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feat: Implement compatibility bridge for legacy single-SVG callers
- Added compatibility lookups for legacy single-SVG callers to ensure existing workflows function during migration to new architecture. - Implemented `getLayerSvg`, `getLayerSurface`, and `queryMap` functions as stable globals. - Migrated relevant code in `draw-state-labels.ts` to utilize the new `queryMap` function for scene-aware lookups. - Updated `layers.js` to manage layer visibility and registration more effectively. - Introduced `LayersModule` to handle layer registration, visibility, and ordering. - Created `WebGLSurfaceLayer` and `SvgLayer` classes to encapsulate layer behavior. - Refactored `TextureAtlasLayer` to utilize the new layer management system. - Updated HTML structure to accommodate new SVG and canvas elements. - Ensured all TypeScript checks pass with zero errors on modified files.
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@ -43,8 +43,8 @@ development_status:
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epic-1: in-progress
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1-1-bootstrap-scene-container-and-defs-host: in-progress
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1-2-add-scene-module-for-shared-camera-state: in-progress
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1-3-add-layers-registry-as-the-ordering-source-of-truth: ready-for-dev
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1-4-add-layer-surface-lifecycle-ownership: ready-for-dev
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1-3-add-layers-registry-as-the-ordering-source-of-truth: in-progress
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1-4-add-layer-surface-lifecycle-ownership: done
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1-5-add-compatibility-lookups-for-legacy-single-svg-callers: ready-for-dev
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1-6-move-shared-defs-resources-to-the-dedicated-host: ready-for-dev
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epic-1-retrospective: optional
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