fix(#932): expand cultures to get scoped cells data

This commit is contained in:
Azgaar 2023-04-15 13:32:47 +04:00
parent 1ce379dfb0
commit fb4d3a4019
2 changed files with 64 additions and 63 deletions

View file

@ -119,17 +119,17 @@ window.Cultures = (function () {
function selectCultures(culturesNumber) {
let def = getDefault(culturesNumber);
const cultures = [];
pack.cultures?.forEach(function (culture) {
if (culture.lock) cultures.push(culture);
});
if (!cultures.length) {
if (culturesNumber === def.length) return def;
if (def.every(d => d.odd === 1)) return def.splice(0, culturesNumber);
}
for (let culture, rnd, i = 0; cultures.length < culturesNumber && def.length > 0;) {
for (let culture, rnd, i = 0; cultures.length < culturesNumber && def.length > 0; ) {
do {
rnd = rand(def.length - 1);
culture = def[rnd];
@ -526,74 +526,75 @@ window.Cultures = (function () {
for (const culture of cultures) {
if (!culture.i || culture.removed) continue;
queue.queue({e: culture.center, p: 0, c: culture.i});
queue.queue({cellId: culture.center, cultureId: culture.i, priority: 0});
}
while (queue.length) {
const {e, p, c} = queue.dequeue();
const {type} = pack.cultures[c];
const {cellId, priority, cultureId} = queue.dequeue();
const {type, expansionism} = pack.cultures[cultureId];
cells.c[e].forEach(e => {
const culture = cells.culture[e];
if (culture?.lock) return; // do not overwrite cell of locked culture
cells.c[cellId].forEach(neibCellId => {
const neibCultureId = cells.culture[neibCellId];
if (neibCultureId && pack.cultures[neibCultureId].lock) return; // do not overwrite cell of locked culture
const biome = cells.biome[e];
const biomeCost = getBiomeCost(c, biome, type);
const biomeChangeCost = biome === cells.biome[e] ? 0 : 20; // penalty on biome change
const heightCost = getHeightCost(e, cells.h[e], type);
const riverCost = getRiverCost(cells.r[e], e, type);
const typeCost = getTypeCost(cells.t[e], type);
const totalCost =
p + (biomeCost + biomeChangeCost + heightCost + riverCost + typeCost) / pack.cultures[c].expansionism;
const biome = cells.biome[neibCellId];
const biomeCost = getBiomeCost(cultureId, biome, type);
const biomeChangeCost = biome === cells.biome[neibCellId] ? 0 : 20; // penalty on biome change
const heightCost = getHeightCost(neibCellId, cells.h[neibCellId], type);
const riverCost = getRiverCost(cells.r[neibCellId], neibCellId, type);
const typeCost = getTypeCost(cells.t[neibCellId], type);
const totalCost = priority + (biomeCost + biomeChangeCost + heightCost + riverCost + typeCost) / expansionism;
if (Number.isNaN(totalCost)) debugger;
if (totalCost > neutral) return;
if (!cost[e] || totalCost < cost[e]) {
if (cells.s[e] > 0) cells.culture[e] = c; // assign culture to populated cell
cost[e] = totalCost;
queue.queue({e, p: totalCost, c});
if (!cost[neibCellId] || totalCost < cost[neibCellId]) {
if (cells.s[neibCellId] > 0) cells.culture[neibCellId] = cultureId; // assign culture to populated cell
cost[neibCellId] = totalCost;
queue.queue({cellId: neibCellId, cultureId, priority: totalCost});
}
});
}
function getBiomeCost(c, biome, type) {
if (cells.biome[pack.cultures[c].center] === biome) return 10; // tiny penalty for native biome
if (type === "Hunting") return biomesData.cost[biome] * 5; // non-native biome penalty for hunters
if (type === "Nomadic" && biome > 4 && biome < 10) return biomesData.cost[biome] * 10; // forest biome penalty for nomads
return biomesData.cost[biome] * 2; // general non-native biome penalty
}
function getHeightCost(i, h, type) {
const f = pack.features[cells.f[i]],
a = cells.area[i];
if (type === "Lake" && f.type === "lake") return 10; // no lake crossing penalty for Lake cultures
if (type === "Naval" && h < 20) return a * 2; // low sea/lake crossing penalty for Naval cultures
if (type === "Nomadic" && h < 20) return a * 50; // giant sea/lake crossing penalty for Nomads
if (h < 20) return a * 6; // general sea/lake crossing penalty
if (type === "Highland" && h < 44) return 3000; // giant penalty for highlanders on lowlands
if (type === "Highland" && h < 62) return 200; // giant penalty for highlanders on lowhills
if (type === "Highland") return 0; // no penalty for highlanders on highlands
if (h >= 67) return 200; // general mountains crossing penalty
if (h >= 44) return 30; // general hills crossing penalty
return 0;
}
function getRiverCost(riverId, cellId, type) {
if (type === "River") return riverId ? 0 : 100; // penalty for river cultures
if (!riverId) return 0; // no penalty for others if there is no river
return minmax(cells.fl[cellId] / 10, 20, 100); // river penalty from 20 to 100 based on flux
}
function getTypeCost(t, type) {
if (t === 1) return type === "Naval" || type === "Lake" ? 0 : type === "Nomadic" ? 60 : 20; // penalty for coastline
if (t === 2) return type === "Naval" || type === "Nomadic" ? 30 : 0; // low penalty for land level 2 for Navals and nomads
if (t !== -1) return type === "Naval" || type === "Lake" ? 100 : 0; // penalty for mainland for navals
return 0;
}
TIME && console.timeEnd("expandCultures");
};
function getBiomeCost(c, biome, type) {
if (cells.biome[pack.cultures[c].center] === biome) return 10; // tiny penalty for native biome
if (type === "Hunting") return biomesData.cost[biome] * 5; // non-native biome penalty for hunters
if (type === "Nomadic" && biome > 4 && biome < 10) return biomesData.cost[biome] * 10; // forest biome penalty for nomads
return biomesData.cost[biome] * 2; // general non-native biome penalty
}
function getHeightCost(i, h, type) {
const f = pack.features[cells.f[i]],
a = cells.area[i];
if (type === "Lake" && f.type === "lake") return 10; // no lake crossing penalty for Lake cultures
if (type === "Naval" && h < 20) return a * 2; // low sea/lake crossing penalty for Naval cultures
if (type === "Nomadic" && h < 20) return a * 50; // giant sea/lake crossing penalty for Nomads
if (h < 20) return a * 6; // general sea/lake crossing penalty
if (type === "Highland" && h < 44) return 3000; // giant penalty for highlanders on lowlands
if (type === "Highland" && h < 62) return 200; // giant penalty for highlanders on lowhills
if (type === "Highland") return 0; // no penalty for highlanders on highlands
if (h >= 67) return 200; // general mountains crossing penalty
if (h >= 44) return 30; // general hills crossing penalty
return 0;
}
function getRiverCost(r, i, type) {
if (type === "River") return r ? 0 : 100; // penalty for river cultures
if (!r) return 0; // no penalty for others if there is no river
return minmax(cells.fl[i] / 10, 20, 100); // river penalty from 20 to 100 based on flux
}
function getTypeCost(t, type) {
if (t === 1) return type === "Naval" || type === "Lake" ? 0 : type === "Nomadic" ? 60 : 20; // penalty for coastline
if (t === 2) return type === "Naval" || type === "Nomadic" ? 30 : 0; // low penalty for land level 2 for Navals and nomads
if (t !== -1) return type === "Naval" || type === "Lake" ? 100 : 0; // penalty for mainland for navals
return 0;
}
const getRandomShield = function () {
const type = rw(COA.shields.types);
return rw(COA.shields[type]);

View file

@ -670,13 +670,13 @@ async function showHierarchy() {
});
}
function recalculateCultures(must) {
if (!must && !culturesAutoChange.checked) return;
Cultures.expand();
drawCultures();
pack.burgs.forEach(b => (b.culture = pack.cells.culture[b.cell]));
refreshCulturesEditor();
function recalculateCultures(force) {
if (force || culturesAutoChange.checked) {
Cultures.expand();
drawCultures();
pack.burgs.forEach(b => (b.culture = pack.cells.culture[b.cell]));
refreshCulturesEditor();
}
}
function enterCultureManualAssignent() {