WIP version is removed, Demo version is updated
This commit is contained in:
Azgaar 2018-03-30 01:00:54 +03:00
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commit fa9ec736ed
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# Fantasy Map Generator
Azgaar's _Fantasy Map Generator_. Based on [D3](https://d3js.org) Voronoi diagram rendered in svg. Please open a [raw version](http://bl.ocks.org/Azgaar/raw/b845ce22ea68090d43a4ecfb914f51bd) to be able to enlarge the map and pring it.
Project goal is a procedurally generated map for my *Medieval Dynasty* simulator. Map should be interactive, scalable, fast and plausible. There should be enought space to place at least 500 burgs within 7 countries. The imagined land area is about 1 million km<sup>2</sup>.
Please refer to [the project wiki](https://github.com/Azgaar/Fantasy-Map-Generator/wiki) for guidance. Links to an older versions are listed in the [changelog](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Changelog).
This is a demo version, some new cool features are developed, but not yet deployed. Some details are covered in my blog [_Fantasy Maps for fun and glory_](https://azgaar.wordpress.com), you may also keep an eye on my [devboard](https://trello.com/b/7x832DG4/fantasy-map-generator). Comments and ideas are *highly* welcomed, kindly contact me via [email](mailto:maxganiev@yandex.ru). I would also like to see your completed or work in progress maps. For bug reports and change requests please use the main project [issues page](https://github.com/Azgaar/Fantasy-Map-Generator/issues).
_Inspiration:_
* Martin O'Leary's [_Generating fantasy maps_](https://mewo2.com/notes/terrain)
* Amit Patel's [_Polygonal Map Generation for Games_](http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation)
* Scott Turner's [_Here Dragons Abound_](https://heredragonsabound.blogspot.com)

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GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
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You are not required to accept this License in order to receive or
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Each time you convey a covered work, the recipient automatically
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or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
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If conditions are imposed on you (whether by court order, agreement or
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License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
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Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
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License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
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The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
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by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
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Later license versions may give you additional or different
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15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
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IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
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EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.

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@ -1,19 +1,15 @@
# Fantasy Map Generator Azgaar's _Fantasy Map Generator_ demo, v. 0.54b. Based on [D3](https://d3js.org/) Voronoi diagram rendered to svg.
Azgaar's _Fantasy Map Generator_. Based on [D3](https://d3js.org) Voronoi diagram rendered in svg. Project goal is a procedurally generated map for my *Medieval Dynasty* simulator. Map should be interactive, scalable, fast and plausible. There should be enought space to place at least 500 manors within 7 regions. The imagined area is about 200.000 km2.
Project goal is a procedurally generated map for my *Medieval Dynasty* simulator. Map should be interactive, scalable, fast and plausible. There should be enough space to place at least 500 burgs within 7 countries. The imagined land area is about 1 million km<sup>2</sup>. Click on the arrow to open the Options. Click on *New map* to genarate a random map based on options setup. Check out [the project wiki](https://github.com/Azgaar/Fantasy-Map-Generator/wiki) for guidance.
[![alt tag](https://i0.wp.com/azgaar.files.wordpress.com/2017/03/80k-part.png)](https://azgaar.wordpress.com) This is a demo version, some new cool features are developed, but not yet deployed. Details are covered in my blog [Fantasy Maps for fun and glory](https://azgaar.wordpress.com), development board is [here](https://trello.com/b/7x832DG4/fantasy-map-generator). Comments and ideas are *highly* welcomed, kindly contact me [via email](mailto:maxganiev@yandex.ru). I would also like to see your completed or work in progress maps. For bug reports and change requests please use the main project [issues page](https://github.com/Azgaar/Fantasy-Map-Generator/issues).
Project is under development, check out the demo [here](https://azgaar.github.io/Fantasy-Map-Generator). Please refer to [the project wiki](https://github.com/Azgaar/Fantasy-Map-Generator/wiki) for guidance. Links to an older versions are listed in the [changelog](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Changelog).
Some details are covered in my blog [_Fantasy Maps for fun and glory_](https://azgaar.wordpress.com), you may also keep an eye on my [devboard](https://trello.com/b/7x832DG4/fantasy-map-generator). Comments and ideas are *highly* welcomed, kindly contact me via [email](mailto:maxganiev@yandex.ru). I would also like to see your completed or work in progress maps. For bug reports and change requests please use the project [issues page](https://github.com/Azgaar/Fantasy-Map-Generator/issues).
_Inspiration:_ _Inspiration:_
* Martin O'Leary's [_Generating fantasy maps_](https://mewo2.com/notes/terrain) * Martin O'Leary's [_Generating fantasy maps_](https://mewo2.com/notes/terrain/)
* Amit Patel's [_Polygonal Map Generation for Games_](http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation) * Amit Patel's [_Polygonal Map Generation for Games_](http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/)
* Scott Turner's [_Here Dragons Abound_](https://heredragonsabound.blogspot.com) * Scott Turner's [_Here Dragons Abound_](https://heredragonsabound.blogspot.com)

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@import url('https://fonts.googleapis.com/css?family=Bitter:400,400i&subset=latin-ext');
body {
user-select: none;
}
svg {
position: absolute;
background-color: #5167a9;
border: 1px solid #414345;
}
canvas {
position: absolute;
pointer-events: none;
}
.base {
stroke: none;
fill: #5167a9;
}
.ocean {
filter: url(#blurFilter);
}
.mottling {
fill: url(#mottling);
opacity: .1;
}
input {
width: 100px;
height: 8px;
}
input[type=checkbox] {
width: 8px;
height: 14px;
margin-right: 0px;
}
.cursor {
fill: none;
}
.mapCells {
stroke-width: 0.1;
shape-rendering: optimizeSpeed;
mask: url(#shape);
}
.mapContours {
stroke-width: 0.1;
shape-rendering: optimizeSpeed;
mask: url(#shape);
}
.hillHatch {
fill: none;
stroke: grey;
stroke-width: 1;
stroke-dasharray: 0.1, 0.5;
}
.grid {
stroke: grey;
stroke-width: 0.1;
fill: #5167a9;
fill-opacity: 0;
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.hCells {
stroke-width: .7;
stroke: none;
}
.flux {
stroke-width: 0.1;
opacity: 0.7;
}
.islandBack {
stroke: none;
}
.lakecoast {
fill: #95cff3;
stroke: #477794;
stroke-width: 0.2;
stroke-linejoin: round;
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.coastShade {
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filter: url(#blurFilter);
}
.coastline {
fill: none;
stroke: #1f3846;
stroke-width: 1;
stroke-linejoin: round;
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#shape {
fill: white;
}
.shallow {
fill: url(#shallowHatch);
mask: url(#shape);
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.coastOutline {
fill: none;
}
.rivers {
fill: none;
stroke: #5d97bb;
stroke-linecap: round;
mask: url(#shape);
}
.riversShade {
fill: none;
stroke: black;
opacity: 0.9;
filter: url(#blurFilter);
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.hatching {
fill: none;
stroke: grey;
stroke-width: 0.1;
}
.debug {
display: block;
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#initial {
display: none;
font-family: Georgia;
position: absolute;
cursor: default;
color: #fff5da;
top: 8%;
left: 5%;
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.buttonBig {
font-family: vedrana;
border-radius: 5px;
text-shadow: 1px 0px 1px #FF5722;
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font-size: 24px;
padding: 10px 15px 8px 22px;
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.buttonBig:hover {
background: rgba(110,140,200,0.4);
cursor: pointer;
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transform: translateY(1px);
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.buttonBig span {
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text-shadow: none;
color: #364162;
margin-right: 14px;
float: right;
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.buttonBig:hover span {
display: inline;
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.title {
text-shadow: 0px 1px 4px #4c3a35;
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#title_name {
font-size: 40px;
margin-left: 50px;
}
#title {
font-size: 75px;
margin-top: -12px;
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#version {
text-align: right;
margin: -5px 14px 14px 0;
font-size: 24px;
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.step {
font-family: Georgia;
text-shadow: 0px 2px 8px #4c3a35;
fill: #fff5da;
font-size: 5px;
fill-opacity: .1;
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}
#toolbar {
display: none;
position: absolute;
font-size: 18px;
width: 27px;
top: 187px;
border: 1px solid #39464e;
border-left: 0;
border-radius: 0 4px 4px 0;
background: linear-gradient(#c2b6b6, #b5bbc2, #7A7A7A);
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.toolbar_button {
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text-shadow: 1px 0px 2px #222c36;
color: #cfd6d9;
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stroke-width: 0.4;
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stroke-linejoin: round;
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.cursored {
fill: none;
stroke-linejoin: round;
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#cellMenu {
display: none;
position: absolute;
border: 1px solid #39464e;
border-radius: 4px;
background: linear-gradient(#c2b6b6, #b5bbc2, #7A7A7A);
height: 22px;
}
.cellMenu_button {
position: relative;
display: inline-flex;
text-shadow: 1px 0px 5px #222c36;
color: #cfd6d9;
padding: 1px 4px;
top: 0px;
left: 0px;
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.toolbar_button:hover, .cellMenu_button:hover {
text-shadow: 1px 0px 3px black;
color: #ffffff;
cursor: pointer;
}
.toolbar_button:active, .cellMenu_button:active {
top: 1px;
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.smaller {
font-size: smaller;
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#back {
margin-right: -11px;
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.inline {
display: inline-block;
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#hintbar {
position: absolute;
text-align: center;
top: 520px;
width: 960px;
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color: #ffffff;
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.toolbarSection {
display: none;
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#cloudArrow {
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fill: #39464e;
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.wind {
fill: white;
}
#operative {
position: absolute;
border: 1px solid #414345;
left: 974px;
top: 8px;
}

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<!DOCTYPE html>
<head>
<meta charset="utf-8">
<title>Azgaar's Fantasy Map Generator (WIP)</title>
<script src="https://code.jquery.com/jquery-3.1.1.min.js"></script>
<script src="https://code.jquery.com/ui/1.12.1/jquery-ui.min.js"></script>
<link rel="stylesheet" type="text/css" href="index.css"/>
<link rel="stylesheet" type="text/css" href="https://code.jquery.com/ui/1.12.1/themes/base/jquery-ui.css"/>
<script src="https://d3js.org/d3.v4.min.js"></script>
<script src="https://d3js.org/d3-scale-chromatic.v1.min.js"></script>
<script src="https://d3js.org/d3-contour.v1.min.js"></script>
<script src="https://cdn.rawgit.com/jarek-foksa/path-data-polyfill.js/master/path-data-polyfill.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/simplex-noise/2.3.0/simplex-noise.js"></script>
<script src="https://cdn.rawgit.com/edeno/d3-save-svg/gh-pages/assets/d3-save-svg.min.js"></script>
<script src="https://d3js.org/topojson.v1.min.js"></script>
<script src="https://use.fontawesome.com/b6af125a10.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/jscolor/2.0.4/jscolor.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.6.5/dat.gui.min.js"></script>
<script src="vec2.js"></script>
</head>
<body>
<div id="info" width="100" height="20" style="position:absolute; top:550px; color:'black'"></div>
<svg width="960" height="540">
<defs>
<g id="deftemp">
<mask id="shape">
<rect x="0" y="0" width="100%" height="100%" fill="black" />
</mask>
</g>
<filter id="blurFilter" x="-1" y="-1" width="100" height="100">
<feGaussianBlur in="SourceGraphic" stdDeviation="0.2" />
</filter>
<pattern id="shallowHatch" width="2" height="4" patternTransform="rotate(90 0 0)" patternUnits="userSpaceOnUse">
<line x1="0" y1="0" x2="0" y2="4" style="stroke: black; stroke-width: 0.4; opacity: 0.7" />
</pattern>
<pattern id="mottling" width="16" height="9" patternUnits="userSpaceOnUse">
<filter id='turb'>
<feTurbulence type='fractalNoise' baseFrequency='.7' numOctaves='10' stitchTiles='stitch'/>
</filter>
<rect width='16' height='9' filter="url(#turb)"/>
</pattern>
<g id="rose" transform="translate(20 75) scale(0.3)">
<g id="sL" fill="none" stroke="#3f3f3f" stroke-width="2">
<line x1="0" y1="0" x2="0" y2="10000"/>
<line x1="0" y1="0" x2="10000" y2="0"/>
<line x1="0" y1="0" x2="-10000" y2="0"/>
<line x1="0" y1="0" x2="0" y2="-10000"/>
</g>
<use xlink:href="#sL" transform="rotate(45)"/>
<use xlink:href="#sL" transform="rotate(22.5)"/>
<use xlink:href="#sL" transform="rotate(-22.5)"/>
<use xlink:href="#sL" transform="rotate(11.25)"/>
<use xlink:href="#sL" transform="rotate(-11.25)"/>
<use xlink:href="#sL" transform="rotate(56.25)"/>
<use xlink:href="#sL" transform="rotate(-56.25)"/>
<circle r="9" fill="#1b1b1b"/>
<g fill="none" stroke="green" stroke-width="8">
<circle r="75"/>
<circle r="212" stroke="#1b1b1b"/>
<circle r="211"/>
</g>
<g stroke="#1b1b1b" stroke-width="1" fill="none">
<circle r="71"/>
<circle r="79"/>
<circle r="94"/>
<circle r="152"/>
<circle r="164"/>
<circle r="207"/>
</g>
<g id="s3">
<g id="s2">
<g id="s1" stroke="#1b1b1b" stroke-width="1">
<path d="M 39.416,95.16 C 33.65,103.95 30.76,110.5 28.93,117.18 C 15.24,113.43 13.54,127.15 23.04,131 C 13.71,145.8 7.84,173.93 0,212 L 0,103 A 103,103 0 0,0 39.416,95.16 z" fill="#47a3d1"/>
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<path d="M -31.995,160.849 A 164,164 0 0,0 31.995,160.849 C 18.9,170.1 8.4,176.3 0,207 C -8.4,176.3 -18.9,170.1 -31.995,160.849 z" fill="#c2390f" transform="rotate(22.5)"/>
</g>
<use xlink:href="#s1" transform="rotate(45)"/>
</g>
<use xlink:href="#s2" transform="rotate(90)"/>
</g>
<use xlink:href="#s3" transform="scale(-1)"/>
</g>
</defs>
<g class="viewbox">
<g class="container"></g>
</g>
</svg>
<div id="canvasContainer"></div>
<div id="menu">
<div id="hintbar"></div>
<div id="statusbar"></div>
<div id="toolbar">
<div id="toolbar_buttons">
<div id="toolbar_step1" class="step_buttons">
<div id="map_template_buttons" style="width:106px" class="toolbarSection">
<div id="temp_high_island" class="toolbar_button inline">H</div>
<div id="temp_low_island" class="toolbar_button inline">L</div>
<div id="temp_isles" class="toolbar_button inline">C</div>
<div id="temp_archipelago" class="toolbar_button inline">Ar</div>
<div id="temp_atoll" class="toolbar_button inline">At</div>
</div>
<div id="map_template" class="toolbar_button"></div>
<div id="map_mode_rand" style="width:74px" class="toolbarSection">
<div id="rand_hill" class="toolbar_button inline">H</div>
<div id="rand_range" class="toolbar_button inline">R</div>
<div id="rand_pit" class="toolbar_button inline">P</div>
<div id="rand_trough" class="toolbar_button inline">T</div>
</div>
<div id="map_mode_draw" style="width:80px" class="toolbarSection">
<div id="draw_increase" status="1" class="toolbar_button inline"></div>
<div id="draw_decrease" status="0" class="toolbar_button inline"></div>
<div id="draw_align" status="0" class="toolbar_button inline">=</div>
<div id="draw_erase" status="0" class="toolbar_button inline smaller">0</div>
<div id="draw_smooth" status="0" class="toolbar_button inline smaller"></div>
</div>
<div id="map_mode_selection" style="width:139px" class="toolbarSection">
<div id="cell_expand" class="toolbar_button inline"></div>
<div id="cell_line" start="" class="toolbar_button inline"></div>
<div id="cell_cancel" class="toolbar_button inline smaller"></div>
<div class="inline smaller">|</div>
<div id="map_up" class="toolbar_button inline"></div>
<div id="map_down" class="toolbar_button inline"></div>
<div id="map_relax" class="toolbar_button inline"></div>
<div id="map_random" class="toolbar_button inline"></div>
</div>
<div id="map_mode" status="-1" class="toolbar_button"></div>
<div id="change_power" style="margin-left: 2px;" class="toolbar_button inline smaller">.05</div>
<div id="map_noise_buttons" style="width:60px" class="toolbarSection">
<div id="generate_noise" class="toolbar_button inline smaller"></div>
<div id="apply_noise" class="toolbar_button inline smaller"></div>
<div id="cancel_noise" class="toolbar_button inline smaller"></div>
</div>
<div id="map_noise" style="margin-left: 3px;" class="toolbar_button smaller"></div>
<div id="map_clear" style="margin-left: 5px;" class="toolbar_button inline smaller"></div>
</div>
<div id="toolbar_step2" class="step_buttons">
<div id="map_temp" class="toolbar_button smaller"></div>
<div id="map_wind_buttons" style="width:60px" class="toolbarSection">
<div id="map_wind_animation" style="font-size: x-small;" class="toolbar_button inline">▶️❚❚</div>
<div id="map_precipitation" class="toolbar_button inline smaller"></div>
<div id="map_apply_prec" class="toolbar_button inline smaller"></div>
</div>
<div id="map_wind" class="toolbar_button">W</div>
<div id="map_style_buttons" style="width:110px" class="toolbarSection">
<div id="map_polygonal" class="toolbar_button inline smaller">P</div>
<div id="map_noisy" class="toolbar_button inline smaller">N</div>
<div id="map_relaxed" class="toolbar_button inline smaller">R</div>
<div id="map_contours" class="toolbar_button inline smaller">C</div>
<div id="map_triangled" class="toolbar_button inline smaller">T</div>
<div id="map_shaded" class="toolbar_button inline smaller">S</div>
<div id="map_flat" class="toolbar_button inline smaller">F</div>
</div>
<div id="map_style" class="toolbar_button smaller">St</div>
</div>
<div id="resetZoom" class="toolbar_button smaller">1:1</div>
<div id="download" class="toolbar_button">📥</div>
<div><span id="back" class="toolbar_button"></span>
<span id="next" class="toolbar_button"></span></div>
</div>
</div>
<div id="bottom_panel">
<button onclick="$('#options').fadeToggle()">Options</button>
<br>Cell: <span id="cell">0</span>; Cell/Point Height: <span id="height">0</span>/<span id="heightPoint">0</span>; River: <span id="river"></span>; <span id="feature"></span>;
<br>Temperature: <span id="temperature">no</span> ºC; Precipitation: <span id="precipitation">no</span> cm; Elevation: <span id="elevation">no</span> m; Biom: <span id="biom">no</span>;
</div>
<div id="options" style="font-size: small;" hidden>
<div style="width:50%; float: right;">
<label>Map Type: </label><select id="mapType">
<option value="heightmap" selected>Heightmap</option>
<option value="biomes">Biomes</option>
</select><br>
<label>Map Style: </label><select id="mapStyle">
<option value="map_polygonal">Polygonal</option>
<option value="map_triangled">Triangled</option>
<option value="map_contours">Contours</option>
<option value="map_noisy">Noisy</option>
<option value="map_relaxed" selected>Relaxed</option>
<option value="map_shaded">Shaded</option>
<option value="map_flat">Flat</option>
</select><br>
<label>Slope hatching
<input id="hatchingInput" type="checkbox">
</label><br>
<label>Coast Style: </label><select id="coastStyle">
<option value="simple" selected>Simple</option>
<option value="outlined">Outlined</option>
<option value="hatched">Hatched</option>
</select><br>
<label>Map Color: </label><select id="mapColor">
<option value="bright" selected>Bright</option>
<option value="light">Light</option>
<option value="green">Green</option>
<option value="blue">Blue</option>
<option value="monochrome">Monochrome</option>
</select><br>
<label>Blur
<input id="blurInput" type="checkbox">
</label><br>
<label>Voronoi polygons
<input id="strokesInput" type="checkbox">
</label><br>
<label>Toggle flux map
<input id="fluxInput" type="checkbox">
</label>
</div>
<div>
<label>Wave power:</label>
<input id="wavepowerInput" value="0.5" type="range" min="0" max="1" step="0.01" oninput="wavepowerOutput.value = wavepowerInput.valueAsNumber">
<output id="wavepowerOutput">0.5</output>
<br>
<label>Downcutting:</label>
<input id="downcuttingInput" value="0.05" type="range" min="0" max="0.3" step="0.01" oninput="downcuttingOutput.value = downcuttingInput.valueAsNumber">
<output id="downcuttingOutput">0.05</output>
<br><label>Temperature:</label>
<input id="temperatureInput" value="10" type="range" min="0" max="25" step="1" oninput="temperatureOutput.value = temperatureInput.valueAsNumber; randomTemp.checked = false;">
<output id="temperatureOutput">10</output> <label>(random<input type="checkbox" id="randomTemp" checked>)</label>
</div>
</div>
<div id="initial">
<div id="title_name" class="title">Azgaar's</div>
<div id="title" class="title">Fantasy Map Generator</div>
<div id="version" class="title">ver. 0.26a</div>
<div id="explore" class="buttonBig">Explore the Map<span>show the current map</span></div>
<div id="new_journey" class="buttonBig">Creation Journey<span>create a new map</span></div>
<div id="new_random" class="buttonBig">Random Map<span>generate a new random map</span></div>
<div id="about" onclick="window.open('http://www.azgaar.wordpress.com')" class="buttonBig">Development Blog<span>read about generator creation process</span></div>
</div>
</div>
<div id="operative">
Color: <input class="jscolor" value="0A1726"></input><br>
Angle modifier: <input id="angleInput" value="15" type="range" min="0" max="50" step="1" onchange="angleOutpoot.value = this.value"></input>
<output id="angleOutpoot">15</output><br>
Alignment: <input id="alignmentInput" value="0.2"></input><br>
Separation: <input id="separationInput" value="0.5"></input><br>
Persistence: <input id="persistenceInput" value="0.1"></input><br>
</div>
<script type="text/javascript" src="script.js"></script>
</body>

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function Vec2(x, y) {
this.x = x || 0;
this.y = y || 0;
return this;
}
Vec2.prototype.add = function(v) {
this.x += v.x;
this.y += v.y;
return this;
};
Vec2.prototype.subtract = function(v) {
this.x -= v.x;
this.y -= v.y;
return this;
};
Vec2.prototype.scale = function(s) {
this.x = this.x * s;
this.y = this.y * s;
return this;
};
Vec2.prototype.scaleTo = function(s) {
var length = this.length();
this.x = this.x * s / length;
this.y = this.y * s / length;
return this;
};
Vec2.prototype.normalize = function() {
var length = this.length();
this.x = this.x / length;
this.y = this.y / length;
return this;
};
Vec2.prototype.length = function() {
return Math.sqrt(this.x * this.x + this.y * this.y);
};
Vec2.prototype.truncate = function(max) {
var length = this.length();
if (length > max) {
this.x = this.x * max / length;
this.y = this.y * max / length;
}
return this;
};
Vec2.prototype.dot = function(v) {
return this.x * v.x + this.y * v.y;
};
Vec2.prototype.clone = function() {
return new Vec2(this.x, this.y);
};
Vec2.prototype.turn = function(a) {
this.x = this.x * Math.cos(a) - this.y * Math.sin(a),
this.y = this.x * Math.sin(a) + this.y * Math.cos(a)
return this;
};

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@ -1,23 +1,36 @@
<!DOCTYPE html> <!DOCTYPE html>
<head> <head>
<title>Azgaar's Fantasy Map Generator Demo</title> <title>Azgaar's Fantasy Map Generator Demo</title>
<meta name="author" content="Azgaar (Max Ganiev)">
<meta charset="utf-8"> <meta charset="utf-8">
<meta name="description" content="Azgaar's Fantasy Map Generator demo. Based on D3 Voronoi diagram rendered to svg."> <meta name="author" content="Azgaar (Max Ganiev)">
<script src="https://code.jquery.com/jquery-3.1.1.min.js"></script> <meta name="description" content="Azgaar's Fantasy Map Generator (demo version). Based on D3 Voronoi diagram rendered to svg">
<script src="https://code.jquery.com/ui/1.12.1/jquery-ui.min.js"></script> <meta name="viewport" content="width=device-width, initial-scale=1.0">
<script src="https://d3js.org/d3.v4.min.js"></script> <meta property="og:url" content="https://azgaar.github.io/Fantasy-Map-Generator/">
<script src="https://d3js.org/d3-scale-chromatic.v1.min.js"></script> <meta property="og:title" content="Azgaar's Fantasy Map Generator">
<script src="https://mewo2.com/js/priority-queue.js"></script> <meta property="og:description" content="Demo version. Based on D3 Voronoi diagram rendered to svg">
<script src="https://rawgit.com/LuisSevillano/9f6c9edd7f90ac6cca54ed744e28f3ee/raw/38f9774f83f00b286360db1ea97d851f79e594aa/polylabel.js"></script> <meta property="og:image" content="images/preview.png">
<link rel="icon" type="image/png" href="images/favicon-32x32.png" sizes="32x32"/>
<link rel="icon" type="image/png" href="images/favicon-16x16.png" sizes="16x16"/>
<link rel="canonical" href="https://azgaar.github.io/Fantasy-Map-Generator/">
<script src="libs/jquery-3.1.1.min.js"></script>
<script src="libs/d3.v4.min.js"></script>
<script src="libs/d3-scale-chromatic.v1.min.js"></script>
<script src="libs/priority-queue.js"></script>
<script src="names.js"></script> <script src="names.js"></script>
<link rel="stylesheet" type="text/css" href="index.css?version=0.52b"/> <script src="libs/jquery-ui.min.js"></script>
<script src="libs/polylabel.js"></script>
<script src="libs/quantize.js" defer></script>
<script src="libs/d3-hexbin.v0.2.min.js" defer></script>
<link rel="stylesheet" type="text/css" href="index.css?version=0.554b"/>
<link rel="stylesheet" type="text/css" href="icons.css?version=0.554b"/>
<link rel="stylesheet" type="text/css" href="https://code.jquery.com/ui/1.12.1/themes/base/jquery-ui.css"/> <link rel="stylesheet" type="text/css" href="https://code.jquery.com/ui/1.12.1/themes/base/jquery-ui.css"/>
<link rel="stylesheet" type="text/css" href="./font/fontello.css"/>
<script src="quantize.js"></script>
</head> </head>
<body> <body class="fullscreen">
<svg xmlns="http://www.w3.org/2000/svg" width="960" height="540"> <div id="loading">
<h1 class="icon-cog spin"></h1>
<p id="loading-text">Loading...</p>
</div>
<svg xmlns="http://www.w3.org/2000/svg" class="fullscreen">
<defs> <defs>
<filter id="blurFilter" x="-1" y="-1" width="100" height="100"> <filter id="blurFilter" x="-1" y="-1" width="100" height="100">
<feGaussianBlur in="SourceGraphic" stdDeviation="0.2"/> <feGaussianBlur in="SourceGraphic" stdDeviation="0.2"/>
@ -34,7 +47,7 @@
<mask id="shape" x="0" y="0" width="100%" height="100%" fill="black"></mask> <mask id="shape" x="0" y="0" width="100%" height="100%" fill="black"></mask>
</g> </g>
<g id="defs-icons"> <g id="defs-icons">
<symbol id="icon-anchor" viewBox="0 0 28 28"> <symbol id="icon-anchor" viewBox="0 0 28 32">
<title>Anchor</title> <title>Anchor</title>
<path d="M15 4c0-0.547-0.453-1-1-1s-1 0.453-1 1 0.453 1 1 1 1-0.453 1-1zM28 18.5v5.5c0 0.203-0.125 0.391-0.313 0.469-0.063 0.016-0.125 0.031-0.187 0.031-0.125 0-0.25-0.047-0.359-0.141l-1.453-1.453c-2.453 2.953-6.859 4.844-11.688 4.844s-9.234-1.891-11.688-4.844l-1.453 1.453c-0.094 0.094-0.234 0.141-0.359 0.141-0.063 0-0.125-0.016-0.187-0.031-0.187-0.078-0.313-0.266-0.313-0.469v-5.5c0-0.281 0.219-0.5 0.5-0.5h5.5c0.203 0 0.391 0.125 0.469 0.313s0.031 0.391-0.109 0.547l-1.563 1.563c1.406 1.891 4.109 3.266 7.203 3.687v-10.109h-3c-0.547 0-1-0.453-1-1v-2c0-0.547 0.453-1 1-1h3v-2.547c-1.188-0.688-2-1.969-2-3.453 0-2.203 1.797-4 4-4s4 1.797 4 4c0 1.484-0.812 2.766-2 3.453v2.547h3c0.547 0 1 0.453 1 1v2c0 0.547-0.453 1-1 1h-3v10.109c3.094-0.422 5.797-1.797 7.203-3.687l-1.563-1.563c-0.141-0.156-0.187-0.359-0.109-0.547s0.266-0.313 0.469-0.313h5.5c0.281 0 0.5 0.219 0.5 0.5z"></path> <path d="M15 4c0-0.547-0.453-1-1-1s-1 0.453-1 1 0.453 1 1 1 1-0.453 1-1zM28 18.5v5.5c0 0.203-0.125 0.391-0.313 0.469-0.063 0.016-0.125 0.031-0.187 0.031-0.125 0-0.25-0.047-0.359-0.141l-1.453-1.453c-2.453 2.953-6.859 4.844-11.688 4.844s-9.234-1.891-11.688-4.844l-1.453 1.453c-0.094 0.094-0.234 0.141-0.359 0.141-0.063 0-0.125-0.016-0.187-0.031-0.187-0.078-0.313-0.266-0.313-0.469v-5.5c0-0.281 0.219-0.5 0.5-0.5h5.5c0.203 0 0.391 0.125 0.469 0.313s0.031 0.391-0.109 0.547l-1.563 1.563c1.406 1.891 4.109 3.266 7.203 3.687v-10.109h-3c-0.547 0-1-0.453-1-1v-2c0-0.547 0.453-1 1-1h3v-2.547c-1.188-0.688-2-1.969-2-3.453 0-2.203 1.797-4 4-4s4 1.797 4 4c0 1.484-0.812 2.766-2 3.453v2.547h3c0.547 0 1 0.453 1 1v2c0 0.547-0.453 1-1 1h-3v10.109c3.094-0.422 5.797-1.797 7.203-3.687l-1.563-1.563c-0.141-0.156-0.187-0.359-0.109-0.547s0.266-0.313 0.469-0.313h5.5c0.281 0 0.5 0.219 0.5 0.5z"></path>
</symbol> </symbol>
@ -50,10 +63,49 @@
<feTurbulence type='fractalNoise' baseFrequency='.7' numOctaves='10' stitchTiles='stitch'/> <feTurbulence type='fractalNoise' baseFrequency='.7' numOctaves='10' stitchTiles='stitch'/>
</filter> </filter>
<rect width='16' height='9' filter="url(#turb)"/> <rect width='16' height='9' filter="url(#turb)"/>
</pattern> </pattern>
</defs> <g id="rose" stroke-width="1">
<g id="sL" stroke="#3f3f3f">
<line x1="0" y1="-10000" x2="0" y2="10000"/>
<line x1="-10000" y1="0" x2="10000" y2="0"/>
</g>
<use xlink:href="#sL" transform="rotate(45)"/>
<use xlink:href="#sL" transform="rotate(22.5)"/>
<use xlink:href="#sL" transform="rotate(-22.5)"/>
<use xlink:href="#sL" transform="rotate(11.25)"/>
<use xlink:href="#sL" transform="rotate(-11.25)"/>
<use xlink:href="#sL" transform="rotate(56.25)"/>
<use xlink:href="#sL" transform="rotate(-56.25)"/>
<g stroke-width="8">
<circle r="9" stroke="#000000" fill="#1b1b1b"/>
<circle r="75" stroke="#008000" fill="#ffffff" fill-opacity=".1"></circle>
<circle r="212" stroke="#1b1b1b"></circle>
<circle r="211" stroke="#008000" fill="#ffffff" fill-opacity=".1"></circle>
</g>
<g stroke="#1b1b1b">
<circle r="71"/>
<circle r="79"/>
<circle r="94"/>
<circle r="152"/>
<circle r="164"/>
<circle r="207"/>
</g>
<g id="s3">
<g id="s2">
<g id="s1" stroke="#1b1b1b">
<path d="M 39.416,95.16 C 33.65,103.95 30.76,110.5 28.93,117.18 C 15.24,113.43 13.54,127.15 23.04,131 C 13.71,145.8 7.84,173.93 0,212 L 0,103 A 103,103 0 0,0 39.416,95.16 z" fill="#47a3d1"/>
<path d="M 39.416,95.16 C 33.65,103.95 30.76,110.5 28.93,117.18 C 15.24,113.43 13.54,127.15 23.04,131 C 13.71,145.8 7.84,173.93 0,212 L 0,103 A 103,103 0 0,0 39.416,95.16 z" fill="black" transform="scale(-1,1)"/>
<path d="M -31.995,160.849 A 164,164 0 0,0 31.995,160.849 C 18.9,170.1 8.4,176.3 0,207 C -8.4,176.3 -18.9,170.1 -31.995,160.849 z" fill="#c2390f" transform="rotate(22.5)"/>
</g>
<use xlink:href="#s1" transform="rotate(45)"/>
</g>
<use xlink:href="#s2" transform="rotate(90)"/>
</g>
<use xlink:href="#s3" transform="scale(-1)"/>
</g>
</defs>
</svg> </svg>
<canvas id="canvas" width="960" height="540" style="opacity: 0;"></canvas> <canvas id="canvas" style="opacity: 0"></canvas>
<div id="optionsContainer"> <div id="optionsContainer">
<div id="collapsible"> <div id="collapsible">
<button id="optionsTrigger" class="options" title="Click to display Options"></button> <button id="optionsTrigger" class="options" title="Click to display Options"></button>
@ -66,6 +118,7 @@
<button id="styleTab" class="options">Style</button> <button id="styleTab" class="options">Style</button>
<button id="optionsTab" class="options">Options</button> <button id="optionsTab" class="options">Options</button>
<button id="customizeTab" class="options">Customize</button> <button id="customizeTab" class="options">Customize</button>
<button id="aboutTab" class="options">?</button>
</div> </div>
<div id="layoutContent" class="tabcontent"> <div id="layoutContent" class="tabcontent">
<p style="display: inline-block;">Select preset:</p> <p style="display: inline-block;">Select preset:</p>
@ -81,13 +134,14 @@
<li title="Toggle Ocean, not movable" id="toggleOcean" onclick="$('#oceanPattern').fadeToggle()" class="solid">Ocean</li> <li title="Toggle Ocean, not movable" id="toggleOcean" onclick="$('#oceanPattern').fadeToggle()" class="solid">Ocean</li>
<li title="Toggle Landmass, not movable" id="toggleLandmass" onclick="$('#landmass').fadeToggle()" class="solid">Landmass</span></li> <li title="Toggle Landmass, not movable" id="toggleLandmass" onclick="$('#landmass').fadeToggle()" class="solid">Landmass</span></li>
<li title="Toggle Heightmap" id="toggleHeight" class="buttonoff">Heightmap</li> <li title="Toggle Heightmap" id="toggleHeight" class="buttonoff">Heightmap</li>
<li title="Toggle Grid" id="toggleGrid" class="buttonoff" onclick="$('#grid').fadeToggle()">Grid</li>
<li title="Toggle Overlay" id="toggleOverlay" class="buttonoff">Overlay</li>
<li title="Toggle Cultures map" id="toggleCultures" class="buttonoff">Cultures</li> <li title="Toggle Cultures map" id="toggleCultures" class="buttonoff">Cultures</li>
<li title="Toggle Routes" id="toggleRoutes" onclick="$('#routes').fadeToggle()">Routes</li> <li title="Toggle Routes" id="toggleRoutes" onclick="$('#routes').fadeToggle()">Routes</li>
<li title="Toggle Rivers" id="toggleRivers" onclick="$('#rivers').fadeToggle()">Rivers</li> <li title="Toggle Rivers" id="toggleRivers" onclick="$('#rivers').fadeToggle()">Rivers</li>
<li title="Toggle Countries" id="toggleCountries">Countries</li> <li title="Toggle Countries" id="toggleCountries">Countries</li>
<li title="Toggle Borders" id="toggleBorders" onclick="$('#borders').fadeToggle()">Borders</li> <li title="Toggle Borders" id="toggleBorders" onclick="$('#borders').fadeToggle()">Borders</li>
<li title="Toggle Relief icons" id="toggleRelief" onclick="$('#terrain').fadeToggle()">Relief</li> <li title="Toggle Relief icons" id="toggleRelief" onclick="$('#terrain').fadeToggle()">Relief</li>
<li title="Toggle Grid" id="toggleGrid" class="buttonoff" onclick="$('#grid').fadeToggle()">Grid</li>
<li title="Toggle Labels" id="toggleLabels" onclick="$('#labels').fadeToggle()">Labels</li> <li title="Toggle Labels" id="toggleLabels" onclick="$('#labels').fadeToggle()">Labels</li>
<li title="Toggle Burg icons" id="toggleIcons" onclick="$('#burgs').fadeToggle()">Burgs</li> <li title="Toggle Burg icons" id="toggleIcons" onclick="$('#burgs').fadeToggle()">Burgs</li>
</div> </div>
@ -97,6 +151,8 @@
<select id="styleElementSelect"> <select id="styleElementSelect">
<option value="oceanBase" selected>Ocean</option> <option value="oceanBase" selected>Ocean</option>
<option value="landmass">Landmass</option> <option value="landmass">Landmass</option>
<option value="grid">Grid</option>
<option value="overlay">Overlay</option>
<option value="terrs">Heightmap</option> <option value="terrs">Heightmap</option>
<option value="cults">Cultures</option> <option value="cults">Cultures</option>
<option value="roads">Roads</option> <option value="roads">Roads</option>
@ -109,11 +165,21 @@
<option value="neutralBorders">Neutral Borders</option> <option value="neutralBorders">Neutral Borders</option>
<option value="coastline">Coastline</option> <option value="coastline">Coastline</option>
<option value="lakes">Lakes</option> <option value="lakes">Lakes</option>
<option value="grid">Grid</option>
<option value="labels">Labels</option> <option value="labels">Labels</option>
<option value="burgs">Burgs</option> <option value="burgs">Burgs</option>
<option value="scaleBar">Scale bar</option>
<option value="ruler">Rulers</option>
</select> </select>
<div id="styleInputs"> <div id="styleInputs">
<div id="styleOverlay">
<br>Overlay type: <select id="styleOverlayType" class="pureInput">
<option value="hex" selected>Hex grid</option>
<option value="square">Square grid</option>
<option value="windrose">Wind rose</option>
</select><br>
<br>Size: <input id="styleOverlaySize" type="range" min="2" max="20" step="0.2" value="5">
<output id="styleOverlaySizeOutput">5</output>
</div>
<div id="styleFill"> <div id="styleFill">
Fill: <input id="styleFillInput" type="color" value="#5E4FA2"/> Fill: <input id="styleFillInput" type="color" value="#5E4FA2"/>
<output id="styleFillOutput">#5E4FA2</output> <output id="styleFillOutput">#5E4FA2</output>
@ -144,7 +210,7 @@
<div id="styleSize"> <div id="styleSize">
<br>Radius: <button title="Multiply Radius by 1.1" id="styleFillPlus">+</button><button title="Multiply Radius by 0.9" id="styleFillMinus">-</button> <br>Radius: <button title="Multiply Radius by 1.1" id="styleFillPlus">+</button><button title="Multiply Radius by 0.9" id="styleFillMinus">-</button>
<span> Stroke: </span><button title="Multiply Stroke-width by 1.1" id="styleStrokePlus">+</button><button title="Multiply Stroke-width by 0.9" id="styleStrokeMinus">-</button> <span> Stroke: </span><button title="Multiply Stroke-width by 1.1" id="styleStrokePlus">+</button><button title="Multiply Stroke-width by 0.9" id="styleStrokeMinus">-</button>
</div> </div>
<div id="styleOpacity"> <div id="styleOpacity">
<br>Opacity: <input id="styleOpacityInput" type="range" min="0" max="1" step="0.01" value="1"> <br>Opacity: <input id="styleOpacityInput" type="range" min="0" max="1" step="0.01" value="1">
<output id="styleOpacityOutput">1</output> <output id="styleOpacityOutput">1</output>
@ -164,16 +230,30 @@
<option value="monochrome">Monochrome</option> <option value="monochrome">Monochrome</option>
</select> </select>
</div> </div>
</div> </div>
<p>Toggle filters:</p> <div id="mapFilters">
<button onclick="$('svg').toggleClass('grayscale')" class="buttonoff">Grayscale</button> <p>Toggle filters:</p>
<button onclick="$('svg').toggleClass('sepia')" class="buttonoff">Sepia</button> <button id="grayscale" class="radio">Grayscale</button>
<button onclick="$('svg').toggleClass('tint')" class="buttonoff">Tint</button> <button id="sepia" class="radio">Sepia</button>
<button onclick="$('svg').toggleClass('dingy')" class="buttonoff">Dingy</button> <button id="tint" class="radio">Tint</button>
<button id="dingy" class="radio">Dingy</button>
</div>
</div> </div>
<div id="optionsContent" class="tabcontent"> <div id="optionsContent" class="tabcontent">
<p>Generate new map to apply the options!</p> <p>Generate new map to apply the options!</p>
<table> <table>
<tr>
<td title="Canvas size">Map size</td>
<td style="width: 130px;">
<span title="width">w:</span>
<input class="pairedNumber" id="mapWidthInput" type="number" min="240" value="960">
<span title="height">h:</span>
<input class="pairedNumber" id="mapHeightInput" type="number" min="135" value="540">
</td>
<td>
<a title="Toggle full-screen / window view" id="mapScreenSize" class="icon-resize-small"></a>
</td>
</tr>
<tr> <tr>
<td title="Select template to be used for a Heightmap generation">Heightmap template</td> <td title="Select template to be used for a Heightmap generation">Heightmap template</td>
<td> <td>
@ -190,14 +270,23 @@
<td></td> <td></td>
</tr> </tr>
<tr> <tr>
<td title="Set the graph size. A non-default values are not properly tested yet! Works good with converted maps">Graph size</td> <td title="Set the graph size. Map on size 3 and 4 requires up to 1 minute to be generated!">Graph size</td>
<td> <td>
<input id="sizeInput" type="range" min="0.8" max="4" step="0.1" value="1"> <input id="sizeInput" type="range" min="1" max="4" value="1">
</td> </td>
<td> <td>
<output id="sizeOutput">1</output> <output id="sizeOutput">1</output>
</td> </td>
</tr> </tr>
<tr>
<td title="Allow options randomization">Randomize</td>
<td>
<input id="randomizeInput" type="range" min="0" max="1" value="1">
</td>
<td>
<output id="randomizeOutput"></output>
</td>
</tr>
<tr> <tr>
<td title="Define how many Settlements should be placed">Burgs count</td> <td title="Define how many Settlements should be placed">Burgs count</td>
<td> <td>
@ -226,12 +315,21 @@
</td> </td>
</tr> </tr>
<tr> <tr>
<td title="Maximum distance to a closer manor to consider polygon as a Neutral Land">Burg influence radius</td> <td title="Distance to a consider a land as neutral">Neutral distance</td>
<td> <td>
<input id="neutralInput" type="range" min="1" max="100" step="1" value="100"> <input id="neutralInput" type="range" min="1" max="500" step="1" value="200">
</td> </td>
<td> <td>
<output id="neutralOutput">100</output> <output id="neutralOutput">200</output>
</td>
</tr>
<tr>
<td title="Set precipitation level. Controls river quantity and power">Precipitation</td>
<td>
<input id="precInput" type="range" min="0" max="50" value="15">
</td>
<td>
<output id="precOutput">15</output>
</td> </td>
</tr> </tr>
<tr> <tr>
@ -283,57 +381,66 @@
</table> </table>
</div> </div>
<div id="customizeContent" class="tabcontent" style="display: block;"> <div id="customizeContent" class="tabcontent" style="display: block;">
<p title="Click &quot;Start&quot; to initiate customization, &quot;Complete&quot; to finalize the Heightmap">Heightmap customization:</p> <div id="openEditor">
<div id="customizationMain"> <p>Customize:</p>
<button title="Roll back to Heightmap customization" id="fromHeightmap">Roll back</button> <button id="editHeightmap">Heightmap</button>
<button title="Start from scratch" id="fromScratch">Clear All</button> <button id="editCountries">Countries</button>
<button class="buttonoff" title="Finalize the Heightmap. Not allowed if landmass area is insufficient" id="getMap" disabled="disabled">Complete</button> <button id="editScale">Scale</button>
</div> </div>
<div id="customizationMenu" style="display: none;"> <div id="customizeHeightmap" style="display: none;">
<div id="customizeTools"> <p title="Click 'Start' to initiate customization, 'Complete' to finalize the Heightmap">Heightmap customization:</p>
<label title="Customization Tools">Tools:</label><br> <div>
<button title="Open template editor" id="applyTemplate">Apply Template</button> <button title="Roll back to Heightmap customization" id="fromHeightmap">Roll back</button>
<button title="Open Image Convertion master" id="convertImage">Convert Image</button> <button title="Start from scratch" id="fromScratch">Clear all</button>
<button title="Rescale elevation" id="rescale">Rescale</button> <button class="buttonoff" title="Finalize the Heightmap. Not allowed if landmass area is insufficient" id="getMap" disabled="disabled">Complete</button>
</div>
<div id="customizationMenu" style="display: none;">
<div id="customizeTools">
<label title="Customization Tools">Tools:</label><br>
<button title="Display brushes panel" id="paintBrushes">Paint Brushes</button>
<button title="Open template editor" id="applyTemplate">Template Editor</button>
<button title="Open Image Converter" id="convertImage">Image Converter</button>
<button title="Show Heightmap in perspective" id="perspectiveView">Perspective View</button>
</div>
<label title="Count of Land cells and Land-Map ratio">Landmass: <span id="landmassCounter">0</span></label><hr>
</div> </div>
<div id="customizeBrushes">
<label title="Select brush and click on the map to use it">Free Draw brushes:</label><br>
<button id="brushElevate" title="Click and drag the map to increase cells elevation" class="radio"></button>
<button id="brushDepress" title="Click and drag the map to decrease cells elevation" class="radio"></button>
<button id="brushAlign" title="Click and drag the map to align cells elevation" class="radio">=</button>
<button id="brushSmooth" title="Click and drag the map to smooth cells elevation" class="radio">~</button>
<button id="brushHill" title="Click on the map to place a Hill" class="radio pressed">H</button>
<button id="brushPit" title="Click on the map to place a Pit" class="radio">P</button>
<button id="brushRange" title="Select two points to place a Range" class="radio">R</button>
<button id="brushTrough" title="Select two points to place a Trought" class="radio">T</button>
<button title="Smooth all heights" id="smoothHeights"></button>
<br><label title="Set the brush power">Brush power:</label>
<input id="brushPower" type="range" min="0.01" max="0.3" step="0.01" value="0.05">
<output id="brushPowerOutput">0.05</output><br>
</div><br>
<label title="Count of Land cells and Land-Map ratio">Landmass: <span id="landmassCounter">0</span></label><hr>
</div> </div>
<p>Click to add a Label:</p> <div id="addFeature">
<button id="addLabel" class="radio">Label</button> <p>Click to add:</p>
<button id="addBurg" class="radio">Burg</button> <button id="addLabel" title="Click on map to place label. Hold Shift to place several labels" class="radio">Label</button>
<div> <button id="addBurg" title="Click on map to place burg icon with lbel. Hold Shift to place several" class="radio">Burg</button>
<p>Save / Load map:</p> <button id="addRiver" title="Click on map to place new river on extend an existing one" class="radio">River</button>
<button id="saveMap" title="Save in .map format to be loaded later as fully functional map">Save Map</button>
<button id="loadMap" title="Load fully functional map in a .map format">Load Map</button>
<button id="savePNG" title="Download the visible part of the map as .png image">Get PNG</button>
<button id="saveSVG" title="Download the map as .svg image for later use in vector graphics editors">Get SVG</button>
<input type="file" accept=".map" id="fileToLoad">
</div> </div>
</div> </div>
<div id="aboutContent" class="tabcontent">
<p><a href="https://github.com/Azgaar/Fantasy-Map-Generator" target="_blank">Fantasy Map Generator</a> is an online tool which produces a procedurally generated fantasy maps. You may either use an auto-generated maps or create you own map manually or with a help of templates or image converter. Check out the <a href="https://github.com/Azgaar/Fantasy-Map-Generator/wiki" target="_blank">wiki</a> for guidance.<p/>
<p>This is a Demo version, project is still under development. For older versions see the <a href="https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Changelog" target="_blank">changelog</a>. Some details are covered in my <a href="https://azgaar.wordpress.com/" target="_blank">blog</a>. To track the current progress see the <a href="https://trello.com/b/7x832DG4/fantasy-map-generator" target="_blank">devboard</a>.<p/>
<p>Please report bugs and suggest new features <a href="https://github.com/Azgaar/Fantasy-Map-Generator/issues" target="_blank">here</a>. You may also <a href="mailto:maxganiev@yandex.ru">send me</a> an email.<p/>
<ul class="share-buttons">
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<li><a href="http://www.tumblr.com/share?v=3&u=https%3A%2F%2Fazgaar.github.io%2FFantasy-Map-Generator%2F&quote=&s=" target="_blank" title="Post to Tumblr"><img alt="Post to Tumblr" src="images/Tumblr.png" /></a></li>
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<li><a href="http://www.reddit.com/submit?url=https%3A%2F%2Fazgaar.github.io%2FFantasy-Map-Generator%2F&title=" target="_blank" title="Submit to Reddit"><img alt="Submit to Reddit" src="images/Reddit.png" /></a></li>
</ul>
</div>
<div id="sticked"> <div id="sticked">
<button id="randomMap" title="Generate new random map based on options being set" class="options">New Map</button> <button id="randomMap" title="Generate new random map based on options being set" class="options">New Map</button>
<div style="float:right; margin-right:5px;"> <button id="saveButton" title="Select file format to save map" class="options">Save as</button>
<div id="saveDropdown">
<div id="saveMap" title="Save as fully functional map in .map format">.map</div>
<div id="saveSVG" title="Download the map as .svg image for later use in vector graphics editors">.svg</div>
<div id="savePNG" title="Download the visible part of the map as .png image">.png</div>
<div id="activeZooming" title="Click to show hidden elements (like labels)" class="icon-eye-off"></div>
</div>
<button id="loadMap" title="Load fully functional map in a .map format" class="options">Load</button>
<input type="file" accept=".map" id="fileToLoad">
<button id="printMap" title="Print visible part of the map" class="options">Print</button>
<button id="zoomReset" title="Reset map zoom to default" class="options">Reset Zoom</button>
<!-- Zoom should be smooth and centrified, to be fixed later <!-- Zoom should be smooth and centrified, to be fixed later
<button id="zoomMinus" title="Zoom out" class="options">-</button> <button id="zoomMinus" title="Zoom out" class="options">-</button>
<button id="zoomPlus" title="Zoom in" class="options">+</button> <button id="zoomPlus" title="Zoom in" class="options">+</button>
--> -->
<button id="zoomReset" title="Reset map zoom to default" class="options">Reset Zoom</button>
</div>
</div> </div>
</div> </div>
</div> </div>
@ -367,24 +474,29 @@
</div> </div>
<div id="riverEditor" style="display: none"> <div id="riverEditor" style="display: none">
<button id="riverRisize" title="Resize (rotate, scale) river" class="editButton icon-arrows-cw"></button> <button id="riverWidth" title="Change river width and widening" class="editButton icon-sort-alt-up"></button>
<i id="riverAngleIcon" title="Rotate river" class="dialog-icon icon-cw"></i> <i id="riverWidthIcon" title="Change river width" class="dialog-icon icon-w"></i>
<input id="riverAngle" class="editTrigger" value="0" type="range" min="-180" max="180" step="0.2"> <input id="riverWidthInput" title="Change river width" class="editTrigger" value="1" type="range" min="0.2" max="5" step="0.1">
<i id="riverIncrementIcon" title="Change river bed increment (widening speed)" class="dialog-icon icon-i"></i>
<input id="riverIncrement" title="Change river bed increment (widening speed)" class="editTrigger" value="1" type="range" min="0.02" max="2" step="0.02">
<button id="riverRegenerate" title="Regenerate river" class="editButton icon-shuffle"></button>
<button id="riverResize" title="Visually transform (rotate, scale) river" class="editButton icon-arrows-cw"></button>
<i id="riverAngleIcon" title="Rotate river (set angle)" class="dialog-icon icon-a"></i>
<input id="riverAngle" title="Rotate river (set angle)" class="editTrigger" value="0" type="range" min="-180" max="180" step="0.2">
<span id="riverAngleValue" class="editValue"></span> <span id="riverAngleValue" class="editValue"></span>
<i id="riverScaleIcon" title="Change river scale" class="dialog-icon icon-link-ext"></i> <i id="riverScaleIcon" title="Change river scale" class="dialog-icon icon-s"></i>
<input id="riverScale" class="editTrigger" value="1" type="number" min="0.1" max="3" step="0.01"> <input id="riverScale" title="Change river scale" class="editTrigger" value="1" type="number" min="0.1" max="3" step="0.01">
<span id="riverReset" title="Reset transformation" class="editButtonS icon-cancel-circled2"></span> <span id="riverReset" title="Reset transformation to default" class="editButtonS icon-ccw"></span>
<button id="riverRenegerate" title="Regenerate river" class="editButton icon-shuffle"></button>
<button id="riverAddPoint" title="Click to add a river point" class="editButton icon-plus-squared-alt"></button> <button id="riverAddPoint" title="Click to add a river point" class="editButton icon-plus-squared-alt"></button>
<button id="riverRemovePoint" title="Click on red circle to remove river point" class="editButton icon-minus-squared-alt"></button> <button id="riverRemovePoint" title="Click on red circle to remove river point" class="editButton icon-minus-squared-alt"></button>
<button id="riverCopy" title="Copy river" class="editButton icon-clone"></button> <button id="riverCopy" title="Copy river" class="editButton icon-clone"></button>
<button id="riverNew" title="Create new river clicking on map" class="editButton icon-map-pin"></button> <button id="riverNew" title="Create new river clicking on map" class="editButton icon-pin"></button>
<button id="riverRemove" title="Remove river" class="editButton icon-trash"></button> <button id="riverRemove" title="Remove river" class="editButton icon-trash"></button>
</div> </div>
<div id="templateEditor" style="display: none"> <div id="templateEditor" class="dialog" style="display: none">
<div id="templateTop"> <div id="templateTop">
Base template: <select id="templateSelect" data-prev="templateNew" title="Select base template"/> Base template: <select id="templateSelect" data-prev="templateCustom" title="Select base template"/>
<option value="templateCustom" selected>Custom</option> <option value="templateCustom" selected>Custom</option>
<option value="templateVolcano">Volcano</option> <option value="templateVolcano">Volcano</option>
<option value="templateHighIsland">High Island</option> <option value="templateHighIsland">High Island</option>
@ -398,7 +510,7 @@
<button id="templateMountain" title="Mountain: high big blob. Can be placed only once and only as a first step" class="noicon">M</button> <button id="templateMountain" title="Mountain: high big blob. Can be placed only once and only as a first step" class="noicon">M</button>
<button id="templateHill" title="Hill: small blob" class="noicon">H</button> <button id="templateHill" title="Hill: small blob" class="noicon">H</button>
<button id="templatePit" title="Pit: round depression" class="noicon">P</button> <button id="templatePit" title="Pit: round depression" class="noicon">P</button>
<button id="templateRange" title="Pit: elongated elevation" class="noicon">R</button> <button id="templateRange" title="Range: elongated elevation" class="noicon">R</button>
<button id="templateTrough" title="Trough: elongated depression" class="noicon">T</button> <button id="templateTrough" title="Trough: elongated depression" class="noicon">T</button>
<button id="templateStrait" title="Strait: centered vertical depression" class="noicon">S</button> <button id="templateStrait" title="Strait: centered vertical depression" class="noicon">S</button>
<button id="templateAdd" title="Add or subtract value from all heights" class="noicon">+</button> <button id="templateAdd" title="Add or subtract value from all heights" class="noicon">+</button>
@ -411,8 +523,8 @@
</div> </div>
</div> </div>
<div id="templateBottom"> <div id="templateBottom">
<button id="templateRun" title="Apply current template" class="icon-play"></button> <button id="templateRun" title="Apply current template" class="icon-play-circled2"></button>
<button id="templateClear" title="Clear the map" class="icon-cancel-circled2"></button> <button id="templateClear" title="Clear the map" class="icon-eraser"></button>
<button id="templateComplete" title="Finalize the Heightmap. Not allowed if insufficient land area available" class="icon-check"></button> <button id="templateComplete" title="Finalize the Heightmap. Not allowed if insufficient land area available" class="icon-check"></button>
<button id="templateLoad" title="Open previously saved template" class="icon-upload"></button> <button id="templateLoad" title="Open previously saved template" class="icon-upload"></button>
<input type="file" accept=".txt" id="templateToLoad" style="display: none;"> <input type="file" accept=".txt" id="templateToLoad" style="display: none;">
@ -420,7 +532,7 @@
</div> </div>
</div> </div>
<div id="imageConverter" style="display: none"> <div id="imageConverter" class="dialog" style="display: none">
<div id="convertImageButtons"> <div id="convertImageButtons">
<input type="file" accept="image/*" id="imageToLoad" style="display: none;"> <input type="file" accept="image/*" id="imageToLoad" style="display: none;">
<button id="convertImageLoad" title="Load image to convert" class="icon-upload"></button> <button id="convertImageLoad" title="Load image to convert" class="icon-upload"></button>
@ -446,13 +558,187 @@
<label>Unassigned colors: </label><br> <label>Unassigned colors: </label><br>
</div> </div>
</div> </div>
<div id="brushesPanel" class="dialog" style="display: none">
<div id="brushesButtons">
<button id="brushHill" title="Click on the map to place a Hill" class="feature noicon radio pressed">H</button>
<button id="brushPit" title="Click on the map to place a Pit" class="feature noicon radio">P</button>
<button id="brushRange" title="Select two points to place a Range" class="feature noicon radio">R</button>
<button id="brushTrough" title="Select two points to place a Trought" class="feature noicon radio">T</button>
<button id="brushElevate" title="Click and drag the map to increase cells elevation" class="noicon radio"></button>
<button id="brushDepress" title="Click and drag the map to decrease cells elevation" class="noicon radio"></button>
<button id="brushAlign" title="Click and drag the map to align cells elevation" class="noicon radio">=</button>
<button id="brushSmooth" title="Click and drag the map to smooth cells elevation" class="noicon radio">~</button>
</div>
<div style="display: table;">
<label title="Set the brush power" class="italic">H:</label>
<input id="brushPower" onchange="this.title = this.value" type="range" min="0.01" max="0.3" step="0.01" value="0.05">
<label id="brushRadiusLabel" title="Set the brush effective radius. Works only with 4 brushes above" class="disabled italic" disabled>R:</label>
<input id="brushRadius" onchange="this.title = this.value" type="range" min="1" max="10" value="3" class="disabled" disabled>
</div>
<div id="modifyButtons">
<button id="undo" title="Up-do the latest action" class="icon-ccw" disabled></button>
<button id="redo" title="Re-do the action" class="icon-cw" disabled></button>
<button id="rescaleButton" title="Show rescaler slider" class="icon-exchange"></button>
<input id="rescaler" title="Slide to change map height" type="range" min="1" max="10" step="0.1" value="5" class="hidden">
<button id="rescaleCondButton" title="Conditional rescaler" class="icon-if"></button>
<label class="condition hidden">h ≥</label>
<input id="rescaleLower" class="condition hidden" title="Set lower threshold" value="0.2" type="number" min="0" max="1" step="0.01">
<label class="condition hidden"></label>
<input id="rescaleHigher" class="condition hidden" title="Set higher threshold" value="1" type="number" min="0.01" max="1" step="0.01">
<label class="condition hidden"></label>
<select class="condition hidden" id="conditionSign">
<option value="×" selected>×</option>
<option value="÷">÷</option>
<option value="+">+</option>
<option value="-">-</option>
<option value="^">^</option>
</select>
<input id="rescaleModifier" title="Set modifier value" type="number" value="0.9" min="0" max="1.5" step="0.01" class="condition hidden">
<button id="rescaleExecute" title="Run condition" class="icon-play-circled2 condition hidden"></button>
<button id="smoothHeights" title="Smooth all heights" class="icon-smooth"></button>
<button id="disruptHeights" title="Disrupt (randomize) heights" class="icon-disrupt"></button>
<button id="brushClear" title="Clear all height" class="icon-eraser"></button>
</div>
</div>
<div id="perspectivePanel" class="dialog" style="display: none">
<div id="lineSlider" class="slider">
<div id="lineHandle0" class="ui-slider-handle" data-value=240></div>
<div id="lineHandle1" class="ui-slider-handle" data-value=90></div>
</div><br>
<div id="ySlider" class="slider">
<div id="yHandle" class="ui-slider-handle" data-value=4></div>
</div><br>
<div id="scaleSlider" class="slider">
<div id="scaleHandle" class="ui-slider-handle" data-value=1></div>
</div><br>
<div id="heightSlider" class="slider">
<div id="heightHandle" class="ui-slider-handle" data-value=30></div>
</div><br>
<canvas id="perspective" width="480" height="200"></canvas>
</div>
<div id="heightmapRescaler" style="display: none"> <div id="countriesEditor" class="dialog" style="display: none" data-type="absolute">
<div id="rescalerButtons"> <div id="countriesHeader">
<button id="rescaleMultiply" title="Multiply heights by value" class="icon-cancel-circled"></button> <div style="margin-left: 14px" title="Click to sort alphabetically by country name" class="sortable alphabetically" data-sortby="country">Country&nbsp;</div>
<button id="rescaleAdd" title="Add value to heights" class="icon-plus-circled"></button> <div style="margin-left: 30px" title="Click to sort alphabetically by capital name" class="sortable alphabetically" data-sortby="capital">Capital&nbsp;</div>
<input id="rescaleModifier" class="pureInput" title="Set modifier value. Value may be positive, negative, fractional, '^2', '^3'" type="number" value="1.1" min="0" max="10" step="0.01"> <div style="margin-left: 24px" title="Click to sort by country expansion value" class="sortable hidden" data-sortby="expansion">Expan.&nbsp;</div>
<input id="rescaleSubject" class="pureInput" title="Select change subject: 'all', 'land' or interval with hyphen withount space, e.g. '0.17-0.2'" value="land"> <div style="margin-left: 30px" title="Click to sort by country cells count" class="sortable" data-sortby="cells">Cells&nbsp;</div>
<div style="margin-left: 6px" title="Click to sort by country burgs count" class="sortable" data-sortby="burgs">Burgs&nbsp;</div>
<div style="margin-left: 20px" title="Click to sort by country area" class="sortable" data-sortby="area">Area&nbsp;</div>
<div style="margin-left: 22px" title="Click to sort by country population" class="sortable" data-sortby="population">Population&nbsp;</div>
</div>
<div id="countriesBody"></div>
<div id="countriesFooter" class="totalLine">
<div style="margin-left: 5px">Countries:&nbsp;<span id="countriesFooterCountries">0</span></div>
<div style="margin-left: 20px">Burgs:&nbsp;<span id="countriesFooterBurgs">0</span></div>
<div style="margin-left: 20px">Land Area:&nbsp;<span id="countriesFooterArea">0</span></div>
<div style="margin-left: 20px">Population:&nbsp;<span id="countriesFooterPopulation">0</span></div>
</div>
<div id="countriesBottom">
<button id="editScale" title="Change demographical and geographical measurements" class="icon-map-signs"></button>
<button id="countriesPercentage" title="Toggle percentage / absolut values views" class="icon-percent"></button>
<button id="countriesRegenerate" title='Regenerate countries based on amended "Expansion" values' class="icon-cw"></button>
<button id="countriesManually" title="Manually re-assign countries (select a country and drag the map)" class="icon-brush"></button>
<div id="countriesManuallyButtons" style="display: none">
<button id="countriesManuallyComplete" title="Apply assignment" class="icon-check"></button>
<button id="countriesAdd" title="Add country" class="icon-plus"></button>
<button id="countriesManuallyCancel" title="Cancel assignment" class="icon-cancel"></button>
<label title="Set the brush power" class="italic">Brush size:</label>
<input id="countriesManuallyBrush" onchange="this.title = this.value" type="range" min="1" max="7" value="2">
</div>
<div id="countriesRegenerateButtons" style="display: none">
<button id="countriesManuallyCancel" title="Apply assignment" class="icon-check"></button>
<button id="countriesRandomize" title='Randomize countries "Expansion" value' class="icon-shuffle"></button>
<button id="countriesAdd" title="Add country" class="icon-plus"></button>
<label title="Distance to a consider a land as neutral" class="italic">Neutral distance:</label>
<input id="countriesNeutral" onchange="this.title = this.value" type="range" min="1" max="500" value="200">
</div>
<button id="countriesAdd" title="Add country" class="icon-plus"></button>
<button id="countriesExport" title="Save country-related data as a text file (.csv)" class="icon-download"></button>
<button id="removeCountries" title="Remove all countries" class="icon-trash"></button>
</div>
</div>
<div id="burgsEditor" class="dialog" style="display: none">
<div id="burgsHeader">
<div style="margin-left: 19px" title="Click to sort alphabetically by burg name" class="sortable alphabetically" data-sortby="burg">Burg&nbsp;</div>
<div style="margin-left: 29px" title="Click to sort alphabetically by culture name" class="sortable alphabetically" data-sortby="culture">Culture&nbsp;</div>
<div style="margin-left: 14px" title="Click to sort by country population" class="sortable" data-sortby="population">Population&nbsp;</div>
<div style="margin-left: 6px" title="Click to sort by country burg type" class="sortable alphabetically" data-sortby="type">Type&nbsp;</div>
</div>
<div id="burgsBody"></div>
<div id="burgsFooter" class="totalLine">
<div title="Burgs number" style="margin-left: 4px">Burgs:&nbsp;<span title="Burgs number" id="burgsFooterBurgs">0</span></div>
<div style="margin-left: 10px">Average burg: &nbsp;
<span title="Dominant culture" class="icon-book"></span>
<span title="Dominant culture" id="burgsFooterCulture">no</span>&nbsp;
<span title="Average burg population" class="icon-male"></span>
<input title="Average burg population. Change to recalculate population for all burgs within country" id="burgsFooterPopulation" type="number" min="1" max="1000000" step="100" value="0">
</div>
</div>
<div id="burgsBottom">
<button id="editScale" title="Change demographical and geographical measurements" class="icon-map-signs"></button>
<button id="changeCapital" title="Click on a burg line to make it a new capital" class="icon-star"></button>
<button id="regenerateBurgNames" title="Regenerate burg names" class="icon-shuffle"></button>
<button id="burgAdd" title="Add new burg" class="icon-plus"></button>
<button id="removeBurgs" title="Remove all burgs" class="icon-trash"></button>
</div>
</div>
<div id="scaleEditor" class="dialog" style="display: none">
<div id="scaleBody">
<div class="scaleHeader">
<span class="icon-map-signs"></span>
<div>Distances: </div>
</div>
<div>
<div>Distance unit: </div>
<select title="Select Distance unit" id="distanceUnit">
<option value="km" selected>Kilometer</option>
<option value="mi">Mile</option>
<option value="lg">League</option>
<option value="vr">Versta</option>
<option value="custom_name">Custom name</option>
</select>
</div>
<div>
<div title="Select how many distance unit are in one pixel">1 map pixel =</div>
<input id="distanceScale" title="Select how many distance unit are in one pixel" type="range" min="0.1" max="10" value="3" step="0.1">
<output id="scaleOutput">3 km</output>
</div>
<div>
<div title="Change scale bar size">Scale bar size: </div>
<input id="barSize" title="Set scale bar size" type="range" min="0.5" max="3" value="1.5" step="0.1">
<output id="barSizeOutput">1</output>
</div>
<div>
<div title="Type area unit name, leave 'square' just to add ² to the distance unit selected above">Area unit: </div>
<input id="areaUnit" title="Type area unit name, leave 'square' just to add ² to the distance unit selected above" type="text" value="square">
</div>
<div class="scaleHeader">
<span class="icon-male"></span>
<div>Population: </div>
</div>
<div>
<div title="Set how many people are in one population point">1 population point =</div>
<input id="populationRate" title="Set how many people are in one population point" type="range" min="0.1" max="10" value="1" step="0.1">
<output id="populationRateOutput">1K</output>
</div>
<div>
<div>Urbanization rate: </div>
<input id="urbanization" title="Set the ubranization (burgs population relative to all population) rate" type="range" min="0.02" max="2" value="0.3" step="0.02">
<output id="urbanizationOutput">0.3</output>
</div>
</div>
<div id="scaleBottom">
<button id="toggleScaleBar" title="Click to toggle scale bar" class="icon-align-center"></button>
<button title="Click to toggle ruler" class="icon-eye-off" onclick='$("#ruler").fadeToggle()'></button>
<button id="addOpisometer" title="Drag the map to measure curve length with opisometer" class="icon-brush"></button>
<button id="addRuler" title="Click to place additional ruler on map" class="icon-resize-horizontal"></button>
<button id="addPlanimeter" title="Drag the map to determine a polygon area with planimeter" class="icon-edit"></button>
<button id="removeAllRulers" title="Remove all rulers from the map. Click on ruler label to remove ruler separately" class="icon-trash"></button>
</div> </div>
</div> </div>
@ -461,17 +747,11 @@
</div> </div>
<div id="statusbar"> <div id="statusbar">
Coord: <span id="lx">0</span>/<span id="ly">0</span>; Coord: <span id="lx">0</span>/<span id="ly">0</span>;
Cell: <span id="cell">0</span>; Cell: <span id="cell">0</span>;
Height: <span id="height">0</span>; Height: <span id="height">0</span>;
Type: <span id="feature">no</span>; Type: <span id="feature">no</span>
Flux: <span id="flux">0</span>;
Region: <span id="region">no</span>;
Culture: <span id="culture">no</span>;
River: <span id="river">no</span>;
Path: <span id="path">no</span>;
Score: <span id="score">no</span>.
</div> </div>
<script type="text/javascript" src="script.js?version=0.52b"></script> <script type="text/javascript" src="script.js?version=0.554b"></script>
</body> </body>

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@ -1,3 +0,0 @@
[![alt tag](https://i0.wp.com/azgaar.files.wordpress.com/2017/03/80k-part.png)](https://azgaar.wordpress.com)
Check out the demo [here](https://bl.ocks.org/Azgaar/b845ce22ea68090d43a4ecfb914f51bd). Devlog is [here](https://azgaar.wordpress.com/).

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// https://github.com/d3/d3-hexbin Version 0.2.2. Copyright 2017 Mike Bostock.
!function(n,t){"object"==typeof exports&&"undefined"!=typeof module?t(exports):"function"==typeof define&&define.amd?define(["exports"],t):t(n.d3=n.d3||{})}(this,function(n){"use strict";function t(n){return n[0]}function r(n){return n[1]}var e=Math.PI/3,u=[0,e,2*e,3*e,4*e,5*e],o=function(){function n(n){var t,r={},e=[],u=n.length;for(t=0;t<u;++t)if(!isNaN(i=+d.call(null,o=n[t],t,n))&&!isNaN(c=+p.call(null,o,t,n))){var o,i,c,s=Math.round(c/=f),h=Math.round(i=i/a-(1&s)/2),l=c-s;if(3*Math.abs(l)>1){var v=i-h,M=h+(i<h?-1:1)/2,x=s+(c<s?-1:1),g=i-M,m=c-x;v*v+l*l>g*g+m*m&&(h=M+(1&s?1:-1)/2,s=x)}var y=h+"-"+s,j=r[y];j?j.push(o):(e.push(j=r[y]=[o]),j.x=(h+(1&s)/2)*a,j.y=s*f)}return e}function o(n){var t=0,r=0;return u.map(function(e){var u=Math.sin(e)*n,o=-Math.cos(e)*n,i=u-t,a=o-r;return t=u,r=o,[i,a]})}var i,a,f,c=0,s=0,h=1,l=1,d=t,p=r;return n.hexagon=function(n){return"m"+o(null==n?i:+n).join("l")+"z"},n.centers=function(){for(var n=[],t=Math.round(s/f),r=Math.round(c/a),e=t*f;e<l+i;e+=f,++t)for(var u=r*a+(1&t)*a/2;u<h+a/2;u+=a)n.push([u,e]);return n},n.mesh=function(){var t=o(i).slice(0,4).join("l");return n.centers().map(function(n){return"M"+n+"m"+t}).join("")},n.x=function(t){return arguments.length?(d=t,n):d},n.y=function(t){return arguments.length?(p=t,n):p},n.radius=function(t){return arguments.length?(i=+t,a=2*i*Math.sin(e),f=1.5*i,n):i},n.size=function(t){return arguments.length?(c=s=0,h=+t[0],l=+t[1],n):[h-c,l-s]},n.extent=function(t){return arguments.length?(c=+t[0][0],s=+t[0][1],h=+t[1][0],l=+t[1][1],n):[[c,s],[h,l]]},n.radius(1)};n.hexbin=o,Object.defineProperty(n,"__esModule",{value:!0})});

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(function(f){if(typeof exports==="object"&&typeof module!=="undefined"){module.exports=f()}else if(typeof define==="function"&&define.amd){define([],f)}else{var g;if(typeof window!=="undefined"){g=window}else if(typeof global!=="undefined"){g=global}else if(typeof self!=="undefined"){g=self}else{g=this}g.polylabel = f()}})(function(){var define,module,exports;return (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){
'use strict';
var Queue = require('tinyqueue');
module.exports = polylabel;
function polylabel(polygon, precision, debug) {
precision = precision || 1.0;
// find the bounding box of the outer ring
var minX, minY, maxX, maxY;
for (var i = 0; i < polygon[0].length; i++) {
var p = polygon[0][i];
if (!i || p[0] < minX) minX = p[0];
if (!i || p[1] < minY) minY = p[1];
if (!i || p[0] > maxX) maxX = p[0];
if (!i || p[1] > maxY) maxY = p[1];
}
var width = maxX - minX;
var height = maxY - minY;
var cellSize = Math.min(width, height);
var h = cellSize / 2;
// a priority queue of cells in order of their "potential" (max distance to polygon)
var cellQueue = new Queue(null, compareMax);
// cover polygon with initial cells
for (var x = minX; x < maxX; x += cellSize) {
for (var y = minY; y < maxY; y += cellSize) {
cellQueue.push(new Cell(x + h, y + h, h, polygon));
}
}
// take centroid as the first best guess
var bestCell = getCentroidCell(polygon);
var numProbes = cellQueue.length;
while (cellQueue.length) {
// pick the most promising cell from the queue
var cell = cellQueue.pop();
// update the best cell if we found a better one
if (cell.d > bestCell.d) {
bestCell = cell;
if (debug) console.log('found best %d after %d probes', Math.round(1e4 * cell.d) / 1e4, numProbes);
}
// do not drill down further if there's no chance of a better solution
if (cell.max - bestCell.d <= precision) continue;
// split the cell into four cells
h = cell.h / 2;
cellQueue.push(new Cell(cell.x - h, cell.y - h, h, polygon));
cellQueue.push(new Cell(cell.x + h, cell.y - h, h, polygon));
cellQueue.push(new Cell(cell.x - h, cell.y + h, h, polygon));
cellQueue.push(new Cell(cell.x + h, cell.y + h, h, polygon));
numProbes += 4;
}
if (debug) {
console.log('num probes: ' + numProbes);
console.log('best distance: ' + bestCell.d);
}
return [bestCell.x, bestCell.y];
}
function compareMax(a, b) {
return b.max - a.max;
}
function Cell(x, y, h, polygon) {
this.x = x; // cell center x
this.y = y; // cell center y
this.h = h; // half the cell size
this.d = pointToPolygonDist(x, y, polygon); // distance from cell center to polygon
this.max = this.d + this.h * Math.SQRT2; // max distance to polygon within a cell
}
// signed distance from point to polygon outline (negative if point is outside)
function pointToPolygonDist(x, y, polygon) {
var inside = false;
var minDistSq = Infinity;
for (var k = 0; k < polygon.length; k++) {
var ring = polygon[k];
for (var i = 0, len = ring.length, j = len - 1; i < len; j = i++) {
var a = ring[i];
var b = ring[j];
if ((a[1] > y !== b[1] > y) &&
(x < (b[0] - a[0]) * (y - a[1]) / (b[1] - a[1]) + a[0])) inside = !inside;
minDistSq = Math.min(minDistSq, getSegDistSq(x, y, a, b));
}
}
return (inside ? 1 : -1) * Math.sqrt(minDistSq);
}
// get polygon centroid
function getCentroidCell(polygon) {
var area = 0;
var x = 0;
var y = 0;
var points = polygon[0];
for (var i = 0, len = points.length, j = len - 1; i < len; j = i++) {
var a = points[i];
var b = points[j];
var f = a[0] * b[1] - b[0] * a[1];
x += (a[0] + b[0]) * f;
y += (a[1] + b[1]) * f;
area += f * 3;
}
return new Cell(x / area, y / area, 0, polygon);
}
// get squared distance from a point to a segment
function getSegDistSq(px, py, a, b) {
var x = a[0];
var y = a[1];
var dx = b[0] - x;
var dy = b[1] - y;
if (dx !== 0 || dy !== 0) {
var t = ((px - x) * dx + (py - y) * dy) / (dx * dx + dy * dy);
if (t > 1) {
x = b[0];
y = b[1];
} else if (t > 0) {
x += dx * t;
y += dy * t;
}
}
dx = px - x;
dy = py - y;
return dx * dx + dy * dy;
}
},{"tinyqueue":2}],2:[function(require,module,exports){
'use strict';
module.exports = TinyQueue;
function TinyQueue(data, compare) {
if (!(this instanceof TinyQueue)) return new TinyQueue(data, compare);
this.data = data || [];
this.length = this.data.length;
this.compare = compare || defaultCompare;
if (data) for (var i = Math.floor(this.length / 2); i >= 0; i--) this._down(i);
}
function defaultCompare(a, b) {
return a < b ? -1 : a > b ? 1 : 0;
}
TinyQueue.prototype = {
push: function (item) {
this.data.push(item);
this.length++;
this._up(this.length - 1);
},
pop: function () {
var top = this.data[0];
this.data[0] = this.data[this.length - 1];
this.length--;
this.data.pop();
this._down(0);
return top;
},
peek: function () {
return this.data[0];
},
_up: function (pos) {
var data = this.data,
compare = this.compare;
while (pos > 0) {
var parent = Math.floor((pos - 1) / 2);
if (compare(data[pos], data[parent]) < 0) {
swap(data, parent, pos);
pos = parent;
} else break;
}
},
_down: function (pos) {
var data = this.data,
compare = this.compare,
len = this.length;
while (true) {
var left = 2 * pos + 1,
right = left + 1,
min = pos;
if (left < len && compare(data[left], data[min]) < 0) min = left;
if (right < len && compare(data[right], data[min]) < 0) min = right;
if (min === pos) return;
swap(data, min, pos);
pos = min;
}
}
};
function swap(data, i, j) {
var tmp = data[i];
data[i] = data[j];
data[j] = tmp;
}
},{}]},{},[1])(1)
});

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(function(f){if(typeof exports==="object"&&typeof module!=="undefined"){module.exports=f()}else if(typeof define==="function"&&define.amd){define([],f)}else{var g;if(typeof window!=="undefined"){g=window}else if(typeof global!=="undefined"){g=global}else if(typeof self!=="undefined"){g=self}else{g=this}g.PriorityQueue = f()}})(function(){var define,module,exports;return (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(_dereq_,module,exports){
var AbstractPriorityQueue, ArrayStrategy, BHeapStrategy, BinaryHeapStrategy, PriorityQueue,
extend = function(child, parent) { for (var key in parent) { if (hasProp.call(parent, key)) child[key] = parent[key]; } function ctor() { this.constructor = child; } ctor.prototype = parent.prototype; child.prototype = new ctor(); child.__super__ = parent.prototype; return child; },
hasProp = {}.hasOwnProperty;
AbstractPriorityQueue = _dereq_('./PriorityQueue/AbstractPriorityQueue');
ArrayStrategy = _dereq_('./PriorityQueue/ArrayStrategy');
BinaryHeapStrategy = _dereq_('./PriorityQueue/BinaryHeapStrategy');
BHeapStrategy = _dereq_('./PriorityQueue/BHeapStrategy');
PriorityQueue = (function(superClass) {
extend(PriorityQueue, superClass);
function PriorityQueue(options) {
options || (options = {});
options.strategy || (options.strategy = BinaryHeapStrategy);
options.comparator || (options.comparator = function(a, b) {
return (a || 0) - (b || 0);
});
PriorityQueue.__super__.constructor.call(this, options);
}
return PriorityQueue;
})(AbstractPriorityQueue);
PriorityQueue.ArrayStrategy = ArrayStrategy;
PriorityQueue.BinaryHeapStrategy = BinaryHeapStrategy;
PriorityQueue.BHeapStrategy = BHeapStrategy;
module.exports = PriorityQueue;
},{"./PriorityQueue/AbstractPriorityQueue":2,"./PriorityQueue/ArrayStrategy":3,"./PriorityQueue/BHeapStrategy":4,"./PriorityQueue/BinaryHeapStrategy":5}],2:[function(_dereq_,module,exports){
var AbstractPriorityQueue;
module.exports = AbstractPriorityQueue = (function() {
function AbstractPriorityQueue(options) {
var ref;
if ((options != null ? options.strategy : void 0) == null) {
throw 'Must pass options.strategy, a strategy';
}
if ((options != null ? options.comparator : void 0) == null) {
throw 'Must pass options.comparator, a comparator';
}
this.priv = new options.strategy(options);
this.length = (options != null ? (ref = options.initialValues) != null ? ref.length : void 0 : void 0) || 0;
}
AbstractPriorityQueue.prototype.queue = function(value) {
this.length++;
this.priv.queue(value);
return void 0;
};
AbstractPriorityQueue.prototype.dequeue = function(value) {
if (!this.length) {
throw 'Empty queue';
}
this.length--;
return this.priv.dequeue();
};
AbstractPriorityQueue.prototype.peek = function(value) {
if (!this.length) {
throw 'Empty queue';
}
return this.priv.peek();
};
AbstractPriorityQueue.prototype.clear = function() {
this.length = 0;
return this.priv.clear();
};
return AbstractPriorityQueue;
})();
},{}],3:[function(_dereq_,module,exports){
var ArrayStrategy, binarySearchForIndexReversed;
binarySearchForIndexReversed = function(array, value, comparator) {
var high, low, mid;
low = 0;
high = array.length;
while (low < high) {
mid = (low + high) >>> 1;
if (comparator(array[mid], value) >= 0) {
low = mid + 1;
} else {
high = mid;
}
}
return low;
};
module.exports = ArrayStrategy = (function() {
function ArrayStrategy(options) {
var ref;
this.options = options;
this.comparator = this.options.comparator;
this.data = ((ref = this.options.initialValues) != null ? ref.slice(0) : void 0) || [];
this.data.sort(this.comparator).reverse();
}
ArrayStrategy.prototype.queue = function(value) {
var pos;
pos = binarySearchForIndexReversed(this.data, value, this.comparator);
this.data.splice(pos, 0, value);
return void 0;
};
ArrayStrategy.prototype.dequeue = function() {
return this.data.pop();
};
ArrayStrategy.prototype.peek = function() {
return this.data[this.data.length - 1];
};
ArrayStrategy.prototype.clear = function() {
this.data.length = 0;
return void 0;
};
return ArrayStrategy;
})();
},{}],4:[function(_dereq_,module,exports){
var BHeapStrategy;
module.exports = BHeapStrategy = (function() {
function BHeapStrategy(options) {
var arr, i, j, k, len, ref, ref1, shift, value;
this.comparator = (options != null ? options.comparator : void 0) || function(a, b) {
return a - b;
};
this.pageSize = (options != null ? options.pageSize : void 0) || 512;
this.length = 0;
shift = 0;
while ((1 << shift) < this.pageSize) {
shift += 1;
}
if (1 << shift !== this.pageSize) {
throw 'pageSize must be a power of two';
}
this._shift = shift;
this._emptyMemoryPageTemplate = arr = [];
for (i = j = 0, ref = this.pageSize; 0 <= ref ? j < ref : j > ref; i = 0 <= ref ? ++j : --j) {
arr.push(null);
}
this._memory = [];
this._mask = this.pageSize - 1;
if (options.initialValues) {
ref1 = options.initialValues;
for (k = 0, len = ref1.length; k < len; k++) {
value = ref1[k];
this.queue(value);
}
}
}
BHeapStrategy.prototype.queue = function(value) {
this.length += 1;
this._write(this.length, value);
this._bubbleUp(this.length, value);
return void 0;
};
BHeapStrategy.prototype.dequeue = function() {
var ret, val;
ret = this._read(1);
val = this._read(this.length);
this.length -= 1;
if (this.length > 0) {
this._write(1, val);
this._bubbleDown(1, val);
}
return ret;
};
BHeapStrategy.prototype.peek = function() {
return this._read(1);
};
BHeapStrategy.prototype.clear = function() {
this.length = 0;
this._memory.length = 0;
return void 0;
};
BHeapStrategy.prototype._write = function(index, value) {
var page;
page = index >> this._shift;
while (page >= this._memory.length) {
this._memory.push(this._emptyMemoryPageTemplate.slice(0));
}
return this._memory[page][index & this._mask] = value;
};
BHeapStrategy.prototype._read = function(index) {
return this._memory[index >> this._shift][index & this._mask];
};
BHeapStrategy.prototype._bubbleUp = function(index, value) {
var compare, indexInPage, parentIndex, parentValue;
compare = this.comparator;
while (index > 1) {
indexInPage = index & this._mask;
if (index < this.pageSize || indexInPage > 3) {
parentIndex = (index & ~this._mask) | (indexInPage >> 1);
} else if (indexInPage < 2) {
parentIndex = (index - this.pageSize) >> this._shift;
parentIndex += parentIndex & ~(this._mask >> 1);
parentIndex |= this.pageSize >> 1;
} else {
parentIndex = index - 2;
}
parentValue = this._read(parentIndex);
if (compare(parentValue, value) < 0) {
break;
}
this._write(parentIndex, value);
this._write(index, parentValue);
index = parentIndex;
}
return void 0;
};
BHeapStrategy.prototype._bubbleDown = function(index, value) {
var childIndex1, childIndex2, childValue1, childValue2, compare;
compare = this.comparator;
while (index < this.length) {
if (index > this._mask && !(index & (this._mask - 1))) {
childIndex1 = childIndex2 = index + 2;
} else if (index & (this.pageSize >> 1)) {
childIndex1 = (index & ~this._mask) >> 1;
childIndex1 |= index & (this._mask >> 1);
childIndex1 = (childIndex1 + 1) << this._shift;
childIndex2 = childIndex1 + 1;
} else {
childIndex1 = index + (index & this._mask);
childIndex2 = childIndex1 + 1;
}
if (childIndex1 !== childIndex2 && childIndex2 <= this.length) {
childValue1 = this._read(childIndex1);
childValue2 = this._read(childIndex2);
if (compare(childValue1, value) < 0 && compare(childValue1, childValue2) <= 0) {
this._write(childIndex1, value);
this._write(index, childValue1);
index = childIndex1;
} else if (compare(childValue2, value) < 0) {
this._write(childIndex2, value);
this._write(index, childValue2);
index = childIndex2;
} else {
break;
}
} else if (childIndex1 <= this.length) {
childValue1 = this._read(childIndex1);
if (compare(childValue1, value) < 0) {
this._write(childIndex1, value);
this._write(index, childValue1);
index = childIndex1;
} else {
break;
}
} else {
break;
}
}
return void 0;
};
return BHeapStrategy;
})();
},{}],5:[function(_dereq_,module,exports){
var BinaryHeapStrategy;
module.exports = BinaryHeapStrategy = (function() {
function BinaryHeapStrategy(options) {
var ref;
this.comparator = (options != null ? options.comparator : void 0) || function(a, b) {
return a - b;
};
this.length = 0;
this.data = ((ref = options.initialValues) != null ? ref.slice(0) : void 0) || [];
this._heapify();
}
BinaryHeapStrategy.prototype._heapify = function() {
var i, j, ref;
if (this.data.length > 0) {
for (i = j = 1, ref = this.data.length; 1 <= ref ? j < ref : j > ref; i = 1 <= ref ? ++j : --j) {
this._bubbleUp(i);
}
}
return void 0;
};
BinaryHeapStrategy.prototype.queue = function(value) {
this.data.push(value);
this._bubbleUp(this.data.length - 1);
return void 0;
};
BinaryHeapStrategy.prototype.dequeue = function() {
var last, ret;
ret = this.data[0];
last = this.data.pop();
if (this.data.length > 0) {
this.data[0] = last;
this._bubbleDown(0);
}
return ret;
};
BinaryHeapStrategy.prototype.peek = function() {
return this.data[0];
};
BinaryHeapStrategy.prototype.clear = function() {
this.length = 0;
this.data.length = 0;
return void 0;
};
BinaryHeapStrategy.prototype._bubbleUp = function(pos) {
var parent, x;
while (pos > 0) {
parent = (pos - 1) >>> 1;
if (this.comparator(this.data[pos], this.data[parent]) < 0) {
x = this.data[parent];
this.data[parent] = this.data[pos];
this.data[pos] = x;
pos = parent;
} else {
break;
}
}
return void 0;
};
BinaryHeapStrategy.prototype._bubbleDown = function(pos) {
var last, left, minIndex, right, x;
last = this.data.length - 1;
while (true) {
left = (pos << 1) + 1;
right = left + 1;
minIndex = pos;
if (left <= last && this.comparator(this.data[left], this.data[minIndex]) < 0) {
minIndex = left;
}
if (right <= last && this.comparator(this.data[right], this.data[minIndex]) < 0) {
minIndex = right;
}
if (minIndex !== pos) {
x = this.data[minIndex];
this.data[minIndex] = this.data[pos];
this.data[pos] = x;
pos = minIndex;
} else {
break;
}
}
return void 0;
};
return BinaryHeapStrategy;
})();
},{}]},{},[1])(1)
});

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