diff --git a/index.html b/index.html index b5cc670a..f333937f 100644 --- a/index.html +++ b/index.html @@ -7644,7 +7644,7 @@ - + diff --git a/src/config/cultureSets.ts b/src/config/cultureSets.ts new file mode 100644 index 00000000..2f4e33ae --- /dev/null +++ b/src/config/cultureSets.ts @@ -0,0 +1,253 @@ +import {rand} from "utils/probabilityUtils"; + +const {Names, COA} = window; + +export type TCultureSetName = + | "world" + | "european" + | "oriental" + | "english" + | "antique" + | "highFantasy" + | "darkFantasy" + | "random"; + +interface ICultureConfig { + name: string; + base: number; + odd: number; + shield: string; + sort?: Function; +} + +const world = () => [ + {name: "Shwazen", base: 0, odd: 0.7, sort: new Function(`i => n(i) / td(i, 10) / bd(i, [6, 8])`), shield: "hessen"}, + {name: "Shwazen", base: 0, odd: 0.7, sort: i => n(i) / td(i, 10) / bd(i, [6, 8]), shield: "hessen"}, + {name: "Angshire", base: 1, odd: 1, sort: i => n(i) / td(i, 10) / sf(i), shield: "heater"}, + {name: "Luari", base: 2, odd: 0.6, sort: i => n(i) / td(i, 12) / bd(i, [6, 8]), shield: "oldFrench"}, + {name: "Tallian", base: 3, odd: 0.6, sort: i => n(i) / td(i, 15), shield: "horsehead2"}, + {name: "Astellian", base: 4, odd: 0.6, sort: i => n(i) / td(i, 16), shield: "spanish"}, + {name: "Slovan", base: 5, odd: 0.7, sort: i => (n(i) / td(i, 6)) * t[i], shield: "round"}, + {name: "Norse", base: 6, odd: 0.7, sort: i => n(i) / td(i, 5), shield: "heater"}, + {name: "Elladan", base: 7, odd: 0.7, sort: i => (n(i) / td(i, 18)) * h[i], shield: "boeotian"}, + {name: "Romian", base: 8, odd: 0.7, sort: i => n(i) / td(i, 15), shield: "roman"}, + {name: "Soumi", base: 9, odd: 0.3, sort: i => (n(i) / td(i, 5) / bd(i, [9])) * t[i], shield: "pavise"}, + {name: "Koryo", base: 10, odd: 0.1, sort: i => n(i) / td(i, 12) / t[i], shield: "round"}, + {name: "Hantzu", base: 11, odd: 0.1, sort: i => n(i) / td(i, 13), shield: "banner"}, + {name: "Yamoto", base: 12, odd: 0.1, sort: i => n(i) / td(i, 15) / t[i], shield: "round"}, + {name: "Portuzian", base: 13, odd: 0.4, sort: i => n(i) / td(i, 17) / sf(i), shield: "spanish"}, + {name: "Nawatli", base: 14, odd: 0.1, sort: i => h[i] / td(i, 18) / bd(i, [7]), shield: "square"}, + {name: "Vengrian", base: 15, odd: 0.2, sort: i => (n(i) / td(i, 11) / bd(i, [4])) * t[i], shield: "wedged"}, + {name: "Turchian", base: 16, odd: 0.2, sort: i => n(i) / td(i, 13), shield: "round"}, + {name: "Berberan", base: 17, odd: 0.1, sort: i => (n(i) / td(i, 19) / bd(i, [1, 2, 3], 7)) * t[i], shield: "round"}, + {name: "Eurabic", base: 18, odd: 0.2, sort: i => (n(i) / td(i, 26) / bd(i, [1, 2], 7)) * t[i], shield: "round"}, + {name: "Inuk", base: 19, odd: 0.05, sort: i => td(i, -1) / bd(i, [10, 11]) / sf(i), shield: "square"}, + {name: "Euskati", base: 20, odd: 0.05, sort: i => (n(i) / td(i, 15)) * h[i], shield: "spanish"}, + {name: "Yoruba", base: 21, odd: 0.05, sort: i => n(i) / td(i, 15) / bd(i, [5, 7]), shield: "vesicaPiscis"}, + {name: "Keltan", base: 22, odd: 0.05, sort: i => (n(i) / td(i, 11) / bd(i, [6, 8])) * t[i], shield: "vesicaPiscis"}, + {name: "Efratic", base: 23, odd: 0.05, sort: i => (n(i) / td(i, 22)) * t[i], shield: "diamond"}, + {name: "Tehrani", base: 24, odd: 0.1, sort: i => (n(i) / td(i, 18)) * h[i], shield: "round"}, + {name: "Maui", base: 25, odd: 0.05, sort: i => n(i) / td(i, 24) / sf(i) / t[i], shield: "round"}, + {name: "Carnatic", base: 26, odd: 0.05, sort: i => n(i) / td(i, 26), shield: "round"}, + {name: "Inqan", base: 27, odd: 0.05, sort: i => h[i] / td(i, 13), shield: "square"}, + {name: "Kiswaili", base: 28, odd: 0.1, sort: i => n(i) / td(i, 29) / bd(i, [1, 3, 5, 7]), shield: "vesicaPiscis"}, + {name: "Vietic", base: 29, odd: 0.1, sort: i => n(i) / td(i, 25) / bd(i, [7], 7) / t[i], shield: "banner"}, + {name: "Guantzu", base: 30, odd: 0.1, sort: i => n(i) / td(i, 17), shield: "banner"}, + {name: "Ulus", base: 31, odd: 0.1, sort: i => (n(i) / td(i, 5) / bd(i, [2, 4, 10], 7)) * t[i], shield: "banner"} +]; + +const european = () => [ + {name: "Shwazen", base: 0, odd: 1, sort: i => n(i) / td(i, 10) / bd(i, [6, 8]), shield: "swiss"}, + {name: "Angshire", base: 1, odd: 1, sort: i => n(i) / td(i, 10) / sf(i), shield: "wedged"}, + {name: "Luari", base: 2, odd: 1, sort: i => n(i) / td(i, 12) / bd(i, [6, 8]), shield: "french"}, + {name: "Tallian", base: 3, odd: 1, sort: i => n(i) / td(i, 15), shield: "horsehead"}, + {name: "Astellian", base: 4, odd: 1, sort: i => n(i) / td(i, 16), shield: "spanish"}, + {name: "Slovan", base: 5, odd: 1, sort: i => (n(i) / td(i, 6)) * t[i], shield: "polish"}, + {name: "Norse", base: 6, odd: 1, sort: i => n(i) / td(i, 5), shield: "heater"}, + {name: "Elladan", base: 7, odd: 1, sort: i => (n(i) / td(i, 18)) * h[i], shield: "boeotian"}, + {name: "Romian", base: 8, odd: 0.2, sort: i => n(i) / td(i, 15) / t[i], shield: "roman"}, + {name: "Soumi", base: 9, odd: 1, sort: i => (n(i) / td(i, 5) / bd(i, [9])) * t[i], shield: "pavise"}, + {name: "Portuzian", base: 13, odd: 1, sort: i => n(i) / td(i, 17) / sf(i), shield: "renaissance"}, + {name: "Vengrian", base: 15, odd: 1, sort: i => (n(i) / td(i, 11) / bd(i, [4])) * t[i], shield: "horsehead2"}, + {name: "Turchian", base: 16, odd: 0.05, sort: i => n(i) / td(i, 14), shield: "round"}, + {name: "Euskati", base: 20, odd: 0.05, sort: i => (n(i) / td(i, 15)) * h[i], shield: "oldFrench"}, + {name: "Keltan", base: 22, odd: 0.05, sort: i => (n(i) / td(i, 11) / bd(i, [6, 8])) * t[i], shield: "oval"} +]; + +const oriental = () => [ + {name: "Koryo", base: 10, odd: 1, sort: i => n(i) / td(i, 12) / t[i], shield: "round"}, + {name: "Hantzu", base: 11, odd: 1, sort: i => n(i) / td(i, 13), shield: "banner"}, + {name: "Yamoto", base: 12, odd: 1, sort: i => n(i) / td(i, 15) / t[i], shield: "round"}, + {name: "Turchian", base: 16, odd: 1, sort: i => n(i) / td(i, 12), shield: "round"}, + {name: "Berberan", base: 17, odd: 0.2, sort: i => (n(i) / td(i, 19) / bd(i, [1, 2, 3], 7)) * t[i], shield: "oval"}, + {name: "Eurabic", base: 18, odd: 1, sort: i => (n(i) / td(i, 26) / bd(i, [1, 2], 7)) * t[i], shield: "oval"}, + {name: "Efratic", base: 23, odd: 0.1, sort: i => (n(i) / td(i, 22)) * t[i], shield: "round"}, + {name: "Tehrani", base: 24, odd: 1, sort: i => (n(i) / td(i, 18)) * h[i], shield: "round"}, + {name: "Maui", base: 25, odd: 0.2, sort: i => n(i) / td(i, 24) / sf(i) / t[i], shield: "vesicaPiscis"}, + {name: "Carnatic", base: 26, odd: 0.5, sort: i => n(i) / td(i, 26), shield: "round"}, + {name: "Vietic", base: 29, odd: 0.8, sort: i => n(i) / td(i, 25) / bd(i, [7], 7) / t[i], shield: "banner"}, + {name: "Guantzu", base: 30, odd: 0.5, sort: i => n(i) / td(i, 17), shield: "banner"}, + {name: "Ulus", base: 31, odd: 1, sort: i => (n(i) / td(i, 5) / bd(i, [2, 4, 10], 7)) * t[i], shield: "banner"} +]; + +const getEnglishName: () => string = () => Names.getBase(1, 5, 9, "", 0); + +const english = () => [ + {name: getEnglishName(), base: 1, odd: 1, shield: "heater"}, + {name: getEnglishName(), base: 1, odd: 1, shield: "wedged"}, + {name: getEnglishName(), base: 1, odd: 1, shield: "swiss"}, + {name: getEnglishName(), base: 1, odd: 1, shield: "oldFrench"}, + {name: getEnglishName(), base: 1, odd: 1, shield: "swiss"}, + {name: getEnglishName(), base: 1, odd: 1, shield: "spanish"}, + {name: getEnglishName(), base: 1, odd: 1, shield: "hessen"}, + {name: getEnglishName(), base: 1, odd: 1, shield: "fantasy5"}, + {name: getEnglishName(), base: 1, odd: 1, shield: "fantasy4"}, + {name: getEnglishName(), base: 1, odd: 1, shield: "fantasy1"} +]; + +const antique = () => [ + {name: "Roman", base: 8, odd: 1, sort: i => n(i) / td(i, 14) / t[i], shield: "roman"}, // Roman + {name: "Roman", base: 8, odd: 1, sort: i => n(i) / td(i, 15) / sf(i), shield: "roman"}, // Roman + {name: "Roman", base: 8, odd: 1, sort: i => n(i) / td(i, 16) / sf(i), shield: "roman"}, // Roman + {name: "Roman", base: 8, odd: 1, sort: i => n(i) / td(i, 17) / t[i], shield: "roman"}, // Roman + {name: "Hellenic", base: 7, odd: 1, sort: i => (n(i) / td(i, 18) / sf(i)) * h[i], shield: "boeotian"}, // Greek + {name: "Hellenic", base: 7, odd: 1, sort: i => (n(i) / td(i, 19) / sf(i)) * h[i], shield: "boeotian"}, // Greek + {name: "Macedonian", base: 7, odd: 0.5, sort: i => (n(i) / td(i, 12)) * h[i], shield: "round"}, // Greek + {name: "Celtic", base: 22, odd: 1, sort: i => n(i) / td(i, 11) ** 0.5 / bd(i, [6, 8]), shield: "round"}, + {name: "Germanic", base: 0, odd: 1, sort: i => n(i) / td(i, 10) ** 0.5 / bd(i, [6, 8]), shield: "round"}, + {name: "Persian", base: 24, odd: 0.8, sort: i => (n(i) / td(i, 18)) * h[i], shield: "oval"}, // Iranian + {name: "Scythian", base: 24, odd: 0.5, sort: i => n(i) / td(i, 11) ** 0.5 / bd(i, [4]), shield: "round"}, // Iranian + {name: "Cantabrian", base: 20, odd: 0.5, sort: i => (n(i) / td(i, 16)) * h[i], shield: "oval"}, // Basque + {name: "Estian", base: 9, odd: 0.2, sort: i => (n(i) / td(i, 5)) * t[i], shield: "pavise"}, // Finnic + {name: "Carthaginian", base: 17, odd: 0.3, sort: i => n(i) / td(i, 19) / sf(i), shield: "oval"}, // Berber + {name: "Mesopotamian", base: 23, odd: 0.2, sort: i => n(i) / td(i, 22) / bd(i, [1, 2, 3]), shield: "oval"} // Mesopotamian +]; + +const highFantasy = () => [ + // fantasy races + {name: "Quenian (Elfish)", base: 33, odd: 1, sort: i => (n(i) / bd(i, [6, 7, 8, 9], 10)) * t[i], shield: "gondor"}, // Elves + {name: "Eldar (Elfish)", base: 33, odd: 1, sort: i => (n(i) / bd(i, [6, 7, 8, 9], 10)) * t[i], shield: "noldor"}, // Elves + { + name: "Trow (Dark Elfish)", + base: 34, + odd: 0.9, + sort: i => (n(i) / bd(i, [7, 8, 9, 12], 10)) * t[i], + shield: "hessen" + }, + { + name: "Lothian (Dark Elfish)", + base: 34, + odd: 0.3, + sort: i => (n(i) / bd(i, [7, 8, 9, 12], 10)) * t[i], + shield: "wedged" + }, + {name: "Dunirr (Dwarven)", base: 35, odd: 1, sort: i => n(i) + h[i], shield: "ironHills"}, // Dwarfs + {name: "Khazadur (Dwarven)", base: 35, odd: 1, sort: i => n(i) + h[i], shield: "erebor"}, // Dwarfs + {name: "Kobold (Goblin)", base: 36, odd: 1, sort: i => t[i] - s[i], shield: "moriaOrc"}, // Goblin + {name: "Uruk (Orkish)", base: 37, odd: 1, sort: i => h[i] * t[i], shield: "urukHai"}, // Orc + {name: "Ugluk (Orkish)", base: 37, odd: 0.5, sort: i => (h[i] * t[i]) / bd(i, [1, 2, 10, 11]), shield: "moriaOrc"}, // Orc + {name: "Yotunn (Giants)", base: 38, odd: 0.7, sort: i => td(i, -10), shield: "pavise"}, // Giant + {name: "Rake (Drakonic)", base: 39, odd: 0.7, sort: i => -s[i], shield: "fantasy2"}, // Draconic + {name: "Arago (Arachnid)", base: 40, odd: 0.7, sort: i => t[i] - s[i], shield: "horsehead2"}, // Arachnid + {name: "Aj'Snaga (Serpents)", base: 41, odd: 0.7, sort: i => n(i) / bd(i, [12], 10), shield: "fantasy1"}, // Serpents + // fantasy human + {name: "Anor (Human)", base: 32, odd: 1, sort: i => n(i) / td(i, 10), shield: "fantasy5"}, + {name: "Dail (Human)", base: 32, odd: 1, sort: i => n(i) / td(i, 13), shield: "roman"}, + {name: "Rohand (Human)", base: 16, odd: 1, sort: i => n(i) / td(i, 16), shield: "round"}, + { + name: "Dulandir (Human)", + base: 31, + odd: 1, + sort: i => (n(i) / td(i, 5) / bd(i, [2, 4, 10], 7)) * t[i], + shield: "easterling" + } +]; + +const darkFantasy = () => [ + // common real-world English + {name: "Angshire", base: 1, odd: 1, sort: i => n(i) / td(i, 10) / sf(i), shield: "heater"}, + {name: "Enlandic", base: 1, odd: 1, sort: i => n(i) / td(i, 12), shield: "heater"}, + {name: "Westen", base: 1, odd: 1, sort: i => n(i) / td(i, 10), shield: "heater"}, + {name: "Nortumbic", base: 1, odd: 1, sort: i => n(i) / td(i, 7), shield: "heater"}, + {name: "Mercian", base: 1, odd: 1, sort: i => n(i) / td(i, 9), shield: "heater"}, + {name: "Kentian", base: 1, odd: 1, sort: i => n(i) / td(i, 12), shield: "heater"}, + // rare real-world western + {name: "Norse", base: 6, odd: 0.7, sort: i => n(i) / td(i, 5) / sf(i), shield: "oldFrench"}, + {name: "Schwarzen", base: 0, odd: 0.3, sort: i => n(i) / td(i, 10) / bd(i, [6, 8]), shield: "gonfalon"}, + {name: "Luarian", base: 2, odd: 0.3, sort: i => n(i) / td(i, 12) / bd(i, [6, 8]), shield: "oldFrench"}, + {name: "Hetallian", base: 3, odd: 0.3, sort: i => n(i) / td(i, 15), shield: "oval"}, + {name: "Astellian", base: 4, odd: 0.3, sort: i => n(i) / td(i, 16), shield: "spanish"}, + // rare real-world exotic + { + name: "Kiswaili", + base: 28, + odd: 0.05, + sort: i => n(i) / td(i, 29) / bd(i, [1, 3, 5, 7]), + shield: "vesicaPiscis" + }, + {name: "Yoruba", base: 21, odd: 0.05, sort: i => n(i) / td(i, 15) / bd(i, [5, 7]), shield: "vesicaPiscis"}, + {name: "Koryo", base: 10, odd: 0.05, sort: i => n(i) / td(i, 12) / t[i], shield: "round"}, + {name: "Hantzu", base: 11, odd: 0.05, sort: i => n(i) / td(i, 13), shield: "banner"}, + {name: "Yamoto", base: 12, odd: 0.05, sort: i => n(i) / td(i, 15) / t[i], shield: "round"}, + {name: "Guantzu", base: 30, odd: 0.05, sort: i => n(i) / td(i, 17), shield: "banner"}, + { + name: "Ulus", + base: 31, + odd: 0.05, + sort: i => (n(i) / td(i, 5) / bd(i, [2, 4, 10], 7)) * t[i], + shield: "banner" + }, + {name: "Turan", base: 16, odd: 0.05, sort: i => n(i) / td(i, 12), shield: "round"}, + { + name: "Berberan", + base: 17, + odd: 0.05, + sort: i => (n(i) / td(i, 19) / bd(i, [1, 2, 3], 7)) * t[i], + shield: "round" + }, + { + name: "Eurabic", + base: 18, + odd: 0.05, + sort: i => (n(i) / td(i, 26) / bd(i, [1, 2], 7)) * t[i], + shield: "round" + }, + {name: "Slovan", base: 5, odd: 0.05, sort: i => (n(i) / td(i, 6)) * t[i], shield: "round"}, + { + name: "Keltan", + base: 22, + odd: 0.1, + sort: i => n(i) / td(i, 11) ** 0.5 / bd(i, [6, 8]), + shield: "vesicaPiscis" + }, + {name: "Elladan", base: 7, odd: 0.2, sort: i => (n(i) / td(i, 18) / sf(i)) * h[i], shield: "boeotian"}, + {name: "Romian", base: 8, odd: 0.2, sort: i => n(i) / td(i, 14) / t[i], shield: "roman"}, + // fantasy races + {name: "Eldar", base: 33, odd: 0.5, sort: i => (n(i) / bd(i, [6, 7, 8, 9], 10)) * t[i], shield: "fantasy5"}, // Elves + {name: "Trow", base: 34, odd: 0.8, sort: i => (n(i) / bd(i, [7, 8, 9, 12], 10)) * t[i], shield: "hessen"}, // Dark Elves + {name: "Durinn", base: 35, odd: 0.8, sort: i => n(i) + h[i], shield: "erebor"}, // Dwarven + {name: "Kobblin", base: 36, odd: 0.8, sort: i => t[i] - s[i], shield: "moriaOrc"}, // Goblin + {name: "Uruk", base: 37, odd: 0.8, sort: i => (h[i] * t[i]) / bd(i, [1, 2, 10, 11]), shield: "urukHai"}, // Orc + {name: "Yotunn", base: 38, odd: 0.8, sort: i => td(i, -10), shield: "pavise"}, // Giant + {name: "Drake", base: 39, odd: 0.9, sort: i => -s[i], shield: "fantasy2"}, // Draconic + {name: "Rakhnid", base: 40, odd: 0.9, sort: i => t[i] - s[i], shield: "horsehead2"}, // Arachnid + {name: "Aj'Snaga", base: 41, odd: 0.9, sort: i => n(i) / bd(i, [12], 10), shield: "fantasy1"} // Serpents +]; + +const random = (culturesNumber: number) => + new Array(culturesNumber).map(() => { + const rnd = rand(nameBases.length - 1); + const name = Names.getBaseShort(rnd); + return {name, base: rnd, odd: 1, shield: COA.getRandomShield()}; + }); + +export const cultureSets: {[K in TCultureSetName]: (culturesNumber: number) => ICultureConfig[]} = { + world, + european, + oriental, + english, + antique, + highFantasy, + darkFantasy, + random +}; diff --git a/src/layers/renderers/drawIce.js b/src/layers/renderers/drawIce.js index c3f0b594..3755b8cf 100644 --- a/src/layers/renderers/drawIce.js +++ b/src/layers/renderers/drawIce.js @@ -36,7 +36,7 @@ export function drawIce() { if (grid.features[cells.f[i]].type === "lake") continue; // lake: no icebers let size = (6.5 + t) / 10; // iceberg size: 0 = full size, 1 = zero size if (cells.t[i] === -1) size *= 1.3; // coasline: smaller icebers - size = Math.min(size * (0.4 + rand() * 1.2), 0.95); // randomize iceberg size + size = Math.min(size * (0.4 + Math.random() * 1.2), 0.95); // randomize iceberg size resizePolygon(i, size); } diff --git a/src/modules/burgs-and-states.js b/src/modules/burgs-and-states.js index d6aefcaf..4905ef97 100644 --- a/src/modules/burgs-and-states.js +++ b/src/modules/burgs-and-states.js @@ -49,7 +49,7 @@ window.BurgsAndStates = (function () { let burgs = [0]; const rand = () => 0.5 + Math.random() * 0.5; - const score = new Int16Array(cells.s.map(s => s * rand())); // cell score for capitals placement + const score = new Int16Array(cells.s.map(s => s * Math.random())); // cell score for capitals placement const sorted = cells.i.filter(i => score[i] > 0 && cells.culture[i]).sort((a, b) => score[b] - score[a]); // filtered and sorted array of indexes if (sorted.length < count * 10) { diff --git a/src/modules/coa-generator.js b/src/modules/coa-generator.js index 14c383a5..363c30dd 100644 --- a/src/modules/coa-generator.js +++ b/src/modules/coa-generator.js @@ -1049,8 +1049,13 @@ window.COA = (function () { return "heater"; }; + const getRandomShield = function () { + const type = rw(shields.types); + return rw(shields[type]); + }; + const toString = coa => JSON.stringify(coa).replaceAll("#", "%23"); const copy = coa => JSON.parse(JSON.stringify(coa)); - return {generate, toString, copy, getShield, shields}; + return {generate, toString, copy, getShield, shields, getRandomShield}; })(); diff --git a/src/modules/cultures-generator.js b/src/modules/cultures-generator.js deleted file mode 100644 index d384e3cb..00000000 --- a/src/modules/cultures-generator.js +++ /dev/null @@ -1,566 +0,0 @@ -import * as d3 from "d3"; -import FlatQueue from "flatqueue"; - -import {TIME} from "config/logging"; -import {getColors} from "utils/colorUtils"; -import {rn, minmax} from "utils/numberUtils"; -import {rand, P, rw, biased} from "utils/probabilityUtils"; -import {abbreviate} from "utils/languageUtils"; - -window.Cultures = (function () { - let cells; - - const generate = function () { - TIME && console.time("generateCultures"); - cells = pack.cells; - cells.culture = new Uint16Array(cells.i.length); // cell cultures - let count = Math.min(+culturesInput.value, +culturesSet.selectedOptions[0].dataset.max); - - const populated = cells.i.filter(i => cells.s[i]); // populated cells - if (populated.length < count * 25) { - count = Math.floor(populated.length / 50); - if (!count) { - WARN && console.warn(`There are no populated cells. Cannot generate cultures`); - pack.cultures = [{name: "Wildlands", i: 0, base: 1, shield: "round"}]; - alertMessage.innerHTML = /* html */ ` The climate is harsh and people cannot live in this world.
- No cultures, states and burgs will be created.
- Please consider changing climate settings in the World Configurator`; - $("#alert").dialog({ - resizable: false, - title: "Extreme climate warning", - buttons: { - Ok: function () { - $(this).dialog("close"); - } - } - }); - return; - } else { - WARN && console.warn(`Not enough populated cells (${populated.length}). Will generate only ${count} cultures`); - alertMessage.innerHTML = /* html */ ` There are only ${populated.length} populated cells and it's insufficient livable area.
- Only ${count} out of ${culturesInput.value} requested cultures will be generated.
- Please consider changing climate settings in the World Configurator`; - $("#alert").dialog({ - resizable: false, - title: "Extreme climate warning", - buttons: { - Ok: function () { - $(this).dialog("close"); - } - } - }); - } - } - - const cultures = (pack.cultures = selectCultures(count)); - const centers = d3.quadtree(); - const colors = getColors(count); - const emblemShape = document.getElementById("emblemShape").value; - - const codes = []; - cultures.forEach(function (c, i) { - const cell = (c.center = placeCenter(c.sort ? c.sort : i => cells.s[i])); - centers.add(cells.p[cell]); - c.i = i + 1; - delete c.odd; - delete c.sort; - c.color = colors[i]; - c.type = defineCultureType(cell); - c.expansionism = defineCultureExpansionism(c.type); - c.origins = [0]; - c.code = abbreviate(c.name, codes); - codes.push(c.code); - cells.culture[cell] = i + 1; - if (emblemShape === "random") c.shield = getRandomShield(); - }); - - function placeCenter(v) { - let c, - spacing = (graphWidth + graphHeight) / 2 / count; - const sorted = [...populated].sort((a, b) => v(b) - v(a)), - max = Math.floor(sorted.length / 2); - do { - c = sorted[biased(0, max, 5)]; - spacing *= 0.9; - } while (centers.find(cells.p[c][0], cells.p[c][1], spacing) !== undefined); - return c; - } - - // the first culture with id 0 is for wildlands - cultures.unshift({name: "Wildlands", i: 0, base: 1, origins: [null], shield: "round"}); - - // make sure all bases exist in nameBases - if (!nameBases.length) { - ERROR && console.error("Name base is empty, default nameBases will be applied"); - nameBases = Names.getNameBases(); - } - - cultures.forEach(c => (c.base = c.base % nameBases.length)); - - function selectCultures(c) { - let def = getDefault(c); - if (c === def.length) return def; - if (def.every(d => d.odd === 1)) return def.splice(0, c); - - const count = Math.min(c, def.length); - const cultures = []; - - for (let culture, rnd, i = 0; cultures.length < count && i < 200; i++) { - do { - rnd = rand(def.length - 1); - culture = def[rnd]; - } while (!P(culture.odd)); - cultures.push(culture); - def.splice(rnd, 1); - } - return cultures; - } - - // set culture type based on culture center position - function defineCultureType(i) { - if (cells.h[i] < 70 && [1, 2, 4].includes(cells.biome[i])) return "Nomadic"; // high penalty in forest biomes and near coastline - if (cells.h[i] > 50) return "Highland"; // no penalty for hills and moutains, high for other elevations - const f = pack.features[cells.f[cells.haven[i]]]; // opposite feature - if (f.type === "lake" && f.cells > 5) return "Lake"; // low water cross penalty and high for growth not along coastline - if ( - (cells.harbor[i] && f.type !== "lake" && P(0.1)) || - (cells.harbor[i] === 1 && P(0.6)) || - (pack.features[cells.f[i]].group === "isle" && P(0.4)) - ) - return "Naval"; // low water cross penalty and high for non-along-coastline growth - if (cells.r[i] && cells.fl[i] > 100) return "River"; // no River cross penalty, penalty for non-River growth - if (cells.t[i] > 2 && [3, 7, 8, 9, 10, 12].includes(cells.biome[i])) return "Hunting"; // high penalty in non-native biomes - return "Generic"; - } - - function defineCultureExpansionism(type) { - let base = 1; // Generic - if (type === "Lake") base = 0.8; - else if (type === "Naval") base = 1.5; - else if (type === "River") base = 0.9; - else if (type === "Nomadic") base = 1.5; - else if (type === "Hunting") base = 0.7; - else if (type === "Highland") base = 1.2; - return rn(((Math.random() * powerInput.value) / 2 + 1) * base, 1); - } - - TIME && console.timeEnd("generateCultures"); - }; - - const add = function (center) { - const defaultCultures = getDefault(); - let culture, base, name; - - if (pack.cultures.length < defaultCultures.length) { - // add one of the default cultures - culture = pack.cultures.length; - base = defaultCultures[culture].base; - name = defaultCultures[culture].name; - } else { - // add random culture besed on one of the current ones - culture = rand(pack.cultures.length - 1); - name = Names.getCulture(culture, 5, 8, ""); - base = pack.cultures[culture].base; - } - const code = abbreviate( - name, - pack.cultures.map(c => c.code) - ); - const i = pack.cultures.length; - const color = d3.color(d3.scaleSequential(d3.interpolateRainbow)(Math.random())).hex(); - - // define emblem shape - let shield = culture.shield; - const emblemShape = document.getElementById("emblemShape").value; - if (emblemShape === "random") shield = getRandomShield(); - - pack.cultures.push({ - name, - color, - base, - center, - i, - expansionism: 1, - type: "Generic", - cells: 0, - area: 0, - rural: 0, - urban: 0, - origins: [0], - code, - shield - }); - }; - - const getDefault = function (count) { - // generic sorting functions - const cells = pack.cells, - s = cells.s, - sMax = d3.max(s), - t = cells.t, - h = cells.h, - temp = grid.cells.temp; - const n = cell => Math.ceil((s[cell] / sMax) * 3); // normalized cell score - const td = (cell, goal) => { - const d = Math.abs(temp[cells.g[cell]] - goal); - return d ? d + 1 : 1; - }; // temperature difference fee - const bd = (cell, biomes, fee = 4) => (biomes.includes(cells.biome[cell]) ? 1 : fee); // biome difference fee - const sf = (cell, fee = 4) => - cells.haven[cell] && pack.features[cells.f[cells.haven[cell]]].type !== "lake" ? 1 : fee; // not on sea coast fee - - if (culturesSet.value === "european") { - return [ - {name: "Shwazen", base: 0, odd: 1, sort: i => n(i) / td(i, 10) / bd(i, [6, 8]), shield: "swiss"}, - {name: "Angshire", base: 1, odd: 1, sort: i => n(i) / td(i, 10) / sf(i), shield: "wedged"}, - {name: "Luari", base: 2, odd: 1, sort: i => n(i) / td(i, 12) / bd(i, [6, 8]), shield: "french"}, - {name: "Tallian", base: 3, odd: 1, sort: i => n(i) / td(i, 15), shield: "horsehead"}, - {name: "Astellian", base: 4, odd: 1, sort: i => n(i) / td(i, 16), shield: "spanish"}, - {name: "Slovan", base: 5, odd: 1, sort: i => (n(i) / td(i, 6)) * t[i], shield: "polish"}, - {name: "Norse", base: 6, odd: 1, sort: i => n(i) / td(i, 5), shield: "heater"}, - {name: "Elladan", base: 7, odd: 1, sort: i => (n(i) / td(i, 18)) * h[i], shield: "boeotian"}, - {name: "Romian", base: 8, odd: 0.2, sort: i => n(i) / td(i, 15) / t[i], shield: "roman"}, - {name: "Soumi", base: 9, odd: 1, sort: i => (n(i) / td(i, 5) / bd(i, [9])) * t[i], shield: "pavise"}, - {name: "Portuzian", base: 13, odd: 1, sort: i => n(i) / td(i, 17) / sf(i), shield: "renaissance"}, - {name: "Vengrian", base: 15, odd: 1, sort: i => (n(i) / td(i, 11) / bd(i, [4])) * t[i], shield: "horsehead2"}, - {name: "Turchian", base: 16, odd: 0.05, sort: i => n(i) / td(i, 14), shield: "round"}, - {name: "Euskati", base: 20, odd: 0.05, sort: i => (n(i) / td(i, 15)) * h[i], shield: "oldFrench"}, - {name: "Keltan", base: 22, odd: 0.05, sort: i => (n(i) / td(i, 11) / bd(i, [6, 8])) * t[i], shield: "oval"} - ]; - } - - if (culturesSet.value === "oriental") { - return [ - {name: "Koryo", base: 10, odd: 1, sort: i => n(i) / td(i, 12) / t[i], shield: "round"}, - {name: "Hantzu", base: 11, odd: 1, sort: i => n(i) / td(i, 13), shield: "banner"}, - {name: "Yamoto", base: 12, odd: 1, sort: i => n(i) / td(i, 15) / t[i], shield: "round"}, - {name: "Turchian", base: 16, odd: 1, sort: i => n(i) / td(i, 12), shield: "round"}, - { - name: "Berberan", - base: 17, - odd: 0.2, - sort: i => (n(i) / td(i, 19) / bd(i, [1, 2, 3], 7)) * t[i], - shield: "oval" - }, - {name: "Eurabic", base: 18, odd: 1, sort: i => (n(i) / td(i, 26) / bd(i, [1, 2], 7)) * t[i], shield: "oval"}, - {name: "Efratic", base: 23, odd: 0.1, sort: i => (n(i) / td(i, 22)) * t[i], shield: "round"}, - {name: "Tehrani", base: 24, odd: 1, sort: i => (n(i) / td(i, 18)) * h[i], shield: "round"}, - {name: "Maui", base: 25, odd: 0.2, sort: i => n(i) / td(i, 24) / sf(i) / t[i], shield: "vesicaPiscis"}, - {name: "Carnatic", base: 26, odd: 0.5, sort: i => n(i) / td(i, 26), shield: "round"}, - {name: "Vietic", base: 29, odd: 0.8, sort: i => n(i) / td(i, 25) / bd(i, [7], 7) / t[i], shield: "banner"}, - {name: "Guantzu", base: 30, odd: 0.5, sort: i => n(i) / td(i, 17), shield: "banner"}, - {name: "Ulus", base: 31, odd: 1, sort: i => (n(i) / td(i, 5) / bd(i, [2, 4, 10], 7)) * t[i], shield: "banner"} - ]; - } - - if (culturesSet.value === "english") { - const getName = () => Names.getBase(1, 5, 9, "", 0); - return [ - {name: getName(), base: 1, odd: 1, shield: "heater"}, - {name: getName(), base: 1, odd: 1, shield: "wedged"}, - {name: getName(), base: 1, odd: 1, shield: "swiss"}, - {name: getName(), base: 1, odd: 1, shield: "oldFrench"}, - {name: getName(), base: 1, odd: 1, shield: "swiss"}, - {name: getName(), base: 1, odd: 1, shield: "spanish"}, - {name: getName(), base: 1, odd: 1, shield: "hessen"}, - {name: getName(), base: 1, odd: 1, shield: "fantasy5"}, - {name: getName(), base: 1, odd: 1, shield: "fantasy4"}, - {name: getName(), base: 1, odd: 1, shield: "fantasy1"} - ]; - } - - if (culturesSet.value === "antique") { - return [ - {name: "Roman", base: 8, odd: 1, sort: i => n(i) / td(i, 14) / t[i], shield: "roman"}, // Roman - {name: "Roman", base: 8, odd: 1, sort: i => n(i) / td(i, 15) / sf(i), shield: "roman"}, // Roman - {name: "Roman", base: 8, odd: 1, sort: i => n(i) / td(i, 16) / sf(i), shield: "roman"}, // Roman - {name: "Roman", base: 8, odd: 1, sort: i => n(i) / td(i, 17) / t[i], shield: "roman"}, // Roman - {name: "Hellenic", base: 7, odd: 1, sort: i => (n(i) / td(i, 18) / sf(i)) * h[i], shield: "boeotian"}, // Greek - {name: "Hellenic", base: 7, odd: 1, sort: i => (n(i) / td(i, 19) / sf(i)) * h[i], shield: "boeotian"}, // Greek - {name: "Macedonian", base: 7, odd: 0.5, sort: i => (n(i) / td(i, 12)) * h[i], shield: "round"}, // Greek - {name: "Celtic", base: 22, odd: 1, sort: i => n(i) / td(i, 11) ** 0.5 / bd(i, [6, 8]), shield: "round"}, - {name: "Germanic", base: 0, odd: 1, sort: i => n(i) / td(i, 10) ** 0.5 / bd(i, [6, 8]), shield: "round"}, - {name: "Persian", base: 24, odd: 0.8, sort: i => (n(i) / td(i, 18)) * h[i], shield: "oval"}, // Iranian - {name: "Scythian", base: 24, odd: 0.5, sort: i => n(i) / td(i, 11) ** 0.5 / bd(i, [4]), shield: "round"}, // Iranian - {name: "Cantabrian", base: 20, odd: 0.5, sort: i => (n(i) / td(i, 16)) * h[i], shield: "oval"}, // Basque - {name: "Estian", base: 9, odd: 0.2, sort: i => (n(i) / td(i, 5)) * t[i], shield: "pavise"}, // Finnic - {name: "Carthaginian", base: 17, odd: 0.3, sort: i => n(i) / td(i, 19) / sf(i), shield: "oval"}, // Berber - {name: "Mesopotamian", base: 23, odd: 0.2, sort: i => n(i) / td(i, 22) / bd(i, [1, 2, 3]), shield: "oval"} // Mesopotamian - ]; - } - - if (culturesSet.value === "highFantasy") { - return [ - // fantasy races - { - name: "Quenian (Elfish)", - base: 33, - odd: 1, - sort: i => (n(i) / bd(i, [6, 7, 8, 9], 10)) * t[i], - shield: "gondor" - }, // Elves - { - name: "Eldar (Elfish)", - base: 33, - odd: 1, - sort: i => (n(i) / bd(i, [6, 7, 8, 9], 10)) * t[i], - shield: "noldor" - }, // Elves - { - name: "Trow (Dark Elfish)", - base: 34, - odd: 0.9, - sort: i => (n(i) / bd(i, [7, 8, 9, 12], 10)) * t[i], - shield: "hessen" - }, // Dark Elves - { - name: "Lothian (Dark Elfish)", - base: 34, - odd: 0.3, - sort: i => (n(i) / bd(i, [7, 8, 9, 12], 10)) * t[i], - shield: "wedged" - }, // Dark Elves - {name: "Dunirr (Dwarven)", base: 35, odd: 1, sort: i => n(i) + h[i], shield: "ironHills"}, // Dwarfs - {name: "Khazadur (Dwarven)", base: 35, odd: 1, sort: i => n(i) + h[i], shield: "erebor"}, // Dwarfs - {name: "Kobold (Goblin)", base: 36, odd: 1, sort: i => t[i] - s[i], shield: "moriaOrc"}, // Goblin - {name: "Uruk (Orkish)", base: 37, odd: 1, sort: i => h[i] * t[i], shield: "urukHai"}, // Orc - { - name: "Ugluk (Orkish)", - base: 37, - odd: 0.5, - sort: i => (h[i] * t[i]) / bd(i, [1, 2, 10, 11]), - shield: "moriaOrc" - }, // Orc - {name: "Yotunn (Giants)", base: 38, odd: 0.7, sort: i => td(i, -10), shield: "pavise"}, // Giant - {name: "Rake (Drakonic)", base: 39, odd: 0.7, sort: i => -s[i], shield: "fantasy2"}, // Draconic - {name: "Arago (Arachnid)", base: 40, odd: 0.7, sort: i => t[i] - s[i], shield: "horsehead2"}, // Arachnid - {name: "Aj'Snaga (Serpents)", base: 41, odd: 0.7, sort: i => n(i) / bd(i, [12], 10), shield: "fantasy1"}, // Serpents - // fantasy human - {name: "Anor (Human)", base: 32, odd: 1, sort: i => n(i) / td(i, 10), shield: "fantasy5"}, - {name: "Dail (Human)", base: 32, odd: 1, sort: i => n(i) / td(i, 13), shield: "roman"}, - {name: "Rohand (Human)", base: 16, odd: 1, sort: i => n(i) / td(i, 16), shield: "round"}, - { - name: "Dulandir (Human)", - base: 31, - odd: 1, - sort: i => (n(i) / td(i, 5) / bd(i, [2, 4, 10], 7)) * t[i], - shield: "easterling" - } - ]; - } - - if (culturesSet.value === "darkFantasy") { - return [ - // common real-world English - {name: "Angshire", base: 1, odd: 1, sort: i => n(i) / td(i, 10) / sf(i), shield: "heater"}, - {name: "Enlandic", base: 1, odd: 1, sort: i => n(i) / td(i, 12), shield: "heater"}, - {name: "Westen", base: 1, odd: 1, sort: i => n(i) / td(i, 10), shield: "heater"}, - {name: "Nortumbic", base: 1, odd: 1, sort: i => n(i) / td(i, 7), shield: "heater"}, - {name: "Mercian", base: 1, odd: 1, sort: i => n(i) / td(i, 9), shield: "heater"}, - {name: "Kentian", base: 1, odd: 1, sort: i => n(i) / td(i, 12), shield: "heater"}, - // rare real-world western - {name: "Norse", base: 6, odd: 0.7, sort: i => n(i) / td(i, 5) / sf(i), shield: "oldFrench"}, - {name: "Schwarzen", base: 0, odd: 0.3, sort: i => n(i) / td(i, 10) / bd(i, [6, 8]), shield: "gonfalon"}, - {name: "Luarian", base: 2, odd: 0.3, sort: i => n(i) / td(i, 12) / bd(i, [6, 8]), shield: "oldFrench"}, - {name: "Hetallian", base: 3, odd: 0.3, sort: i => n(i) / td(i, 15), shield: "oval"}, - {name: "Astellian", base: 4, odd: 0.3, sort: i => n(i) / td(i, 16), shield: "spanish"}, - // rare real-world exotic - { - name: "Kiswaili", - base: 28, - odd: 0.05, - sort: i => n(i) / td(i, 29) / bd(i, [1, 3, 5, 7]), - shield: "vesicaPiscis" - }, - {name: "Yoruba", base: 21, odd: 0.05, sort: i => n(i) / td(i, 15) / bd(i, [5, 7]), shield: "vesicaPiscis"}, - {name: "Koryo", base: 10, odd: 0.05, sort: i => n(i) / td(i, 12) / t[i], shield: "round"}, - {name: "Hantzu", base: 11, odd: 0.05, sort: i => n(i) / td(i, 13), shield: "banner"}, - {name: "Yamoto", base: 12, odd: 0.05, sort: i => n(i) / td(i, 15) / t[i], shield: "round"}, - {name: "Guantzu", base: 30, odd: 0.05, sort: i => n(i) / td(i, 17), shield: "banner"}, - { - name: "Ulus", - base: 31, - odd: 0.05, - sort: i => (n(i) / td(i, 5) / bd(i, [2, 4, 10], 7)) * t[i], - shield: "banner" - }, - {name: "Turan", base: 16, odd: 0.05, sort: i => n(i) / td(i, 12), shield: "round"}, - { - name: "Berberan", - base: 17, - odd: 0.05, - sort: i => (n(i) / td(i, 19) / bd(i, [1, 2, 3], 7)) * t[i], - shield: "round" - }, - { - name: "Eurabic", - base: 18, - odd: 0.05, - sort: i => (n(i) / td(i, 26) / bd(i, [1, 2], 7)) * t[i], - shield: "round" - }, - {name: "Slovan", base: 5, odd: 0.05, sort: i => (n(i) / td(i, 6)) * t[i], shield: "round"}, - { - name: "Keltan", - base: 22, - odd: 0.1, - sort: i => n(i) / td(i, 11) ** 0.5 / bd(i, [6, 8]), - shield: "vesicaPiscis" - }, - {name: "Elladan", base: 7, odd: 0.2, sort: i => (n(i) / td(i, 18) / sf(i)) * h[i], shield: "boeotian"}, - {name: "Romian", base: 8, odd: 0.2, sort: i => n(i) / td(i, 14) / t[i], shield: "roman"}, - // fantasy races - {name: "Eldar", base: 33, odd: 0.5, sort: i => (n(i) / bd(i, [6, 7, 8, 9], 10)) * t[i], shield: "fantasy5"}, // Elves - {name: "Trow", base: 34, odd: 0.8, sort: i => (n(i) / bd(i, [7, 8, 9, 12], 10)) * t[i], shield: "hessen"}, // Dark Elves - {name: "Durinn", base: 35, odd: 0.8, sort: i => n(i) + h[i], shield: "erebor"}, // Dwarven - {name: "Kobblin", base: 36, odd: 0.8, sort: i => t[i] - s[i], shield: "moriaOrc"}, // Goblin - {name: "Uruk", base: 37, odd: 0.8, sort: i => (h[i] * t[i]) / bd(i, [1, 2, 10, 11]), shield: "urukHai"}, // Orc - {name: "Yotunn", base: 38, odd: 0.8, sort: i => td(i, -10), shield: "pavise"}, // Giant - {name: "Drake", base: 39, odd: 0.9, sort: i => -s[i], shield: "fantasy2"}, // Draconic - {name: "Rakhnid", base: 40, odd: 0.9, sort: i => t[i] - s[i], shield: "horsehead2"}, // Arachnid - {name: "Aj'Snaga", base: 41, odd: 0.9, sort: i => n(i) / bd(i, [12], 10), shield: "fantasy1"} // Serpents - ]; - } - - if (culturesSet.value === "random") { - return d3.range(count).map(function () { - const rnd = rand(nameBases.length - 1); - const name = Names.getBaseShort(rnd); - return {name, base: rnd, odd: 1, shield: getRandomShield()}; - }); - } - - // all-world - return [ - {name: "Shwazen", base: 0, odd: 0.7, sort: i => n(i) / td(i, 10) / bd(i, [6, 8]), shield: "hessen"}, - {name: "Angshire", base: 1, odd: 1, sort: i => n(i) / td(i, 10) / sf(i), shield: "heater"}, - {name: "Luari", base: 2, odd: 0.6, sort: i => n(i) / td(i, 12) / bd(i, [6, 8]), shield: "oldFrench"}, - {name: "Tallian", base: 3, odd: 0.6, sort: i => n(i) / td(i, 15), shield: "horsehead2"}, - {name: "Astellian", base: 4, odd: 0.6, sort: i => n(i) / td(i, 16), shield: "spanish"}, - {name: "Slovan", base: 5, odd: 0.7, sort: i => (n(i) / td(i, 6)) * t[i], shield: "round"}, - {name: "Norse", base: 6, odd: 0.7, sort: i => n(i) / td(i, 5), shield: "heater"}, - {name: "Elladan", base: 7, odd: 0.7, sort: i => (n(i) / td(i, 18)) * h[i], shield: "boeotian"}, - {name: "Romian", base: 8, odd: 0.7, sort: i => n(i) / td(i, 15), shield: "roman"}, - {name: "Soumi", base: 9, odd: 0.3, sort: i => (n(i) / td(i, 5) / bd(i, [9])) * t[i], shield: "pavise"}, - {name: "Koryo", base: 10, odd: 0.1, sort: i => n(i) / td(i, 12) / t[i], shield: "round"}, - {name: "Hantzu", base: 11, odd: 0.1, sort: i => n(i) / td(i, 13), shield: "banner"}, - {name: "Yamoto", base: 12, odd: 0.1, sort: i => n(i) / td(i, 15) / t[i], shield: "round"}, - {name: "Portuzian", base: 13, odd: 0.4, sort: i => n(i) / td(i, 17) / sf(i), shield: "spanish"}, - {name: "Nawatli", base: 14, odd: 0.1, sort: i => h[i] / td(i, 18) / bd(i, [7]), shield: "square"}, - {name: "Vengrian", base: 15, odd: 0.2, sort: i => (n(i) / td(i, 11) / bd(i, [4])) * t[i], shield: "wedged"}, - {name: "Turchian", base: 16, odd: 0.2, sort: i => n(i) / td(i, 13), shield: "round"}, - { - name: "Berberan", - base: 17, - odd: 0.1, - sort: i => (n(i) / td(i, 19) / bd(i, [1, 2, 3], 7)) * t[i], - shield: "round" - }, - {name: "Eurabic", base: 18, odd: 0.2, sort: i => (n(i) / td(i, 26) / bd(i, [1, 2], 7)) * t[i], shield: "round"}, - {name: "Inuk", base: 19, odd: 0.05, sort: i => td(i, -1) / bd(i, [10, 11]) / sf(i), shield: "square"}, - {name: "Euskati", base: 20, odd: 0.05, sort: i => (n(i) / td(i, 15)) * h[i], shield: "spanish"}, - {name: "Yoruba", base: 21, odd: 0.05, sort: i => n(i) / td(i, 15) / bd(i, [5, 7]), shield: "vesicaPiscis"}, - { - name: "Keltan", - base: 22, - odd: 0.05, - sort: i => (n(i) / td(i, 11) / bd(i, [6, 8])) * t[i], - shield: "vesicaPiscis" - }, - {name: "Efratic", base: 23, odd: 0.05, sort: i => (n(i) / td(i, 22)) * t[i], shield: "diamond"}, - {name: "Tehrani", base: 24, odd: 0.1, sort: i => (n(i) / td(i, 18)) * h[i], shield: "round"}, - {name: "Maui", base: 25, odd: 0.05, sort: i => n(i) / td(i, 24) / sf(i) / t[i], shield: "round"}, - {name: "Carnatic", base: 26, odd: 0.05, sort: i => n(i) / td(i, 26), shield: "round"}, - {name: "Inqan", base: 27, odd: 0.05, sort: i => h[i] / td(i, 13), shield: "square"}, - {name: "Kiswaili", base: 28, odd: 0.1, sort: i => n(i) / td(i, 29) / bd(i, [1, 3, 5, 7]), shield: "vesicaPiscis"}, - {name: "Vietic", base: 29, odd: 0.1, sort: i => n(i) / td(i, 25) / bd(i, [7], 7) / t[i], shield: "banner"}, - {name: "Guantzu", base: 30, odd: 0.1, sort: i => n(i) / td(i, 17), shield: "banner"}, - {name: "Ulus", base: 31, odd: 0.1, sort: i => (n(i) / td(i, 5) / bd(i, [2, 4, 10], 7)) * t[i], shield: "banner"} - ]; - }; - - // expand cultures across the map (Dijkstra-like algorithm) - const expand = function () { - TIME && console.time("expandCultures"); - cells = pack.cells; - - const queue = new FlatQueue(); - pack.cultures.forEach(culture => { - if (!culture.i || culture.removed) return; - queue.push({cellId: culture.center, cultureId: culture.i}, 0); - }); - - const neutral = (cells.i.length / 5000) * 3000 * neutralInput.value; // limit cost for culture growth - const cost = []; - - while (queue.length) { - const priority = queue.peekValue(); - const {cellId, cultureId} = queue.pop(); - - const type = pack.cultures[cultureId].type; - cells.c[cellId].forEach(neibCellId => { - const biome = cells.biome[neibCellId]; - const biomeCost = getBiomeCost(cultureId, biome, type); - const biomeChangeCost = biome === cells.biome[cellId] ? 0 : 20; // penalty on biome change - const heightCost = getHeightCost(neibCellId, cells.h[neibCellId], type); - const riverCost = getRiverCost(cells.r[neibCellId], neibCellId, type); - const typeCost = getTypeCost(cells.t[neibCellId], type); - const totalCost = - priority + - (biomeCost + biomeChangeCost + heightCost + riverCost + typeCost) / pack.cultures[cultureId].expansionism; - - if (totalCost > neutral) return; - - if (!cost[neibCellId] || totalCost < cost[neibCellId]) { - if (cells.s[neibCellId] > 0) cells.culture[neibCellId] = cultureId; // assign culture to populated cell - cost[neibCellId] = totalCost; - queue.push({cellId: neibCellId, cultureId}, totalCost); - } - }); - } - - TIME && console.timeEnd("expandCultures"); - }; - - function getBiomeCost(c, biome, type) { - if (cells.biome[pack.cultures[c].center] === biome) return 10; // tiny penalty for native biome - if (type === "Hunting") return biomesData.cost[biome] * 5; // non-native biome penalty for hunters - if (type === "Nomadic" && biome > 4 && biome < 10) return biomesData.cost[biome] * 10; // forest biome penalty for nomads - return biomesData.cost[biome] * 2; // general non-native biome penalty - } - - function getHeightCost(i, h, type) { - const f = pack.features[cells.f[i]], - a = cells.area[i]; - if (type === "Lake" && f.type === "lake") return 10; // no lake crossing penalty for Lake cultures - if (type === "Naval" && h < 20) return a * 2; // low sea/lake crossing penalty for Naval cultures - if (type === "Nomadic" && h < 20) return a * 50; // giant sea/lake crossing penalty for Nomads - if (h < 20) return a * 6; // general sea/lake crossing penalty - if (type === "Highland" && h < 44) return 3000; // giant penalty for highlanders on lowlands - if (type === "Highland" && h < 62) return 200; // giant penalty for highlanders on lowhills - if (type === "Highland") return 0; // no penalty for highlanders on highlands - if (h >= 67) return 200; // general mountains crossing penalty - if (h >= 44) return 30; // general hills crossing penalty - return 0; - } - - function getRiverCost(r, i, type) { - if (type === "River") return r ? 0 : 100; // penalty for river cultures - if (!r) return 0; // no penalty for others if there is no river - return minmax(cells.fl[i] / 10, 20, 100); // river penalty from 20 to 100 based on flux - } - - function getTypeCost(t, type) { - if (t === 1) return type === "Naval" || type === "Lake" ? 0 : type === "Nomadic" ? 60 : 20; // penalty for coastline - if (t === 2) return type === "Naval" || type === "Nomadic" ? 30 : 0; // low penalty for land level 2 for Navals and nomads - if (t !== -1) return type === "Naval" || type === "Lake" ? 100 : 0; // penalty for mainland for navals - return 0; - } - - const getRandomShield = function () { - const type = rw(COA.shields.types); - return rw(COA.shields[type]); - }; - - return {generate, add, expand, getDefault, getRandomShield}; -})(); diff --git a/src/modules/cultures-generator.ts b/src/modules/cultures-generator.ts new file mode 100644 index 00000000..e0cd20f7 --- /dev/null +++ b/src/modules/cultures-generator.ts @@ -0,0 +1,324 @@ +import * as d3 from "d3"; +import FlatQueue from "flatqueue"; + +import {TIME, WARN} from "config/logging"; +import {getColors} from "utils/colorUtils"; +import {rn, minmax} from "utils/numberUtils"; +import {rand, P, rw, biased} from "utils/probabilityUtils"; +import {abbreviate} from "utils/languageUtils"; +import {getInputNumber, getInputValue, getSelectedOption} from "utils/nodeUtils"; +import {byId} from "utils/shorthands"; +import {cultureSets, TCultureSetName} from "config/cultureSets"; + +const {COA} = window; + +window.Cultures = (function () { + let cells: IGraphCells & IPackCells; + + const generate = function (pack: IPack) { + TIME && console.time("generateCultures"); + cells = pack.cells; + + const wildlands = {name: "Wildlands", i: 0, base: 1, origins: [null], shield: "round"}; + const culture = new Uint16Array(cells.i.length); // cell cultures + + const culturesNumber = getCulturesNumber(); + if (!culturesNumber) return {culture, cultures: [wildlands]}; + + const cultures = selectCultures(culturesNumber); + const centers = d3.quadtree(); + const colors = getColors(culturesNumber); + const emblemShape = getInputValue("emblemShape"); + + const codes = []; + + cultures.forEach(function (c, i) { + const cell = (c.center = placeCenter(c.sort ? c.sort : i => cells.s[i])); + centers.add(cells.p[cell]); + c.i = i + 1; + delete c.odd; + delete c.sort; + c.color = colors[i]; + c.type = defineCultureType(cell); + c.expansionism = defineCultureExpansionism(c.type); + c.origins = [0]; + c.code = abbreviate(c.name, codes); + codes.push(c.code); + cells.culture[cell] = i + 1; + if (emblemShape === "random") c.shield = COA.getRandomShield(); + }); + + function placeCenter(v) { + let c, + spacing = (graphWidth + graphHeight) / 2 / culturesNumber; + const sorted = [...populated].sort((a, b) => v(b) - v(a)), + max = Math.floor(sorted.length / 2); + do { + c = sorted[biased(0, max, 5)]; + spacing *= 0.9; + } while (centers.find(cells.p[c][0], cells.p[c][1], spacing) !== undefined); + return c; + } + + // the first culture with id 0 is for wildlands + cultures.unshift(wildlands); + + // make sure all bases exist in nameBases + if (!nameBases.length) { + ERROR && console.error("Name base is empty, default nameBases will be applied"); + nameBases = Names.getNameBases(); + } + + cultures.forEach(c => (c.base = c.base % nameBases.length)); + + TIME && console.timeEnd("generateCultures"); + return {culture, cultures}; + + function getCulturesNumber() { + const culturesDesired = getInputNumber("culturesInput"); + const culturesAvailable = Number(getSelectedOption("culturesSet").dataset.max); + const expectedNumber = Math.min(culturesDesired, culturesAvailable); + + const populatedCells = cells.pop.reduce((prev, curr) => prev + (curr > 0 ? 1 : 0), 0); + + // normal case, enough populated cells to generate cultures + if (populatedCells >= expectedNumber * 25) return expectedNumber; + + // not enough populated cells, reduce count + const reducedNumber = Math.floor(populatedCells / 50); + + if (reducedNumber > 0) { + WARN && + console.warn(`Not enough populated cells (${populatedCells}). Will generate only ${reducedNumber} cultures`); + + byId("alertMessage")!.innerHTML = `Insufficient liveable area: ${populatedCells} populated cells.
+ Only ${reducedNumber} out of ${culturesDesired} requested cultures can be created.
+ Please consider changing climate settings in the World Configurator`; + } else { + WARN && console.warn(`No populated cells. Cannot generate cultures`); + + byId("alertMessage")!.innerHTML = `The climate is harsh and people cannot live in this world.
+ No cultures, states and burgs will be created.
+ Please consider changing climate settings in the World Configurator`; + } + + $("#alert").dialog({ + resizable: false, + title: "Extreme climate warning", + buttons: { + Ok: function () { + $(this).dialog("close"); + } + } + }); + + return reducedNumber; + } + + function selectCultures(culturesNumber: number) { + debugger; + let defaultCultures = getDefault(culturesNumber); + if (defaultCultures.length === culturesNumber) return defaultCultures; + if (defaultCultures.every(d => d.odd === 1)) return defaultCultures.slice(0, culturesNumber); + + const culturesAvailable = Math.min(culturesNumber, defaultCultures.length); + const cultures = []; + + for (let culture, rnd, i = 0; cultures.length < culturesAvailable && i < 200; i++) { + do { + rnd = rand(defaultCultures.length - 1); + culture = defaultCultures[rnd]; + } while (!P(culture.odd)); + cultures.push(culture); + defaultCultures.splice(rnd, 1); + } + + return cultures; + } + + // set culture type based on culture center position + function defineCultureType(i) { + if (cells.h[i] < 70 && [1, 2, 4].includes(cells.biome[i])) return "Nomadic"; // high penalty in forest biomes and near coastline + if (cells.h[i] > 50) return "Highland"; // no penalty for hills and moutains, high for other elevations + const f = pack.features[cells.f[cells.haven[i]]]; // opposite feature + if (f.type === "lake" && f.cells > 5) return "Lake"; // low water cross penalty and high for growth not along coastline + if ( + (cells.harbor[i] && f.type !== "lake" && P(0.1)) || + (cells.harbor[i] === 1 && P(0.6)) || + (pack.features[cells.f[i]].group === "isle" && P(0.4)) + ) + return "Naval"; // low water cross penalty and high for non-along-coastline growth + if (cells.r[i] && cells.fl[i] > 100) return "River"; // no River cross penalty, penalty for non-River growth + if (cells.t[i] > 2 && [3, 7, 8, 9, 10, 12].includes(cells.biome[i])) return "Hunting"; // high penalty in non-native biomes + return "Generic"; + } + + function defineCultureExpansionism(type) { + let base = 1; // Generic + if (type === "Lake") base = 0.8; + else if (type === "Naval") base = 1.5; + else if (type === "River") base = 0.9; + else if (type === "Nomadic") base = 1.5; + else if (type === "Hunting") base = 0.7; + else if (type === "Highland") base = 1.2; + return rn(((Math.random() * powerInput.value) / 2 + 1) * base, 1); + } + }; + + const add = function (center) { + const defaultCultures = getDefault(); + let culture, base, name; + + if (pack.cultures.length < defaultCultures.length) { + // add one of the default cultures + culture = pack.cultures.length; + base = defaultCultures[culture].base; + name = defaultCultures[culture].name; + } else { + // add random culture besed on one of the current ones + culture = rand(pack.cultures.length - 1); + name = Names.getCulture(culture, 5, 8, ""); + base = pack.cultures[culture].base; + } + const code = abbreviate( + name, + pack.cultures.map(c => c.code) + ); + const i = pack.cultures.length; + const color = d3.color(d3.scaleSequential(d3.interpolateRainbow)(Math.random())).hex(); + + // define emblem shape + let shield = culture.shield; + const emblemShape = document.getElementById("emblemShape").value; + if (emblemShape === "random") shield = COA.getRandomShield(); + + pack.cultures.push({ + name, + color, + base, + center, + i, + expansionism: 1, + type: "Generic", + cells: 0, + area: 0, + rural: 0, + urban: 0, + origins: [0], + code, + shield + }); + }; + + const getDefault = function (culturesNumber: number) { + // // generic sorting functions + // const {cells} = pack; + // const {s, t, h} = cells; + // const temp = grid.cells.temp; + + // const sMax = d3.max(s)!; + + // // normalized cell score + // const n = cell => Math.ceil((s[cell] / sMax) * 3); + + // // temperature difference fee + // const td = (cell, goal) => { + // const d = Math.abs(temp[cells.g[cell]] - goal); + // return d ? d + 1 : 1; + // }; + + // // biome difference fee + // const bd = (cell, biomes, fee = 4) => (biomes.includes(cells.biome[cell]) ? 1 : fee); + + // // not on sea coast fee + // const sf = (cell, fee = 4) => + // cells.haven[cell] && pack.features[cells.f[cells.haven[cell]]].type !== "lake" ? 1 : fee; + + const cultureSet = getInputValue("culturesSet") as TCultureSetName; + if (cultureSet in cultureSets) { + return cultureSets[cultureSet](culturesNumber); + } + + throw new Error(`Unsupported culture set: ${cultureSet}`); + }; + + // expand cultures across the map (Dijkstra-like algorithm) + const expand = function () { + TIME && console.time("expandCultures"); + cells = pack.cells; + + const queue = new FlatQueue(); + pack.cultures.forEach(culture => { + if (!culture.i || culture.removed) return; + queue.push({cellId: culture.center, cultureId: culture.i}, 0); + }); + + const neutral = (cells.i.length / 5000) * 3000 * neutralInput.value; // limit cost for culture growth + const cost = []; + + while (queue.length) { + const priority = queue.peekValue(); + const {cellId, cultureId} = queue.pop(); + + const type = pack.cultures[cultureId].type; + cells.c[cellId].forEach(neibCellId => { + const biome = cells.biome[neibCellId]; + const biomeCost = getBiomeCost(cultureId, biome, type); + const biomeChangeCost = biome === cells.biome[cellId] ? 0 : 20; // penalty on biome change + const heightCost = getHeightCost(neibCellId, cells.h[neibCellId], type); + const riverCost = getRiverCost(cells.r[neibCellId], neibCellId, type); + const typeCost = getTypeCost(cells.t[neibCellId], type); + const totalCost = + priority + + (biomeCost + biomeChangeCost + heightCost + riverCost + typeCost) / pack.cultures[cultureId].expansionism; + + if (totalCost > neutral) return; + + if (!cost[neibCellId] || totalCost < cost[neibCellId]) { + if (cells.s[neibCellId] > 0) cells.culture[neibCellId] = cultureId; // assign culture to populated cell + cost[neibCellId] = totalCost; + queue.push({cellId: neibCellId, cultureId}, totalCost); + } + }); + } + + TIME && console.timeEnd("expandCultures"); + }; + + function getBiomeCost(c, biome, type) { + if (cells.biome[pack.cultures[c].center] === biome) return 10; // tiny penalty for native biome + if (type === "Hunting") return biomesData.cost[biome] * 5; // non-native biome penalty for hunters + if (type === "Nomadic" && biome > 4 && biome < 10) return biomesData.cost[biome] * 10; // forest biome penalty for nomads + return biomesData.cost[biome] * 2; // general non-native biome penalty + } + + function getHeightCost(i, h, type) { + const f = pack.features[cells.f[i]], + a = cells.area[i]; + if (type === "Lake" && f.type === "lake") return 10; // no lake crossing penalty for Lake cultures + if (type === "Naval" && h < 20) return a * 2; // low sea/lake crossing penalty for Naval cultures + if (type === "Nomadic" && h < 20) return a * 50; // giant sea/lake crossing penalty for Nomads + if (h < 20) return a * 6; // general sea/lake crossing penalty + if (type === "Highland" && h < 44) return 3000; // giant penalty for highlanders on lowlands + if (type === "Highland" && h < 62) return 200; // giant penalty for highlanders on lowhills + if (type === "Highland") return 0; // no penalty for highlanders on highlands + if (h >= 67) return 200; // general mountains crossing penalty + if (h >= 44) return 30; // general hills crossing penalty + return 0; + } + + function getRiverCost(r, i, type) { + if (type === "River") return r ? 0 : 100; // penalty for river cultures + if (!r) return 0; // no penalty for others if there is no river + return minmax(cells.fl[i] / 10, 20, 100); // river penalty from 20 to 100 based on flux + } + + function getTypeCost(t, type) { + if (t === 1) return type === "Naval" || type === "Lake" ? 0 : type === "Nomadic" ? 60 : 20; // penalty for coastline + if (t === 2) return type === "Naval" || type === "Nomadic" ? 30 : 0; // low penalty for land level 2 for Navals and nomads + if (t !== -1) return type === "Naval" || type === "Lake" ? 100 : 0; // penalty for mainland for navals + return 0; + } + + return {generate, add, expand, getDefault}; +})(); diff --git a/src/modules/dynamic/auto-update.js b/src/modules/dynamic/auto-update.js index 1df26e65..978853f0 100644 --- a/src/modules/dynamic/auto-update.js +++ b/src/modules/dynamic/auto-update.js @@ -345,7 +345,7 @@ export function resolveVersionConflicts(version) { // v1.5 cultures has shield attribute pack.cultures.forEach(culture => { if (culture.removed) return; - culture.shield = Cultures.getRandomShield(); + culture.shield = COA.getRandomShield(); }); // v1.5 added burg type value diff --git a/src/modules/ui/options.js b/src/modules/ui/options.js index b5278edc..d5abc502 100644 --- a/src/modules/ui/options.js +++ b/src/modules/ui/options.js @@ -378,8 +378,7 @@ function changeEmblemShape(emblemShape) { shapePath ? image.setAttribute("d", shapePath) : image.removeAttribute("d"); const specificShape = ["culture", "state", "random"].includes(emblemShape) ? null : emblemShape; - if (emblemShape === "random") - pack.cultures.filter(c => !c.removed).forEach(c => (c.shield = Cultures.getRandomShield())); + if (emblemShape === "random") pack.cultures.filter(c => !c.removed).forEach(c => (c.shield = COA.getRandomShield())); const rerenderCOA = (id, coa) => { const coaEl = byId(id); diff --git a/src/scripts/generation/pack/pack.ts b/src/scripts/generation/pack/pack.ts index a4481759..a6885682 100644 --- a/src/scripts/generation/pack/pack.ts +++ b/src/scripts/generation/pack/pack.ts @@ -12,7 +12,7 @@ import {rn} from "utils/numberUtils"; import {generateRivers} from "./rivers"; const {LAND_COAST, WATER_COAST, DEEPER_WATER} = DISTANCE_FIELD; -const {Biomes} = window; +const {Biomes, Cultures} = window; export function createPack(grid: IGrid): IPack { const {temp, prec} = grid.cells; @@ -61,7 +61,11 @@ export function createPack(grid: IGrid): IPack { harbor }); - // Cultures.generate(); + const {cultureIds, cultures}: {cultureIds: Uint16Array; cultures: ICulture[]} = Cultures.generate({ + features: mergedFeatures, + cells: {...cells, pop: population} + }); + // Cultures.expand(); // BurgsAndStates.generate(); // Religions.generate(); @@ -99,11 +103,13 @@ export function createPack(grid: IGrid): IPack { conf, biome, s: suitability, - pop: population - // state, culture, religion, province, burg + pop: population, + culture: cultureIds + // state, religion, province, burg }, features: mergedFeatures, - rivers: rawRivers // "name" | "basin" | "type" + rivers: rawRivers, // "name" | "basin" | "type" + cultures }; return pack; diff --git a/src/types/common.d.ts b/src/types/common.d.ts index f5a97eac..a8ccea8b 100644 --- a/src/types/common.d.ts +++ b/src/types/common.d.ts @@ -11,3 +11,5 @@ type IntArray = Int8Array | Int16Array | Int32Array; type RGB = `rgb(${number}, ${number}, ${number})`; type Hex = `#${string}`; + +type CssUrl = `url(#${string})`; diff --git a/src/types/overrides.d.ts b/src/types/overrides.d.ts index c1e7c312..b4456b68 100644 --- a/src/types/overrides.d.ts +++ b/src/types/overrides.d.ts @@ -27,6 +27,7 @@ interface Window { Religions: any; Military: any; Markers: any; + COA: any; } interface Node { diff --git a/src/types/pack/pack.d.ts b/src/types/pack/pack.d.ts index 2d43378f..9a7cdc71 100644 --- a/src/types/pack/pack.d.ts +++ b/src/types/pack/pack.d.ts @@ -23,7 +23,7 @@ interface IPackCells { biome: Uint8Array; area: UintArray; state: UintArray; - culture: UintArray; + culture: Uint16Array; religion: UintArray; province: UintArray; burg: UintArray; @@ -46,10 +46,19 @@ interface IState { interface ICulture { i: number; + type: TCultureType; name: string; + base: number; + code: string; + color: Hex | CssUrl; + expansionism: number; + origins: number[] | [null]; + shield: string; removed?: boolean; } +type TCultureType = "Generic" | "Lake" | "Naval" | "River" | "Nomadic" | "Hunting" | "Highland"; + interface IProvince { i: number; name: string; diff --git a/src/utils/nodeUtils.ts b/src/utils/nodeUtils.ts index 27ffed0e..1538bba5 100644 --- a/src/utils/nodeUtils.ts +++ b/src/utils/nodeUtils.ts @@ -30,6 +30,13 @@ export function setInputValue(id: string, value: string | number | boolean) { ($element as HTMLInputElement).value = String(value); } +export function getSelectedOption(id: string) { + const $element = byId(id); + if (!$element) throw new Error(`Element ${id} not found`); + + return ($element as HTMLSelectElement).selectedOptions[0]; +} + // apply drop-down menu option. If the value is not in options, add it export function applyDropdownOption($select: HTMLSelectElement, value: string, name = value) { const isExisting = Array.from($select.options).some(o => o.value === value); diff --git a/src/utils/probabilityUtils.ts b/src/utils/probabilityUtils.ts index 674f17dd..37483659 100644 --- a/src/utils/probabilityUtils.ts +++ b/src/utils/probabilityUtils.ts @@ -4,12 +4,12 @@ import {ERROR} from "../config/logging"; import {minmax, rn} from "./numberUtils"; // random number in range -export function rand(min: number, max: number) { - if (min === undefined && max === undefined) return Math.random(); +export function rand(min: number, max?: number) { if (max === undefined) { max = min; min = 0; } + return Math.floor(Math.random() * (max - min + 1)) + min; }