorAll("#burgBottom > button").forEach(el => el.style.display = "none"); document.querySelectorAll("#burgBottom > button").forEach(el => el.style.display = "none");
document.getElementById("burgStyleSection").style.display = "inline-block"; document.getElementById("burgStyleSection").style.display = "inline-block";

View file

@ -86,6 +86,7 @@ function overviewBurgs() {
<span data-tip="Click to toggle port status" class="icon-anchor pointer${b.port ? '' : ' inactive'}" style="font-size:.9em"></span> <span data-tip="Click to toggle port status" class="icon-anchor pointer${b.port ? '' : ' inactive'}" style="font-size:.9em"></span>
</div> </div>
<span data-tip="Edit burg" class="icon-pencil"></span> <span data-tip="Edit burg" class="icon-pencil"></span>
<span class="locks pointer ${b.lock ? 'icon-lock' : 'icon-lock-open inactive'}"></span>
<span data-tip="Remove burg" class="icon-trash-empty"></span> <span data-tip="Remove burg" class="icon-trash-empty"></span>
</div>`; </div>`;
} }
@ -104,6 +105,8 @@ function overviewBurgs() {
body.querySelectorAll("div > input.burgPopulation").forEach(el => el.addEventListener("change", changeBurgPopulation)); body.querySelectorAll("div > input.burgPopulation").forEach(el => el.addEventListener("change", changeBurgPopulation));
body.querySelectorAll("div > span.icon-star-empty").forEach(el => el.addEventListener("click", toggleCapitalStatus)); body.querySelectorAll("div > span.icon-star-empty").forEach(el => el.addEventListener("click", toggleCapitalStatus));
body.querySelectorAll("div > span.icon-anchor").forEach(el => el.addEventListener("click", togglePortStatus)); body.querySelectorAll("div > span.icon-anchor").forEach(el => el.addEventListener("click", togglePortStatus));
body.querySelectorAll("div > span.locks").forEach(el => el.addEventListener("click", toggleBurgLockStatus));
body.querySelectorAll("div > span.locks").forEach(el => el.addEventListener("mouseover", showBurgOLockTip));
body.querySelectorAll("div > span.icon-pencil").forEach(el => el.addEventListener("click", openBurgEditor)); body.querySelectorAll("div > span.icon-pencil").forEach(el => el.addEventListener("click", openBurgEditor));
body.querySelectorAll("div > span.icon-trash-empty").forEach(el => el.addEventListener("click", triggerBurgRemove)); body.querySelectorAll("div > span.icon-trash-empty").forEach(el => el.addEventListener("click", triggerBurgRemove));
@ -178,6 +181,18 @@ function overviewBurgs() {
else this.classList.add("inactive"); else this.classList.add("inactive");
} }
function toggleBurgLockStatus() {
const burg = +this.parentNode.dataset.id;
toggleBurgLock(burg);
if (this.classList.contains("icon-lock")) {this.classList.remove("icon-lock"); this.classList.add("icon-lock-open"); this.classList.add("inactive");}
else {this.classList.remove("icon-lock-open"); this.classList.add("icon-lock"); this.classList.remove("inactive");}
}
function showBurgOLockTip() {
const burg = +this.parentNode.dataset.id;
showBurgLockTip(burg);
}
function openBurgEditor() { function openBurgEditor() {
const burg = +this.parentNode.dataset.id; const burg = +this.parentNode.dataset.id;
editBurg(burg); editBurg(burg);
@ -203,11 +218,14 @@ function overviewBurgs() {
function regenerateNames() { function regenerateNames() {
body.querySelectorAll(":scope > div").forEach(function(el) { body.querySelectorAll(":scope > div").forEach(function(el) {
const burg = +el.dataset.id; const burg = +el.dataset.id;
//if (pack.burgs[burg].lock) return;
const culture = pack.burgs[burg].culture; const culture = pack.burgs[burg].culture;
const name = Names.getCulture(culture); const name = Names.getCulture(culture);
el.querySelector(".burgName").value = name; if (!pack.burgs[burg].lock) {
pack.burgs[burg].name = el.dataset.name = name; el.querySelector(".burgName").value = name;
burgLabels.select("[data-id='" + burg + "']").text(name); pack.burgs[burg].name = el.dataset.name = name;
burgLabels.select("[data-id='" + burg + "']").text(name);
}
}); });
} }
@ -455,7 +473,7 @@ function overviewBurgs() {
} }
function triggerAllBurgsRemove() { function triggerAllBurgsRemove() {
alertMessage.innerHTML = `Are you sure you want to remove all burgs except of capitals? alertMessage.innerHTML = `Are you sure you want to remove all unlocked burgs except for capitals?
<br><i>To remove a capital you have to remove a state first</i>`; <br><i>To remove a capital you have to remove a state first</i>`;
$("#alert").dialog({resizable: false, title: "Remove all burgs", $("#alert").dialog({resizable: false, title: "Remove all burgs",
buttons: { buttons: {
@ -469,7 +487,7 @@ function overviewBurgs() {
} }
function removeAllBurgs() { function removeAllBurgs() {
pack.burgs.filter(b => b.i && !b.capital).forEach(b => removeBurg(b.i)); pack.burgs.filter(b => b.i && !(b.capital || b.lock)).forEach(b => removeBurg(b.i));
burgsOverviewAddLines(); burgsOverviewAddLines();
} }
} }

View file

@ -335,7 +335,7 @@ function editCultures() {
function cultureRegenerateBurgs() { function cultureRegenerateBurgs() {
if (customization === 4) return; if (customization === 4) return;
const culture = +this.parentNode.dataset.id; const culture = +this.parentNode.dataset.id;
const cBurgs = pack.burgs.filter(b => b.culture === culture); const cBurgs = pack.burgs.filter(b => b.culture === culture && !b.lock);
cBurgs.forEach(b => { cBurgs.forEach(b => {
b.name = Names.getCulture(culture); b.name = Names.getCulture(culture);
labels.select("[data-id='" + b.i +"']").text(b.name); labels.select("[data-id='" + b.i +"']").text(b.name);

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@ -221,6 +221,20 @@ function togglePort(burg) {
.attr("width", size).attr("height", size); .attr("width", size).attr("height", size);
} }
function toggleBurgLock(burg) {
const b = pack.burgs[burg];
b.lock = b.lock ? 0 : 1;
}
function showBurgLockTip(burg) {
const b = pack.burgs[burg];
if (b.lock) {
tip("Click to Unlock burg and allow it to be change by regeneration tools");
} else {
tip("Click to Lock burg and prevent changes by regeneration tools");
}
}
// draw legend box // draw legend box
function drawLegend(name, data) { function drawLegend(name, data) {
legend.selectAll("*").remove(); // fully redraw every time legend.selectAll("*").remove(); // fully redraw every time

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@ -103,7 +103,7 @@ function regenerateRivers() {
function recalculatePopulation() { function recalculatePopulation() {
rankCells(); rankCells();
pack.burgs.forEach(b => { pack.burgs.forEach(b => {
if (!b.i || b.removed) return; if (!b.i || b.removed || b.lock) return;
const i = b.cell; const i = b.cell;
b.population = rn(Math.max((pack.cells.s[i] + pack.cells.road[i] / 2) / 8 + b.i / 1000 + i % 100 / 1000, .1), 3); b.population = rn(Math.max((pack.cells.s[i] + pack.cells.road[i] / 2) / 8 + b.i / 1000 + i % 100 / 1000, .1), 3);
@ -224,7 +224,7 @@ function regenerateProvinces() {
} }
function regenerateBurgs() { function regenerateBurgs() {
const cells = pack.cells, states = pack.states; const cells = pack.cells, states = pack.states, Lockedburgs = pack.burgs.filter(b =>b.lock);
rankCells(); rankCells();
cells.burg = new Uint16Array(cells.i.length); cells.burg = new Uint16Array(cells.i.length);
const burgs = pack.burgs = [0]; // clear burgs array const burgs = pack.burgs = [0]; // clear burgs array
@ -237,6 +237,19 @@ function regenerateBurgs() {
const burgsCount = manorsInput.value == 1000 ? rn(sorted.length / 5 / (grid.points.length / 10000) ** .8) + states.length : +manorsInput.value + states.length; const burgsCount = manorsInput.value == 1000 ? rn(sorted.length / 5 / (grid.points.length / 10000) ** .8) + states.length : +manorsInput.value + states.length;
const spacing = (graphWidth + graphHeight) / 150 / (burgsCount ** .7 / 66); // base min distance between towns const spacing = (graphWidth + graphHeight) / 150 / (burgsCount ** .7 / 66); // base min distance between towns
//clear locked list since ids will change
//burglock.selectAll("text").remove();
for (let j=0; j < Lockedburgs.length; j++) {
const id = burgs.length;
const oldBurg = Lockedburgs[j];
oldBurg.i = id;
burgs.push(oldBurg);
burgsTree.add([oldBurg.x, oldBurg.y]);
cells.burg[oldBurg.cell] = id;
if (oldBurg.capital) {states[oldBurg.state].capital = id; states[oldBurg.state].center = oldBurg.cell;}
//burglock.append("text").attr("data-id", id);
}
for (let i=0; i < sorted.length && burgs.length < burgsCount; i++) { for (let i=0; i < sorted.length && burgs.length < burgsCount; i++) {
const id = burgs.length; const id = burgs.length;
const cell = sorted[i]; const cell = sorted[i];