Commit graph

156 commits

Author SHA1 Message Date
barrulus
c4663e7b9b fix: sky port behavior, default sky altitude, Sky Realm robustness, and unfly state restore
Summary

Ground burgs with sky ports keep land capabilities and land routes.
Only truly flying burgs join the Sky Realm; turning off “flying” restores the ground state.
Replace magic altitude 1000 with a DOM-configurable default.
Guard state hover/pin logic for geometry-less Sky Realm to prevent console errors.
Watabou link uses sky settings only for flying burgs.
Details

Land routing with sky ports:

Change: include sky ports in land road/trail networks; exclude only flying burgs.
Why: sky ports should not impose flying/land restrictions on a ground burg.
File: modules/routes-generator.js
Sky port toggle does not move state:

Change: toggling skyPort no longer assigns the burg’s state to the Sky Realm or reassigns cell ownership.
Why: sky port ≠ flying city; it’s just air connectivity.
File: modules/ui/burg-editor.js
Flying toggle and state restore:

Change: enabling “flying” assigns the burg to the Sky Realm but does not overwrite the cell’s ground state; disabling “flying” restores the burg’s state to the underlying ground state (pack.cells.state[burg.cell]).
Change: when relocating, assign Sky Realm only if the burg is placed over water; ground placements keep ground state.
Why: fixes bug where reverting to ground left burg in Sky Realm and preserves ground sovereignty.
File: modules/ui/burg-editor.js
Default sky altitude via DOM (no more magic 1000):

Change: add hidden input #burgDefaultSkyAltitude (default 1000 m) and read it everywhere altitude is defaulted (editor and “add burg on water” flow).
Why: centralizes default, documents units, and makes it configurable without touching code.
Files: index.html, modules/ui/burg-editor.js, modules/ui/burgs-overview.js
Sky State creation robustness:

Change: initialize a neutral diplomacy row for the new Sky State and extend existing states’ diplomacy arrays.
Change: do not forcibly set the anchor cell ownership to Sky state when creating the Sky Realm.
Why: prevents UI/editor crashes that assume diplomacy is rectangular; avoids accidental land transfer to Sky Realm.
File: modules/ui/editors.js
State hover/pin guards for Sky Realm:

Change: skip fog/hover/highlight when the target state has no geometry (e.g., Sky Realm) or the path is missing.
Why: fixes console errors in State hover and Pin feature.
Files: modules/dynamic/editors/states-editor.js, modules/ui/diplomacy-editor.js, modules/ui/military-overview.js
Watabou integration:

Change: only treat burgs as “sky” for city links when flying is true (not when only skyPort is set).
Why: ground burgs with sky ports should still have gates/roads/hubs/shanty, etc.
File: modules/ui/editors.js
User-visible Effects

Ground cities can have sea port + sky port + roads/trails simultaneously.
Toggling flying on shows altitude row; default altitude is read from the DOM.
Toggling flying off restores the burg to its ground state affiliation.
No more console errors when interacting with state hover/pin around the Sky Realm.
Potential Impacts

Land route generation may produce additional roads because sky-ported (but ground) burgs are now included.
Diplomacy arrays gain a neutral column for the Sky Realm when first created (non-breaking, UI-aligned).
Test Plan

Set sky port on a ground burg: verify roads/trails remain; sea port and other features unaffected.
Toggle flying on: burg state switches to Sky Realm; cell remains with ground state; altitude defaults from #burgDefaultSkyAltitude; air routes generate.
Toggle flying off: burg state returns to the ground state; altitude row hides; routes regenerate.
Hover/fog/pin states with the editors open: no errors with Sky Realm selected or hovered.
Open Watabou (city generator) links:
Ground + sky port: uses ground settings (gates/roads/hubs/shanty allowed).
Flying: uses sky settings (no farms/gates/hub etc. as appropriate).
Files Changed

modules/routes-generator.js
modules/ui/burg-editor.js
modules/ui/burgs-overview.js
modules/ui/editors.js
modules/dynamic/editors/states-editor.js
modules/ui/diplomacy-editor.js
modules/ui/military-overview.js
index.html
2025-09-08 15:09:59 +01:00
barrulus
83573c8936 Enhance population counting accuracy and add comprehensive geoJSON exports
Population System Fixes:
- Fix province, culture, and religion population calculations to exclude rural population from cells without burgs
- Burgs now represent ALL population for their cells (both urban and rural components)
- Eliminate double-counting where cell populations were incorrectly added to burg populations

Export Enhancements:
- Add complete geoJSON export for burgs with all settlement properties
- Enhance routes geoJSON export to include type and feature metadata
- Add missing length and width properties to rivers geoJSON export
- Fix burg coordinate system to match CSV export format with xWorld/yWorld fields

UI Improvements:
- Add burgs export button to geoJSON export interface
- Fix vite module loading issue by adding type="module" to notes-editor.js script tag

Documentation:
- Create comprehensive QGIS Style Conversion guide with route types, burg features, and relief rendering methods
- Add WKT coordinate reference system definition for Fantasy Map Cartesian CRS
- Include rule-based styling examples and data processing workflows
2025-08-15 19:00:03 +01:00
barrulus
8ec53293b7 Fix rural population calculation to only count small burgs
Rural population now correctly counted only from burgs with ≤100 people.
Eliminates double-counting and ensures consistent statistics across
charts and CSV exports.
2025-08-13 23:35:26 +01:00
barrulus
e669549390 Fix population aggregation system to eliminate double-counting
- Fixed core issue where cells.pop and burg.population were both being counted
- Changed aggregation logic across all modules to use either burg OR cell population, never both
- If cell has burg: count only burg population (represents all people in that area)
- If cell has no burg: count only cells.pop (represents scattered population)

Files modified:
- modules/burgs-and-states.js: Fixed state population aggregation
- modules/ui/provinces-editor.js: Fixed province population aggregation
- modules/dynamic/editors/cultures-editor.js: Fixed culture population aggregation
- modules/dynamic/editors/religions-editor.js: Fixed religion population aggregation
- modules/ui/biomes-editor.js: Fixed biome population aggregation
- modules/ui/zones-editor.js: Fixed zone population calculations (2 locations)
- modules/military-generator.js: Redesigned military generation to use only burg populations

Military system changes:
- Removed rural military generation (all forces now come from settlements)
- Only burgs with 500+ people can maintain military forces
- Military strength based on actual burg population (2.5% mobilization rate)

Result: Population totals now consistent across all CSV exports (~2M total vs previous 40x discrepancy)
2025-08-13 18:54:32 +01:00
Azgaar
d98ef5717e perf: set text-rendering to optimizeSpeed, v1.108.1 2025-02-15 14:43:51 +01:00
Azgaar
764993b680 fix: remove old feature masks, v1.108.0 2025-02-15 13:06:14 +01:00
Azgaar
0be14790d2 feat: rerender affected layers on auto-update 2025-02-08 14:15:59 +01:00
Azgaar
50ee5150c1 fix: #1174 2024-12-13 11:58:53 +01:00
Azgaar
610a2d9ae6 chore: update supporters 2024-11-28 12:19:05 +01:00
Azgaar
03c7db32ef fix: #1172 2024-11-27 12:21:36 +01:00
Azgaar
fa03b2d705 fix: #1170 2024-11-24 15:02:56 +01:00
Azgaar
8db9dc9bed chore: supporters update 2024-11-15 15:53:41 +01:00
Azgaar
c795ac6c30 fix: allow to load smaller namesbase without issues on regeneration 2024-10-09 01:08:47 +02:00
Azgaar
56597d961d fix: remove unwanted states styling 2024-10-03 13:05:10 +02:00
Azgaar
949a486bf8 fix: redraw features on load 2024-09-25 13:18:22 +02:00
Azgaar
b127607811 chore: supporters update 2024-09-23 12:35:16 +02:00
Azgaar
861b219e6e fix: don't hide armies layer 2024-09-21 14:23:18 +02:00
Azgaar
18b9f604e9 fix: #1136 2024-09-21 00:33:24 +02:00
Azgaar
05de284e02
Refactor layers rendering (#1120)
* feat: render states - use global fn

* feat: render states - separate pole detection from layer render

* feat: render provinces

* chore: unify drawFillWithGap

* refactor: drawIce

* refactor: drawBorders

* refactor: drawHeightmap

* refactor: drawTemperature

* refactor: drawBiomes

* refactor: drawPrec

* refactor: drawPrecipitation

* refactor: drawPopulation

* refactor: drawCells

* refactor: geColor

* refactor: drawMarkers

* refactor: drawScaleBar

* refactor: drawScaleBar

* refactor: drawMilitary

* refactor: pump version to 1.104.00

* refactor: pump version to 1.104.00

* refactor: drawCoastline and createDefaultRuler

* refactor: drawCoastline

* refactor: Features module start

* refactor: features - define distance fields

* feat: drawFeatures

* feat: drawIce don't hide

* feat: detect coastline - fix issue with border feature

* feat: separate labels rendering from generation process

* feat: auto-update and restore layers

* refactor - change layers

* refactor - sort layers

* fix: regenerate burgs to re-render layers

* fix: getColor is not defined

* fix: burgs overview - don't auto-show labels on hover

* fix: redraw population on change

* refactor: improve tooltip logic for burg labels and icons

* chore: pump version to 1.104.0

* fefactor: edit coastline and lake

* fix: minot fixes

* fix: submap

---------

Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
2024-09-20 12:20:27 +02:00
Azgaar
23e2484526 chore: supporters list update 2024-09-02 01:56:32 +02:00
Azgaar
eb29c5ec5d
Zones generator update (#1113)
* feat: style - store emblem size mod in style (v1.99.10)

* fix the isOutdated function for versions past 1.99

* fix: showUploadMessage function not called correctly for isUpdated case

* feat: load - improve version detection

* feat: improve version detection and update process

* feat: Update version and use constant for VERSION in multiple files

* Update versioning.js to fix incorrect message display for stored version

* feat: zones editor - update to work with pack data

* feat: zones editor - update editor

* feat: zones editor - update editor

* chore: update version

* feat: zones - regenerate

* feat: zones - render zones as continuius line

* feat: zones - editot changes

* feat: zones - auto-update

* feat: zones - generation fixes

* feat: zones - generation fixes

* feat: zones - restore layer

* feat: zones - proselytism - check population

---------

Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
2024-09-01 12:48:39 +02:00
Azgaar
dfa3813f04 feat: set min brush size to 1 2024-08-23 02:33:45 +02:00
Azgaar
d4aef4920c
Slider-input web component (#1109)
* feat: slider-input web component

* feat: slider-input web component - Brush size

* feat: slider-input - statesGrowthRate

* feat: slider-input - units editor

* feat: slider-input - dissalow invalid numbers

* chore: pump version to v1.99.05

* chore: pump version to v1.99.05

---------

Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
2024-08-22 13:35:36 +02:00
Azgaar
b189f25655 fix: routes - remove style on top level 2024-08-15 17:17:49 +02:00
Azgaar
a051698657 fix: don't return in cycle on error 2024-08-15 16:55:33 +02:00
Azgaar
0910aed11a chore - supporters update 2024-08-15 16:21:02 +02:00
Azgaar
f19b891421
Urquhart routes (#1072)
* feat: routes generation

* feat: routes rendering

* feat: searoutes fix, changing reGraph

* feat: searoute - change pathfinding algo

* feat: routes - cleanup code

* feat: routes - change data format

* feat: routes - add routes to json export

* feat: edit routes - start

* feat: edit routes - main

* feat: edit routes - EP

* feat: edit routes - remove route

* feat: route - generate names

* feat: route - continue

* Refactor route merging logic for improved performance

* feat: routes - show name in tooltip

* feat: routes - create route dialog

* feat: update data on control point remove

* feat: routes editor - split route

* feat: add join route functionality to routes editor

* feat: Add join route functionality to routes editor

* feat: Update join route tooltip in routes editor

* feat: routes overview - sort by length

* feat: routes overview - fix distanceScale value

* feat: routes overview - create route

* Refactor getMiddlePoint function to getCloseToEdgePoint

* feat: routes - change data format, fix issues

* feat: routes - regenerateRoutes

* feat: routes - add route on burg creation

* chore - remove merge conflict markers

* chore - remove merge conflict markers

* feat: routes name - no unnamed burg names

* feat: routes - lock routes

* fix: routes - split routes

* feat: routes - tip correction

* feat: routes - auto-update part 1

* feat: routes - return old rePacj logic to not break auto-update

* feat: routes - auto-update - add connections

---------

Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
2024-08-15 15:46:55 +02:00
Azgaar
b267e832b5 fix: support migration of v0.9 maps 2024-07-30 17:54:17 +02:00
Azgaar
e9ee6967ba
Сonfigurable longitude (#1095)
* feat: configurable longitude

* chore: update version

---------

Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
2024-07-12 12:26:03 +02:00
Azgaar
fc7ef72628 feat: Update compass layer and rose element id for v1.98.00 2024-07-07 18:40:04 +02:00
Azgaar
8e5a06540c chore: supporters update 2024-06-21 17:34:50 +02:00
Azgaar
98a0f83560 feat: add map size to json export 2024-05-01 19:38:48 +02:00
Azgaar
83c552d067 fix: heightmap - clean heightmap global filter and opacity 2024-05-01 17:36:09 +02:00
Azgaar
7900e2ecb6 fix: heightmap - clean heightmap global filter and opacity 2024-04-30 19:30:25 +02:00
Ruichka
36fba3329c
Fix regiments getting bugged when merging states (#1067)
* Fix military bug when merging states

* Update versioning to 1.97.06
2024-04-21 14:16:55 +04:00
Azgaar
af927ed345 fix: check scheme before setting 2024-03-24 17:53:00 +01:00
Azgaar
d6c3c46a5e
feat: generate watabou preview links for villages (#1056)
Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
2024-03-14 13:56:12 +04:00
Azgaar
73b39d217d fix: #1048 2024-03-04 21:04:25 +01:00
Azgaar
721cec4e58 feat: manually added culture inherits parent culture in Tree (1.96.05) 2024-03-04 20:17:53 +01:00
Azgaar
14ac83e6f5 fix: uploadCulturesData 2024-02-28 00:16:07 +01:00
Azgaar
374c21b3d7
Ocean heightmap and Scale bar styling change [v1.96] (#1045)
* Scale bar styling (#1025)

* feat: style scale bar

* feat: style scale bar - style presets

---------

Co-authored-by: Azgaar <azgaar.fmg@yandex.com>

* Ocean heightmap to v1.96 (#1044)

* feat: allow to render ocean heightmap

* feat: allow to render ocean heightmap - test

* feat: allow to render ocean heightmap - fix issue

* feat: allow to render ocean heightmap - cleanup

---------

Co-authored-by: Azgaar <azgaar.fmg@yandex.com>

* fix: scale bar size

* fix: remove mask on terrs lavel

* fix: regenerate heigtmap preview to use current graph size

* Add the name of culture and namesbase in the name editor dialog (#1033)

* Add the name of culture and namesbase in the name editor dialog

Added the name of the culture and  namesbase in the dialog "name editor".
This tells information on the "click to generate a culture-specific name"
It tells you the culture before changing name.

* cultureName into cultureId + cultureName

And deleted the incomplete code of showing culture name on datatip

* refactor: leave culture name only

---------

Co-authored-by: Azgaar <azgaar.fmg@yandex.com>

* Added Burgs column to province editor (#1031)

* Added Burgs column to province editor

Added to province editor:
+ Burgs column
+ the number of Burgs, p.burgs.length
+ "icon-dot-circled" to go to overviewBurgs.
+ overviewBurgs Filtered by state id.
+ Fixed some typos.

* fixed code as Azgaar suggested

+ Corrected provincesHeader distance in em.
+ const stateId = pack.provinces[p].state;
- Deleted cell count.

* deleted HTML code for provincesFooter cells

- Deleted Total land cells number HTML from provincesFooter.

* deleting totalCells in the code, maybe i will add provinceCells in the future.

Deleted lines for const totalCells and for (+cells / totalCells) * 100 + "%";

* refactor: cleanup

* refactor: cleanup

---------

Co-authored-by: Azgaar <azgaar.fmg@yandex.com>

* fix: burgs overview - add MFCG link back

* feat: add more details to burgs export

* feat: don't show auto-update dialog

* feat: pump version

* fix: #1041

* feat: update style presets

---------

Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
Co-authored-by: Ángel Montero Lamas <angel.montero1@gmail.com>
2024-02-24 19:12:48 +04:00
Azgaar
52e3088763 fix: cultures editor - don't overwrite border color on color change 2023-12-05 02:45:55 +04:00
Azgaar
24ecd1dbf7
Vignette layer (#1021)
* feat: vignette (non-editable yet)

* feat: vignette style control

* feat: vignette layer

* feat: vignette - save styles

* feat: vignette - style presets

* feat: vignette - style presets

* feat: vignette - style presets

---------

Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
2023-11-28 02:26:55 +04:00
Azgaar
537abf1223 feat: supporters update 2023-11-25 15:04:29 +04:00
Azgaar
ada39b47ad
Fix: rework texture data format (#1017)
* fix: rework texture save format

* refactor: move textures to a local folder

* fix: export texture

* fix: don't export empty texture

* chore: pump version

* fix: rescale water mask on screen size change

---------

Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
2023-11-19 14:43:56 +04:00
Azgaar
958a2c6ef8
Custom heightmap color scheme (#1013)
* feat: custom heightmap color scheme

* feat: custom heightmap color scheme - add shceme on load

---------

Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
2023-11-18 16:34:41 +04:00
Azgaar
778bea15ee fix: json-export vertices data 2023-11-18 14:22:51 +04:00
Azgaar
2fd58e9d35 feat: click on burgs count to open the overview screen 2023-11-11 21:05:59 +04:00
Azgaar
98c971b3c4 chore: supporters update 2023-11-07 13:49:39 +04:00
Azgaar
8101e75f3d hotfix: define color scheme on heightmap edit 2023-11-06 00:04:53 +04:00