Commit graph

6 commits

Author SHA1 Message Date
barrulus
82eb441845 Implement tiered route system with enhanced CSV export
This commit introduces a comprehensive tiered route generation system that replaces the basic route categories with specific route types based on medieval transportation networks:

Route System Changes:
- Major Sea Routes (majorSea): Long-distance maritime trade routes connecting capitals and major ports across water bodies, simulating Hanseatic League-style trade networks
- Regional Sea Routes (regional): Shorter routes within specific water bodies for high-traffic local maritime trade
- Royal Roads (royal): Capital-to-capital connections for diplomatic and military movement using minimum spanning tree algorithm
- Market Roads (market): Regional trade networks connecting market towns with 15-30km spacing based on medieval market day travel distances
- Local Roads (local): Village-to-market connections linking settlements to their nearest commercial centers
- Footpaths (footpath): Hamlet paths with 3-8km range for local community connections

Implementation Details:
- Removed fallback calls to legacy route generation functions to ensure clean tiered system operation
- Routes now include both 'group' (general category) and 'type' (specific tier) properties for detailed classification
- Enhanced route generation uses settlement hierarchy and geographic constraints for realistic medieval transportation patterns
- Route cost modifiers applied based on route type importance (royal and majorSea routes have priority routing)

CSV Export Enhancements:
- Added 'Type' column to routes CSV export to distinguish between route tiers
- Updated routes overview UI to display both group and type information
- Enhanced header layout to accommodate new type column
- Routes can now be analyzed by both general category and specific function

Technical Changes:
- Fixed route ID assignment conflicts between immediate and background processing phases
- Improved route data structure consistency across generation phases
- Updated routes overview display to show detailed route type information
- Enhanced CSV export function to include route type data from pack.routes
2025-08-14 23:47:14 +01:00
barrulus
9c090894f2 Implement hierarchical burg placement and route generation system
Major Changes:
- Enhanced burg placement system with three-tier hierarchy:
  * Primary centers (capitals + large ports) connected by main roads
  * Regional centers (plaza burgs) connected by secondary roads
  * Local settlements connected by trails to existing network

Burg Placement Improvements (burgs-and-states.js):
- Added identifyLargePorts() function to mark coastal settlements as major population centers
- Implemented placeRegionalCenters() function for strategic plaza burg placement
- Enhanced placeTowns() with hierarchical scoring based on distance to major centers
- Updated population calculations to respect settlement hierarchy
- Modified defineBurgFeatures() to guarantee plazas for regional centers

Route Generation Overhaul (routes-generator.js):
- Created hierarchical route system eliminating overlapping routes:
  * Main roads connect primary population centers (capitals + large ports)
  * Secondary roads connect plaza burgs to main network and each other
  * Trails connect isolated settlements to nearest existing routes
- Added filtered burg categorization to prevent duplicate connections
- Implemented intelligent pathfinding that integrates with existing routes
- Fixed getLength() function with fallback calculation for DOM timing issues

CSV Export Enhancement (routes-overview.js):
- Updated routes CSV export to include new "secondary" route type
- Added documentation for supported route types in export function

Technical Features:
- Distance-based population gradients radiating from major centers
- Urquhart graph algorithm for optimal route networks
- Integration with existing pathfinding cost system
- Proper route merging and connection tracking
- Robust error handling for route length calculations

Result:
- Realistic settlement hierarchy with proper population distribution
- Non-overlapping transportation network with clear purpose for each route type
- Radial patterns from major centers through regional hubs to local settlements
- Enhanced world-building with economically logical settlement placement
2025-08-12 22:44:54 +01:00
Azgaar
5904e9e7c6 fix: routes (v1.104.3) 2024-09-20 14:16:07 +02:00
Azgaar
eb29c5ec5d
Zones generator update (#1113)
* feat: style - store emblem size mod in style (v1.99.10)

* fix the isOutdated function for versions past 1.99

* fix: showUploadMessage function not called correctly for isUpdated case

* feat: load - improve version detection

* feat: improve version detection and update process

* feat: Update version and use constant for VERSION in multiple files

* Update versioning.js to fix incorrect message display for stored version

* feat: zones editor - update to work with pack data

* feat: zones editor - update editor

* feat: zones editor - update editor

* chore: update version

* feat: zones - regenerate

* feat: zones - render zones as continuius line

* feat: zones - editot changes

* feat: zones - auto-update

* feat: zones - generation fixes

* feat: zones - generation fixes

* feat: zones - restore layer

* feat: zones - proselytism - check population

---------

Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
2024-09-01 12:48:39 +02:00
Azgaar
9c97711a99 fix: routes id after removing all 2024-08-16 13:15:00 +02:00
Azgaar
f19b891421
Urquhart routes (#1072)
* feat: routes generation

* feat: routes rendering

* feat: searoutes fix, changing reGraph

* feat: searoute - change pathfinding algo

* feat: routes - cleanup code

* feat: routes - change data format

* feat: routes - add routes to json export

* feat: edit routes - start

* feat: edit routes - main

* feat: edit routes - EP

* feat: edit routes - remove route

* feat: route - generate names

* feat: route - continue

* Refactor route merging logic for improved performance

* feat: routes - show name in tooltip

* feat: routes - create route dialog

* feat: update data on control point remove

* feat: routes editor - split route

* feat: add join route functionality to routes editor

* feat: Add join route functionality to routes editor

* feat: Update join route tooltip in routes editor

* feat: routes overview - sort by length

* feat: routes overview - fix distanceScale value

* feat: routes overview - create route

* Refactor getMiddlePoint function to getCloseToEdgePoint

* feat: routes - change data format, fix issues

* feat: routes - regenerateRoutes

* feat: routes - add route on burg creation

* chore - remove merge conflict markers

* chore - remove merge conflict markers

* feat: routes name - no unnamed burg names

* feat: routes - lock routes

* fix: routes - split routes

* feat: routes - tip correction

* feat: routes - auto-update part 1

* feat: routes - return old rePacj logic to not break auto-update

* feat: routes - auto-update - add connections

---------

Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
2024-08-15 15:46:55 +02:00