Azgaar
66d22f26c0
[Draft] Submap refactoring ( #1153 )
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* refactor: submap - start
* refactor: submap - continue
* Merge branch 'master' of https://github.com/Azgaar/Fantasy-Map-Generator into submap-refactoring
* refactor: submap - relocate burgs
* refactor: submap - restore routes
* refactor: submap - restore lake names
* refactor: submap - UI update
* refactor: submap - restore river and biome data
* refactor: submap - simplify options
* refactor: submap - restore rivers
* refactor: submap - recalculateMapSize
* refactor: submap - add middle points
* refactor: submap - don't add middle points, unified findPath fn
* chore: update version
* feat: submap - relocate out of map regiments
* feat: submap - fix route gen
* feat: submap - allow custom number of cells
* feat: submap - add checkbox submapRescaleBurgStyles
* feat: submap - update version hash
* chore: supporters update
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Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
2024-12-12 13:11:54 +01:00
Azgaar
80da2f0cda
fix: gap path to not omit the M path sign
2024-09-29 15:09:29 +02:00
Azgaar
84c326e347
fix: issue with feature vertex being out of bound
2024-09-25 17:05:31 +02:00
Azgaar
05de284e02
Refactor layers rendering ( #1120 )
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* feat: render states - use global fn
* feat: render states - separate pole detection from layer render
* feat: render provinces
* chore: unify drawFillWithGap
* refactor: drawIce
* refactor: drawBorders
* refactor: drawHeightmap
* refactor: drawTemperature
* refactor: drawBiomes
* refactor: drawPrec
* refactor: drawPrecipitation
* refactor: drawPopulation
* refactor: drawCells
* refactor: geColor
* refactor: drawMarkers
* refactor: drawScaleBar
* refactor: drawScaleBar
* refactor: drawMilitary
* refactor: pump version to 1.104.00
* refactor: pump version to 1.104.00
* refactor: drawCoastline and createDefaultRuler
* refactor: drawCoastline
* refactor: Features module start
* refactor: features - define distance fields
* feat: drawFeatures
* feat: drawIce don't hide
* feat: detect coastline - fix issue with border feature
* feat: separate labels rendering from generation process
* feat: auto-update and restore layers
* refactor - change layers
* refactor - sort layers
* fix: regenerate burgs to re-render layers
* fix: getColor is not defined
* fix: burgs overview - don't auto-show labels on hover
* fix: redraw population on change
* refactor: improve tooltip logic for burg labels and icons
* chore: pump version to 1.104.0
* fefactor: edit coastline and lake
* fix: minot fixes
* fix: submap
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Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
2024-09-20 12:20:27 +02:00
Azgaar
59462a4f15
fix : #1118 - get lake shoreline if missing
2024-09-01 21:42:34 +02:00
Azgaar
eb29c5ec5d
Zones generator update ( #1113 )
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* feat: style - store emblem size mod in style (v1.99.10)
* fix the isOutdated function for versions past 1.99
* fix: showUploadMessage function not called correctly for isUpdated case
* feat: load - improve version detection
* feat: improve version detection and update process
* feat: Update version and use constant for VERSION in multiple files
* Update versioning.js to fix incorrect message display for stored version
* feat: zones editor - update to work with pack data
* feat: zones editor - update editor
* feat: zones editor - update editor
* chore: update version
* feat: zones - regenerate
* feat: zones - render zones as continuius line
* feat: zones - editot changes
* feat: zones - auto-update
* feat: zones - generation fixes
* feat: zones - generation fixes
* feat: zones - restore layer
* feat: zones - proselytism - check population
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Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
2024-09-01 12:48:39 +02:00