mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-18 02:01:22 +01:00
refactor: submap - continue
This commit is contained in:
parent
58ccd238f6
commit
fb7d232aae
6 changed files with 241 additions and 356 deletions
26
index.html
26
index.html
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@ -5769,7 +5769,7 @@
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<div id="submapTool" style="display: none" class="dialog">
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<p style="font-weight: bold">
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This operation is destructive and irreversible. It will create a completely new map based on the current one.
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Don't forget to save the current project as a .map file first!
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Don't forget to save the .map file to your machine first!
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</p>
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<p>Settings to be changed: population rate, map pixel size</p>
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@ -5780,20 +5780,14 @@
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<p>Data to be regenerated: zones, routes, rivers</p>
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<p>Burgs may be remapped incorrectly, manual change is required</p>
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<p>Keep data for:</p>
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<div data-tip="Lock all markers copied from the original map">
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<input id="submapLockMarkers" class="checkbox" type="checkbox" checked />
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<label for="submapLockMarkers" class="checkbox-label">Markers</label>
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</div>
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<div data-tip="Lock all burgs copied from the original map">
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<input id="submapLockBurgs" class="checkbox" type="checkbox" checked />
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<label for="submapLockBurgs" class="checkbox-label">Burgs</label>
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</div>
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<p>Experimental features:</p>
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<div data-tip="Rivers on the parent map will errode land (helps to get similar river network)">
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<input id="submapDepressRivers" class="checkbox" type="checkbox" />
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<label for="submapDepressRivers" class="checkbox-label">Errode riverbeds</label>
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<div data-tip="Smooth heightmap to get more natural terrain">
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<input id="submapSmoothHeightmap" class="checkbox" type="checkbox" checked />
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<label for="submapSmoothHeightmap" class="checkbox-label">Smooth heightmap</label>
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</div>
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<div data-tip="Rivers will erode land (helps to get more similar river network)">
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<input id="submapDepressRivers" class="checkbox" type="checkbox" checked />
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<label for="submapDepressRivers" class="checkbox-label">Erode riverbeds</label>
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</div>
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<div data-tip="Rescale styles (burg labels, emblem size) to match the new scale">
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<input id="submapRescaleStyles" class="checkbox" type="checkbox" checked />
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@ -5803,10 +5797,6 @@
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<input id="submapPromoteTowns" class="checkbox" type="checkbox" />
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<label for="submapPromoteTowns" class="checkbox-label">Promote towns to largetowns</label>
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</div>
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<div data-tip="Add lakes in depressions (can be very slow on big landmasses)">
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<input id="submapAddLakeInDepression" class="checkbox" type="checkbox" />
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<label for="submapAddLakeInDepression" class="checkbox-label">Add lakes in depressions (slow)</label>
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</div>
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</div>
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<div id="transformTool" style="display: none" class="dialog">
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7
main.js
7
main.js
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@ -724,10 +724,11 @@ function setSeed(precreatedSeed) {
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function addLakesInDeepDepressions() {
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TIME && console.time("addLakesInDeepDepressions");
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const elevationLimit = +byId("lakeElevationLimitOutput").value;
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if (elevationLimit === 80) return;
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const {cells, features} = grid;
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const {c, h, b} = cells;
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const ELEVATION_LIMIT = +byId("lakeElevationLimitOutput").value;
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if (ELEVATION_LIMIT === 80) return;
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for (const i of cells.i) {
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if (b[i] || h[i] < 20) continue;
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@ -736,7 +737,7 @@ function addLakesInDeepDepressions() {
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if (h[i] > minHeight) continue;
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let deep = true;
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const threshold = h[i] + ELEVATION_LIMIT;
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const threshold = h[i] + elevationLimit;
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const queue = [i];
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const checked = [];
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checked[i] = true;
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@ -1,362 +1,269 @@
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"use strict";
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window.Submap = (function () {
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const isWater = (pack, id) => pack.cells.h[id] < 20;
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const inMap = (x, y) => x => 0 && x <= graphWidth && y >= 0 && y <= graphHeight;
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/*
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generate new map based on an existing one (resampling parentMap)
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parentMap: {grid, pack, notes} from original map
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options = {
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smoothHeightmap: Bool; run smooth filter on heights
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depressRivers: Bool; lower elevation of riverbed cells
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projection: f(Number, Number) -> [Number, Number]
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function to calculate new coordinates
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inverse: g(Number, Number) -> [Number, Number]
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inverse of f
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depressRivers: Bool carve out riverbeds
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smoothHeightMap: Bool run smooth filter on heights
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addLakesInDepressions: call FMG original funtion on heightmap
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lockMarkers: Bool Auto lock all copied markers
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lockBurgs: Bool Auto lock all copied burgs
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}
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inverse: f(Number, Number) -> [Number, Number]
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}
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*/
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function resample(parentMap, options) {
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const {grid: parentGrid, pack: parentPack} = parentMap;
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const {projection, inverse} = options;
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grid = generateGrid();
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pack = {};
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notes = parentMap.notes;
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// resample heightmap from old WorldState
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const n = grid.points.length;
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grid.cells.h = new Uint8Array(n); // heightmap
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grid.cells.temp = new Int8Array(n); // temperature
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grid.cells.prec = new Uint8Array(n); // precipitation
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const reverseGridMap = new Uint32Array(n); // cellmap from new -> oldcell
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const forwardGridMap = parentGrid.points.map(_ => []); // old -> [newcelllist]
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for (const [gridId, [x, y]] of grid.points.entries()) {
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const [parentX, parentY] = inverse(x, y);
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const parentPackId = parentPack.cells.q.find(parentX, parentY, Infinity)[2];
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const parentGridId = parentPack.cells.g[parentPackId];
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grid.cells.h[gridId] = parentGrid.cells.h[parentGridId];
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grid.cells.temp[gridId] = parentGrid.cells.temp[parentGridId];
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grid.cells.prec[gridId] = parentGrid.cells.prec[parentGridId];
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if (options.depressRivers) forwardGridMap[parentGridId].push(gridId);
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reverseGridMap[gridId] = parentGridId;
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}
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// smoothing should not change cell type (land -> water or vice versa)
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if (options.smoothHeightMap) {
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const gcells = grid.cells;
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gcells.h.forEach((h, i) => {
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const hs = gcells.c[i].map(c => gcells.h[c]);
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hs.push(h);
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gcells.h[i] = h >= 20 ? Math.max(d3.mean(hs), 20) : Math.min(d3.mean(hs), 19);
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});
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}
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if (options.depressRivers) {
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const rbeds = new Uint16Array(grid.cells.i.length);
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// and erode riverbeds
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parentMap.pack.rivers.forEach(r =>
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r.cells.forEach(oldpc => {
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if (oldpc < 0) return; // ignore out-of-map marker (-1)
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const oldc = parentMap.pack.cells.g[oldpc];
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const targetCells = forwardGridMap[oldc];
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if (!targetCells) throw "TargetCell shouldn't be empty";
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targetCells.forEach(c => {
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if (grid.cells.h[c] < 20) return;
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rbeds[c] = 1;
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});
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})
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);
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// raise every land cell a bit except riverbeds
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grid.cells.h.forEach((h, i) => {
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if (rbeds[i] || h < 20) return;
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grid.cells.h[i] = Math.min(h + 2, 100);
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});
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}
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resamplePrimaryGridData(parentMap, inverse);
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Features.markupGrid();
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addLakesInDeepDepressions();
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openNearSeaLakes();
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OceanLayers();
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calculateMapCoordinates();
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calculateTemperatures();
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generatePrecipitation();
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reGraph();
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reGraph();
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Features.markupPack();
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createDefaultRuler();
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// Packed Graph
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const oldCells = parentMap.pack.cells;
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const forwardMap = parentMap.pack.cells.p.map(_ => []); // old -> [newcelllist]
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const pn = pack.cells.i.length;
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const cells = pack.cells;
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cells.culture = new Uint16Array(pn);
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cells.state = new Uint16Array(pn);
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cells.burg = new Uint16Array(pn);
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cells.religion = new Uint16Array(pn);
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cells.province = new Uint16Array(pn);
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for (const [id, gridCellId] of cells.g.entries()) {
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const oldGridId = reverseGridMap[gridCellId];
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if (oldGridId === undefined) {
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console.error("Can not find old cell id", reverseGridMap, "in", gridCellId);
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continue;
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}
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// find old parent's children
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const oldChildren = oldCells.i.filter(oid => oldCells.g[oid] == oldGridId);
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let oldid; // matching cell on the original map
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if (!oldChildren.length) {
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// it *must* be a (deleted) deep ocean cell
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if (!parentGrid.cells.h[oldGridId] < 20) {
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console.error(`Warning, ${gridCellId} should be water cell, not ${parentGrid.cells.h[oldGridId]}`);
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continue;
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}
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// find replacement: closest water cell
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const [ox, oy] = cells.p[id];
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const [tx, ty] = inverse(x, y);
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oldid = oldCells.q.find(tx, ty, Infinity)[2];
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if (!oldid) {
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console.warn("Warning, no id found in quad", id, "parent", gridCellId);
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continue;
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}
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} else {
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// find closest children (packcell) on the parent map
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const distance = x => (x[0] - cells.p[id][0]) ** 2 + (x[1] - cells.p[id][1]) ** 2;
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let d = Infinity;
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oldChildren.forEach(oid => {
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// this should be always true, unless some algo modded the height!
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if (isWater(parentMap.pack, oid) !== isWater(pack, id))
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console.warn(`cell sank because of addLakesInDepressions: ${oid}`);
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const [oldpx, oldpy] = oldCells.p[oid];
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const nd = distance(projection(oldpx, oldpy));
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if (isNaN(nd)) {
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console.error("Distance is not a number!", "Old point:", oldpx, oldpy);
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}
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if (nd < d) [d, oldid] = [nd, oid];
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});
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if (oldid === undefined) {
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console.warn("Warning, no match for", id, "(parent:", gridCellId, ")");
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continue;
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}
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}
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if (isWater(pack, id) !== isWater(parentMap.pack, oldid)) {
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WARN && console.warn("Type discrepancy detected:", id, oldid, `${pack.cells.t[id]} != ${oldCells.t[oldid]}`);
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}
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cells.culture[id] = oldCells.culture[oldid];
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cells.state[id] = oldCells.state[oldid];
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cells.religion[id] = oldCells.religion[oldid];
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cells.province[id] = oldCells.province[oldid];
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// reverseMap.set(id, oldid)
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forwardMap[oldid].push(id);
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}
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Rivers.generate();
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// biome calculation based on (resampled) grid.cells.temp and prec
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// it's safe to recalculate.
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Biomes.define();
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// recalculate suitability and population
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// TODO: normalize according to the base-map
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rankCells();
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pack.cultures = parentMap.pack.cultures;
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// fix culture centers
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const validCultures = new Set(pack.cells.culture);
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pack.cultures.forEach((c, i) => {
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if (!i) return; // ignore wildlands
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if (!validCultures.has(i)) {
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c.removed = true;
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c.center = null;
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return;
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}
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const newCenters = forwardMap[c.center];
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c.center = newCenters.length ? newCenters[0] : pack.cells.culture.findIndex(x => x === i);
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});
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restoreSecondaryCellData(parentMap, inverse);
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restoreCultures(parentMap, projection);
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restoreBurgs(parentMap, projection, options);
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restoreStates(parentMap, projection);
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restoreReligions(parentMap, projection);
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restoreProvinces(parentMap);
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restoreMarkers(parentMap, projection);
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restoreZones(parentMap, projection, options);
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copyBurgs(parentMap, projection, options);
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// transfer states, mark states without land as removed.
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const validStates = new Set(pack.cells.state);
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pack.states = parentMap.pack.states;
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// keep valid states and neighbors only
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pack.states.forEach((s, i) => {
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if (!s.i || s.removed) return; // ignore removed and neutrals
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if (!validStates.has(i)) s.removed = true;
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s.neighbors = s.neighbors.filter(n => validStates.has(n));
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// find center
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s.center = pack.burgs[s.capital].cell
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? pack.burgs[s.capital].cell // capital is the best bet
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: pack.cells.state.findIndex(x => x === i); // otherwise use the first valid cell
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});
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BurgsAndStates.getPoles();
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// transfer provinces, mark provinces without land as removed.
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const validProvinces = new Set(pack.cells.province);
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pack.provinces = parentMap.pack.provinces;
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// mark uneccesary provinces
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pack.provinces.forEach((p, i) => {
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if (!p || p.removed) return;
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if (!validProvinces.has(i)) {
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p.removed = true;
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return;
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}
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const newCenters = forwardMap[p.center];
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p.center = newCenters.length ? newCenters[0] : pack.cells.province.findIndex(x => x === i);
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});
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Provinces.getPoles();
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regenerateRoutes();
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Routes.generate();
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Rivers.specify();
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Features.specify();
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for (const s of pack.states) {
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if (!s.military) continue;
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for (const m of s.military) {
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[m.x, m.y] = projection(m.x, m.y);
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[m.bx, m.by] = projection(m.bx, m.by);
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const cc = forwardMap[m.cell];
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m.cell = cc && cc.length ? cc[0] : null;
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}
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s.military = s.military.filter(m => m.cell).map((m, i) => ({...m, i}));
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}
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for (const m of pack.markers) {
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const [x, y] = projection(m.x, m.y);
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if (!inMap(x, y)) {
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Markers.deleteMarker(m.i);
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} else {
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m.x = x;
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m.y = y;
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m.cell = findCell(x, y);
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if (options.lockMarkers) m.lock = true;
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}
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}
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if (layerIsOn("toggleMarkers")) drawMarkers();
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Zones.generate();
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Names.getMapName();
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notes = parentMap.notes;
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showStatistics();
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}
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/* find the nearest cell accepted by filter f *and* having at
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* least one *neighbor* fulfilling filter g, up to cell-distance `max`
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* returns [cellid, neighbor] tuple or undefined if no such cell.
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* accepts coordinates (x, y)
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*/
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const findNearest =
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(f, g, max = 3) =>
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(px, py) => {
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const d2 = c => (px - pack.cells.p[c][0]) ** 2 + (py - pack.cells.p[c][0]) ** 2;
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const startCell = findCell(px, py);
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const tested = new Set([startCell]); // ignore analyzed cells
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const kernel = (cs, level) => {
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const [bestf, bestg] = cs.filter(f).reduce(
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([cf, cg], c) => {
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const neighbors = pack.cells.c[c];
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const betterg = neighbors.filter(g).reduce((u, x) => (d2(x) < d2(u) ? x : u));
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if (cf === undefined) return [c, betterg];
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return betterg && d2(cf) < d2(c) ? [c, betterg] : [cf, cg];
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},
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[undefined, undefined]
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);
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if (bestf && bestg) return [bestf, bestg];
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function resamplePrimaryGridData(parentMap, inverse) {
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grid.cells.h = new Uint8Array(grid.points.length);
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grid.cells.temp = new Int8Array(grid.points.length);
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grid.cells.prec = new Uint8Array(grid.points.length);
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// no suitable pair found, retry with next ring
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const targets = new Set(cs.map(c => pack.cells.c[c]).flat());
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const ring = Array.from(targets).filter(nc => !tested.has(nc));
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if (level >= max || !ring.length) return [undefined, undefined];
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ring.forEach(c => tested.add(c));
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return kernel(ring, level + 1);
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};
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const pair = kernel([startCell], 1);
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return pair;
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};
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grid.points.forEach(([x, y], newGridCell) => {
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const [parentX, parentY] = inverse(x, y);
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const parentPackCell = parentMap.pack.cells.q.find(parentX, parentY, Infinity)[2];
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const parentGridCell = parentMap.pack.cells.g[parentPackCell];
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function copyBurgs(parentMap, projection, options) {
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const cells = pack.cells;
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pack.burgs = parentMap.pack.burgs;
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grid.cells.h[newGridCell] = parentMap.grid.cells.h[parentGridCell];
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grid.cells.temp[newGridCell] = parentMap.grid.cells.temp[parentGridCell];
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grid.cells.prec[newGridCell] = parentMap.grid.cells.prec[parentGridCell];
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});
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// remap burgs to the best new cell
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pack.burgs.forEach((b, id) => {
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if (id == 0) return; // skip empty city of neturals
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[b.x, b.y] = projection(b.x, b.y);
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b.population = b.population * options.scale; // adjust for populationRate change
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if (options.smoothHeightmap) smoothHeightmap();
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if (options.depressRivers) depressRivers(parentMap, inverse);
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}
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// disable out-of-map (removed) burgs
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if (!inMap(b.x, b.y)) {
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b.removed = true;
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b.cell = null;
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return;
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}
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||||
const cityCell = findCell(b.x, b.y);
|
||||
let searchFunc;
|
||||
const isFreeLand = c => cells.t[c] === 1 && !cells.burg[c];
|
||||
const nearCoast = c => cells.t[c] === -1;
|
||||
|
||||
// check if we need to relocate the burg
|
||||
if (cells.burg[cityCell])
|
||||
// already occupied
|
||||
searchFunc = findNearest(isFreeLand, _ => true, 3);
|
||||
|
||||
if (isWater(pack, cityCell) || b.port)
|
||||
// burg is in water or port
|
||||
searchFunc = findNearest(isFreeLand, nearCoast, 6);
|
||||
|
||||
if (searchFunc) {
|
||||
const [newCell, neighbor] = searchFunc(b.x, b.y);
|
||||
if (!newCell) {
|
||||
WARN && console.warn(`Can not relocate Burg: ${b.name} sunk and destroyed. :-(`);
|
||||
b.cell = null;
|
||||
b.removed = true;
|
||||
return;
|
||||
}
|
||||
DEBUG && console.info(`Moving ${b.name} from ${cityCell} to ${newCell} near ${neighbor}.`);
|
||||
[b.x, b.y] = b.port ? getCloseToEdgePoint(newCell, neighbor) : cells.p[newCell];
|
||||
if (b.port) b.port = cells.f[neighbor]; // copy feature number
|
||||
b.cell = newCell;
|
||||
if (b.port && !isWater(pack, neighbor)) console.error("betrayal! negihbor must be water!", b);
|
||||
} else {
|
||||
b.cell = cityCell;
|
||||
}
|
||||
if (b.i && !b.lock) b.lock = options.lockBurgs;
|
||||
cells.burg[b.cell] = id;
|
||||
function smoothHeightmap() {
|
||||
grid.cells.h.forEach((height, newGridCell) => {
|
||||
const heights = [height, ...grid.cells.c[newGridCell].map(c => grid.cells.h[c])];
|
||||
const meanHeight = d3.mean(heights);
|
||||
grid.cells.h[newGridCell] = isWater(grid, newGridCell) ? Math.min(meanHeight, 19) : Math.max(meanHeight, 20);
|
||||
});
|
||||
}
|
||||
|
||||
function getCloseToEdgePoint(cell1, cell2) {
|
||||
const {cells, vertices} = pack;
|
||||
function depressRivers(parentMap, inverse) {
|
||||
// lower elevation of cells with rivers by 1
|
||||
grid.cells.points.forEach(([x, y], newGridCell) => {
|
||||
const [parentX, parentY] = inverse(x, y);
|
||||
const parentPackCell = parentMap.pack.cells.q.find(parentX, parentY, Infinity)[2];
|
||||
const hasRiver = Boolean(parentMap.pack.cells.r[parentPackCell]);
|
||||
if (hasRiver && grid.cells.h[newGridCell] > 20) grid.cells.h[newGridCell] -= 1;
|
||||
});
|
||||
}
|
||||
|
||||
const [x0, y0] = cells.p[cell1];
|
||||
function restoreSecondaryCellData(parentMap, inverse) {
|
||||
pack.cells.culture = new Uint16Array(pack.cells.i.length);
|
||||
pack.cells.state = new Uint16Array(pack.cells.i.length);
|
||||
pack.cells.burg = new Uint16Array(pack.cells.i.length);
|
||||
pack.cells.religion = new Uint16Array(pack.cells.i.length);
|
||||
pack.cells.province = new Uint16Array(pack.cells.i.length);
|
||||
|
||||
const commonVertices = cells.v[cell1].filter(vertex => vertices.c[vertex].some(cell => cell === cell2));
|
||||
const [x1, y1] = vertices.p[commonVertices[0]];
|
||||
const [x2, y2] = vertices.p[commonVertices[1]];
|
||||
const xEdge = (x1 + x2) / 2;
|
||||
const yEdge = (y1 + y2) / 2;
|
||||
const parentPackCellGroups = groupCellsByType(parentMap.pack);
|
||||
const parentPackLandCellsQuadtree = d3.quadtree(parentPackCellGroups.land);
|
||||
|
||||
const x = rn(x0 + 0.95 * (xEdge - x0), 2);
|
||||
const y = rn(y0 + 0.95 * (yEdge - y0), 2);
|
||||
for (const newPackCell of pack.cells.i) {
|
||||
const [x, y] = inverse(...pack.cells.p[newPackCell]);
|
||||
|
||||
return [x, y];
|
||||
if (isWater(pack, newPackCell)) {
|
||||
} else {
|
||||
const parentPackCell = parentPackLandCellsQuadtree.find(x, y, Infinity)[2];
|
||||
pack.cells.culture[newPackCell] = parentMap.pack.cells.culture[parentPackCell];
|
||||
pack.cells.state[newPackCell] = parentMap.pack.cells.state[parentPackCell];
|
||||
pack.cells.religion[newPackCell] = parentMap.pack.cells.religion[parentPackCell];
|
||||
pack.cells.province[newPackCell] = parentMap.pack.cells.province[parentPackCell];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function restoreCultures(parentMap, projection) {
|
||||
const validCultures = new Set(pack.cells.culture);
|
||||
const culturePoles = getPolesOfInaccessibility(pack, cellId => pack.cells.culture[cellId]);
|
||||
pack.cultures = parentMap.pack.cultures.map(culture => {
|
||||
if (!culture.i || culture.removed) return culture;
|
||||
if (!validCultures.has(culture.i)) return {...culture, removed: true, lock: false};
|
||||
|
||||
const [xp, yp] = projection(...parentMap.pack.cells.p[culture.center]);
|
||||
const [x, y] = [rn(xp, 2), rn(yp, 2)];
|
||||
const centerCoords = isInMap(x, y) ? [x, y] : culturePoles[culture.i];
|
||||
const center = findCell(...centerCoords);
|
||||
return {...culture, center};
|
||||
});
|
||||
}
|
||||
|
||||
function restoreBurgs(parentMap, projection, options) {
|
||||
const packLandCellsQuadtree = d3.quadtree(groupCellsByType(pack).land);
|
||||
|
||||
pack.burgs = parentMap.pack.burgs.map(burg => {
|
||||
if (!burg.i || burg.removed) return burg;
|
||||
burg.population *= options.scale; // adjust for populationRate change
|
||||
|
||||
const [xp, yp] = projection(burg.x, burg.y);
|
||||
const [x, y] = [rn(xp, 2), rn(yp, 2)];
|
||||
if (!isInMap(x, y)) return {...burg, removed: true, lock: false};
|
||||
|
||||
const cell = packLandCellsQuadtree.find(x, y, Infinity)?.[2];
|
||||
if (!cell) {
|
||||
ERROR && console.error(`Could not find cell for burg ${burg.name} (${burg.i}). Had to remove it`);
|
||||
return {...burg, removed: true, lock: false};
|
||||
}
|
||||
if (pack.cells.burg[cell]) {
|
||||
WARN && console.warn(`Cell ${cell} already has a burg. Had to remove burg ${burg.name} (${burg.i})`);
|
||||
return {...burg, removed: true, lock: false};
|
||||
}
|
||||
|
||||
pack.cells.burg[cell] = burg.i;
|
||||
return {...burg, x, y, cell};
|
||||
});
|
||||
}
|
||||
|
||||
function restoreStates(parentMap, projection) {
|
||||
const validStates = new Set(pack.cells.state);
|
||||
pack.states = parentMap.pack.states.map(state => {
|
||||
if (!state.i || state.removed) return state;
|
||||
if (!validStates.has(state.i)) return {...state, removed: true, lock: false};
|
||||
|
||||
const military = state.military.map(regiment => {
|
||||
const cell = findCell(...projection(...parentMap.pack.cells.p[regiment.cell]));
|
||||
const [xBase, yBase] = projection(regiment.bx, regiment.by);
|
||||
const [xCurrent, yCurrent] = projection(regiment.x, regiment.y);
|
||||
return {...regiment, cell, bx: rn(xBase, 2), by: rn(yBase, 2), x: rn(xCurrent, 2), y: rn(yCurrent, 2)};
|
||||
});
|
||||
|
||||
const neighbors = state.neighbors.filter(stateId => validStates.has(stateId));
|
||||
return {...state, neighbors, military};
|
||||
});
|
||||
|
||||
BurgsAndStates.getPoles();
|
||||
|
||||
pack.states.forEach(state => {
|
||||
if (!state.i || state.removed) return;
|
||||
const capital = pack.burgs[state.capital];
|
||||
state.center = !capital?.removed ? capital.cell : findCell(...state.pole);
|
||||
});
|
||||
}
|
||||
|
||||
function restoreReligions(parentMap, projection) {
|
||||
const validReligions = new Set(pack.cells.religion);
|
||||
const religionPoles = getPolesOfInaccessibility(pack, cellId => pack.cells.religion[cellId]);
|
||||
|
||||
pack.religions = parentMap.pack.religions.map(religion => {
|
||||
if (!religion.i || religion.removed) return religion;
|
||||
if (!validReligions.has(religion.i)) return {...religion, removed: true, lock: false};
|
||||
|
||||
const [xp, yp] = projection(...parentMap.pack.cells.p[religion.center]);
|
||||
const [x, y] = [rn(xp, 2), rn(yp, 2)];
|
||||
const centerCoords = isInMap(x, y) ? [x, y] : religionPoles[religion.i];
|
||||
const center = findCell(...centerCoords);
|
||||
return {...religion, center};
|
||||
});
|
||||
}
|
||||
|
||||
function restoreProvinces(parentMap) {
|
||||
const validProvinces = new Set(pack.cells.province);
|
||||
pack.provinces = parentMap.pack.provinces.map(province => {
|
||||
if (!province.i || province.removed) return province;
|
||||
if (!validProvinces.has(province.i)) return {...province, removed: true, lock: false};
|
||||
|
||||
return province;
|
||||
});
|
||||
|
||||
Provinces.getPoles();
|
||||
|
||||
pack.provinces.forEach(province => {
|
||||
if (!province.i || province.removed) return;
|
||||
const capital = pack.burgs[province.burg];
|
||||
province.center = !capital?.removed ? capital.cell : findCell(...province.pole);
|
||||
});
|
||||
}
|
||||
|
||||
function restoreMarkers(parentMap, projection) {
|
||||
pack.markers = parentMap.pack.markers;
|
||||
pack.markers.forEach(marker => {
|
||||
const [x, y] = projection(marker.x, marker.y);
|
||||
if (!isInMap(x, y)) Markers.deleteMarker(marker.i);
|
||||
|
||||
const cell = findCell(x, y);
|
||||
marker.x = rn(x, 2);
|
||||
marker.y = rn(y, 2);
|
||||
marker.cell = cell;
|
||||
});
|
||||
}
|
||||
|
||||
function restoreZones(parentMap, projection, options) {
|
||||
const getSearchRadius = cellId => Math.sqrt(parentMap.pack.cells.area[cellId] / Math.PI) * options.scale;
|
||||
|
||||
pack.zones = parentMap.pack.zones.map(zone => {
|
||||
const cells = zone.cells
|
||||
.map(cellId => {
|
||||
const [x, y] = projection(...parentMap.pack.cells.p[cellId]);
|
||||
if (!isInMap(x, y)) return null;
|
||||
return findAll(x, y, getSearchRadius(cellId));
|
||||
})
|
||||
.filter(Boolean)
|
||||
.flat();
|
||||
|
||||
return {...zone, cells: unique(cells)};
|
||||
});
|
||||
}
|
||||
|
||||
function groupCellsByType(graph) {
|
||||
return graph.cells.p.reduce(
|
||||
(acc, [x, y], cellId) => {
|
||||
const group = isWater(graph, cellId) ? "water" : "land";
|
||||
acc[group].push([x, y, cellId]);
|
||||
return acc;
|
||||
},
|
||||
{land: [], water: []}
|
||||
);
|
||||
}
|
||||
|
||||
function isWater(graph, cellId) {
|
||||
return graph.cells.h[cellId] < 20;
|
||||
}
|
||||
|
||||
function isInMap(x, y) {
|
||||
return x >= 0 && x <= graphWidth && y >= 0 && y <= graphHeight;
|
||||
}
|
||||
|
||||
return {resample};
|
||||
|
|
|
|||
|
|
@ -17,8 +17,8 @@ function openSubmapTool() {
|
|||
}
|
||||
});
|
||||
|
||||
if (modules.openSubmapMenu) return;
|
||||
modules.openSubmapMenu = true;
|
||||
if (modules.openSubmapTool) return;
|
||||
modules.openSubmapTool = true;
|
||||
|
||||
async function generateSubmap() {
|
||||
INFO && console.group("generateSubmap");
|
||||
|
|
@ -34,18 +34,15 @@ function openSubmapTool() {
|
|||
byId("mapSizeInput").value = mapSizeOutput.value;
|
||||
byId("latitudeInput").value = latitudeOutput.value;
|
||||
|
||||
distanceScale = distanceScaleInput.value = rn(distanceScaleInput.value / scale, 2);
|
||||
populationRate = populationRateInput.value = rn(populationRateInput.value / scale, 2);
|
||||
distanceScale = distanceScaleInput.value = rn(distanceScale / scale, 2);
|
||||
populationRate = populationRateInput.value = rn(populationRate / scale, 2);
|
||||
|
||||
const parentMap = {grid: deepCopy(grid), pack: deepCopy(pack), notes: deepCopy(notes)};
|
||||
const options = {
|
||||
lockMarkers: byId("submapLockMarkers").checked,
|
||||
lockBurgs: byId("submapLockBurgs").checked,
|
||||
smoothHeightmap: byId("submapSmoothHeightmap").checked,
|
||||
depressRivers: byId("submapDepressRivers").checked,
|
||||
addLakesInDepressions: byId("submapAddLakeInDepression").checked,
|
||||
smoothHeightMap: scale > 2,
|
||||
inverse: (x, y) => [x / scale + x0, y / scale + y0],
|
||||
projection: (x, y) => [(x - x0) * scale, (y - y0) * scale],
|
||||
inverse: (x, y) => [x / scale + x0, y / scale + y0],
|
||||
scale
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -45,6 +45,7 @@ async function openTransformTool() {
|
|||
|
||||
const options = {noWater: true, fullMap: true, noLabels: true, noScaleBar: true, noVignette: true, noIce: true};
|
||||
const url = await getMapURL("png", options);
|
||||
const SCALE = 4;
|
||||
|
||||
const img = new Image();
|
||||
img.src = url;
|
||||
|
|
@ -52,9 +53,9 @@ async function openTransformTool() {
|
|||
const $canvas = byId("transformPreviewCanvas");
|
||||
$canvas.style.width = width + "px";
|
||||
$canvas.style.height = height + "px";
|
||||
$canvas.width = width * 2;
|
||||
$canvas.height = height * 2;
|
||||
$canvas.getContext("2d").drawImage(img, 0, 0, width * 2, height * 2);
|
||||
$canvas.width = width * SCALE;
|
||||
$canvas.height = height * SCALE;
|
||||
$canvas.getContext("2d").drawImage(img, 0, 0, width * SCALE, height * SCALE);
|
||||
};
|
||||
}
|
||||
|
||||
|
|
@ -124,16 +125,7 @@ async function openTransformTool() {
|
|||
|
||||
const parentMap = {grid: deepCopy(grid), pack: deepCopy(pack), notes: deepCopy(notes)};
|
||||
const [projection, inverse] = getProjection();
|
||||
const options = {
|
||||
lockMarkers: false,
|
||||
lockBurgs: false,
|
||||
depressRivers: false,
|
||||
addLakesInDepressions: false,
|
||||
smoothHeightMap: false,
|
||||
scale: 1,
|
||||
inverse,
|
||||
projection
|
||||
};
|
||||
const options = {depressRivers: false, smoothHeightmap: false, scale: 1, inverse, projection};
|
||||
|
||||
const cellsNumber = +byId("transformPointsInput").value;
|
||||
changeCellsDensity(cellsNumber);
|
||||
|
|
|
|||
|
|
@ -241,10 +241,8 @@ void (function addFindAll() {
|
|||
};
|
||||
|
||||
const tree_filter = function (x, y, radius) {
|
||||
var t = {x, y, x0: this._x0, y0: this._y0, x3: this._x1, y3: this._y1, quads: [], node: this._root};
|
||||
if (t.node) {
|
||||
t.quads.push(new Quad(t.node, t.x0, t.y0, t.x3, t.y3));
|
||||
}
|
||||
const t = {x, y, x0: this._x0, y0: this._y0, x3: this._x1, y3: this._y1, quads: [], node: this._root};
|
||||
if (t.node) t.quads.push(new Quad(t.node, t.x0, t.y0, t.x3, t.y3));
|
||||
radiusSearchInit(t, radius);
|
||||
|
||||
var i = 0;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue