mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-21 19:41:23 +01:00
changed biome to use pack instead of its own variable
This commit is contained in:
parent
23c9538b79
commit
fe51098b16
10 changed files with 39 additions and 41 deletions
14
main.js
14
main.js
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@ -144,7 +144,7 @@ let seed, mapHistory = [], elSelected, modules = {}, notes = [];
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let customization = 0; // 0 - no; 1 = heightmap draw; 2 - states draw; 3 - add state/burg; 4 - cultures draw
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let mapCoordinates = {}; // map coordinates on globe
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let winds = [225, 45, 225, 315, 135, 315]; // default wind directions
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let biomesData = applyDefaultBiomesSystem();
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applyDefaultBiomesSystem();
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let nameBases = Names.getNameBases(); // cultures-related data
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const fonts = ["Almendra+SC", "Georgia", "Arial", "Times+New+Roman", "Comic+Sans+MS", "Lucida+Sans+Unicode", "Courier+New"]; // default web-safe fonts
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@ -328,7 +328,7 @@ function findBurgForMFCG(params) {
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// apply default biomes data
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function applyDefaultBiomesSystem() {
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const biomeList = [
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pack.biomes = [
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new Biome ("Marine", "#53679f", 0, new Icons({}, 0), 10),
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new Biome ("Hot desert", "#fbe79f", 2, new Icons({dune:3, cactus:6, deadTree:1}, 3), 200),
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new Biome ("Cold desert", "#b5b887", 5, new Icons({dune:9, deadTree:1}, 2), 150),
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@ -345,13 +345,13 @@ function applyDefaultBiomesSystem() {
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];
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//it is occasionally useful to have the "ID" be in the object
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biomeList.forEach((e, i) => {e.id = i;});
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pack.biomes.forEach((e, i) => {e.id = i;});
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const MARINE = 0;
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const PERMAFROST = 11;
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const WETLANDS = 12;
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const biomesMartix = [
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pack.biomesMartix = [
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// hot ↔ cold; dry ↕ wet
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new Uint8Array([1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2]),
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new Uint8Array([3,3,3,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,9,9,9,9,9,10,10]),
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@ -359,8 +359,6 @@ function applyDefaultBiomesSystem() {
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new Uint8Array([5,6,6,6,6,6,6,8,8,8,8,8,8,8,8,8,8,9,9,9,9,9,9,10,10,10]),
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new Uint8Array([7,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,9,9,9,9,9,9,10,10,10])
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];
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return {biomeList, biomesMartix};
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}
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function showWelcomeMessage() {
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@ -1145,7 +1143,7 @@ function getBiomeId(moisture, temperature, height) {
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if (moisture > 40 && height < 25 || moisture > 24 && height > 24) return 12; // wetland biome
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const m = Math.min(moisture / 5 | 0, 4); // moisture band from 0 to 4
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const t = Math.min(Math.max(20 - temperature, 0), 25); // temparature band from 0 to 25
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return biomesData.biomesMartix[m][t];
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return pack.biomesMartix[m][t];
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}
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// assess cells suitability to calculate population and rand cells for culture center and burgs placement
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@ -1159,7 +1157,7 @@ function rankCells() {
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const areaMean = d3.mean(cells.area); // to adjust population by cell area
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for (const i of cells.i) {
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let s = +biomesData.biomeList[cells.biome[i]].habitability; // base suitability derived from biome habitability
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let s = +pack.biomes[cells.biome[i]].habitability; // base suitability derived from biome habitability
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if (!s) continue; // uninhabitable biomes has 0 suitability
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s += normalize(cells.fl[i] + cells.conf[i], flMean, flMax) * 250; // big rivers and confluences are valued
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s -= (cells.h[i] - 50) / 5; // low elevation is valued, high is not;
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@ -292,7 +292,7 @@
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burgs.filter(b => b.i && !b.removed).forEach(b => b.state = cells.state[b.cell]); // assign state to burgs
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function getBiomeCost(b, biome, type) {
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const bio = biomesData.biomeList[biome];
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const bio = pack.biomes[biome];
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if (b === biome) return 10; // tiny penalty for native biome
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if (type === "Hunting") return bio.cost * 2; // non-native biome penalty for hunters
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if (type === "Nomadic" && biome > 4 && biome < 10) return bio.cost * 3; // forest biome penalty for nomads
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@ -391,7 +391,7 @@
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}
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function getBiomeCost(c, biome, type) {
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const b = biomesData.biomeList[biome];
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const b = pack.biomes[biome];
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if (cells.biome[pack.cultures[c].center] === biome) return 10; // tiny penalty for native biome
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if (type === "Hunting") return b.cost * 5; // non-native biome penalty for hunters
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if (type === "Nomadic" && biome > 4 && biome < 10) return b.cost * 10; // forest biome penalty for nomads
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@ -17,7 +17,7 @@
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const height = cells.h[i];
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if (height < 20) continue; // no icons on water
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if (cells.r[i]) continue; // no icons on rivers
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const b = biomesData.biomeList[cells.biome[i]];
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const b = pack.biomes[cells.biome[i]];
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if (height < 50 && b.icons.density === 0) continue; // no icons for this biome
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const polygon = getPackPolygon(i);
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const x = d3.extent(polygon, p => p[0]), y = d3.extent(polygon, p => p[1]);
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@ -212,7 +212,7 @@
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const cultureCost = c !== cells.culture[e] ? 10 : 0;
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const stateCost = s !== cells.state[e] ? 10 : 0;
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const biomeCost = cells.road[e] ? 1 : biomesData.biomeList[cells.biome[e]].cost;
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const biomeCost = cells.road[e] ? 1 : pack.biomes[cells.biome[e]].cost;
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const populationCost = Math.max(rn(popCost - cells.pop[e]), 0);
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const heightCost = Math.max(cells.h[e], 20) - 20;
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const waterCost = cells.h[e] < 20 ? cells.road[e] ? 50 : 1000 : 0;
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@ -248,7 +248,7 @@
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cells.c[n].forEach(function(e) {
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const religionCost = cells.religion[e] === b ? 0 : 2000;
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const biomeCost = cells.road[e] ? 0 : biomesData.biomeList[cells.biome[e]].cost;
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const biomeCost = cells.road[e] ? 0 : pack.biomes[cells.biome[e]].cost;
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const heightCost = Math.max(cells.h[e], 20) - 20;
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const waterCost = cells.h[e] < 20 ? cells.road[e] ? 50 : 1000 : 0;
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const totalCost = p + (religionCost + biomeCost + heightCost + waterCost) / Math.max(religions[r].expansionism, .1);
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@ -173,7 +173,7 @@
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for (const c of cells.c[n]) {
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if (cells.h[c] < 20) continue; // ignore water cells
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const stateChangeCost = cells.state && cells.state[c] !== cells.state[n] ? 400 : 0; // trails tend to lay within the same state
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const habitedCost = Math.max(100 - biomesData.biomeList[cells.biome[c]].habitability, 0); // routes tend to lay within populated areas
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const habitedCost = Math.max(100 - pack.biomes[cells.biome[c]].habitability, 0); // routes tend to lay within populated areas
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const heightChangeCost = Math.abs(cells.h[c] - cells.h[n]) * 10; // routes tend to avoid elevation changes
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const cellCoast = 10 + stateChangeCost + habitedCost + heightChangeCost;
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const totalCost = p + (cells.road[c] || cells.burg[c] ? cellCoast / 3 : cellCoast);
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@ -231,7 +231,7 @@ function getMapData() {
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temperaturePoleOutput.value, precOutput.value, JSON.stringify(winds),
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mapName.value].join("|");
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const coords = JSON.stringify(mapCoordinates);
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const b = biomesData.biomeList
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const b = pack.biomes
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const biomes = [b.map(i => i.color), b.map(i => i.habitability), b.map(i => i.name)].join("|");
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const notesData = JSON.stringify(notes);
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@ -588,8 +588,8 @@ function parseLoadedData(data) {
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const habitabilityList = biomes[1].split(",").map(h => +h);
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const namesList = biomes[2].split(",");
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biomesData = applyDefaultBiomesSystem();
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const initialBiomes = biomesData.biomeList.length;
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applyDefaultBiomesSystem();
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const initialBiomes = pack.biomes.length;
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for (let i = 0; i < namesList.length; i++){
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const name = namesList[i];
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@ -597,13 +597,13 @@ function parseLoadedData(data) {
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const habitability = habitabilityList[i];
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let icons;
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if (i < initialBiomes){
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biomesData.biomeList[i].name = namesList[i];
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biomesData.biomeList[i].color = colorsList[i];
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biomesData.biomeList[i].habitability = habitabilityList[i];
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pack.biomes[i].name = namesList[i];
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pack.biomes[i].color = colorsList[i];
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pack.biomes[i].habitability = habitabilityList[i];
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}
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else{
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biomesData.biomeList.push(new Biome(name, color, habitability));
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biomesData.biomeList[i].id = i; //don't forget the id!
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pack.biomes.push(new Biome(name, color, habitability));
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pack.biomes[i].id = i; //don't forget the id!
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}
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}
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}()
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@ -822,7 +822,8 @@ function parseLoadedData(data) {
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});
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// 1.0 added new biome - Wetland
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biomesData.biomeList.push("Wetland", "#0b9131", 12);
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pack.biomes.push(new Biome("Wetland", "#0b9131", 12, new Icons({swamp:1}, 150), 150));
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pack.biomes[12].id = 12;
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}
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if (version < 1.1) {
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@ -55,19 +55,19 @@ function editBiomes() {
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function biomesCollectStatistics() {
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const cells = pack.cells;
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biomesData.biomeList.forEach((biome) => {
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pack.biomes.forEach((biome) => {
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biome.resetStatistics();
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});
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for (const i of cells.i) {
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if (cells.h[i] < 20) continue;
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biomesData.biomeList[cells.biome[i]].addCell(i, cells);
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pack.biomes[cells.biome[i]].addCell(i, cells);
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}
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}
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function biomesEditorAddLines() {
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const unit = areaUnit.value === "square" ? " " + distanceUnitInput.value + "²" : " " + areaUnit.value;
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const l = biomesData.biomeList;
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const l = pack.biomes;
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let lines = "", totalArea = 0, totalPopulation = 0;;
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for (const b of l) {
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@ -117,19 +117,19 @@ function editBiomes() {
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function biomeHighlightOn(event) {
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if (customization === 6) return;
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const biome = biomesData.biomeList[+event.target.dataset.id];
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const biome = pack.biomes[+event.target.dataset.id];
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biomes.select("#biome"+biome.id).raise().transition(animate).attr("stroke-width", 2).attr("stroke", "#cd4c11");
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}
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function biomeHighlightOff(event) {
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if (customization === 6) return;
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const biome = biomesData.biomeList[+event.target.dataset.id];
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const biome = pack.biomes[+event.target.dataset.id];
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biomes.select("#biome"+biome.id).transition().attr("stroke-width", .7).attr("stroke", biome.color);
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}
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function biomeChangeColor(el) {
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const currentFill = el.getAttribute("fill");
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const biome = biomesData.biomeList[+el.parentNode.parentNode.dataset.id];
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const biome = pack.biomes[+el.parentNode.parentNode.dataset.id];
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const callback = function(fill) {
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el.setAttribute("fill", fill);
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@ -141,13 +141,13 @@ function editBiomes() {
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}
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function biomeChangeName(el) {
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const biome = biomesData.biomeList[+el.parentNode.dataset.id];
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const biome = pack.biomes[+el.parentNode.dataset.id];
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el.parentNode.dataset.name = el.value;
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biome.name = el.value;
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}
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function biomeChangeHabitability(el) {
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const biome = biomesData.biomeList[+el.parentNode.dataset.id];
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const biome = pack.biomes[+el.parentNode.dataset.id];
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const failed = isNaN(+el.value) || +el.value < 0 || +el.value > 9999;
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if (failed) {
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el.value = biome.habitability;
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@ -184,8 +184,7 @@ function editBiomes() {
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function toggleLegend() {
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if (legend.selectAll("*").size()) {clearLegend(); return;}; // hide legend
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const d = biomesData;
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const data = Array.from(d.biomeList) //shallow copy existing array
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const data = pack.biomes //shallow copy existing array
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.filter(i => i.cells) //remove biomes with 0 cells
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.sort((a, b) => b.area - a.area) //sort by size
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.map(i => [i.id, i.color, i.name]); //return index, color, and name
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@ -211,7 +210,7 @@ function editBiomes() {
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}
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function addCustomBiome() {
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const b = biomesData.biomeList, i = b.length;
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const b = pack.biomes, i = b.length;
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b.push(new Biome("Custom", getRandomColor(), 50))
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b[i].id = i; //don't forget the ID!
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@ -236,7 +235,7 @@ function editBiomes() {
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}
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function removeCustomBiome(el) {
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const biome = biomesData.biomeList[+el.parentNode.dataset.id];
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const biome = pack.biomes[+el.parentNode.dataset.id];
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el.parentNode.remove();
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biome.name = "removed";
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biomesFooterBiomes.innerHTML = +biomesFooterBiomes.innerHTML - 1;
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@ -323,7 +322,7 @@ function editBiomes() {
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const temp = biomes.select("#temp");
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const selected = body.querySelector("div.selected");
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const biomeNew = biomesData.biomeList[+selected.dataset.id];
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const biomeNew = pack.biomes[+selected.dataset.id];
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const color = biomeNew.color;
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selection.forEach(function(i) {
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@ -379,7 +378,7 @@ function editBiomes() {
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}
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function restoreInitialBiomes() {
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biomesData = applyDefaultBiomesSystem();
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applyDefaultBiomesSystem();
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defineBiomes();
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drawBiomes();
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recalculatePopulation();
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@ -104,7 +104,7 @@ function showMapTooltip(point, e, i, g) {
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if (layerIsOn("togglePrec") && land) tip("Annual Precipitation: "+ getFriendlyPrecipitation(i)); else
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if (layerIsOn("togglePopulation")) tip(getPopulationTip(i)); else
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if (layerIsOn("toggleTemp")) tip("Temperature: " + convertTemperature(grid.cells.temp[g])); else
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if (layerIsOn("toggleBiomes") && pack.cells.biome[i]) tip("Biome: " + biomesData.biomeList[pack.cells.biome[i]].name); else
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if (layerIsOn("toggleBiomes") && pack.cells.biome[i]) tip("Biome: " + pack.biomes[pack.cells.biome[i]].name); else
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if (layerIsOn("toggleReligions") && pack.cells.religion[i]) {
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const religion = pack.religions[pack.cells.religion[i]];
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const type = religion.type === "Cult" || religion.type == "Heresy" ? religion.type : religion.type + " religion";
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@ -146,7 +146,7 @@ function updateCellInfo(point, i, g) {
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infoBurg.innerHTML = cells.burg[i] ? pack.burgs[cells.burg[i]].name + " (" + cells.burg[i] + ")" : "no";
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const f = cells.f[i];
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infoFeature.innerHTML = f ? pack.features[f].group + " (" + f + ")" : "n/a";
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infoBiome.innerHTML = biomesData.biomeList[cells.biome[i]].name;
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infoBiome.innerHTML = pack.biomes[cells.biome[i]].name;
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}
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// get user-friendly (real-world) height value from map data
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@ -333,7 +333,7 @@ function drawBiomes() {
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biomes.selectAll("path").remove();
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const cells = pack.cells, vertices = pack.vertices, n = cells.i.length;
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const used = new Uint8Array(cells.i.length);
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const paths = new Array(biomesData.biomeList.length).fill("");
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const paths = new Array(pack.biomes.length).fill("");
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for (const i of cells.i) {
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if (!cells.biome[i]) continue; // no need to mark water
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@ -350,7 +350,7 @@ function drawBiomes() {
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paths.forEach(function(d, i) {
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if (d.length < 10) return;
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biomes.append("path").attr("d", d).attr("fill", biomesData.biomeList[i].color).attr("stroke", biomesData.biomeList[i].color).attr("id", "biome"+i);
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biomes.append("path").attr("d", d).attr("fill", pack.biomes[i].color).attr("stroke", pack.biomes[i].color).attr("id", "biome"+i);
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});
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// connect vertices to chain
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