refactor: roads generation - fix route segment detection

This commit is contained in:
max 2022-08-20 20:59:39 +03:00
parent 1dd185354b
commit fc3e3b844d
2 changed files with 52 additions and 35 deletions

View file

@ -1,4 +1,5 @@
import * as d3 from "d3";
import {drawPoint} from "utils/debugUtils";
import {round} from "utils/stringUtils";
@ -22,11 +23,21 @@ export function drawRoutes() {
return cells.p[cellId];
});
const normalizePoints = (points: TPoints): TPoints =>
points.map(([x, y], index) => {
return [x, y];
if (i === 17) {
cells.forEach(cellId => drawPoint(pack.cells.p[cellId]));
}
});
const routePaths: Dict<string[]> = {};
for (const {i, type, cells} of pack.routes) {
const points = getPathPoints(cells);
const path = round(lineGen(points)!, 1);
const normalizedPoints = normalizePoints(points);
const path = round(lineGen(normalizedPoints)!, 1);
if (!routePaths[type]) routePaths[type] = [];
routePaths[type].push(`<path id="${type}${i}" d="${path}"/>`);

View file

@ -12,13 +12,13 @@ export function generateRoutes(
) {
const cellRoutes = new Uint8Array(cells.h.length);
const validBurgs = burgs.filter(burg => burg.i && !(burg as IBurg).removed) as IBurg[];
const connections: Map<string, boolean> = new Map();
const mainRoads = generateMainRoads();
const trails = generateTrails();
// const oceanRoutes = getSearoutes();
const routes = combineRoutes();
console.log(routes);
return {cellRoutes, routes};
function generateMainRoads() {
@ -37,16 +37,14 @@ export function generateRoutes(
const points: TPoints = featureCapitals.map(burg => [burg.x, burg.y]);
const urquhartEdges = calculateUrquhartEdges(points);
urquhartEdges.forEach(([fromId, toId]) => {
drawLine(points[fromId], points[toId], {stroke: "red", strokeWidth: 0.03});
drawLine(points[fromId], points[toId], {stroke: "red", strokeWidth: 0.01});
const start = featureCapitals[fromId].cell;
const exit = featureCapitals[toId].cell;
const segments = findLandPathSegments(cellRoutes, start, exit);
const segments = findLandPathSegments(cellRoutes, connections, start, exit);
for (const segment of segments) {
segment.forEach(cellId => {
cellRoutes[cellId] = ROUTES.MAIN_ROAD;
});
addConnections(segment, ROUTES.MAIN_ROAD);
mainRoads.push({feature: Number(key), cells: segment});
}
});
@ -72,16 +70,14 @@ export function generateRoutes(
const points: TPoints = featureBurgs.map(burg => [burg.x, burg.y]);
const urquhartEdges = calculateUrquhartEdges(points);
urquhartEdges.forEach(([fromId, toId]) => {
drawLine(points[fromId], points[toId], {strokeWidth: 0.03});
drawLine(points[fromId], points[toId], {strokeWidth: 0.01});
const start = featureBurgs[fromId].cell;
const exit = featureBurgs[toId].cell;
const segments = findLandPathSegments(cellRoutes, start, exit);
const segments = findLandPathSegments(cellRoutes, connections, start, exit);
for (const segment of segments) {
segment.forEach(cellId => {
cellRoutes[cellId] = ROUTES.TRAIL;
});
addConnections(segment, ROUTES.TRAIL);
trails.push({feature: Number(key), cells: segment});
}
});
@ -91,13 +87,27 @@ export function generateRoutes(
return trails;
}
function addConnections(segment: number[], roadTypeId: number) {
for (let i = 0; i < segment.length; i++) {
const cellId = segment[i];
const nextCellId = segment[i + 1];
if (nextCellId) connections.set(`${cellId}-${nextCellId}`, true);
cellRoutes[cellId] = roadTypeId;
}
}
// find land route segments from cell to cell
function findLandPathSegments(cellRoutes: Uint8Array, start: number, exit: number): number[][] {
function findLandPathSegments(
cellRoutes: Uint8Array,
connections: Map<string, boolean>,
start: number,
exit: number
): number[][] {
const from = findPath();
if (!from) return [];
const pathCells = restorePath(start, exit, from);
const segments = getRouteSegments(pathCells, cellRoutes);
const segments = getRouteSegments(pathCells, connections);
return segments;
function findPath() {
@ -172,36 +182,32 @@ function restorePath(start: number, end: number, from: number[]) {
return cells;
}
function getRouteSegments(pathCells: number[], cellRoutes: Uint8Array) {
const hasRoute = (cellId: number) => cellRoutes[cellId] !== 0;
const noRoute = (cellId: number) => cellRoutes[cellId] === 0;
// UC: only first and/or last cell have route
if (pathCells.slice(1, -1).every(noRoute)) return [pathCells];
// UC: all cells already have route
if (pathCells.every(hasRoute)) return [];
// UC: discontinuous route
function getRouteSegments(pathCells: number[], connections: Map<string, boolean>) {
const segments: number[][] = [];
let segment: number[] = [];
// if (pathCells.includes(5204)) debugger;
for (let i = 0; i < pathCells.length; i++) {
const cellId = pathCells[i];
const nextCellId = pathCells[i + 1];
const isConnected = connections.has(`${cellId}-${nextCellId}`) || connections.has(`${nextCellId}-${cellId}`);
const hasRoute = cellRoutes[cellId] !== 0;
const nextHasRoute = cellRoutes[nextCellId] !== 0;
const noConnection = !hasRoute || !nextHasRoute;
if (noConnection) segment.push(cellId);
if (nextHasRoute) {
if (segment.length) segments.push(segment);
segment = [];
if (isConnected) {
if (segment.length) {
// segment stepped into existing segment
segment.push(pathCells[i]);
segments.push(segment);
segment = [];
}
continue;
}
segment.push(pathCells[i]);
}
if (segment.length) segments.push(segment);
return segments;
}