diff --git a/index.html b/index.html
index f333937f..9fb1e49b 100644
--- a/index.html
+++ b/index.html
@@ -7644,7 +7644,6 @@
-
diff --git a/src/config/cultureSets.ts b/src/config/cultureSets.ts
index b2fe3639..d55fdc08 100644
--- a/src/config/cultureSets.ts
+++ b/src/config/cultureSets.ts
@@ -1,25 +1,3 @@
-// const methods = {
-// random: (number) => number >= 100 || (number > 0 && number / 100 > Math.random()),
-// nth: (number) => !(cellId % number),
-// minHabitability: (min) => biomesData.habitability[pack.cells.biome[cellId]] >= min,
-// habitability: () => biomesData.habitability[cells.biome[cellId]] > Math.random() * 100,
-// elevation: () => pack.cells.h[cellId] / 100 > Math.random(),
-// biome: (...biomes) => biomes.includes(pack.cells.biome[cellId]),
-// minHeight: (heigh) => pack.cells.h[cellId] >= heigh,
-// maxHeight: (heigh) => pack.cells.h[cellId] <= heigh,
-// minTemp: (temp) => grid.cells.temp[pack.cells.g[cellId]] >= temp,
-// maxTemp: (temp) => grid.cells.temp[pack.cells.g[cellId]] <= temp,
-// shore: (...rings) => rings.includes(pack.cells.t[cellId]),
-// type: (...types) => types.includes(pack.features[cells.f[cellId]].group),
-// river: () => pack.cells.r[cellId]
-// };
-// const allMethods = '{' + Object.keys(methods).join(', ') + '}';
-
-// const model = 'minHeight(60) || (biome(12) && nth(7)) || (minHeight(20) && nth(10))',
-// const fn = new Function(allMethods, 'return ' + model);
-
-// const passed = fn({...methods});
-
import {rand} from "utils/probabilityUtils";
const {Names, COA} = window;
@@ -43,72 +21,72 @@ interface ICultureConfig {
}
const world = () => [
- {name: "Shwazen", base: 0, odd: 0.7, sort: "n / td(10) / bd([6, 8])", shield: "hessen"},
- {name: "Angshire", base: 1, odd: 1, sort: "n / td(10) / sf(i)", shield: "heater"},
- {name: "Luari", base: 2, odd: 0.6, sort: "n / td(12) / bd([6, 8])", shield: "oldFrench"},
- {name: "Tallian", base: 3, odd: 0.6, sort: "n / td(15)", shield: "horsehead2"},
- {name: "Astellian", base: 4, odd: 0.6, sort: "n / td(16)", shield: "spanish"},
- {name: "Slovan", base: 5, odd: 0.7, sort: "(n / td(6)) * t", shield: "round"},
- {name: "Norse", base: 6, odd: 0.7, sort: "n / td(5)", shield: "heater"},
- {name: "Elladan", base: 7, odd: 0.7, sort: "(n / td(18)) * h", shield: "boeotian"},
- {name: "Romian", base: 8, odd: 0.7, sort: "n / td(15)", shield: "roman"},
- {name: "Soumi", base: 9, odd: 0.3, sort: "(n / td(5) / bd([9])) * t", shield: "pavise"},
- {name: "Koryo", base: 10, odd: 0.1, sort: "n / td(12) / t", shield: "round"},
- {name: "Hantzu", base: 11, odd: 0.1, sort: "n / td(13)", shield: "banner"},
- {name: "Yamoto", base: 12, odd: 0.1, sort: "n / td(15) / t", shield: "round"},
- {name: "Portuzian", base: 13, odd: 0.4, sort: "n / td(17) / sf(i)", shield: "spanish"},
+ {name: "Shwazen", base: 0, odd: 0.7, sort: "n() / td(10) / bd([6, 8])", shield: "hessen"},
+ {name: "Angshire", base: 1, odd: 1, sort: "n() / td(10) / sf", shield: "heater"},
+ {name: "Luari", base: 2, odd: 0.6, sort: "n() / td(12) / bd([6, 8])", shield: "oldFrench"},
+ {name: "Tallian", base: 3, odd: 0.6, sort: "n() / td(15)", shield: "horsehead2"},
+ {name: "Astellian", base: 4, odd: 0.6, sort: "n() / td(16)", shield: "spanish"},
+ {name: "Slovan", base: 5, odd: 0.7, sort: "(n() / td(6)) * t()", shield: "round"},
+ {name: "Norse", base: 6, odd: 0.7, sort: "n() / td(5)", shield: "heater"},
+ {name: "Elladan", base: 7, odd: 0.7, sort: "(n() / td(18)) * h()", shield: "boeotian"},
+ {name: "Romian", base: 8, odd: 0.7, sort: "n() / td(15)", shield: "roman"},
+ {name: "Soumi", base: 9, odd: 0.3, sort: "(n() / td(5) / bd([9])) * t()", shield: "pavise"},
+ {name: "Koryo", base: 10, odd: 0.1, sort: "n() / td(12) / t()", shield: "round"},
+ {name: "Hantzu", base: 11, odd: 0.1, sort: "n() / td(13)", shield: "banner"},
+ {name: "Yamoto", base: 12, odd: 0.1, sort: "n() / td(15) / t()", shield: "round"},
+ {name: "Portuzian", base: 13, odd: 0.4, sort: "n() / td(17) / sf()", shield: "spanish"},
{name: "Nawatli", base: 14, odd: 0.1, sort: "h / td(18) / bd([7])", shield: "square"},
- {name: "Vengrian", base: 15, odd: 0.2, sort: "(n / td(11) / bd([4])) * t", shield: "wedged"},
- {name: "Turchian", base: 16, odd: 0.2, sort: "n / td(13)", shield: "round"},
- {name: "Berberan", base: 17, odd: 0.1, sort: "(n / td(19) / bd([1, 2, 3], 7)) * t", shield: "round"},
- {name: "Eurabic", base: 18, odd: 0.2, sort: "(n / td(26) / bd([1, 2], 7)) * t", shield: "round"},
- {name: "Inuk", base: 19, odd: 0.05, sort: "td(-1) / bd([10, 11]) / sf(i)", shield: "square"},
- {name: "Euskati", base: 20, odd: 0.05, sort: "(n / td(15)) * h", shield: "spanish"},
- {name: "Yoruba", base: 21, odd: 0.05, sort: "n / td(15) / bd([5, 7])", shield: "vesicaPiscis"},
- {name: "Keltan", base: 22, odd: 0.05, sort: "(n / td(11) / bd([6, 8])) * t", shield: "vesicaPiscis"},
- {name: "Efratic", base: 23, odd: 0.05, sort: "(n / td(22)) * t", shield: "diamond"},
- {name: "Tehrani", base: 24, odd: 0.1, sort: "(n / td(18)) * h", shield: "round"},
- {name: "Maui", base: 25, odd: 0.05, sort: "n / td(24) / sf(i) / t", shield: "round"},
- {name: "Carnatic", base: 26, odd: 0.05, sort: "n / td(26)", shield: "round"},
+ {name: "Vengrian", base: 15, odd: 0.2, sort: "(n() / td(11) / bd([4])) * t()", shield: "wedged"},
+ {name: "Turchian", base: 16, odd: 0.2, sort: "n() / td(13)", shield: "round"},
+ {name: "Berberan", base: 17, odd: 0.1, sort: "(n() / td(19) / bd([1, 2, 3], 7)) * t()", shield: "round"},
+ {name: "Eurabic", base: 18, odd: 0.2, sort: "(n() / td(26) / bd([1, 2], 7)) * t()", shield: "round"},
+ {name: "Inuk", base: 19, odd: 0.05, sort: "td(-1) / bd([10, 11]) / sf()", shield: "square"},
+ {name: "Euskati", base: 20, odd: 0.05, sort: "(n() / td(15)) * h()", shield: "spanish"},
+ {name: "Yoruba", base: 21, odd: 0.05, sort: "n() / td(15) / bd([5, 7])", shield: "vesicaPiscis"},
+ {name: "Keltan", base: 22, odd: 0.05, sort: "(n() / td(11) / bd([6, 8])) * t()", shield: "vesicaPiscis"},
+ {name: "Efratic", base: 23, odd: 0.05, sort: "(n() / td(22)) * t()", shield: "diamond"},
+ {name: "Tehrani", base: 24, odd: 0.1, sort: "(n() / td(18)) * h()", shield: "round"},
+ {name: "Maui", base: 25, odd: 0.05, sort: "n() / td(24) / sf() / t()", shield: "round"},
+ {name: "Carnatic", base: 26, odd: 0.05, sort: "n() / td(26)", shield: "round"},
{name: "Inqan", base: 27, odd: 0.05, sort: "h / td(13)", shield: "square"},
- {name: "Kiswaili", base: 28, odd: 0.1, sort: "n / td(29) / bd([1, 3, 5, 7])", shield: "vesicaPiscis"},
- {name: "Vietic", base: 29, odd: 0.1, sort: "n / td(25) / bd([7], 7) / t", shield: "banner"},
- {name: "Guantzu", base: 30, odd: 0.1, sort: "n / td(17)", shield: "banner"},
- {name: "Ulus", base: 31, odd: 0.1, sort: "(n / td(5) / bd([2, 4, 10], 7)) * t", shield: "banner"}
+ {name: "Kiswaili", base: 28, odd: 0.1, sort: "n() / td(29) / bd([1, 3, 5, 7])", shield: "vesicaPiscis"},
+ {name: "Vietic", base: 29, odd: 0.1, sort: "n() / td(25) / bd([7], 7) / t()", shield: "banner"},
+ {name: "Guantzu", base: 30, odd: 0.1, sort: "n() / td(17)", shield: "banner"},
+ {name: "Ulus", base: 31, odd: 0.1, sort: "(n() / td(5) / bd([2, 4, 10], 7)) * t()", shield: "banner"}
];
const european = () => [
- {name: "Shwazen", base: 0, odd: 1, sort: "n / td(10) / bd([6, 8])", shield: "swiss"},
- {name: "Angshire", base: 1, odd: 1, sort: "n / td(10) / sf(i)", shield: "wedged"},
- {name: "Luari", base: 2, odd: 1, sort: "n / td(12) / bd([6, 8])", shield: "french"},
- {name: "Tallian", base: 3, odd: 1, sort: "n / td(15)", shield: "horsehead"},
- {name: "Astellian", base: 4, odd: 1, sort: "n / td(16)", shield: "spanish"},
- {name: "Slovan", base: 5, odd: 1, sort: "(n / td(6)) * t", shield: "polish"},
- {name: "Norse", base: 6, odd: 1, sort: "n / td(5)", shield: "heater"},
- {name: "Elladan", base: 7, odd: 1, sort: "(n / td(18)) * h", shield: "boeotian"},
- {name: "Romian", base: 8, odd: 0.2, sort: "n / td(15) / t", shield: "roman"},
- {name: "Soumi", base: 9, odd: 1, sort: "(n / td(5) / bd([9])) * t", shield: "pavise"},
- {name: "Portuzian", base: 13, odd: 1, sort: "n / td(17) / sf(i)", shield: "renaissance"},
- {name: "Vengrian", base: 15, odd: 1, sort: "(n / td(11) / bd([4])) * t", shield: "horsehead2"},
- {name: "Turchian", base: 16, odd: 0.05, sort: "n / td(14)", shield: "round"},
- {name: "Euskati", base: 20, odd: 0.05, sort: "(n / td(15)) * h", shield: "oldFrench"},
- {name: "Keltan", base: 22, odd: 0.05, sort: "(n / td(11) / bd([6, 8])) * t", shield: "oval"}
+ {name: "Shwazen", base: 0, odd: 1, sort: "n() / td(10) / bd([6, 8])", shield: "swiss"},
+ {name: "Angshire", base: 1, odd: 1, sort: "n() / td(10) / sf()", shield: "wedged"},
+ {name: "Luari", base: 2, odd: 1, sort: "n() / td(12) / bd([6, 8])", shield: "french"},
+ {name: "Tallian", base: 3, odd: 1, sort: "n() / td(15)", shield: "horsehead"},
+ {name: "Astellian", base: 4, odd: 1, sort: "n() / td(16)", shield: "spanish"},
+ {name: "Slovan", base: 5, odd: 1, sort: "(n() / td(6)) * t()", shield: "polish"},
+ {name: "Norse", base: 6, odd: 1, sort: "n() / td(5)", shield: "heater"},
+ {name: "Elladan", base: 7, odd: 1, sort: "(n() / td(18)) * h()", shield: "boeotian"},
+ {name: "Romian", base: 8, odd: 0.2, sort: "n() / td(15) / t()", shield: "roman"},
+ {name: "Soumi", base: 9, odd: 1, sort: "(n() / td(5) / bd([9])) * t()", shield: "pavise"},
+ {name: "Portuzian", base: 13, odd: 1, sort: "n() / td(17) / sf()", shield: "renaissance"},
+ {name: "Vengrian", base: 15, odd: 1, sort: "(n() / td(11) / bd([4])) * t()", shield: "horsehead2"},
+ {name: "Turchian", base: 16, odd: 0.05, sort: "n() / td(14)", shield: "round"},
+ {name: "Euskati", base: 20, odd: 0.05, sort: "(n() / td(15)) * h()", shield: "oldFrench"},
+ {name: "Keltan", base: 22, odd: 0.05, sort: "(n() / td(11) / bd([6, 8])) * t()", shield: "oval"}
];
const oriental = () => [
- {name: "Koryo", base: 10, odd: 1, sort: "n / td(12) / t", shield: "round"},
- {name: "Hantzu", base: 11, odd: 1, sort: "n / td(13)", shield: "banner"},
- {name: "Yamoto", base: 12, odd: 1, sort: "n / td(15) / t", shield: "round"},
- {name: "Turchian", base: 16, odd: 1, sort: "n / td(12)", shield: "round"},
- {name: "Berberan", base: 17, odd: 0.2, sort: "(n / td(19) / bd([1, 2, 3], 7)) * t", shield: "oval"},
- {name: "Eurabic", base: 18, odd: 1, sort: "(n / td(26) / bd([1, 2], 7)) * t", shield: "oval"},
- {name: "Efratic", base: 23, odd: 0.1, sort: "(n / td(22)) * t", shield: "round"},
- {name: "Tehrani", base: 24, odd: 1, sort: "(n / td(18)) * h", shield: "round"},
- {name: "Maui", base: 25, odd: 0.2, sort: "n / td(24) / sf(i) / t", shield: "vesicaPiscis"},
- {name: "Carnatic", base: 26, odd: 0.5, sort: "n / td(26)", shield: "round"},
- {name: "Vietic", base: 29, odd: 0.8, sort: "n / td(25) / bd([7], 7) / t", shield: "banner"},
- {name: "Guantzu", base: 30, odd: 0.5, sort: "n / td(17)", shield: "banner"},
- {name: "Ulus", base: 31, odd: 1, sort: "(n / td(5) / bd([2, 4, 10], 7)) * t", shield: "banner"}
+ {name: "Koryo", base: 10, odd: 1, sort: "n() / td(12) / t()", shield: "round"},
+ {name: "Hantzu", base: 11, odd: 1, sort: "n() / td(13)", shield: "banner"},
+ {name: "Yamoto", base: 12, odd: 1, sort: "n() / td(15) / t()", shield: "round"},
+ {name: "Turchian", base: 16, odd: 1, sort: "n() / td(12)", shield: "round"},
+ {name: "Berberan", base: 17, odd: 0.2, sort: "(n() / td(19) / bd([1, 2, 3], 7)) * t()", shield: "oval"},
+ {name: "Eurabic", base: 18, odd: 1, sort: "(n() / td(26) / bd([1, 2], 7)) * t()", shield: "oval"},
+ {name: "Efratic", base: 23, odd: 0.1, sort: "(n() / td(22)) * t()", shield: "round"},
+ {name: "Tehrani", base: 24, odd: 1, sort: "(n() / td(18)) * h()", shield: "round"},
+ {name: "Maui", base: 25, odd: 0.2, sort: "n() / td(24) / sf() / t()", shield: "vesicaPiscis"},
+ {name: "Carnatic", base: 26, odd: 0.5, sort: "n() / td(26)", shield: "round"},
+ {name: "Vietic", base: 29, odd: 0.8, sort: "n() / td(25) / bd([7], 7) / t", shield: "banner"},
+ {name: "Guantzu", base: 30, odd: 0.5, sort: "n() / td(17)", shield: "banner"},
+ {name: "Ulus", base: 31, odd: 1, sort: "(n() / td(5) / bd([2, 4, 10], 7)) * t()", shield: "banner"}
];
const getEnglishName: () => string = () => Names.getBase(1, 5, 9, "", 0);
@@ -127,84 +105,84 @@ const english = () => [
];
const antique = () => [
- {name: "Roman", base: 8, odd: 1, sort: "n / td(14) / t", shield: "roman"}, // Roman
- {name: "Roman", base: 8, odd: 1, sort: "n / td(15) / sf(i)", shield: "roman"}, // Roman
- {name: "Roman", base: 8, odd: 1, sort: "n / td(16) / sf(i)", shield: "roman"}, // Roman
- {name: "Roman", base: 8, odd: 1, sort: "n / td(17) / t", shield: "roman"}, // Roman
- {name: "Hellenic", base: 7, odd: 1, sort: "(n / td(18) / sf(i)) * h", shield: "boeotian"}, // Greek
- {name: "Hellenic", base: 7, odd: 1, sort: "(n / td(19) / sf(i)) * h", shield: "boeotian"}, // Greek
- {name: "Macedonian", base: 7, odd: 0.5, sort: "(n / td(12)) * h", shield: "round"}, // Greek
- {name: "Celtic", base: 22, odd: 1, sort: "n / td(11) ** 0.5 / bd([6, 8])", shield: "round"},
- {name: "Germanic", base: 0, odd: 1, sort: "n / td(10) ** 0.5 / bd([6, 8])", shield: "round"},
- {name: "Persian", base: 24, odd: 0.8, sort: "(n / td(18)) * h", shield: "oval"}, // Iranian
- {name: "Scythian", base: 24, odd: 0.5, sort: "n / td(11) ** 0.5 / bd([4])", shield: "round"}, // Iranian
- {name: "Cantabrian", base: 20, odd: 0.5, sort: "(n / td(16)) * h", shield: "oval"}, // Basque
- {name: "Estian", base: 9, odd: 0.2, sort: "(n / td(5)) * t", shield: "pavise"}, // Finnic
- {name: "Carthaginian", base: 17, odd: 0.3, sort: "n / td(19) / sf(i)", shield: "oval"}, // Berber
- {name: "Mesopotamian", base: 23, odd: 0.2, sort: "n / td(22) / bd([1, 2, 3])", shield: "oval"} // Mesopotamian
+ {name: "Roman", base: 8, odd: 1, sort: "n() / td(14) / t()", shield: "roman"}, // Roman
+ {name: "Roman", base: 8, odd: 1, sort: "n() / td(15) / sf()", shield: "roman"}, // Roman
+ {name: "Roman", base: 8, odd: 1, sort: "n() / td(16) / sf()", shield: "roman"}, // Roman
+ {name: "Roman", base: 8, odd: 1, sort: "n() / td(17) / t()", shield: "roman"}, // Roman
+ {name: "Hellenic", base: 7, odd: 1, sort: "(n() / td(18) / sf) * h()", shield: "boeotian"}, // Greek
+ {name: "Hellenic", base: 7, odd: 1, sort: "(n() / td(19) / sf) * h()", shield: "boeotian"}, // Greek
+ {name: "Macedonian", base: 7, odd: 0.5, sort: "(n() / td(12)) * h()", shield: "round"}, // Greek
+ {name: "Celtic", base: 22, odd: 1, sort: "n() / td(11) ** 0.5 / bd([6, 8])", shield: "round"},
+ {name: "Germanic", base: 0, odd: 1, sort: "n() / td(10) ** 0.5 / bd([6, 8])", shield: "round"},
+ {name: "Persian", base: 24, odd: 0.8, sort: "(n() / td(18)) * h()", shield: "oval"}, // Iranian
+ {name: "Scythian", base: 24, odd: 0.5, sort: "n() / td(11) ** 0.5 / bd([4])", shield: "round"}, // Iranian
+ {name: "Cantabrian", base: 20, odd: 0.5, sort: "(n() / td(16)) * h()", shield: "oval"}, // Basque
+ {name: "Estian", base: 9, odd: 0.2, sort: "(n() / td(5)) * t()", shield: "pavise"}, // Finnic
+ {name: "Carthaginian", base: 17, odd: 0.3, sort: "n() / td(19) / sf()", shield: "oval"}, // Berber
+ {name: "Mesopotamian", base: 23, odd: 0.2, sort: "n() / td(22) / bd([1, 2, 3])", shield: "oval"} // Mesopotamian
];
const highFantasy = () => [
// fantasy races
- {name: "Quenian (Elfish)", base: 33, odd: 1, sort: "(n / bd([6, 7, 8, 9], 10)) * t", shield: "gondor"}, // Elves
- {name: "Eldar (Elfish)", base: 33, odd: 1, sort: "(n / bd([6, 7, 8, 9], 10)) * t", shield: "noldor"}, // Elves
- {name: "Trow (Dark Elfish)", base: 34, odd: 0.9, sort: "(n / bd([7, 8, 9, 12], 10)) * t", shield: "hessen"},
- {name: "Lothian (Dark Elfish)", base: 34, odd: 0.3, sort: "(n / bd([7, 8, 9, 12], 10)) * t", shield: "wedged"},
- {name: "Dunirr (Dwarven)", base: 35, odd: 1, sort: "n + h", shield: "ironHills"}, // Dwarfs
- {name: "Khazadur (Dwarven)", base: 35, odd: 1, sort: "n + h", shield: "erebor"}, // Dwarfs
- {name: "Kobold (Goblin)", base: 36, odd: 1, sort: "t - s", shield: "moriaOrc"}, // Goblin
- {name: "Uruk (Orkish)", base: 37, odd: 1, sort: "h * t", shield: "urukHai"}, // Orc
+ {name: "Quenian (Elfish)", base: 33, odd: 1, sort: "(n() / bd([6, 7, 8, 9], 10)) * t()", shield: "gondor"}, // Elves
+ {name: "Eldar (Elfish)", base: 33, odd: 1, sort: "(n() / bd([6, 7, 8, 9], 10)) * t()", shield: "noldor"}, // Elves
+ {name: "Trow (Dark Elfish)", base: 34, odd: 0.9, sort: "(n() / bd([7, 8, 9, 12], 10)) * t()", shield: "hessen"},
+ {name: "Lothian (Dark Elfish)", base: 34, odd: 0.3, sort: "(n() / bd([7, 8, 9, 12], 10)) * t()", shield: "wedged"},
+ {name: "Dunirr (Dwarven)", base: 35, odd: 1, sort: "n() + h()", shield: "ironHills"}, // Dwarfs
+ {name: "Khazadur (Dwarven)", base: 35, odd: 1, sort: "n() + h()", shield: "erebor"}, // Dwarfs
+ {name: "Kobold (Goblin)", base: 36, odd: 1, sort: "t() - s()", shield: "moriaOrc"}, // Goblin
+ {name: "Uruk (Orkish)", base: 37, odd: 1, sort: "h() * t()", shield: "urukHai"}, // Orc
{name: "Ugluk (Orkish)", base: 37, odd: 0.5, sort: "(h * t) / bd([1, 2, 10, 11])", shield: "moriaOrc"}, // Orc
{name: "Yotunn (Giants)", base: 38, odd: 0.7, sort: "td(-10)", shield: "pavise"}, // Giant
- {name: "Rake (Drakonic)", base: 39, odd: 0.7, sort: "-s", shield: "fantasy2"}, // Draconic
- {name: "Arago (Arachnid)", base: 40, odd: 0.7, sort: "t - s", shield: "horsehead2"}, // Arachnid
- {name: "Aj'Snaga (Serpents)", base: 41, odd: 0.7, sort: "n / bd([12], 10)", shield: "fantasy1"}, // Serpents
+ {name: "Rake (Drakonic)", base: 39, odd: 0.7, sort: "- s()", shield: "fantasy2"}, // Draconic
+ {name: "Arago (Arachnid)", base: 40, odd: 0.7, sort: "t() - s()", shield: "horsehead2"}, // Arachnid
+ {name: "Aj'Snaga (Serpents)", base: 41, odd: 0.7, sort: "n() / bd([12], 10)", shield: "fantasy1"}, // Serpents
// fantasy human
- {name: "Anor (Human)", base: 32, odd: 1, sort: "n / td(10)", shield: "fantasy5"},
- {name: "Dail (Human)", base: 32, odd: 1, sort: "n / td(13)", shield: "roman"},
- {name: "Rohand (Human)", base: 16, odd: 1, sort: "n / td(16)", shield: "round"},
- {name: "Dulandir (Human)", base: 31, odd: 1, sort: "(n / td(5) / bd([2, 4, 10], 7)) * t", shield: "easterling"}
+ {name: "Anor (Human)", base: 32, odd: 1, sort: "n() / td(10)", shield: "fantasy5"},
+ {name: "Dail (Human)", base: 32, odd: 1, sort: "n() / td(13)", shield: "roman"},
+ {name: "Rohand (Human)", base: 16, odd: 1, sort: "n() / td(16)", shield: "round"},
+ {name: "Dulandir (Human)", base: 31, odd: 1, sort: "(n() / td(5) / bd([2, 4, 10], 7)) * t()", shield: "easterling"}
];
const darkFantasy = () => [
// common real-world English
- {name: "Angshire", base: 1, odd: 1, sort: "n / td(10) / sf(i)", shield: "heater"},
- {name: "Enlandic", base: 1, odd: 1, sort: "n / td(12)", shield: "heater"},
- {name: "Westen", base: 1, odd: 1, sort: "n / td(10)", shield: "heater"},
- {name: "Nortumbic", base: 1, odd: 1, sort: "n / td(7)", shield: "heater"},
- {name: "Mercian", base: 1, odd: 1, sort: "n / td(9)", shield: "heater"},
- {name: "Kentian", base: 1, odd: 1, sort: "n / td(12)", shield: "heater"},
+ {name: "Angshire", base: 1, odd: 1, sort: "n() / td(10) / sf()", shield: "heater"},
+ {name: "Enlandic", base: 1, odd: 1, sort: "n() / td(12)", shield: "heater"},
+ {name: "Westen", base: 1, odd: 1, sort: "n() / td(10)", shield: "heater"},
+ {name: "Nortumbic", base: 1, odd: 1, sort: "n() / td(7)", shield: "heater"},
+ {name: "Mercian", base: 1, odd: 1, sort: "n() / td(9)", shield: "heater"},
+ {name: "Kentian", base: 1, odd: 1, sort: "n() / td(12)", shield: "heater"},
// rare real-world western
- {name: "Norse", base: 6, odd: 0.7, sort: "n / td(5) / sf(i)", shield: "oldFrench"},
- {name: "Schwarzen", base: 0, odd: 0.3, sort: "n / td(10) / bd([6, 8])", shield: "gonfalon"},
- {name: "Luarian", base: 2, odd: 0.3, sort: "n / td(12) / bd([6, 8])", shield: "oldFrench"},
- {name: "Hetallian", base: 3, odd: 0.3, sort: "n / td(15)", shield: "oval"},
- {name: "Astellian", base: 4, odd: 0.3, sort: "n / td(16)", shield: "spanish"},
+ {name: "Norse", base: 6, odd: 0.7, sort: "n() / td(5) / sf", shield: "oldFrench"},
+ {name: "Schwarzen", base: 0, odd: 0.3, sort: "n() / td(10) / bd([6, 8])", shield: "gonfalon"},
+ {name: "Luarian", base: 2, odd: 0.3, sort: "n() / td(12) / bd([6, 8])", shield: "oldFrench"},
+ {name: "Hetallian", base: 3, odd: 0.3, sort: "n() / td(15)", shield: "oval"},
+ {name: "Astellian", base: 4, odd: 0.3, sort: "n() / td(16)", shield: "spanish"},
// rare real-world exotic
- {name: "Kiswaili", base: 28, odd: 0.05, sort: "n / td(29) / bd([1, 3, 5, 7])", shield: "vesicaPiscis"},
- {name: "Yoruba", base: 21, odd: 0.05, sort: "n / td(15) / bd([5, 7])", shield: "vesicaPiscis"},
- {name: "Koryo", base: 10, odd: 0.05, sort: "n / td(12) / t", shield: "round"},
- {name: "Hantzu", base: 11, odd: 0.05, sort: "n / td(13)", shield: "banner"},
- {name: "Yamoto", base: 12, odd: 0.05, sort: "n / td(15) / t", shield: "round"},
- {name: "Guantzu", base: 30, odd: 0.05, sort: "n / td(17)", shield: "banner"},
- {name: "Ulus", base: 31, odd: 0.05, sort: "(n / td(5) / bd([2, 4, 10], 7)) * t", shield: "banner"},
- {name: "Turan", base: 16, odd: 0.05, sort: "n / td(12)", shield: "round"},
- {name: "Berberan", base: 17, odd: 0.05, sort: "(n / td(19) / bd([1, 2, 3], 7)) * t", shield: "round"},
- {name: "Eurabic", base: 18, odd: 0.05, sort: "(n / td(26) / bd([1, 2], 7)) * t", shield: "round"},
- {name: "Slovan", base: 5, odd: 0.05, sort: "(n / td(6)) * t", shield: "round"},
- {name: "Keltan", base: 22, odd: 0.1, sort: "n / td(11) ** 0.5 / bd([6, 8])", shield: "vesicaPiscis"},
- {name: "Elladan", base: 7, odd: 0.2, sort: "(n / td(18) / sf(i)) * h", shield: "boeotian"},
- {name: "Romian", base: 8, odd: 0.2, sort: "n / td(14) / t", shield: "roman"},
+ {name: "Kiswaili", base: 28, odd: 0.05, sort: "n() / td(29) / bd([1, 3, 5, 7])", shield: "vesicaPiscis"},
+ {name: "Yoruba", base: 21, odd: 0.05, sort: "n() / td(15) / bd([5, 7])", shield: "vesicaPiscis"},
+ {name: "Koryo", base: 10, odd: 0.05, sort: "n() / td(12) / t", shield: "round"},
+ {name: "Hantzu", base: 11, odd: 0.05, sort: "n() / td(13)", shield: "banner"},
+ {name: "Yamoto", base: 12, odd: 0.05, sort: "n() / td(15) / t", shield: "round"},
+ {name: "Guantzu", base: 30, odd: 0.05, sort: "n() / td(17)", shield: "banner"},
+ {name: "Ulus", base: 31, odd: 0.05, sort: "(n() / td(5) / bd([2, 4, 10], 7)) * t()", shield: "banner"},
+ {name: "Turan", base: 16, odd: 0.05, sort: "n() / td(12)", shield: "round"},
+ {name: "Berberan", base: 17, odd: 0.05, sort: "(n() / td(19) / bd([1, 2, 3], 7)) * t()", shield: "round"},
+ {name: "Eurabic", base: 18, odd: 0.05, sort: "(n() / td(26) / bd([1, 2], 7)) * t()", shield: "round"},
+ {name: "Slovan", base: 5, odd: 0.05, sort: "(n() / td(6)) * t()", shield: "round"},
+ {name: "Keltan", base: 22, odd: 0.1, sort: "n() / td(11) ** 0.5 / bd([6, 8])", shield: "vesicaPiscis"},
+ {name: "Elladan", base: 7, odd: 0.2, sort: "(n() / td(18) / sf) * h()", shield: "boeotian"},
+ {name: "Romian", base: 8, odd: 0.2, sort: "n() / td(14) / t", shield: "roman"},
// fantasy races
- {name: "Eldar", base: 33, odd: 0.5, sort: "(n / bd([6, 7, 8, 9], 10)) * t", shield: "fantasy5"}, // Elves
- {name: "Trow", base: 34, odd: 0.8, sort: "(n / bd([7, 8, 9, 12], 10)) * t", shield: "hessen"}, // Dark Elves
- {name: "Durinn", base: 35, odd: 0.8, sort: "n + h", shield: "erebor"}, // Dwarven
- {name: "Kobblin", base: 36, odd: 0.8, sort: "t - s", shield: "moriaOrc"}, // Goblin
- {name: "Uruk", base: 37, odd: 0.8, sort: "(h * t) / bd([1, 2, 10, 11])", shield: "urukHai"}, // Orc
+ {name: "Eldar", base: 33, odd: 0.5, sort: "(n() / bd([6, 7, 8, 9], 10)) * t()", shield: "fantasy5"}, // Elves
+ {name: "Trow", base: 34, odd: 0.8, sort: "(n() / bd([7, 8, 9, 12], 10)) * t()", shield: "hessen"}, // Dark Elves
+ {name: "Durinn", base: 35, odd: 0.8, sort: "n() + h()", shield: "erebor"}, // Dwarven
+ {name: "Kobblin", base: 36, odd: 0.8, sort: "t() - s()", shield: "moriaOrc"}, // Goblin
+ {name: "Uruk", base: 37, odd: 0.8, sort: "(h() * t()) / bd([1, 2, 10, 11])", shield: "urukHai"}, // Orc
{name: "Yotunn", base: 38, odd: 0.8, sort: "td(-10)", shield: "pavise"}, // Giant
- {name: "Drake", base: 39, odd: 0.9, sort: "-s", shield: "fantasy2"}, // Draconic
- {name: "Rakhnid", base: 40, odd: 0.9, sort: "t - s", shield: "horsehead2"}, // Arachnid
- {name: "Aj'Snaga", base: 41, odd: 0.9, sort: "n / bd([12], 10)", shield: "fantasy1"} // Serpents
+ {name: "Drake", base: 39, odd: 0.9, sort: "- s()", shield: "fantasy2"}, // Draconic
+ {name: "Rakhnid", base: 40, odd: 0.9, sort: "t() - s()", shield: "horsehead2"}, // Arachnid
+ {name: "Aj'Snaga", base: 41, odd: 0.9, sort: "n() / bd([12], 10)", shield: "fantasy1"} // Serpents
];
const random = (culturesNumber: number) =>
diff --git a/src/config/generation.ts b/src/config/generation.ts
index 85fdf67e..c305a9c8 100644
--- a/src/config/generation.ts
+++ b/src/config/generation.ts
@@ -9,3 +9,32 @@ export enum DISTANCE_FIELD {
DEEPER_WATER = -2,
LANDLOCKED = 2
}
+
+export enum ELEVATION {
+ MOUNTAINS = 70,
+ HILLS = 50,
+ LOWLANDS = 30
+}
+
+enum BIOME {
+ MARINE = 0,
+ HOT_DESERT = 1,
+ COLD_DESERT = 2,
+ SAVANNA = 3,
+ GRASSLAND = 4,
+ TROPICAL_SEASONAL_FOREST = 5,
+ TEMPERATE_DECIDUOUS_FOREST = 6,
+ TROPICAL_RAINFOREST = 7,
+ TEMPERATE_RAINFOREST = 8,
+ TAIGA = 9,
+ TUNDRA = 10,
+ GLACIER = 11,
+ WETLAND = 12
+}
+
+const {HOT_DESERT, COLD_DESERT, SAVANNA, GRASSLAND, TROPICAL_RAINFOREST, TEMPERATE_RAINFOREST, TAIGA, TUNDRA, WETLAND} =
+ BIOME;
+
+export const NOMADIC_BIOMES = [HOT_DESERT, COLD_DESERT, GRASSLAND];
+
+export const HUNTING_BIOMES = [SAVANNA, TROPICAL_RAINFOREST, TEMPERATE_RAINFOREST, TAIGA, TUNDRA, WETLAND];
diff --git a/src/modules/cultures-generator.ts b/src/modules/cultures-generator.ts
deleted file mode 100644
index 6e548f30..00000000
--- a/src/modules/cultures-generator.ts
+++ /dev/null
@@ -1,341 +0,0 @@
-import * as d3 from "d3";
-import FlatQueue from "flatqueue";
-
-import {ERROR, TIME, WARN} from "config/logging";
-import {getColors} from "utils/colorUtils";
-import {rn, minmax} from "utils/numberUtils";
-import {rand, P, biased} from "utils/probabilityUtils";
-import {abbreviate} from "utils/languageUtils";
-import {getInputNumber, getInputValue, getSelectedOption} from "utils/nodeUtils";
-import {byId} from "utils/shorthands";
-import {cultureSets, TCultureSetName} from "config/cultureSets";
-import {DISTANCE_FIELD, ELEVATION, HUNTING_BIOMES, NOMADIC_BIOMES} from "config/generation";
-
-const {COA, Names} = window;
-
-const cultureTypeBaseExpansionism: {[key in TCultureType]: number} = {
- Generic: 1,
- Lake: 0.8,
- Naval: 1.5,
- River: 0.9,
- Nomadic: 1.5,
- Hunting: 0.7,
- Highland: 1.2
-};
-
-const {MOUNTAINS, HILLS} = ELEVATION;
-const {LAND_COAST, LANDLOCKED} = DISTANCE_FIELD;
-
-window.Cultures = (function () {
- let cells: IGraphCells & IPackCells;
-
- const generate = function (pack: IPack): {culture: Uint16Array; cultures: TCultures} {
- TIME && console.time("generateCultures");
- cells = pack.cells;
-
- const wildlands: IWilderness = {name: "Wildlands", i: 0, base: 1, origins: [null], shield: "round"};
- const culture = new Uint16Array(cells.i.length); // cell cultures
-
- const populatedCellIds = cells.i.filter(cellId => cells.pop[cellId] > 0);
-
- const culturesNumber = getCulturesNumber(populatedCellIds.length);
- if (!culturesNumber) return {culture, cultures: [wildlands]};
-
- const culturesData = selectCulturesData(culturesNumber);
- const colors = getColors(culturesNumber);
-
- const powerInput = getInputNumber("powerInput");
- const emblemShape = getInputValue("emblemShape");
- const isEmblemShareRandom = emblemShape === "random";
-
- const codes: string[] = [];
- const centers = d3.quadtree();
-
- const definedCultures: ICulture[] = culturesData.map((cultureData, index) => {
- const sort = cultureData.sort || "n";
- const sortingFn = new Function("return " + sort);
- const cell = placeCenter(sortingFn);
-
- const {name} = cultureData;
- const base = checkNamesbase(cultureData.base);
- const color = colors[index];
- const type = defineCultureType(cell);
- const expansionism = defineCultureExpansionism(type);
-
- const origins = [0];
- const code = abbreviate(name, codes);
- const shield = isEmblemShareRandom ? COA.getRandomShield() : cultureData.shield;
-
- centers.add(cells.p[cell]);
- codes.push(code);
- cells.culture[cell] = index + 1;
-
- return {i: index + 1, name, base, cell, color, type, expansionism, origins, code, shield};
- });
-
- const cultures: TCultures = [wildlands, ...definedCultures];
-
- TIME && console.timeEnd("generateCultures");
-
- return {culture, cultures};
-
- function getCulturesNumber(populatedCells: number) {
- const culturesDesired = getInputNumber("culturesInput");
- const culturesAvailable = Number(getSelectedOption("culturesSet").dataset.max);
- const expectedNumber = Math.min(culturesDesired, culturesAvailable);
-
- // normal case, enough populated cells to generate cultures
- if (populatedCells >= expectedNumber * 25) return expectedNumber;
-
- // not enough populated cells, reduce count
- const reducedNumber = Math.floor(populatedCells / 50);
-
- if (reducedNumber > 0) {
- WARN &&
- console.warn(`Not enough populated cells (${populatedCells}). Will generate only ${reducedNumber} cultures`);
-
- byId("alertMessage")!.innerHTML = `Insufficient liveable area: ${populatedCells} populated cells.
- Only ${reducedNumber} out of ${culturesDesired} requested cultures can be created.
- Please consider changing climate settings in the World Configurator`;
- } else {
- WARN && console.warn(`No populated cells. Cannot generate cultures`);
-
- byId("alertMessage")!.innerHTML = `The climate is harsh and people cannot live in this world.
- No cultures, states and burgs will be created.
- Please consider changing climate settings in the World Configurator`;
- }
-
- $("#alert").dialog({
- resizable: false,
- title: "Extreme climate warning",
- buttons: {
- Ok: function () {
- $(this).dialog("close");
- }
- }
- });
-
- return reducedNumber;
- }
-
- function selectCulturesData(culturesNumber: number) {
- let defaultCultures = getDefault(culturesNumber);
- if (defaultCultures.length >= culturesNumber) return defaultCultures;
-
- const culturesAvailable = Math.min(culturesNumber, defaultCultures.length);
- const cultures = [];
-
- for (let culture, rnd, i = 0; cultures.length < culturesAvailable && i < 200; i++) {
- do {
- rnd = rand(defaultCultures.length - 1);
- culture = defaultCultures[rnd];
- } while (!P(culture.odd));
- cultures.push(culture);
- defaultCultures.splice(rnd, 1);
- }
-
- return cultures;
- }
-
- function placeCenter(sort: Function) {
- let c;
- let spacing = (graphWidth + graphHeight) / 2 / culturesNumber;
- const sorted = Array.from(populatedCellIds).sort((a, b) => sort(b) - sort(a));
- const max = Math.floor(sorted.length / 2);
-
- do {
- c = sorted[biased(0, max, 5)];
- spacing *= 0.9;
- } while (centers.find(cells.p[c][0], cells.p[c][1], spacing) !== undefined);
- return c;
- }
-
- // set culture type based on culture center position
- function defineCultureType(cellId: number): TCultureType {
- const height = cells.h[cellId];
-
- if (height > HILLS) return "Highland";
-
- const biome = cells.biome[cellId];
- if (height < MOUNTAINS && NOMADIC_BIOMES.includes(biome)) return "Nomadic";
-
- if (cells.t[cellId] === LAND_COAST) {
- const waterFeatureId = cells.f[cells.haven[cellId]];
- const waterFeature = pack.features[waterFeatureId];
-
- const isBigLakeCoast = waterFeature && waterFeature.type === "lake" && waterFeature.cells > 5;
- if (isBigLakeCoast) return "Lake";
-
- const isOceanCoast = waterFeature && waterFeature.type === "ocean";
- if (isOceanCoast && P(0.1)) return "Naval";
-
- const isSafeHarbor = cells.harbor[cellId] === 1;
- if (isSafeHarbor && P(0.6)) return "Naval";
-
- const cellFeature = pack.features[cells.f[cellId]];
- const isIsle = cellFeature && cellFeature.group === "isle";
- if (isIsle && P(0.4)) return "Naval";
- }
-
- const isOnBigRiver = cells.r[cellId] && cells.fl[cellId] > 100;
- if (isOnBigRiver) return "River";
-
- const isDeelyLandlocked = cells.t[cellId] > LANDLOCKED;
- if (isDeelyLandlocked && HUNTING_BIOMES.includes(biome)) return "Hunting";
-
- return "Generic";
- }
-
- function defineCultureExpansionism(type: TCultureType) {
- const baseExp = cultureTypeBaseExpansionism[type];
- return rn(((Math.random() * powerInput) / 2 + 1) * baseExp, 1);
- }
-
- function checkNamesbase(base: number) {
- // make sure namesbase exists in nameBases
- if (!nameBases.length) {
- ERROR && console.error("Name base is empty, default nameBases will be applied");
- nameBases = Names.getNameBases();
- }
-
- // check if base is in nameBases
- if (base > nameBases.length) return base;
- ERROR && console.error(`Name base ${base} is not available, applying a fallback one`);
- return base % nameBases.length;
- }
- };
-
- const add = function (center) {
- const defaultCultures = getDefault();
- let culture, base, name;
-
- if (pack.cultures.length < defaultCultures.length) {
- // add one of the default cultures
- culture = pack.cultures.length;
- base = defaultCultures[culture].base;
- name = defaultCultures[culture].name;
- } else {
- // add random culture besed on one of the current ones
- culture = rand(pack.cultures.length - 1);
- name = Names.getCulture(culture, 5, 8, "");
- base = pack.cultures[culture].base;
- }
- const code = abbreviate(
- name,
- pack.cultures.map(c => c.code)
- );
- const i = pack.cultures.length;
- const color = d3.color(d3.scaleSequential(d3.interpolateRainbow)(Math.random())).hex();
-
- // define emblem shape
- let shield = culture.shield;
- const emblemShape = document.getElementById("emblemShape").value;
- if (emblemShape === "random") shield = COA.getRandomShield();
-
- pack.cultures.push({
- name,
- color,
- base,
- center,
- i,
- expansionism: 1,
- type: "Generic",
- cells: 0,
- area: 0,
- rural: 0,
- urban: 0,
- origins: [0],
- code,
- shield
- });
- };
-
- const getDefault = function (culturesNumber: number) {
- const cultureSet = getInputValue("culturesSet") as TCultureSetName;
- if (cultureSet in cultureSets) {
- return cultureSets[cultureSet](culturesNumber);
- }
-
- throw new Error(`Unsupported culture set: ${cultureSet}`);
- };
-
- // expand cultures across the map (Dijkstra-like algorithm)
- const expand = function () {
- TIME && console.time("expandCultures");
- cells = pack.cells;
-
- const queue = new FlatQueue();
- pack.cultures.forEach(culture => {
- if (!culture.i || culture.removed) return;
- queue.push({cellId: culture.center, cultureId: culture.i}, 0);
- });
-
- const neutral = (cells.i.length / 5000) * 3000 * neutralInput.value; // limit cost for culture growth
- const cost = [];
-
- while (queue.length) {
- const priority = queue.peekValue();
- const {cellId, cultureId} = queue.pop();
-
- const type = pack.cultures[cultureId].type;
- cells.c[cellId].forEach(neibCellId => {
- const biome = cells.biome[neibCellId];
- const biomeCost = getBiomeCost(cultureId, biome, type);
- const biomeChangeCost = biome === cells.biome[cellId] ? 0 : 20; // penalty on biome change
- const heightCost = getHeightCost(neibCellId, cells.h[neibCellId], type);
- const riverCost = getRiverCost(cells.r[neibCellId], neibCellId, type);
- const typeCost = getTypeCost(cells.t[neibCellId], type);
- const totalCost =
- priority +
- (biomeCost + biomeChangeCost + heightCost + riverCost + typeCost) / pack.cultures[cultureId].expansionism;
-
- if (totalCost > neutral) return;
-
- if (!cost[neibCellId] || totalCost < cost[neibCellId]) {
- if (cells.s[neibCellId] > 0) cells.culture[neibCellId] = cultureId; // assign culture to populated cell
- cost[neibCellId] = totalCost;
- queue.push({cellId: neibCellId, cultureId}, totalCost);
- }
- });
- }
-
- TIME && console.timeEnd("expandCultures");
- };
-
- function getBiomeCost(c, biome, type) {
- if (cells.biome[pack.cultures[c].center] === biome) return 10; // tiny penalty for native biome
- if (type === "Hunting") return biomesData.cost[biome] * 5; // non-native biome penalty for hunters
- if (type === "Nomadic" && biome > 4 && biome < 10) return biomesData.cost[biome] * 10; // forest biome penalty for nomads
- return biomesData.cost[biome] * 2; // general non-native biome penalty
- }
-
- function getHeightCost(i, h, type) {
- const f = pack.features[cells.f[i]],
- a = cells.area[i];
- if (type === "Lake" && f.type === "lake") return 10; // no lake crossing penalty for Lake cultures
- if (type === "Naval" && h < 20) return a * 2; // low sea/lake crossing penalty for Naval cultures
- if (type === "Nomadic" && h < 20) return a * 50; // giant sea/lake crossing penalty for Nomads
- if (h < 20) return a * 6; // general sea/lake crossing penalty
- if (type === "Highland" && h < 44) return 3000; // giant penalty for highlanders on lowlands
- if (type === "Highland" && h < 62) return 200; // giant penalty for highlanders on lowhills
- if (type === "Highland") return 0; // no penalty for highlanders on highlands
- if (h >= 67) return 200; // general mountains crossing penalty
- if (h >= 44) return 30; // general hills crossing penalty
- return 0;
- }
-
- function getRiverCost(r, i, type) {
- if (type === "River") return r ? 0 : 100; // penalty for river cultures
- if (!r) return 0; // no penalty for others if there is no river
- return minmax(cells.fl[i] / 10, 20, 100); // river penalty from 20 to 100 based on flux
- }
-
- function getTypeCost(t, type) {
- if (t === 1) return type === "Naval" || type === "Lake" ? 0 : type === "Nomadic" ? 60 : 20; // penalty for coastline
- if (t === 2) return type === "Naval" || type === "Nomadic" ? 30 : 0; // low penalty for land level 2 for Navals and nomads
- if (t !== -1) return type === "Naval" || type === "Lake" ? 100 : 0; // penalty for mainland for navals
- return 0;
- }
-
- return {generate, add, expand, getDefault};
-})();
diff --git a/src/scripts/generation/pack/cultures.ts b/src/scripts/generation/pack/cultures.ts
new file mode 100644
index 00000000..9f6abae5
--- /dev/null
+++ b/src/scripts/generation/pack/cultures.ts
@@ -0,0 +1,371 @@
+import * as d3 from "d3";
+import FlatQueue from "flatqueue";
+
+import {cultureSets, TCultureSetName} from "config/cultureSets";
+import {DISTANCE_FIELD, ELEVATION, HUNTING_BIOMES, NOMADIC_BIOMES} from "config/generation";
+import {ERROR, TIME, WARN} from "config/logging";
+import {getColors} from "utils/colorUtils";
+import {abbreviate} from "utils/languageUtils";
+import {getInputNumber, getInputValue, getSelectedOption} from "utils/nodeUtils";
+import {minmax, rn} from "utils/numberUtils";
+import {biased, P, rand} from "utils/probabilityUtils";
+import {byId} from "utils/shorthands";
+
+const {COA, Names} = window;
+
+const cultureTypeBaseExpansionism: {[key in TCultureType]: number} = {
+ Generic: 1,
+ Lake: 0.8,
+ Naval: 1.5,
+ River: 0.9,
+ Nomadic: 1.5,
+ Hunting: 0.7,
+ Highland: 1.2
+};
+
+const {MOUNTAINS, HILLS} = ELEVATION;
+const {LAND_COAST, LANDLOCKED, WATER_COAST} = DISTANCE_FIELD;
+
+export const generateCultures = function (
+ features: TPackFeatures,
+ cells: Pick<
+ IPack["cells"],
+ "p" | "i" | "g" | "t" | "h" | "haven" | "harbor" | "f" | "r" | "fl" | "s" | "pop" | "biome"
+ >,
+ temp: Int8Array
+): {cultureIds: Uint16Array; cultures: TCultures} {
+ TIME && console.time("generateCultures");
+
+ const wildlands: IWilderness = {name: "Wildlands", i: 0, base: 1, origins: [null], shield: "round"};
+ const cultureIds = new Uint16Array(cells.i.length); // cell cultures
+
+ const populatedCellIds = cells.i.filter(cellId => cells.pop[cellId] > 0);
+
+ const culturesNumber = getCulturesNumber(populatedCellIds.length);
+ if (!culturesNumber) return {cultureIds, cultures: [wildlands]};
+
+ const culturesData = selectCulturesData(culturesNumber);
+ const colors = getColors(culturesNumber);
+
+ const powerInput = getInputNumber("powerInput");
+ const emblemShape = getInputValue("emblemShape");
+ const isEmblemShareRandom = emblemShape === "random";
+
+ const codes: string[] = [];
+ const centers = d3.quadtree();
+
+ const definedCultures: ICulture[] = culturesData.map((cultureData, index) => {
+ const {name, sort} = cultureData;
+ const center = placeCenter(sort || "n");
+ const base = checkNamesbase(cultureData.base);
+ const color = colors[index];
+ const type = defineCultureType(center);
+ const expansionism = defineCultureExpansionism(type);
+
+ const origins = [0];
+ const code = abbreviate(name, codes);
+ const shield = isEmblemShareRandom ? COA.getRandomShield() : cultureData.shield;
+
+ centers.add(cells.p[center]);
+ codes.push(code);
+ cultureIds[center] = index + 1;
+
+ return {i: index + 1, name, base, center, color, type, expansionism, origins, code, shield};
+ });
+
+ TIME && console.timeEnd("generateCultures");
+ return {cultureIds, cultures: [wildlands, ...definedCultures]};
+
+ function getCulturesNumber(populatedCells: number) {
+ const culturesDesired = getInputNumber("culturesInput");
+ const culturesAvailable = Number(getSelectedOption("culturesSet").dataset.max);
+ const expectedNumber = Math.min(culturesDesired, culturesAvailable);
+
+ // normal case, enough populated cells to generate cultures
+ if (populatedCells >= expectedNumber * 25) return expectedNumber;
+
+ // not enough populated cells, reduce count
+ const reducedNumber = Math.floor(populatedCells / 50);
+
+ if (reducedNumber > 0) {
+ WARN &&
+ console.warn(`Not enough populated cells (${populatedCells}). Will generate only ${reducedNumber} cultures`);
+
+ byId("alertMessage")!.innerHTML = `Insufficient liveable area: ${populatedCells} populated cells.
+ Only ${reducedNumber} out of ${culturesDesired} requested cultures can be created.
+ Please consider changing climate settings in the World Configurator`;
+ } else {
+ WARN && console.warn(`No populated cells. Cannot generate cultures`);
+
+ byId("alertMessage")!.innerHTML = `The climate is harsh and people cannot live in this world.
+ No cultures, states and burgs will be created.
+ Please consider changing climate settings in the World Configurator`;
+ }
+
+ $("#alert").dialog({
+ resizable: false,
+ title: "Extreme climate warning",
+ buttons: {
+ Ok: function () {
+ $(this).dialog("close");
+ }
+ }
+ });
+
+ return reducedNumber;
+ }
+
+ function selectCulturesData(culturesNumber: number) {
+ let defaultCultures = getDefault(culturesNumber);
+ if (defaultCultures.length >= culturesNumber) return defaultCultures;
+
+ const culturesAvailable = Math.min(culturesNumber, defaultCultures.length);
+ const cultures = [];
+
+ for (let culture, rnd, i = 0; cultures.length < culturesAvailable && i < 200; i++) {
+ do {
+ rnd = rand(defaultCultures.length - 1);
+ culture = defaultCultures[rnd];
+ } while (!P(culture.odd));
+ cultures.push(culture);
+ defaultCultures.splice(rnd, 1);
+ }
+
+ return cultures;
+ }
+
+ function placeCenter(sortingString: string) {
+ let cellId: number;
+
+ const sMax = d3.max(cells.s)!;
+
+ const sortingMethods = {
+ n: () => Math.ceil((cells.s[cellId] / sMax) * 3), // normalized cell score
+ td: (goalTemp: number) => {
+ const tempDelta = Math.abs(temp[cells.g[cellId]] - goalTemp);
+ return tempDelta ? tempDelta + 1 : 1;
+ },
+ bd: (biomes: number[], fee = 4) => {
+ return biomes.includes(cells.biome[cellId]) ? 1 : fee;
+ },
+ sf: (fee = 4) => {
+ const haven = cells.haven[cellId];
+ const havenHeature = features[haven];
+ return haven && havenHeature && havenHeature.type !== "lake" ? 1 : fee;
+ },
+ t: () => cells.t[cellId],
+ h: () => cells.h[cellId],
+ s: () => cells.s[cellId]
+ };
+ const allSortingMethods = `{${Object.keys(sortingMethods).join(", ")}}`;
+
+ const sortFn = new Function(allSortingMethods, "return " + sortingString);
+ const comparator = (a: number, b: number) => {
+ cellId = a;
+ const cellA = sortFn({...sortingMethods});
+
+ cellId = b;
+ const cellB = sortFn(sortingMethods);
+
+ return cellB - cellA;
+ };
+
+ let spacing = (graphWidth + graphHeight) / 2 / culturesNumber;
+ const sorted = Array.from(populatedCellIds).sort(comparator);
+ const max = Math.floor(sorted.length / 2);
+
+ do {
+ cellId = sorted[biased(0, max, 5)];
+ spacing *= 0.9;
+ } while (centers.find(...cells.p[cellId], spacing) !== undefined);
+ return cellId;
+ }
+
+ // set culture type based on culture center position
+ function defineCultureType(cellId: number): TCultureType {
+ const height = cells.h[cellId];
+
+ if (height > HILLS) return "Highland";
+
+ const biome = cells.biome[cellId];
+ if (height < MOUNTAINS && NOMADIC_BIOMES.includes(biome)) return "Nomadic";
+
+ if (cells.t[cellId] === LAND_COAST) {
+ const waterFeatureId = cells.f[cells.haven[cellId]];
+ const waterFeature = features[waterFeatureId];
+
+ const isBigLakeCoast = waterFeature && waterFeature.type === "lake" && waterFeature.cells > 5;
+ if (isBigLakeCoast) return "Lake";
+
+ const isOceanCoast = waterFeature && waterFeature.type === "ocean";
+ if (isOceanCoast && P(0.1)) return "Naval";
+
+ const isSafeHarbor = cells.harbor[cellId] === 1;
+ if (isSafeHarbor && P(0.6)) return "Naval";
+
+ const cellFeature = features[cells.f[cellId]];
+ const isIsle = cellFeature && cellFeature.group === "isle";
+ if (isIsle && P(0.4)) return "Naval";
+ }
+
+ const isOnBigRiver = cells.r[cellId] && cells.fl[cellId] > 100;
+ if (isOnBigRiver) return "River";
+
+ const isDeelyLandlocked = cells.t[cellId] > LANDLOCKED;
+ if (isDeelyLandlocked && HUNTING_BIOMES.includes(biome)) return "Hunting";
+
+ return "Generic";
+ }
+
+ function defineCultureExpansionism(type: TCultureType) {
+ const baseExp = cultureTypeBaseExpansionism[type];
+ return rn(((Math.random() * powerInput) / 2 + 1) * baseExp, 1);
+ }
+
+ function checkNamesbase(base: number) {
+ // make sure namesbase exists in nameBases
+ if (!nameBases.length) {
+ ERROR && console.error("Name base is empty, default nameBases will be applied");
+ nameBases = Names.getNameBases();
+ }
+
+ // check if base is in nameBases
+ if (base > nameBases.length) return base;
+ ERROR && console.error(`Name base ${base} is not available, applying a fallback one`);
+ return base % nameBases.length;
+ }
+};
+
+export const getDefault = function (culturesNumber: number) {
+ const cultureSet = getInputValue("culturesSet") as TCultureSetName;
+ if (cultureSet in cultureSets) {
+ return cultureSets[cultureSet](culturesNumber);
+ }
+
+ throw new Error(`Unsupported culture set: ${cultureSet}`);
+};
+
+// expand cultures across the map (Dijkstra-like algorithm)
+export const expand = function () {
+ TIME && console.time("expandCultures");
+
+ const queue = new FlatQueue();
+ pack.cultures.forEach(culture => {
+ if (!culture.i || culture.removed) return;
+ queue.push({cellId: culture.center, cultureId: culture.i}, 0);
+ });
+
+ const neutral = (cells.i.length / 5000) * 3000 * neutralInput.value; // limit cost for culture growth
+ const cost = [];
+
+ while (queue.length) {
+ const priority = queue.peekValue();
+ const {cellId, cultureId} = queue.pop();
+
+ const type = pack.cultures[cultureId].type;
+ cells.c[cellId].forEach(neibCellId => {
+ const biome = cells.biome[neibCellId];
+ const biomeCost = getBiomeCost(cultureId, biome, type);
+ const biomeChangeCost = biome === cells.biome[cellId] ? 0 : 20; // penalty on biome change
+ const heightCost = getHeightCost(neibCellId, cells.h[neibCellId], type);
+ const riverCost = getRiverCost(cells.r[neibCellId], neibCellId, type);
+ const typeCost = getTypeCost(cells.t[neibCellId], type);
+ const totalCost =
+ priority +
+ (biomeCost + biomeChangeCost + heightCost + riverCost + typeCost) / pack.cultures[cultureId].expansionism;
+
+ if (totalCost > neutral) return;
+
+ if (!cost[neibCellId] || totalCost < cost[neibCellId]) {
+ if (cells.s[neibCellId] > 0) cells.culture[neibCellId] = cultureId; // assign culture to populated cell
+ cost[neibCellId] = totalCost;
+ queue.push({cellId: neibCellId, cultureId}, totalCost);
+ }
+ });
+ }
+
+ TIME && console.timeEnd("expandCultures");
+};
+
+function getBiomeCost(cultureId: number, biome: number, type: TCultureType) {
+ const center = cultureId && (pack.cultures[cultureId] as ICulture).center;
+ const cultureBiome = cells.biome[center];
+
+ if (cultureBiome === biome) return 10; // tiny penalty for native biome
+ if (type === "Hunting") return biomesData.cost[biome] * 5; // non-native biome penalty for hunters
+ if (type === "Nomadic" && biome > 4 && biome < 10) return biomesData.cost[biome] * 10; // forest biome penalty for nomads
+ return biomesData.cost[biome] * 2; // general non-native biome penalty
+}
+
+function getHeightCost(cellId: number, height: number, type: TCultureType) {
+ const feature = pack.features[cells.f[cellId]];
+ const area = cells.area[cellId];
+ if (type === "Lake" && feature && feature.type === "lake") return 10; // no lake crossing penalty for Lake cultures
+ if (type === "Naval" && height < 20) return area * 2; // low sea/lake crossing penalty for Naval cultures
+ if (type === "Nomadic" && height < 20) return area * 50; // giant sea/lake crossing penalty for Nomads
+ if (height < 20) return area * 6; // general sea/lake crossing penalty
+ if (type === "Highland" && height < 44) return 3000; // giant penalty for highlanders on lowlands
+ if (type === "Highland" && height < 62) return 200; // giant penalty for highlanders on lowhills
+ if (type === "Highland") return 0; // no penalty for highlanders on highlands
+ if (height >= 67) return 200; // general mountains crossing penalty
+ if (height >= 44) return 30; // general hills crossing penalty
+ return 0;
+}
+
+function getRiverCost(riverId: number, cellId: number, type: TCultureType) {
+ if (type === "River") return riverId ? 0 : 100; // penalty for river cultures
+ if (!riverId) return 0; // no penalty for others if there is no river
+ return minmax(cells.fl[cellId] / 10, 20, 100); // river penalty from 20 to 100 based on flux
+}
+
+function getTypeCost(t: number, type: TCultureType) {
+ if (t === LAND_COAST) return type === "Naval" || type === "Lake" ? 0 : type === "Nomadic" ? 60 : 20; // penalty for coastline
+ if (t === LANDLOCKED) return type === "Naval" || type === "Nomadic" ? 30 : 0; // low penalty for land level 2 for Navals and nomads
+ if (t !== WATER_COAST) return type === "Naval" || type === "Lake" ? 100 : 0; // penalty for mainland for navals
+ return 0;
+}
+
+export const add = function (center: number) {
+ const defaultCultures = getDefault();
+ let culture, base, name;
+
+ if (pack.cultures.length < defaultCultures.length) {
+ // add one of the default cultures
+ culture = pack.cultures.length;
+ base = defaultCultures[culture].base;
+ name = defaultCultures[culture].name;
+ } else {
+ // add random culture besed on one of the current ones
+ culture = rand(pack.cultures.length - 1);
+ name = Names.getCulture(culture, 5, 8, "");
+ base = pack.cultures[culture].base;
+ }
+ const code = abbreviate(
+ name,
+ pack.cultures.map(c => c.code)
+ );
+ const i = pack.cultures.length;
+ const color = d3.color(d3.scaleSequential(d3.interpolateRainbow)(Math.random())).hex();
+
+ // define emblem shape
+ let shield = culture.shield;
+ const emblemShape = document.getElementById("emblemShape").value;
+ if (emblemShape === "random") shield = COA.getRandomShield();
+
+ pack.cultures.push({
+ name,
+ color,
+ base,
+ center,
+ i,
+ expansionism: 1,
+ type: "Generic",
+ cells: 0,
+ area: 0,
+ rural: 0,
+ urban: 0,
+ origins: [0],
+ code,
+ shield
+ });
+};
diff --git a/src/scripts/generation/pack/pack.ts b/src/scripts/generation/pack/pack.ts
index a6885682..a25ff991 100644
--- a/src/scripts/generation/pack/pack.ts
+++ b/src/scripts/generation/pack/pack.ts
@@ -9,10 +9,11 @@ import {rankCells} from "scripts/generation/pack/rankCells";
import {createTypedArray} from "utils/arrayUtils";
import {pick} from "utils/functionUtils";
import {rn} from "utils/numberUtils";
+import {generateCultures} from "./cultures";
import {generateRivers} from "./rivers";
const {LAND_COAST, WATER_COAST, DEEPER_WATER} = DISTANCE_FIELD;
-const {Biomes, Cultures} = window;
+const {Biomes} = window;
export function createPack(grid: IGrid): IPack {
const {temp, prec} = grid.cells;
@@ -51,7 +52,7 @@ export function createPack(grid: IGrid): IPack {
const {suitability, population} = rankCells(mergedFeatures, {
t: distanceField,
f: featureIds,
- fl: riverIds,
+ fl: flux,
conf,
r: riverIds,
h: heights,
@@ -61,10 +62,25 @@ export function createPack(grid: IGrid): IPack {
harbor
});
- const {cultureIds, cultures}: {cultureIds: Uint16Array; cultures: ICulture[]} = Cultures.generate({
- features: mergedFeatures,
- cells: {...cells, pop: population}
- });
+ const {cultureIds, cultures} = generateCultures(
+ mergedFeatures,
+ {
+ p: cells.p,
+ i: cells.i,
+ g: cells.g,
+ t: distanceField,
+ h: heights,
+ haven,
+ harbor,
+ f: featureIds,
+ r: riverIds,
+ fl: flux,
+ s: suitability,
+ pop: population,
+ biome
+ },
+ temp
+ );
// Cultures.expand();
// BurgsAndStates.generate();
@@ -93,7 +109,7 @@ export function createPack(grid: IGrid): IPack {
vertices,
cells: {
...cells,
- h: new Uint8Array(heights),
+ h: heights,
f: featureIds,
t: distanceField,
haven,
diff --git a/src/types/pack/cultures.d.ts b/src/types/pack/cultures.d.ts
new file mode 100644
index 00000000..a7c1ef83
--- /dev/null
+++ b/src/types/pack/cultures.d.ts
@@ -0,0 +1,32 @@
+interface ICulture {
+ i: number;
+ type: TCultureType;
+ name: string;
+ base: number;
+ center: number;
+ code: string;
+ color: Hex | CssUrl;
+ expansionism: number;
+ origins: number[];
+ shield: string;
+ removed?: boolean;
+}
+
+type IWilderness = {
+ i: 0;
+ name: string;
+ base: number;
+ origins: [null];
+ shield: string;
+};
+
+type TCultures = [IWilderness, ...ICulture[]];
+
+type TCultureType =
+ | "Generic" // no bonuses, standard penalties
+ | "Lake" // low water cross penalty and high for growth not along coastline
+ | "Naval" // low water cross penalty and high for non-along-coastline growth
+ | "River" // no River cross penalty, penalty for non-River growth
+ | "Nomadic" // high penalty in forest biomes and near coastline
+ | "Hunting" // high penalty in non-native biomes
+ | "Highland"; // no penalty for hills and moutains, high for other elevations
diff --git a/src/types/pack/feature.d.ts b/src/types/pack/features.d.ts
similarity index 100%
rename from src/types/pack/feature.d.ts
rename to src/types/pack/features.d.ts
diff --git a/src/types/pack/pack.d.ts b/src/types/pack/pack.d.ts
index 9a7cdc71..c51773e4 100644
--- a/src/types/pack/pack.d.ts
+++ b/src/types/pack/pack.d.ts
@@ -2,7 +2,7 @@ interface IPack extends IGraph {
cells: IGraphCells & IPackCells;
features: TPackFeatures;
states: IState[];
- cultures: ICulture[];
+ cultures: TCultures;
provinces: IProvince[];
burgs: IBurg[];
rivers: IRiver[];
@@ -44,21 +44,6 @@ interface IState {
removed?: boolean;
}
-interface ICulture {
- i: number;
- type: TCultureType;
- name: string;
- base: number;
- code: string;
- color: Hex | CssUrl;
- expansionism: number;
- origins: number[] | [null];
- shield: string;
- removed?: boolean;
-}
-
-type TCultureType = "Generic" | "Lake" | "Naval" | "River" | "Nomadic" | "Hunting" | "Highland";
-
interface IProvince {
i: number;
name: string;
diff --git a/src/utils/colorUtils.ts b/src/utils/colorUtils.ts
index e4437cdc..8b36878c 100644
--- a/src/utils/colorUtils.ts
+++ b/src/utils/colorUtils.ts
@@ -1,6 +1,6 @@
import * as d3 from "d3";
-const c12: Hex[] = [
+const cardinal12: Hex[] = [
"#dababf",
"#fb8072",
"#80b1d3",
@@ -26,9 +26,13 @@ const colorSchemeMap: Dict = {
export function getColors(number: number) {
const scheme = colorSchemeMap.bright;
- const colors = d3
- .range(number)
- .map(index => (index < 12 ? c12[index] : d3.color(scheme((index - 12) / (number - 12))!)!.formatHex()));
+
+ const colors = d3.range(number).map(index => {
+ if (index < 12) return cardinal12[index];
+
+ const rgb = scheme((index - 12) / (number - 12))!;
+ return d3.color(rgb)!.formatHex() as Hex;
+ });
return d3.shuffle(colors);
}