diff --git a/index.html b/index.html index 635a1f37..f3774fda 100644 --- a/index.html +++ b/index.html @@ -1861,6 +1861,7 @@ + @@ -3456,7 +3457,7 @@
Rate 
War Alert 
- +
@@ -3486,7 +3487,7 @@
Name 
Total 
- +
diff --git a/modules/ui/tools.js b/modules/ui/tools.js index a72800f5..4de1a6a6 100644 --- a/modules/ui/tools.js +++ b/modules/ui/tools.js @@ -55,15 +55,16 @@ toolsContent.addEventListener("click", function(event) { }); function processFeatureRegeneration(event, button) { - if (button === "regenerateStateLabels") {BurgsAndStates.drawStateLabels(); if (!layerIsOn("toggleLabels")) toggleLabels();} else - if (button === "regenerateReliefIcons") {ReliefIcons(); if (!layerIsOn("toggleRelief")) toggleRelief();} else - if (button === "regenerateRoutes") {Routes.regenerate(); if (!layerIsOn("toggleRoutes")) toggleRoutes();} else + if (button === "regenerateStateLabels") {BurgsAndStates.drawStateLabels(); if (!layerIsOn("toggleLabels")) toggleLabels();} else + if (button === "regenerateReliefIcons") {ReliefIcons(); if (!layerIsOn("toggleRelief")) toggleRelief();} else + if (button === "regenerateRoutes") {Routes.regenerate(); if (!layerIsOn("toggleRoutes")) toggleRoutes();} else if (button === "regenerateRivers") regenerateRivers(); else if (button === "regeneratePopulation") recalculatePopulation(); else if (button === "regenerateBurgs") regenerateBurgs(); else if (button === "regenerateStates") regenerateStates(); else if (button === "regenerateProvinces") regenerateProvinces(); else if (button === "regenerateReligions") regenerateReligions(); else + if (button === "regenerateCultures") regenerateCultures(); else if (button === "regenerateMilitary") regenerateMilitary(); else if (button === "regenerateIce") regenerateIce(); else if (button === "regenerateMarkers") regenerateMarkers(event); else @@ -244,6 +245,12 @@ function regenerateReligions() { if (!layerIsOn("toggleReligions")) toggleReligions(); else drawReligions(); } +function regenerateCultures() { + Cultures.generate(); + Cultures.expand(); + if (!layerIsOn("toggleCultures")) toggleCultures(); else drawCultures(); +} + function regenerateMilitary() { Military.generate(); if (!layerIsOn("toggleMilitary")) toggleMilitary();