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https://github.com/Azgaar/Fantasy-Map-Generator.git
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color picker behavior update
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4d74081821
commit
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6 changed files with 50 additions and 38 deletions
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@ -3018,7 +3018,6 @@
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<div id="resourcesBottom">
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<button id="resourcesEditorRefresh" data-tip="Refresh the Editor" class="icon-cw"></button>
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<button id="resourcesEditStyle" data-tip="Edit resources style in Style Editor" class="icon-adjust"></button>
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<button id="resourcesLegend" data-tip="Toggle Legend box" class="icon-list-bullet"></button>
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<button id="resourcesPercentage" data-tip="Toggle percentage / absolute values display mode" class="icon-percent"></button>
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<button id="resourcesAdd" data-tip="Add a new resource" class="icon-plus"></button>
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@ -102,17 +102,14 @@
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cells = pack.cells;
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cells.resource = new Uint8Array(cells.i.length); // resources array [0, 255]
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const resourceMaxCells = Math.ceil(200 * cells.i.length / 5000);
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pack.resources = getDefault();
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pack.resources.forEach(r => r.cells = 0);
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pack.resources = getDefault().map(resource => {
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resource.cells = 0;
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resource.stroke = d3.color(resource.color).darker(2).hex();
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return resource;
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});
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const skipGlaciers = biomesData.habitability[11] === 0;
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const shuffledCells = d3.shuffle(cells.i.slice());
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for (const i of shuffledCells) {
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if (!(i%10)) d3.shuffle(pack.resources);
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if (cells.biome[i] === 11) continue; // ignore glaciers
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if (skipGlaciers && cells.biome[i] === 11) continue;
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const rnd = Math.random() * 100;
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for (const resource of pack.resources) {
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@ -131,6 +128,9 @@
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console.table(pack.resources);
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}
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return {generate, getDefault};
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const getStroke = color => d3.color(color).darker(2).hex();
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const get = i => pack.resources.find(resource => resource.i === i);
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return {generate, getDefault, getStroke, get};
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})));
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@ -324,15 +324,14 @@ function clearLegend() {
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}
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// draw color (fill) picker
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function createPicker() {
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function createPicker(hatching) {
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const COLORS_IN_ROW = 14;
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const pos = () => tip("Drag to change the picker position");
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const cl = () => tip("Click to close the picker");
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const closePicker = () => contaiter.style("display", "none");
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const closePicker = () => container.remove();
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const contaiter = d3.select("body").append("svg").attr("id", "pickerContainer").attr("width", "100%").attr("height", "100%");
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contaiter.append("rect").attr("x", 0).attr("y", 0).attr("width", "100%").attr("height", "100%").attr("opacity", .2)
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.on("mousemove", cl).on("click", closePicker);
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const picker = contaiter.append("g").attr("id", "picker").call(d3.drag().filter(() => event.target.tagName !== "INPUT").on("start", dragPicker));
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const container = d3.select("body").append("svg").attr("id", "pickerContainer").attr("width", "100%").attr("height", "100%");
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const picker = container.append("g").attr("id", "picker").call(d3.drag().filter(() => event.target.tagName !== "INPUT").on("start", dragPicker));
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const controls = picker.append("g").attr("id", "pickerControls");
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const h = controls.append("g");
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@ -375,23 +374,21 @@ function createPicker() {
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spaces.selectAll("input").on("change", changePickerSpace);
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const colors = picker.append("g").attr("id", "pickerColors").attr("stroke", "#333333");
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const hatches = picker.append("g").attr("id", "pickerHatches").attr("stroke", "#333333");
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const hatching = d3.selectAll("g#hatching > pattern");
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const number = hatching.size();
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const clr = d3.range(number).map(i => d3.hsl(i/number*360, .7, .7).hex());
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const clr = d3.range(COLORS_IN_ROW).map(i => d3.hsl(i/COLORS_IN_ROW*360, .7, .7).hex());
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clr.forEach(function(d, i) {
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colors.append("rect").attr("id", "picker_" + d).attr("fill", d).attr("class", i?"":"selected")
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.attr("x", i*22+4).attr("y", 40).attr("width", 16).attr("height", 16);
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});
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colors.selectAll("rect").on("click", pickerFillClicked).on("mousemove", () => tip("Click to fill with the color"));
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hatching.each(function(d, i) {
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if (hatching) {
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const hatches = picker.append("g").attr("id", "pickerHatches").attr("stroke", "#333333");
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d3.selectAll("g#hatching > pattern").each(function(d, i) {
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hatches.append("rect").attr("id", "picker_" + this.id).attr("fill", "url(#" + this.id + ")")
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.attr("x", i*22+4).attr("y", 61).attr("width", 16).attr("height", 16);
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});
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colors.selectAll("rect").on("click", pickerFillClicked).on("mousemove", () => tip("Click to fill with the color"));
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hatches.selectAll("rect").on("click", pickerFillClicked).on("mousemove", () => tip("Click to fill with the hatching"));
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}
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// append box
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const bbox = picker.node().getBBox();
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@ -445,10 +442,8 @@ function updatePickerColors() {
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});
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}
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function openPicker(fill, callback) {
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const picker = d3.select("#picker");
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if (!picker.size()) createPicker();
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d3.select("#pickerContainer").style("display", "block");
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function openPicker(fill, callback, options = {allowHatching: true}) {
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createPicker(options.allowHatching);
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if (fill[0] === "#") {
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const hsl = d3.hsl(fill);
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@ -1330,10 +1330,12 @@ function drawResources() {
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let resourcesHTML = "";
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for (const i of pack.cells.i) {
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if (!pack.cells.resource[i]) continue;
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const resource = pack.resources.find(resource => resource.i === pack.cells.resource[i]);
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const resource = Resources.get(pack.cells.resource[i]);
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const [x, y] = pack.cells.p[i];
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const stroke = Resources.getStroke(resource.color);
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resourcesHTML += `<g>
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<circle data-i="${resource.i}" cx=${x} cy=${y} r="3" fill="${resource.color}" stroke="${resource.stroke}" />
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<circle data-i="${resource.i}" cx=${x} cy=${y} r="3" fill="${resource.color}" stroke="${stroke}" />
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<use href="#${resource.icon}" x="${x-3}" y="${y-3}" width="6" height="6"/>
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</g>`;
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}
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@ -17,7 +17,6 @@ function editResources() {
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// add listeners
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document.getElementById("resourcesEditorRefresh").addEventListener("click", resourcesEditorAddLines);
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document.getElementById("resourcesEditStyle").addEventListener("click", () => editStyle("goods"));
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document.getElementById("resourcesLegend").addEventListener("click", toggleLegend);
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document.getElementById("resourcesPercentage").addEventListener("click", togglePercentageMode);
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document.getElementById("resourcesExport").addEventListener("click", downloadResourcesData);
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@ -28,9 +27,10 @@ function editResources() {
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// // {i: 33, name: "Saltpeter", icon: "resource-saltpeter", color: "#e6e3e3", value: 8, chance: 2, model: "habitability", bonus: {artillery: 3}}
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for (const r of pack.resources) {
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const stroke = Resources.getStroke(r.color);
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lines += `<div class="states resources" data-id=${r.i} data-name="${r.name}" data-color="${r.color}" data-chance="${r.chance}" data-value="${r.value}" data-model="${r.model}" data-cells="${r.cells}">
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<svg data-tip="Resource icon. Click to change" width="2em" height="2em" class="icon">
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<circle cx="50%" cy="50%" r="42%" fill="${r.color}" stroke="${r.stroke}"/>
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<circle cx="50%" cy="50%" r="42%" fill="${r.color}" stroke="${stroke}"/>
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<use href="#${r.icon}" x="10%" y="10%" width="80%" height="80%"/>
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</svg>
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<input data-tip="Resource name. Click and type to change" class="resourceName" value="${r.name}" autocorrect="off" spellcheck="false">
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@ -53,13 +53,29 @@ function editResources() {
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// body.querySelectorAll("div.resources").forEach(el => el.addEventListener("mouseenter", ev => resourceHighlightOn(ev)));
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// body.querySelectorAll("div.resources").forEach(el => el.addEventListener("mouseleave", ev => resourceHighlightOff(ev)));
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// body.querySelectorAll("div.states").forEach(el => el.addEventListener("click", selectResourceOnLineClick));
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// body.querySelectorAll("rect.fillRect").forEach(el => el.addEventListener("click", resourceChangeColor));
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body.querySelectorAll("svg.icon").forEach(el => el.addEventListener("click", resourceChangeColor));
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if (body.dataset.type === "percentage") {body.dataset.type = "absolute"; togglePercentageMode();}
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applySorting(resourcesHeader);
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$("#resourcesEditor").dialog({width: fitContent()});
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}
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function resourceChangeColor() {
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const circle = this.querySelector("circle");
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const resource = Resources.get(+this.parentNode.dataset.id);
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const callback = function(fill) {
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const stroke = Resources.getStroke(fill);
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circle.setAttribute("fill", fill);
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circle.setAttribute("stroke", stroke);
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resource.color = fill;
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resource.stroke = stroke;
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goods.selectAll(`circle[data-i='${resource.i}']`).attr("fill", fill).attr("stroke", stroke);
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}
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openPicker(resource.color, callback, {allowHatching: false});
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}
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function toggleLegend() {
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if (legend.selectAll("*").size()) {clearLegend(); return;}; // hide legend
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const data = pack.resources.filter(r => r.i && r.cells).sort((a, b) => b.cells - a.cells).map(r => [r.i, r.color, r.name]);
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@ -62,7 +62,7 @@ function selectStyleElement() {
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}
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// stroke color and width
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if (["armies", "routes", "lakes", "borders", "cults", "relig", "cells", "coastline", "prec", "ice", "icons", "coordinates", "zones", "gridOverlay", "goods"].includes(sel)) {
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if (["armies", "routes", "lakes", "borders", "cults", "relig", "cells", "coastline", "prec", "ice", "icons", "coordinates", "zones", "gridOverlay"].includes(sel)) {
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styleStroke.style.display = "block";
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styleStrokeInput.value = styleStrokeOutput.value = el.attr("stroke");
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styleStrokeWidth.style.display = "block";
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