* preparatory bugfixes
* restructure religion generator for extensibility
* Add culture-like update functions and UI
* Syntax / Typo
* PR Versioning
* Relig Editor UI: hide on brush, limit -> potential
* add / remove Culture creates / removes Folk religion
* Religions UX: stable abbr, Folk non-selectable type & not separately removed
* Folk religions follow cultures through regeneration; extinct religion centers draw, folk centers are immutable and do not
* style
* regenerate bugs fixing
* when cultures regenerate a different number
* ability to lock culture in a easy-defined set
fixes uncaught error in commit dada419 from PR #910
* what is locked folk?
* New Map ignores old locked things
* No auto-update of religion on culture regeneration
* typo
* Bugfixes
* Refactor toward modern style
* Prepare to lock - Further refactor
* Complete locked religions functionality
* Prepare for live updates
* Editors fixing + re-versioning
* Fix merge snafu
* Bugs, toungue-twisting
* indexing bugfix
* Manual Add prefers to create missing Folk
* Locked origin regen; deterministic expansion
* version update; fix add wild folk
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Co-authored-by: A C James <james.ander31@gmail.com>
Co-authored-by: Azgaar <maxganiev@yandex.ru>
* Add the ability to lock states, provinces, cultures, and religions (#902)
* Add the basis for locking everything, code and test the culture locking
* Got the religion generator working, but not the tree. There are cycles being generated
* Religions work now, including the tree view
* Got the states and provinces working as well, all good and ready
* Refresh the province editor when regenerating
* Implement the versioning steps
* Fix the state naming and color changing even when locked
* The fix did not work with loaded maps, fix that too
* Fix a few more bugs and address the PR feedback
* Fix the state expanding event when they're locked bug
* Implement some logic to ignore state being locked when regenerating provinces directly.
* refactor(#902): start with states regenertion
* refactor(#902): locked states cells to be assigned on start
* refactor(#902): lock state - keep label
* refactor(#902): lock provinces
* refactor(#902): regenerate states - update provinces
* refactor(#902): regenerate cultures
* refactor(#902): regenerate religions
Co-authored-by: Guillaume St-Pierre <gstpierre01@gmail.com>
Co-authored-by: Azgaar <maxganiev@yandex.com>
* Suggesting Levantine as a new default namebase
Levantine namebase has 203 names of Phoenician, punic, hebrew and aramean origin. Names of places in real live.
the excerpt is: {name: "Levantine", i: 42, min: 4, max: 12, d: "krs-pn", m: 0, b: "namebase"}
This will allow to better represent some cultures.
- Carthaginian culture should have levantine namebase instead of berber.
Or maybe make two carthaginian, one with levantine and one with berber. Another option is to add Numidian culture with berber base.
_ In the namebase there are included some names for carthage. Keret Chadeshet and Kart-Hadasht are names for Carthage.
- This will allow phoenician and punic culture in an antique set.
- This will allow hebrew, and other levantine. (Urushalim is a name for Jerusalem).
There are questions with the number: i: 42, and what happens with old maps that have custom languages added in that spot.
* updated levantine namebase
Deleted the '-'. Reordered repeated letters.
* Added levantine cultures
Added Hebrew culture into: European set and all-world set.
Changed namebase of Carthaginian in Antique set from Berber (17) to Levantine (42) as per the conversation on discord thread FMG suggestions > Punic culture set.
This leaves the antique set with no native speaker of berber. If you want to have a culture that represent north-african people and berber different than carthage, we can add one.
Included Phoenician as a distinct culture with similar culture center formula than carthage "sort: i => n(i) / td(i, 20) / sf(i)" but with td(i, 20) because is the temperature of beirut and gives a difference with carthaginian.
Hebrew is included with " n(i) / td(i, 18) * sf(i) " because hebrew are pastoralists, and to differentiate the culture center from the phoenician that are near sea harbor.