Commit graph

25 commits

Author SHA1 Message Date
Ruichka
36fba3329c
Fix regiments getting bugged when merging states (#1067)
* Fix military bug when merging states

* Update versioning to 1.97.06
2024-04-21 14:16:55 +04:00
Azgaar
73b39d217d fix: #1048 2024-03-04 21:04:25 +01:00
Azgaar
374c21b3d7
Ocean heightmap and Scale bar styling change [v1.96] (#1045)
* Scale bar styling (#1025)

* feat: style scale bar

* feat: style scale bar - style presets

---------

Co-authored-by: Azgaar <azgaar.fmg@yandex.com>

* Ocean heightmap to v1.96 (#1044)

* feat: allow to render ocean heightmap

* feat: allow to render ocean heightmap - test

* feat: allow to render ocean heightmap - fix issue

* feat: allow to render ocean heightmap - cleanup

---------

Co-authored-by: Azgaar <azgaar.fmg@yandex.com>

* fix: scale bar size

* fix: remove mask on terrs lavel

* fix: regenerate heigtmap preview to use current graph size

* Add the name of culture and namesbase in the name editor dialog (#1033)

* Add the name of culture and namesbase in the name editor dialog

Added the name of the culture and  namesbase in the dialog "name editor".
This tells information on the "click to generate a culture-specific name"
It tells you the culture before changing name.

* cultureName into cultureId + cultureName

And deleted the incomplete code of showing culture name on datatip

* refactor: leave culture name only

---------

Co-authored-by: Azgaar <azgaar.fmg@yandex.com>

* Added Burgs column to province editor (#1031)

* Added Burgs column to province editor

Added to province editor:
+ Burgs column
+ the number of Burgs, p.burgs.length
+ "icon-dot-circled" to go to overviewBurgs.
+ overviewBurgs Filtered by state id.
+ Fixed some typos.

* fixed code as Azgaar suggested

+ Corrected provincesHeader distance in em.
+ const stateId = pack.provinces[p].state;
- Deleted cell count.

* deleted HTML code for provincesFooter cells

- Deleted Total land cells number HTML from provincesFooter.

* deleting totalCells in the code, maybe i will add provinceCells in the future.

Deleted lines for const totalCells and for (+cells / totalCells) * 100 + "%";

* refactor: cleanup

* refactor: cleanup

---------

Co-authored-by: Azgaar <azgaar.fmg@yandex.com>

* fix: burgs overview - add MFCG link back

* feat: add more details to burgs export

* feat: don't show auto-update dialog

* feat: pump version

* fix: #1041

* feat: update style presets

---------

Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
Co-authored-by: Ángel Montero Lamas <angel.montero1@gmail.com>
2024-02-24 19:12:48 +04:00
Azgaar
2fd58e9d35 feat: click on burgs count to open the overview screen 2023-11-11 21:05:59 +04:00
Azgaar
87599d1530
State labels: new label placing algorithm (#977)
* feat: draw state labels start

* feat: update old .map files

* chore: update version hash

* fear: add change to the user's changelog
2023-08-11 18:56:42 +04:00
Azgaar
3f8ee8d740
Merge states (#962)
* feat: merge states

* chore: update version
2023-07-23 14:25:41 +04:00
Azgaar
eb5d924cbd fix: state expansion to reset on re-generation 2023-02-05 00:49:05 +04:00
Azgaar
660316e4bf fix: culture data change must not ignore lock status 2023-01-22 22:37:18 +04:00
Azgaar
dada419f20
Add the ability to lock states, provinces, cultures, and religions: refactoring (#910)
* Add the ability to lock states, provinces, cultures, and religions (#902)

* Add the basis for locking everything, code and test the culture locking

* Got the religion generator working, but not the tree. There are cycles being generated

* Religions work now, including the tree view

* Got the states and provinces working as well, all good and ready

* Refresh the province editor when regenerating

* Implement the versioning steps

* Fix the state naming and color changing even when locked

* The fix did not work with loaded maps, fix that too

* Fix a few more bugs and address the PR feedback

* Fix the state expanding event when they're locked bug

* Implement some logic to ignore state being locked when regenerating provinces directly.

* refactor(#902): start with states regenertion

* refactor(#902): locked states cells to be assigned on start

* refactor(#902): lock state - keep label

* refactor(#902): lock provinces

* refactor(#902): regenerate states - update provinces

* refactor(#902): regenerate cultures

* refactor(#902): regenerate religions

Co-authored-by: Guillaume St-Pierre <gstpierre01@gmail.com>
Co-authored-by: Azgaar <maxganiev@yandex.com>
2023-01-08 03:38:52 -08:00
Azgaar
6e5e570c90 feature(hierarchy tree): dynamically load, control dialog 2022-06-12 00:22:39 +03:00
Azgaar
182c6d558d fix: religions and cultures are not highlightable from editor 2022-06-08 21:12:31 +03:00
Azgaar
221079321f refactor: load religions editor dynamically 2022-06-06 02:09:38 +03:00
Azgaar
c2640bcada tooltip - get shortcut from its own attribute 2022-05-28 22:27:29 +03:00
Azgaar
8a9a29a9d3 refactor dialogs to be mobile-friendly 2022-05-28 01:47:25 +03:00
Azgaar
c394534246 base dialog 2022-05-23 23:52:39 +03:00
Azgaar
b39d7edc7e updata cultures-editor 2022-05-20 23:30:34 +03:00
Azgaar
f7219f6314 sorting is done above 2022-05-20 23:05:25 +03:00
Azgaar
5d919116dc remove most shortcuts 2022-05-20 23:00:03 +03:00
Azgaar
77430e2dbe Merge branch 'master' of https://github.com/Azgaar/Fantasy-Map-Generator into shortcuts 2022-05-20 22:57:14 +03:00
Azgaar
2d8c5355bb load dynamically cultures editor 2022-05-19 00:19:24 +03:00
Azgaar
378d40de5b refactor states-editor 2022-05-17 22:40:02 +03:00
Azgaar
fc62143eae add functional shorthands 2022-05-17 22:34:14 +03:00
Azgaar
c405d0ee6f add more space to states editor 2022-05-15 17:21:30 +03:00
Azgaar
d488b68226 add listeners to sort by headers 2022-05-15 16:08:25 +03:00
Azgaar
4fcd62bb99 states-editor - dynamic module 2022-05-15 16:03:47 +03:00