Commit graph

22 commits

Author SHA1 Message Date
John Morrow
c278829f11 emblem-controls v1: Adds settings to culture that provide some control over the creation of emblems for that culture. This implementation includes variation in the default cultures but it could be configured to not change anything by default. I also cleaned up the culture editor grid a bit. The next step will likely involve seeing about adding an iconic charge (or two) and iconic tincture to religions and states to make that charge and color likely to appear in emblems for that religion or culture. Note that the version was updated to 1.94.00 because it adds not data to the culture structure. 2023-11-01 00:45:57 -04:00
Azgaar
87599d1530
State labels: new label placing algorithm (#977)
* feat: draw state labels start

* feat: update old .map files

* chore: update version hash

* fear: add change to the user's changelog
2023-08-11 18:56:42 +04:00
Azgaar
3f8ee8d740
Merge states (#962)
* feat: merge states

* chore: update version
2023-07-23 14:25:41 +04:00
Azgaar
eb5d924cbd fix: state expansion to reset on re-generation 2023-02-05 00:49:05 +04:00
Azgaar
660316e4bf fix: culture data change must not ignore lock status 2023-01-22 22:37:18 +04:00
Azgaar
dada419f20
Add the ability to lock states, provinces, cultures, and religions: refactoring (#910)
* Add the ability to lock states, provinces, cultures, and religions (#902)

* Add the basis for locking everything, code and test the culture locking

* Got the religion generator working, but not the tree. There are cycles being generated

* Religions work now, including the tree view

* Got the states and provinces working as well, all good and ready

* Refresh the province editor when regenerating

* Implement the versioning steps

* Fix the state naming and color changing even when locked

* The fix did not work with loaded maps, fix that too

* Fix a few more bugs and address the PR feedback

* Fix the state expanding event when they're locked bug

* Implement some logic to ignore state being locked when regenerating provinces directly.

* refactor(#902): start with states regenertion

* refactor(#902): locked states cells to be assigned on start

* refactor(#902): lock state - keep label

* refactor(#902): lock provinces

* refactor(#902): regenerate states - update provinces

* refactor(#902): regenerate cultures

* refactor(#902): regenerate religions

Co-authored-by: Guillaume St-Pierre <gstpierre01@gmail.com>
Co-authored-by: Azgaar <maxganiev@yandex.com>
2023-01-08 03:38:52 -08:00
Azgaar
6e5e570c90 feature(hierarchy tree): dynamically load, control dialog 2022-06-12 00:22:39 +03:00
Azgaar
182c6d558d fix: religions and cultures are not highlightable from editor 2022-06-08 21:12:31 +03:00
Azgaar
221079321f refactor: load religions editor dynamically 2022-06-06 02:09:38 +03:00
Azgaar
c2640bcada tooltip - get shortcut from its own attribute 2022-05-28 22:27:29 +03:00
Azgaar
8a9a29a9d3 refactor dialogs to be mobile-friendly 2022-05-28 01:47:25 +03:00
Azgaar
c394534246 base dialog 2022-05-23 23:52:39 +03:00
Azgaar
b39d7edc7e updata cultures-editor 2022-05-20 23:30:34 +03:00
Azgaar
f7219f6314 sorting is done above 2022-05-20 23:05:25 +03:00
Azgaar
5d919116dc remove most shortcuts 2022-05-20 23:00:03 +03:00
Azgaar
77430e2dbe Merge branch 'master' of https://github.com/Azgaar/Fantasy-Map-Generator into shortcuts 2022-05-20 22:57:14 +03:00
Azgaar
2d8c5355bb load dynamically cultures editor 2022-05-19 00:19:24 +03:00
Azgaar
378d40de5b refactor states-editor 2022-05-17 22:40:02 +03:00
Azgaar
fc62143eae add functional shorthands 2022-05-17 22:34:14 +03:00
Azgaar
c405d0ee6f add more space to states editor 2022-05-15 17:21:30 +03:00
Azgaar
d488b68226 add listeners to sort by headers 2022-05-15 16:08:25 +03:00
Azgaar
4fcd62bb99 states-editor - dynamic module 2022-05-15 16:03:47 +03:00