* Adding zone type dropdown to index.html
* added zone type filter to zones-editor.js
* zoneTypes dialog
add and delete types, dialog
* filtering types
* correct filter button and prompt
The filter button now works on click with an added zonesEditorAddLines(); on function toggleFilterTable().
If the table is empty, a message appears on a line giving advice.
* Amount of types and fixes
Fixed some spacing in zoneTypes dialog, and made a count for the amount of zones per type.
* Minor changes for zone types
* dialog for types on a button
New button for the zone Types dialog.
* typo in index.html
* update on click add type
Co-authored-by: Evolvedexperiment <evolvedexperiment@gmail.com>
Co-authored-by: Azgaar <maxganiev@yandex.ru>
* Color picker hatches 14-60
Added hatches to number 14 to 60.
Updated the code of the color picker to accept multiples rows of hatches.
Changed the size of fillRectPointer from 0.9 em to 1.5 em.
Added an Update code to upgrade maps to 1.72 to have a grid of 60 svg hatches. Without the update, loaded files appeared with the rectangles for hatches 14-60 empty.
* Hatches ordered
Reworked the code to put back rows of 14 hatches. Reordered the first 14 hatches to defaault.
Made 3 rows, so 42 hatches.
* Cleaned code and fixes
Cleaned </pattern> in index.html line 152.
Put back: width=".9em" height=".9em" style="margin-bottom:-1px"> for fill.
* mouseover hatches
Fixed some typos. Changed mousemove for mouseover and moved the calling of the function tip from the each function to the original place at 519.
The arrow function changed to one that tells the id.
* Copies hatching from defElements into map svg, and hatching removed from saved map files.
* Removed haching completely from map svg
* Hatching copy for clone is now done before unused pattern removal
* Added back code that removes the unused hatching group
Co-authored-by: Evolvedexperiment <evolvedexperiment@gmail.com>
Co-authored-by: Azgaar <maxganiev@yandex.ru>
* Watabou cities integration change, new Urban Density setting
New setting does not yet save/load - I don't want to change the .map file format.
* new markers - monsters
* markers - fix bridges placement
* markers - fix number
* markers - sacred places
* markers - refactor functions
* markers - course generator for inns
* markers - course generator enhancement
* markers - bandits and pirates
* reset PRNG - make points generation deterministic
* use imperial measures for US only
* split save and export to different files
* remove unused js libs
* markers - statues
* markers - magic portals
* markers - magic portals fix
* markers - palm grove fix
* markers - round coords on zoom
* markers data rework - master data object
* markers rework - optional pin shapes
* markers rework - editor start, dragging
* markers rework - editor functions
* markers rework - editor UI
* editable theme color
* added self-hosted analytics
* collect statistics for a short period
* umami - we do'nt need html class events
* umami - don't collect if noTrack is set
* markers - add on click
* saveTiles clean up listeners on close
* markers - generate from config file
* config generate markers dialog
* config generate markers dialog fixes
* markers overview
* markers - export as geoJSON
* markers overview - export data to csv
* markers - auto-update on load
* markers overview - focus on marker
* burg editor - MFCG preview
* markers - generate tool + lock tooltip
* Watabou cities integration change, new Urban Density setting
New setting does not yet save/load - I don't want to change the .map file format.
* Trying to put the formula in the right place
Again, sorry for the mess
* whoops
* Getting the equation right
* Change default
Co-authored-by: Azgaar <maxganiev@yandex.ru>