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Merge branch 'master' of https://github.com/Azgaar/Fantasy-Map-Generator into submap-refactoring
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commit
fb48f5d57a
18 changed files with 511 additions and 73 deletions
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@ -286,7 +286,8 @@ window.BurgsAndStates = (() => {
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const {cells, states, cultures, burgs} = pack;
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cells.state = cells.state || new Uint16Array(cells.i.length);
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const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p});
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const queue = new FlatQueue();
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const cost = [];
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const globalGrowthRate = byId("growthRate").valueAsNumber || 1;
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@ -307,12 +308,13 @@ window.BurgsAndStates = (() => {
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cells.state[capitalCell] = state.i;
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const cultureCenter = cultures[state.culture].center;
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const b = cells.biome[cultureCenter]; // state native biome
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queue.queue({e: state.center, p: 0, s: state.i, b});
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queue.push({e: state.center, p: 0, s: state.i, b}, 0);
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cost[state.center] = 1;
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}
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while (queue.length) {
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const next = queue.dequeue();
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const next = queue.pop();
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const {e, p, s, b} = next;
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const {type, culture} = states[s];
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@ -335,7 +337,7 @@ window.BurgsAndStates = (() => {
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if (!cost[e] || totalCost < cost[e]) {
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if (cells.h[e] >= 20) cells.state[e] = s; // assign state to cell
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cost[e] = totalCost;
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queue.queue({e, p: totalCost, s, b});
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queue.push({e, p: totalCost, s, b}, totalCost);
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}
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});
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}
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