* Add the basis for locking everything, code and test the culture locking
* Got the religion generator working, but not the tree. There are cycles being generated
* Religions work now, including the tree view
* Got the states and provinces working as well, all good and ready
* Refresh the province editor when regenerating
* Implement the versioning steps
* Fix the state naming and color changing even when locked
* The fix did not work with loaded maps, fix that too
* Fix a few more bugs and address the PR feedback
* Fix the state expanding event when they're locked bug
* Implement some logic to ignore state being locked when regenerating provinces directly.
Sorted the lists, arrays and weighted arrays of items in alphabetical order. Some remain in the order assigned by weighted random.
I think this helps people spot missing items on the list if they check by name.
The number of items is the same, they just got reordered.
* Add the ability to regenerate cultures
- Added a button to the tools menu for regeneration.
- Regeneration button will handle initial generation of cultures and expansion afterwards.
- Pressing regenerate will warn the user.
- Small cleanup of trailing whitespace.
* Refreshing cultures editor updates culture centers
* Regenerating cultures refreshes the culture editor
* Added a function to refresh all open editors
* Reset burg and state cultures after regeneration
* Address the problem of potential data loss
Any errors while iterating the states or burgs could potentially lose the index 0 metadata stored in the arrays. This will instead track the index and ignore the 0th result.
* Religions update cultures on culture regeneration
Updated function names to be more similar and more descriptive