refactor: generate states cleanup

This commit is contained in:
max 2022-08-06 00:02:35 +03:00
parent c2fc0679ad
commit ff974a4fd0
16 changed files with 98 additions and 64 deletions

View file

@ -1,4 +1,5 @@
import {WARN} from "config/logging";
import {pick} from "utils/functionUtils";
import {getInputNumber} from "utils/nodeUtils";
import {NEUTRALS, NO_BURG} from "./config";
import {createCapitals} from "./createCapitals";
@ -25,9 +26,9 @@ export function generateBurgsAndStates(
const statesNumber = getStatesNumber(scoredCellIds.length);
if (statesNumber === 0) return {burgIds, burgs: [NO_BURG], states: [NEUTRALS]};
const capitals = createCapitals(statesNumber, scoredCellIds, burgIds);
const capitals = createCapitals(statesNumber, scoredCellIds, burgIds, cultures, pick(cells, "p", "f", "culture"));
const states = createStates(capitals, cultures);
const towns = createTowns(scoredCellIds, burgIds);
const towns = createTowns(burgIds, cultures, pick(cells, "p", "i", "f", "s", "culture"));
expandStates();
// normalizeStates();