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https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2026-03-22 07:07:24 +01:00
fix: improve comments for clarity and update type imports for consistency
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3c7b6fffef
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6 changed files with 37 additions and 23 deletions
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@ -453,7 +453,7 @@ class EmblemGeneratorModule {
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// Size selection - must use sequential P() calls to match original behavior
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if (P(0.1)) size = "-small";
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// biome-ignore lint/suspicious/noDuplicateElseIf: <explanation>
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// biome-ignore lint/suspicious/noDuplicateElseIf: sequential probability selection requires repeated else-if with same condition
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else if (P(0.1)) size = "-smaller";
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else if (P(0.01)) size = "-big";
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else if (P(0.005)) size = "-smallest";
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@ -469,11 +469,11 @@ class EmblemGeneratorModule {
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if (P(0.2)) {
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t1 = "gules";
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t2 = "or";
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// biome-ignore lint/suspicious/noDuplicateElseIf: <explanation>
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// biome-ignore lint/suspicious/noDuplicateElseIf: sequential probability selection requires repeated else-if with same condition
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} else if (P(0.2)) {
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t1 = "argent";
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t2 = "sable";
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// biome-ignore lint/suspicious/noDuplicateElseIf: <explanation>
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// biome-ignore lint/suspicious/noDuplicateElseIf: sequential probability selection requires repeated else-if with same condition
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} else if (P(0.2)) {
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t1 = "azure";
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t2 = "argent";
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@ -482,7 +482,7 @@ class EmblemGeneratorModule {
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if (P(0.3)) {
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t1 = "gules";
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t2 = "argent";
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// biome-ignore lint/suspicious/noDuplicateElseIf: <explanation>
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// biome-ignore lint/suspicious/noDuplicateElseIf: sequential probability selection requires repeated else-if with same condition
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} else if (P(0.3)) {
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t1 = "argent";
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t2 = "sable";
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@ -430,7 +430,7 @@ class MilitaryModule {
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nodes.forEach((node) => {
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tree.remove(node);
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const overlap = tree.find(node.x, node.y, 20);
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if (overlap && overlap.t && mergeable(node, overlap)) {
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if (overlap?.t && mergeable(node, overlap)) {
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merge(node, overlap);
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return;
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}
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@ -318,7 +318,7 @@ class ProvinceModule {
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if (singleIsle) return "Island";
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if (isleGroup) return "Islands";
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if (colony) return "Colony";
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return rw(this.forms["Wild"]);
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return rw(this.forms.Wild);
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})();
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const fullName = `${name} ${formName}`;
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@ -1,6 +1,12 @@
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import type { CurveFactory } from "d3";
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import * as d3 from "d3";
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import { color, line, range } from "d3";
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import {
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color,
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curveBasisClosed,
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curveLinear,
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curveStep,
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line,
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range,
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} from "d3";
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import { round } from "../utils";
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declare global {
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@ -28,10 +34,13 @@ const heightmapRenderer = (): void => {
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if (renderOceanCells) {
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const skip = +ocean.attr("skip") + 1 || 1;
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const relax = +ocean.attr("relax") || 0;
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// TODO: Improve for treeshaking
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const curveType: keyof typeof d3 = (ocean.attr("curve") ||
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"curveBasisClosed") as keyof typeof d3;
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const lineGen = line().curve(d3[curveType] as CurveFactory);
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const curveFactories: Record<string, CurveFactory> = {
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curveBasisClosed,
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curveLinear,
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curveStep,
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};
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const curveType = ocean.attr("curve") || "curveBasisClosed";
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const lineGen = line().curve(curveFactories[curveType] ?? curveBasisClosed);
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let currentLayer = 0;
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for (const i of heights) {
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@ -59,9 +68,13 @@ const heightmapRenderer = (): void => {
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{
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const skip = +land.attr("skip") + 1 || 1;
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const relax = +land.attr("relax") || 0;
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const curveType: keyof typeof d3 = (land.attr("curve") ||
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"curveBasisClosed") as keyof typeof d3;
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const lineGen = line().curve(d3[curveType] as CurveFactory);
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const curveFactories: Record<string, CurveFactory> = {
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curveBasisClosed,
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curveLinear,
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curveStep,
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};
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const curveType = land.attr("curve") || "curveBasisClosed";
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const lineGen = line().curve(curveFactories[curveType] ?? curveBasisClosed);
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let currentLayer = 20;
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for (const i of heights) {
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@ -53,6 +53,7 @@ const pinShapes: PinShapes = {
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no: () => "",
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};
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// biome-ignore lint/suspicious/noRedeclare: const implementation satisfies the global var declaration above
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const getPin = (shape = "bubble", fill = "#fff", stroke = "#000"): string => {
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const shapeFunction = pinShapes[shape] || pinShapes.bubble;
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return shapeFunction(fill, stroke);
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@ -1,6 +1,6 @@
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import type {Selection} from "d3";
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import type {NameBase} from "../modules/names-generator";
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import type {PackedGraph} from "./PackedGraph";
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import type { Selection } from "d3";
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import type { NameBase } from "../modules/names-generator";
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import type { PackedGraph } from "./PackedGraph";
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declare global {
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var seed: string;
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@ -11,7 +11,7 @@ declare global {
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var TIME: boolean;
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var WARN: boolean;
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var ERROR: boolean;
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var DEBUG: {stateLabels?: boolean; [key: string]: boolean | undefined};
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var DEBUG: { stateLabels?: boolean; [key: string]: boolean | undefined };
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var options: any;
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var heightmapTemplates: any;
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@ -66,9 +66,9 @@ declare global {
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};
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var notes: any[];
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var style: {
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burgLabels: {[key: string]: {[key: string]: string}};
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burgIcons: {[key: string]: {[key: string]: string}};
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anchors: {[key: string]: {[key: string]: string}};
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burgLabels: { [key: string]: { [key: string]: string } };
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burgIcons: { [key: string]: { [key: string]: string } };
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anchors: { [key: string]: { [key: string]: string } };
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[key: string]: any;
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};
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@ -81,7 +81,7 @@ declare global {
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message: string,
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autoHide?: boolean,
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type?: "info" | "warn" | "error" | "success",
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timeout?: number
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timeout?: number,
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) => void;
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var locked: (settingId: string) => boolean;
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var unlock: (settingId: string) => void;
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