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remove randomness from river course rendering
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1 changed files with 1 additions and 1 deletions
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@ -305,7 +305,7 @@
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const flux2 = getFlux(i + 1, fl[nextCell]);
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const flux2 = getFlux(i + 1, fl[nextCell]);
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const keepInitialFlux = conf[nextCell] || flux1 === flux2;
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const keepInitialFlux = conf[nextCell] || flux1 === flux2;
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const meander = meandering + 1 / step + Math.random() * Math.max(meandering - step / 100, 0);
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const meander = meandering + 1 / step + Math.max(meandering - step / 100, 0);
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const angle = Math.atan2(y2 - y1, x2 - x1);
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const angle = Math.atan2(y2 - y1, x2 - x1);
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const sinMeander = Math.sin(angle) * meander;
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const sinMeander = Math.sin(angle) * meander;
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const cosMeander = Math.cos(angle) * meander;
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const cosMeander = Math.cos(angle) * meander;
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