carnotcrash
4a079acf56
Markers full stops + some lil changes. ( #875 )
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Grammar policing. Also slight modifications to sofronaspe's sacred tree places (idk what they are called collectively lol) to be slightly more grammatically correct, extending it to sacred peaks, Hot Spring variants, and maybe some other stuff I've forgotten. I have some more ideas for markers as I personally find them super interesting and great for adding depth to a world, just need to gather my thoughts and maybe actully learn how to code.
2022-09-25 04:30:49 -07:00
Peter Sofronas
0653e66971
Marker Generator Changes ( #872 )
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* Added status to Volcano marker legend.
* Modified SacredForest spawn rate and legend
* Modified SacredPinery marker spawn and legend.
* Modified SacredPalmGrove marker spawn and legend.
* Added Cave marker spawn and legend logic.
* addCaves legend logic update and JS code updates.
2022-09-21 14:33:36 -07:00
carnotcrash
bffe46d332
Update markers-generator.js
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small grammar changes
2022-07-01 10:55:47 +10:00
Azgaar
0408893db3
markers - adddetails
2022-04-15 15:58:48 +05:00
Azgaar
dcf0d590c6
new markers - cleanup + reducing chances
2022-04-15 15:14:49 +05:00
Azgaar
f6537456ea
prettify
2022-04-15 14:53:46 +05:00
doddydad
7efcf65c6a
Additional points of interest ( #769 )
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* A bit variety of points of interest added
* live-server now running, can actually bash things out
* some typos and mirage
* suggestions
* Rarity changes and capitalisation
* Jousts only ever spawn one per map
Co-authored-by: Andrew Rose <andrew.rosed@gmail.com>
Co-authored-by: Azgaar <maxganiev@yandex.ru>
2022-04-15 12:49:50 +03:00
Gergely Mészáros, Ph.D
5703e62177
Dev submaps ( #770 )
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* bioms shouldn't be masked or the style selection box is useless
* fix: misleading comment
* experimental submapping feature
* burg remapping
* Submap with options
* Fix: calculating absolute flux from precipitation normal-value.
* effective distanceScale
* updated resampler
* fix: missing cell
* Fix: River automatic rerender on regeneration.
* FIX: wrong culture migration
* fixed 0 index burg bug, more accurate coast detection for burgs
* FIX: wrong burg cell id
* fix invalid feature number at burg.ports, option to disable regenerations
* Relocate submap
* update height model and scale parameters
* new menu
* Dropbox OAuth implementation and Cloud framework
* add some space
* removing uneccesary logs, defer script load
* map position on planet, fix wrong riverbed generation
* fix:riverbed generation
* better cell sampler
* Auto-Smoothing,dist fix
* FIX: incorrect province copy and minor fix of rebels
* Cleanup
* FIX: water detection bug
* Recompute centers (states, cultures, provinces)
* activating forwardmap
* FIX: port burg relocation algo
* FIX: coast detection (for burgs)
* Fix: invalid html id
* add dot
* update for FMG 1.73
* Update submap gui
* refactored submap ui options
* Copy all visible military units from the old map.
* add info text
* Add Markers.deleteMarker API.
* Lock markers and lock burgs options
* better comment
* submapper gui updates, remove feature mapping on/off
* Fix typo (thx evolvedexperiment)
* fix ugly GUI (2 digit roundoff)
* resample dialog
* Town Promotion to largetown
* don't promote to capitals.
* Fix typo
* round style settings
* do not draw removed burgs
* Fix port cell search algo
* Fix: robust error handling, no error for 0.
* submap: projection moved to options, fix double burg error
* complete rewrite of burg relocation
* findcell by coordinates
* prepare to merge, add comments, remove fluff
* replacing lodash with deepCopy implementation
Co-authored-by: Mészáros Gergely <monk@geotronic.hu>
2022-04-15 12:45:02 +03:00
Azgaar
fcda552719
addPortal fix
2022-04-05 00:14:01 +05:00
Azgaar
bc02850cf7
split array to separate functions
2022-03-07 22:59:43 +03:00
Basile Clement
edfcad4e8c
Generate a legend for manually added markers ( #753 )
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Markers added by procedural generation have custom notes depending on
the type of marker (e.g. dungeons have a procedurally generated map);
however, the notes for markers manually added by the user are empty.
This patch separates the cell selection logic from the legend and name
generation logic in markers-generator.js, so that the latter can be
shared with manually added markers. There is some additional
simplifications such as storing the dx/dy/px/min/each values directly in
the markers table to simplify the writing of the generic "list and add"
loop in `generateTypes()`.
Currently, the legend is only generated when adding a marker of the same
type as an existing marker, and only when a legend generation function
is available for that type. To generate a marker of a type that is not
currently present on the map, one must first change the type field of an
existing marker (which will not get a procedural note), then use "Add
additional marker of that type". The UI for this can be improved later.
Co-authored-by: Basile Clement <basile-github@clement.pm>
2022-03-07 22:29:08 +03:00
Azgaar
00f8a62c3b
notes - disallow iframe actions
2022-02-15 00:10:55 +03:00
Azgaar
c20bcc1502
ensure marker id is unique
2021-12-29 22:11:45 +03:00
Azgaar
167e2f2c66
fix: restore rescaleLabels on load
2021-10-09 19:25:59 +03:00
M. Aleksandrov
827d488904
Add new marker lore descriptions ( #681 )
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* Add new marker lore descriptions
* Fix errors, expand lore generation
2021-10-09 18:12:05 +03:00
Azgaar
50d440059f
fix: marker qty bigger that elements count
2021-10-09 12:48:48 +03:00
Azgaar
648c0ac0c9
markers - add locked to already occupied
2021-10-07 13:00:29 +03:00
Azgaar
7f33c26729
markers - generate campaigns if missing
2021-10-07 12:39:09 +03:00
Azgaar
f7fc3830a0
typo fix
2021-10-06 23:34:08 +03:00
Azgaar
03b5e1d84c
markers overview
2021-09-27 01:07:36 +03:00
Azgaar
d2e9e007f7
config generate markers dialog fixes
2021-09-26 18:04:53 +03:00
Azgaar
0c0e37d69b
config generate markers dialog
2021-09-26 13:01:11 +03:00
Azgaar
60057c52ed
markers - generate from config file
2021-09-25 21:49:34 +03:00
Azgaar
2a9edd2458
markers - generate tool + lock tooltip
2021-09-23 21:07:03 +03:00
Azgaar
95f9d990d9
markers rework - editor functions
2021-09-20 02:29:50 +03:00
Azgaar
def32b7f74
markers rework - editor start, dragging
2021-09-19 16:02:22 +03:00
Azgaar
1023bb0676
markers rework - optional pin shapes
2021-09-19 02:13:40 +03:00
Azgaar
3b47efd9a4
markers data rework - master data object
2021-09-18 16:47:17 +03:00
Azgaar
f5258f6ed0
markers - palm grove fix
2021-09-18 14:48:57 +03:00
Azgaar
f743e649de
markers - magic portals fix
2021-09-18 14:15:27 +03:00
Azgaar
54428b32f1
markers - magic portals
2021-09-18 14:09:18 +03:00
Azgaar
c12507e336
markers - statues
2021-09-17 22:32:48 +03:00
Azgaar
a9755dacc8
burg editor - MFCG preview
2021-09-16 10:20:54 +03:00
Azgaar
d176e3188c
markers - bandits and pirates
2021-09-15 21:51:37 +03:00
Azgaar
2f2697e60f
markers - course generator enhancement
2021-09-14 23:42:44 +03:00
Azgaar
5e7d34e5bd
markers - course generator for inns
2021-09-14 22:49:48 +03:00
Azgaar
b0ca9b9705
markers - refactor functions
2021-09-14 21:25:08 +03:00
Azgaar
fdeae9160a
markers - sacred places
2021-09-13 23:20:59 +03:00
Azgaar
fb8a79e7b6
markers - fix number
2021-09-13 00:27:51 +03:00
Azgaar
8de49858ba
markers - fix bridges placement
2021-09-13 00:17:04 +03:00
Azgaar
05c9007898
new markers - monsters
2021-09-13 00:06:03 +03:00
Azgaar
55b90646d8
generate dungeons
2021-09-11 23:20:25 +03:00
Azgaar
acd9cfdd69
move markers into a separate module
2021-09-11 21:18:08 +03:00