// UI module stub to control map layers
'use strict';
let presets = {}; // global object
restoreCustomPresets(); // run on-load
function getDefaultPresets() {
return {
political: ['toggleBorders', 'toggleIcons', 'toggleIce', 'toggleLabels', 'toggleRivers', 'toggleRoutes', 'toggleScaleBar', 'toggleStates'],
cultural: ['toggleBorders', 'toggleCultures', 'toggleIcons', 'toggleLabels', 'toggleRivers', 'toggleRoutes', 'toggleScaleBar'],
religions: ['toggleBorders', 'toggleIcons', 'toggleLabels', 'toggleReligions', 'toggleRivers', 'toggleRoutes', 'toggleScaleBar'],
provinces: ['toggleBorders', 'toggleIcons', 'toggleProvinces', 'toggleRivers', 'toggleScaleBar'],
biomes: ['toggleBiomes', 'toggleIce', 'toggleRivers', 'toggleScaleBar'],
heightmap: ['toggleHeight', 'toggleRivers'],
physical: ['toggleCoordinates', 'toggleHeight', 'toggleIce', 'toggleRivers', 'toggleScaleBar'],
poi: ['toggleBorders', 'toggleHeight', 'toggleIce', 'toggleIcons', 'toggleMarkers', 'toggleRivers', 'toggleRoutes', 'toggleScaleBar'],
economical: ['toggleResources', 'toggleBiomes', 'toggleBorders', 'toggleIcons', 'toggleIce', 'toggleLabels', 'toggleRivers', 'toggleRoutes', 'toggleScaleBar'],
military: ['toggleBorders', 'toggleIcons', 'toggleLabels', 'toggleMilitary', 'toggleRivers', 'toggleRoutes', 'toggleScaleBar', 'toggleStates'],
emblems: ['toggleBorders', 'toggleIcons', 'toggleIce', 'toggleEmblems', 'toggleRivers', 'toggleRoutes', 'toggleScaleBar', 'toggleStates'],
landmass: ['toggleScaleBar']
};
}
function restoreCustomPresets() {
presets = getDefaultPresets();
const storedPresets = JSON.parse(localStorage.getItem('presets'));
if (!storedPresets) return;
for (const preset in storedPresets) {
if (presets[preset]) continue;
layersPreset.add(new Option(preset, preset));
}
presets = storedPresets;
}
// run on map generation
function applyPreset() {
const preset = localStorage.getItem('preset') || document.getElementById('layersPreset').value;
changePreset(preset);
}
// toggle layers on preset change
function changePreset(preset) {
const layers = presets[preset]; // layers to be turned on
document
.getElementById('mapLayers')
.querySelectorAll('li')
.forEach(function (e) {
if (layers.includes(e.id) && !layerIsOn(e.id)) e.click();
// turn on
else if (!layers.includes(e.id) && layerIsOn(e.id)) e.click(); // turn off
});
layersPreset.value = preset;
localStorage.setItem('preset', preset);
const isDefault = getDefaultPresets()[preset];
removePresetButton.style.display = isDefault ? 'none' : 'inline-block';
savePresetButton.style.display = 'none';
if (document.getElementById('canvas3d')) setTimeout(ThreeD.update(), 400);
}
function savePreset() {
prompt('Please provide a preset name', {default: ''}, (preset) => {
presets[preset] = Array.from(document.getElementById('mapLayers').querySelectorAll('li:not(.buttonoff)'))
.map((node) => node.id)
.sort();
layersPreset.add(new Option(preset, preset, false, true));
localStorage.setItem('presets', JSON.stringify(presets));
localStorage.setItem('preset', preset);
removePresetButton.style.display = 'inline-block';
savePresetButton.style.display = 'none';
});
}
function removePreset() {
const preset = layersPreset.value;
delete presets[preset];
const index = Array.from(layersPreset.options).findIndex((o) => o.value === preset);
layersPreset.options.remove(index);
layersPreset.value = 'custom';
removePresetButton.style.display = 'none';
savePresetButton.style.display = 'inline-block';
localStorage.setItem('presets', JSON.stringify(presets));
localStorage.removeItem('preset');
}
function getCurrentPreset() {
const layers = Array.from(document.getElementById('mapLayers').querySelectorAll('li:not(.buttonoff)'))
.map((node) => node.id)
.sort();
const defaultPresets = getDefaultPresets();
for (const preset in presets) {
if (JSON.stringify(presets[preset]) !== JSON.stringify(layers)) continue;
layersPreset.value = preset;
removePresetButton.style.display = defaultPresets[preset] ? 'none' : 'inline-block';
savePresetButton.style.display = 'none';
return;
}
layersPreset.value = 'custom';
removePresetButton.style.display = 'none';
savePresetButton.style.display = 'inline-block';
}
// run on map regeneration
function restoreLayers() {
if (layerIsOn('toggleHeight')) drawHeightmap();
if (layerIsOn('toggleCells')) drawCells();
if (layerIsOn('toggleGrid')) drawGrid();
if (layerIsOn('toggleCoordinates')) drawCoordinates();
if (layerIsOn('toggleCompass')) compass.style('display', 'block');
if (layerIsOn('toggleTemp')) drawTemp();
if (layerIsOn('togglePrec')) drawPrec();
if (layerIsOn('togglePopulation')) drawPopulation();
if (layerIsOn('toggleBiomes')) drawBiomes();
if (layerIsOn('toggleRelief')) ReliefIcons();
if (layerIsOn('toggleCultures')) drawCultures();
if (layerIsOn('toggleProvinces')) drawProvinces();
if (layerIsOn('toggleReligions')) drawReligions();
if (layerIsOn('toggleIce')) drawIce();
if (layerIsOn('toggleEmblems')) drawEmblems();
// states are getting rendered each time, if it's not required than layers should be hidden
if (!layerIsOn('toggleBorders')) $('#borders').fadeOut();
if (!layerIsOn('toggleStates')) regions.style('display', 'none').selectAll('path').remove();
}
function toggleHeight(event) {
if (customization === 1) {
tip('You cannot turn off the layer when heightmap is in edit mode', false, 'error');
return;
}
if (!terrs.selectAll('*').size()) {
turnButtonOn('toggleHeight');
drawHeightmap();
if (event && isCtrlClick(event)) editStyle('terrs');
} else {
if (event && isCtrlClick(event)) {
editStyle('terrs');
return;
}
turnButtonOff('toggleHeight');
terrs.selectAll('*').remove();
}
}
function drawHeightmap() {
TIME && console.time('drawHeightmap');
terrs.selectAll('*').remove();
const cells = pack.cells,
vertices = pack.vertices,
n = cells.i.length;
const used = new Uint8Array(cells.i.length);
const paths = new Array(101).fill('');
const scheme = getColorScheme();
const terracing = terrs.attr('terracing') / 10; // add additional shifted darker layer for pseudo-3d effect
const skip = +terrs.attr('skip') + 1;
const simplification = +terrs.attr('relax');
switch (+terrs.attr('curve')) {
case 0:
lineGen.curve(d3.curveBasisClosed);
break;
case 1:
lineGen.curve(d3.curveLinear);
break;
case 2:
lineGen.curve(d3.curveStep);
break;
default:
lineGen.curve(d3.curveBasisClosed);
}
let currentLayer = 20;
const heights = cells.i.sort((a, b) => cells.h[a] - cells.h[b]);
for (const i of heights) {
const h = cells.h[i];
if (h > currentLayer) currentLayer += skip;
if (currentLayer > 100) break; // no layers possible with height > 100
if (h < currentLayer) continue;
if (used[i]) continue; // already marked
const onborder = cells.c[i].some((n) => cells.h[n] < h);
if (!onborder) continue;
const vertex = cells.v[i].find((v) => vertices.c[v].some((i) => cells.h[i] < h));
const chain = connectVertices(vertex, h);
if (chain.length < 3) continue;
const points = simplifyLine(chain).map((v) => vertices.p[v]);
paths[h] += round(lineGen(points));
}
terrs.append('rect').attr('x', 0).attr('y', 0).attr('width', graphWidth).attr('height', graphHeight).attr('fill', scheme(0.8)); // draw base layer
for (const i of d3.range(20, 101)) {
if (paths[i].length < 10) continue;
const color = getColor(i, scheme);
if (terracing) terrs.append('path').attr('d', paths[i]).attr('transform', 'translate(.7,1.4)').attr('fill', d3.color(color).darker(terracing)).attr('data-height', i);
terrs.append('path').attr('d', paths[i]).attr('fill', color).attr('data-height', i);
}
// connect vertices to chain
function connectVertices(start, h) {
const chain = []; // vertices chain to form a path
for (let i = 0, current = start; i === 0 || (current !== start && i < 20000); i++) {
const prev = chain[chain.length - 1]; // previous vertex in chain
chain.push(current); // add current vertex to sequence
const c = vertices.c[current]; // cells adjacent to vertex
c.filter((c) => cells.h[c] === h).forEach((c) => (used[c] = 1));
const c0 = c[0] >= n || cells.h[c[0]] < h;
const c1 = c[1] >= n || cells.h[c[1]] < h;
const c2 = c[2] >= n || cells.h[c[2]] < h;
const v = vertices.v[current]; // neighboring vertices
if (v[0] !== prev && c0 !== c1) current = v[0];
else if (v[1] !== prev && c1 !== c2) current = v[1];
else if (v[2] !== prev && c0 !== c2) current = v[2];
if (current === chain[chain.length - 1]) {
ERROR && console.error('Next vertex is not found');
break;
}
}
return chain;
}
function simplifyLine(chain) {
if (!simplification) return chain;
const n = simplification + 1; // filter each nth element
return chain.filter((d, i) => i % n === 0);
}
TIME && console.timeEnd('drawHeightmap');
}
function getColorScheme() {
const scheme = terrs.attr('scheme');
if (scheme === 'bright') return d3.scaleSequential(d3.interpolateSpectral);
if (scheme === 'light') return d3.scaleSequential(d3.interpolateRdYlGn);
if (scheme === 'green') return d3.scaleSequential(d3.interpolateGreens);
if (scheme === 'monochrome') return d3.scaleSequential(d3.interpolateGreys);
return d3.scaleSequential(d3.interpolateSpectral);
}
function getColor(value, scheme = getColorScheme()) {
return scheme(1 - (value < 20 ? value - 5 : value) / 100);
}
function toggleTemp(event) {
if (!temperature.selectAll('*').size()) {
turnButtonOn('toggleTemp');
drawTemp();
if (event && isCtrlClick(event)) editStyle('temperature');
} else {
if (event && isCtrlClick(event)) {
editStyle('temperature');
return;
}
turnButtonOff('toggleTemp');
temperature.selectAll('*').remove();
}
}
function drawTemp() {
TIME && console.time('drawTemp');
temperature.selectAll('*').remove();
lineGen.curve(d3.curveBasisClosed);
const scheme = d3.scaleSequential(d3.interpolateSpectral);
const tMax = +temperatureEquatorOutput.max,
tMin = +temperatureEquatorOutput.min,
delta = tMax - tMin;
const cells = grid.cells,
vertices = grid.vertices,
n = cells.i.length;
const used = new Uint8Array(n); // to detect already passed cells
const min = d3.min(cells.temp),
max = d3.max(cells.temp);
const step = Math.max(Math.round(Math.abs(min - max) / 5), 1);
const isolines = d3.range(min + step, max, step);
const chains = [],
labels = []; // store label coordinates
for (const i of cells.i) {
const t = cells.temp[i];
if (used[i] || !isolines.includes(t)) continue;
const start = findStart(i, t);
if (!start) continue;
used[i] = 1;
//debug.append("circle").attr("r", 3).attr("cx", vertices.p[start][0]).attr("cy", vertices.p[start][1]).attr("fill", "red").attr("stroke", "black").attr("stroke-width", .3);
const chain = connectVertices(start, t); // vertices chain to form a path
const relaxed = chain.filter((v, i) => i % 4 === 0 || vertices.c[v].some((c) => c >= n));
if (relaxed.length < 6) continue;
const points = relaxed.map((v) => vertices.p[v]);
chains.push([t, points]);
addLabel(points, t);
}
// min temp isoline covers all graph
temperature
.append('path')
.attr('d', `M0,0 h${graphWidth} v${graphHeight} h${-graphWidth} Z`)
.attr('fill', scheme(1 - (min - tMin) / delta))
.attr('stroke', 'none');
for (const t of isolines) {
const path = chains
.filter((c) => c[0] === t)
.map((c) => round(lineGen(c[1])))
.join('');
if (!path) continue;
const fill = scheme(1 - (t - tMin) / delta),
stroke = d3.color(fill).darker(0.2);
temperature.append('path').attr('d', path).attr('fill', fill).attr('stroke', stroke);
}
const tempLabels = temperature.append('g').attr('id', 'tempLabels').attr('fill-opacity', 1);
tempLabels
.selectAll('text')
.data(labels)
.enter()
.append('text')
.attr('x', (d) => d[0])
.attr('y', (d) => d[1])
.text((d) => convertTemperature(d[2]));
// find cell with temp < isotherm and find vertex to start path detection
function findStart(i, t) {
if (cells.b[i]) return cells.v[i].find((v) => vertices.c[v].some((c) => c >= n)); // map border cell
return cells.v[i][cells.c[i].findIndex((c) => cells.temp[c] < t || !cells.temp[c])];
}
function addLabel(points, t) {
const c = svgWidth / 2; // map center x coordinate
// add label on isoline top center
const tc = points[d3.scan(points, (a, b) => a[1] - b[1] + (Math.abs(a[0] - c) - Math.abs(b[0] - c)) / 2)];
pushLabel(tc[0], tc[1], t);
// add label on isoline bottom center
if (points.length > 20) {
const bc = points[d3.scan(points, (a, b) => b[1] - a[1] + (Math.abs(a[0] - c) - Math.abs(b[0] - c)) / 2)];
const dist2 = (tc[1] - bc[1]) ** 2 + (tc[0] - bc[0]) ** 2; // square distance between this and top point
if (dist2 > 100) pushLabel(bc[0], bc[1], t);
}
}
function pushLabel(x, y, t) {
if (x < 20 || x > svgWidth - 20) return;
if (y < 20 || y > svgHeight - 20) return;
labels.push([x, y, t]);
}
// connect vertices to chain
function connectVertices(start, t) {
const chain = []; // vertices chain to form a path
for (let i = 0, current = start; i === 0 || (current !== start && i < 20000); i++) {
const prev = chain[chain.length - 1]; // previous vertex in chain
chain.push(current); // add current vertex to sequence
const c = vertices.c[current]; // cells adjacent to vertex
c.filter((c) => cells.temp[c] === t).forEach((c) => (used[c] = 1));
const c0 = c[0] >= n || cells.temp[c[0]] < t;
const c1 = c[1] >= n || cells.temp[c[1]] < t;
const c2 = c[2] >= n || cells.temp[c[2]] < t;
const v = vertices.v[current]; // neighboring vertices
if (v[0] !== prev && c0 !== c1) current = v[0];
else if (v[1] !== prev && c1 !== c2) current = v[1];
else if (v[2] !== prev && c0 !== c2) current = v[2];
if (current === chain[chain.length - 1]) {
ERROR && console.error('Next vertex is not found');
break;
}
}
chain.push(start);
return chain;
}
TIME && console.timeEnd('drawTemp');
}
function toggleBiomes(event) {
if (!biomes.selectAll('path').size()) {
turnButtonOn('toggleBiomes');
drawBiomes();
if (event && isCtrlClick(event)) editStyle('biomes');
} else {
if (event && isCtrlClick(event)) {
editStyle('biomes');
return;
}
biomes.selectAll('path').remove();
turnButtonOff('toggleBiomes');
}
}
function drawBiomes() {
biomes.selectAll('path').remove();
const cells = pack.cells,
vertices = pack.vertices,
n = cells.i.length;
const used = new Uint8Array(cells.i.length);
const paths = new Array(biomesData.i.length).fill('');
for (const i of cells.i) {
if (!cells.biome[i]) continue; // no need to mark marine biome (liquid water)
if (used[i]) continue; // already marked
const b = cells.biome[i];
const onborder = cells.c[i].some((n) => cells.biome[n] !== b);
if (!onborder) continue;
const edgeVerticle = cells.v[i].find((v) => vertices.c[v].some((i) => cells.biome[i] !== b));
const chain = connectVertices(edgeVerticle, b);
if (chain.length < 3) continue;
const points = clipPoly(
chain.map((v) => vertices.p[v]),
1
);
paths[b] += 'M' + points.join('L') + 'Z';
}
paths.forEach(function (d, i) {
if (d.length < 10) return;
biomes
.append('path')
.attr('d', d)
.attr('fill', biomesData.color[i])
.attr('stroke', biomesData.color[i])
.attr('id', 'biome' + i);
});
// connect vertices to chain
function connectVertices(start, b) {
const chain = []; // vertices chain to form a path
for (let i = 0, current = start; i === 0 || (current !== start && i < 20000); i++) {
const prev = chain[chain.length - 1]; // previous vertex in chain
chain.push(current); // add current vertex to sequence
const c = vertices.c[current]; // cells adjacent to vertex
c.filter((c) => cells.biome[c] === b).forEach((c) => (used[c] = 1));
const c0 = c[0] >= n || cells.biome[c[0]] !== b;
const c1 = c[1] >= n || cells.biome[c[1]] !== b;
const c2 = c[2] >= n || cells.biome[c[2]] !== b;
const v = vertices.v[current]; // neighboring vertices
if (v[0] !== prev && c0 !== c1) current = v[0];
else if (v[1] !== prev && c1 !== c2) current = v[1];
else if (v[2] !== prev && c0 !== c2) current = v[2];
if (current === chain[chain.length - 1]) {
ERROR && console.error('Next vertex is not found');
break;
}
}
return chain;
}
}
function togglePrec(event) {
if (!prec.selectAll('circle').size()) {
turnButtonOn('togglePrec');
drawPrec();
if (event && isCtrlClick(event)) editStyle('prec');
} else {
if (event && isCtrlClick(event)) {
editStyle('prec');
return;
}
turnButtonOff('togglePrec');
const hide = d3.transition().duration(1000).ease(d3.easeSinIn);
prec.selectAll('text').attr('opacity', 1).transition(hide).attr('opacity', 0);
prec.selectAll('circle').transition(hide).attr('r', 0).remove();
prec.transition().delay(1000).style('display', 'none');
}
}
function drawPrec() {
prec.selectAll('circle').remove();
const cells = grid.cells,
p = grid.points;
prec.style('display', 'block');
const show = d3.transition().duration(800).ease(d3.easeSinIn);
prec.selectAll('text').attr('opacity', 0).transition(show).attr('opacity', 1);
const data = cells.i.filter((i) => cells.h[i] >= 20 && cells.prec[i]);
prec
.selectAll('circle')
.data(data)
.enter()
.append('circle')
.attr('cx', (d) => p[d][0])
.attr('cy', (d) => p[d][1])
.attr('r', 0)
.transition(show)
.attr('r', (d) => rn(Math.max(Math.sqrt(cells.prec[d] * 0.5), 0.8), 2));
}
function togglePopulation(event) {
if (!population.selectAll('line').size()) {
turnButtonOn('togglePopulation');
drawPopulation();
if (event && isCtrlClick(event)) editStyle('population');
} else {
if (event && isCtrlClick(event)) {
editStyle('population');
return;
}
turnButtonOff('togglePopulation');
const isD3data = population.select('line').datum();
if (!isD3data) {
// just remove
population.selectAll('line').remove();
} else {
// remove with animation
const hide = d3.transition().duration(1000).ease(d3.easeSinIn);
population
.select('#rural')
.selectAll('line')
.transition(hide)
.attr('y2', (d) => d[1])
.remove();
population
.select('#urban')
.selectAll('line')
.transition(hide)
.delay(1000)
.attr('y2', (d) => d[1])
.remove();
}
}
}
function drawPopulation(event) {
population.selectAll('line').remove();
const cells = pack.cells,
p = cells.p,
burgs = pack.burgs;
const show = d3.transition().duration(2000).ease(d3.easeSinIn);
const rural = Array.from(
cells.i.filter((i) => cells.pop[i] > 0),
(i) => [p[i][0], p[i][1], p[i][1] - cells.pop[i] / 8]
);
population
.select('#rural')
.selectAll('line')
.data(rural)
.enter()
.append('line')
.attr('x1', (d) => d[0])
.attr('y1', (d) => d[1])
.attr('x2', (d) => d[0])
.attr('y2', (d) => d[1])
.transition(show)
.attr('y2', (d) => d[2]);
const urban = burgs.filter((b) => b.i && !b.removed).map((b) => [b.x, b.y, b.y - (b.population / 8) * urbanization]);
population
.select('#urban')
.selectAll('line')
.data(urban)
.enter()
.append('line')
.attr('x1', (d) => d[0])
.attr('y1', (d) => d[1])
.attr('x2', (d) => d[0])
.attr('y2', (d) => d[1])
.transition(show)
.delay(500)
.attr('y2', (d) => d[2]);
}
function toggleCells(event) {
if (!cells.selectAll('path').size()) {
turnButtonOn('toggleCells');
drawCells();
if (event && isCtrlClick(event)) editStyle('cells');
} else {
if (event && isCtrlClick(event)) {
editStyle('cells');
return;
}
cells.selectAll('path').remove();
turnButtonOff('toggleCells');
}
}
function drawCells() {
cells.selectAll('path').remove();
const data = customization === 1 ? grid.cells.i : pack.cells.i;
const polygon = customization === 1 ? getGridPolygon : getPackPolygon;
let path = '';
data.forEach((i) => (path += 'M' + polygon(i)));
cells.append('path').attr('d', path);
}
function toggleIce(event) {
if (!layerIsOn('toggleIce')) {
turnButtonOn('toggleIce');
$('#ice').fadeIn();
if (!ice.selectAll('*').size()) drawIce();
if (event && isCtrlClick(event)) editStyle('ice');
} else {
if (event && isCtrlClick(event)) {
editStyle('ice');
return;
}
$('#ice').fadeOut();
turnButtonOff('toggleIce');
}
}
function drawIce() {
const cells = grid.cells,
vertices = grid.vertices,
n = cells.i.length,
temp = cells.temp,
h = cells.h;
const used = new Uint8Array(cells.i.length);
Math.random = aleaPRNG(seed);
const shieldMin = -8; // max temp to form ice shield (glacier)
const icebergMax = 1; // max temp to form an iceberg
for (const i of grid.cells.i) {
const t = temp[i];
if (t > icebergMax) continue; // too warm: no ice
if (t > shieldMin && h[i] >= 20) continue; // non-glacier land: no ice
if (t <= shieldMin) {
// very cold: ice shield
if (used[i]) continue; // already rendered
const onborder = cells.c[i].some((n) => temp[n] > shieldMin);
if (!onborder) continue; // need to start from onborder cell
const vertex = cells.v[i].find((v) => vertices.c[v].some((i) => temp[i] > shieldMin));
const chain = connectVertices(vertex);
if (chain.length < 3) continue;
const points = clipPoly(chain.map((v) => vertices.p[v]));
ice.append('polygon').attr('points', points).attr('type', 'iceShield');
continue;
}
// mildly cold: iceberd
if (P(normalize(t, -7, 2.5))) continue; // t[-5; 2] cold: skip some cells
if (grid.features[cells.f[i]].type === 'lake') continue; // lake: no icebers
let size = (6.5 + t) / 10; // iceberg size: 0 = full size, 1 = zero size
if (cells.t[i] === -1) size *= 1.3; // coasline: smaller icebers
size = Math.min(size * (0.4 + rand() * 1.2), 0.95); // randomize iceberg size
resizePolygon(i, size);
}
function resizePolygon(i, s) {
const c = grid.points[i];
const points = getGridPolygon(i).map((p) => [(p[0] + (c[0] - p[0]) * s) | 0, (p[1] + (c[1] - p[1]) * s) | 0]);
ice
.append('polygon')
.attr('points', points)
.attr('cell', i)
.attr('size', rn(1 - s, 2));
}
// connect vertices to chain
function connectVertices(start) {
const chain = []; // vertices chain to form a path
for (let i = 0, current = start; i === 0 || (current !== start && i < 20000); i++) {
const prev = last(chain); // previous vertex in chain
chain.push(current); // add current vertex to sequence
const c = vertices.c[current]; // cells adjacent to vertex
c.filter((c) => temp[c] <= shieldMin).forEach((c) => (used[c] = 1));
const c0 = c[0] >= n || temp[c[0]] > shieldMin;
const c1 = c[1] >= n || temp[c[1]] > shieldMin;
const c2 = c[2] >= n || temp[c[2]] > shieldMin;
const v = vertices.v[current]; // neighboring vertices
if (v[0] !== prev && c0 !== c1) current = v[0];
else if (v[1] !== prev && c1 !== c2) current = v[1];
else if (v[2] !== prev && c0 !== c2) current = v[2];
if (current === chain[chain.length - 1]) {
ERROR && console.error('Next vertex is not found');
break;
}
}
return chain;
}
}
function toggleCultures(event) {
const cultures = pack.cultures.filter((c) => c.i && !c.removed);
const empty = !cults.selectAll('path').size();
if (empty && cultures.length) {
turnButtonOn('toggleCultures');
drawCultures();
if (event && isCtrlClick(event)) editStyle('cults');
} else {
if (event && isCtrlClick(event)) {
editStyle('cults');
return;
}
cults.selectAll('path').remove();
turnButtonOff('toggleCultures');
}
}
function drawCultures() {
TIME && console.time('drawCultures');
cults.selectAll('path').remove();
const cells = pack.cells,
vertices = pack.vertices,
cultures = pack.cultures,
n = cells.i.length;
const used = new Uint8Array(cells.i.length);
const paths = new Array(cultures.length).fill('');
for (const i of cells.i) {
if (!cells.culture[i]) continue;
if (used[i]) continue;
used[i] = 1;
const c = cells.culture[i];
const onborder = cells.c[i].some((n) => cells.culture[n] !== c);
if (!onborder) continue;
const vertex = cells.v[i].find((v) => vertices.c[v].some((i) => cells.culture[i] !== c));
const chain = connectVertices(vertex, c);
if (chain.length < 3) continue;
const points = chain.map((v) => vertices.p[v]);
paths[c] += 'M' + points.join('L') + 'Z';
}
const data = paths.map((p, i) => [p, i]).filter((d) => d[0].length > 10);
cults
.selectAll('path')
.data(data)
.enter()
.append('path')
.attr('d', (d) => d[0])
.attr('fill', (d) => cultures[d[1]].color)
.attr('id', (d) => 'culture' + d[1]);
// connect vertices to chain
function connectVertices(start, t) {
const chain = []; // vertices chain to form a path
for (let i = 0, current = start; i === 0 || (current !== start && i < 20000); i++) {
const prev = chain[chain.length - 1]; // previous vertex in chain
chain.push(current); // add current vertex to sequence
const c = vertices.c[current]; // cells adjacent to vertex
c.filter((c) => cells.culture[c] === t).forEach((c) => (used[c] = 1));
const c0 = c[0] >= n || cells.culture[c[0]] !== t;
const c1 = c[1] >= n || cells.culture[c[1]] !== t;
const c2 = c[2] >= n || cells.culture[c[2]] !== t;
const v = vertices.v[current]; // neighboring vertices
if (v[0] !== prev && c0 !== c1) current = v[0];
else if (v[1] !== prev && c1 !== c2) current = v[1];
else if (v[2] !== prev && c0 !== c2) current = v[2];
if (current === chain[chain.length - 1]) {
ERROR && console.error('Next vertex is not found');
break;
}
}
return chain;
}
TIME && console.timeEnd('drawCultures');
}
function toggleReligions(event) {
const religions = pack.religions.filter((r) => r.i && !r.removed);
if (!relig.selectAll('path').size() && religions.length) {
turnButtonOn('toggleReligions');
drawReligions();
if (event && isCtrlClick(event)) editStyle('relig');
} else {
if (event && isCtrlClick(event)) {
editStyle('relig');
return;
}
relig.selectAll('path').remove();
turnButtonOff('toggleReligions');
}
}
function drawReligions() {
TIME && console.time('drawReligions');
relig.selectAll('path').remove();
const cells = pack.cells,
vertices = pack.vertices,
religions = pack.religions,
features = pack.features,
n = cells.i.length;
const used = new Uint8Array(cells.i.length);
const vArray = new Array(religions.length); // store vertices array
const body = new Array(religions.length).fill(''); // store path around each religion
const gap = new Array(religions.length).fill(''); // store path along water for each religion to fill the gaps
for (const i of cells.i) {
if (!cells.religion[i]) continue;
if (used[i]) continue;
used[i] = 1;
const r = cells.religion[i];
const onborder = cells.c[i].filter((n) => cells.religion[n] !== r);
if (!onborder.length) continue;
const borderWith = cells.c[i].map((c) => cells.religion[c]).find((n) => n !== r);
const vertex = cells.v[i].find((v) => vertices.c[v].some((i) => cells.religion[i] === borderWith));
const chain = connectVertices(vertex, r, borderWith);
if (chain.length < 3) continue;
const points = chain.map((v) => vertices.p[v[0]]);
if (!vArray[r]) vArray[r] = [];
vArray[r].push(points);
body[r] += 'M' + points.join('L');
gap[r] += 'M' + vertices.p[chain[0][0]] + chain.reduce((r2, v, i, d) => (!i ? r2 : !v[2] ? r2 + 'L' + vertices.p[v[0]] : d[i + 1] && !d[i + 1][2] ? r2 + 'M' + vertices.p[v[0]] : r2), '');
}
const bodyData = body.map((p, i) => [p.length > 10 ? p : null, i, religions[i].color]).filter((d) => d[0]);
relig
.selectAll('path')
.data(bodyData)
.enter()
.append('path')
.attr('d', (d) => d[0])
.attr('fill', (d) => d[2])
.attr('id', (d) => 'religion' + d[1]);
const gapData = gap.map((p, i) => [p.length > 10 ? p : null, i, religions[i].color]).filter((d) => d[0]);
relig
.selectAll('.path')
.data(gapData)
.enter()
.append('path')
.attr('d', (d) => d[0])
.attr('fill', 'none')
.attr('stroke', (d) => d[2])
.attr('id', (d) => 'religion-gap' + d[1])
.attr('stroke-width', '10px');
// connect vertices to chain
function connectVertices(start, t, religion) {
const chain = []; // vertices chain to form a path
let land = vertices.c[start].some((c) => cells.h[c] >= 20 && cells.religion[c] !== t);
function check(i) {
religion = cells.religion[i];
land = cells.h[i] >= 20;
}
for (let i = 0, current = start; i === 0 || (current !== start && i < 20000); i++) {
const prev = chain[chain.length - 1] ? chain[chain.length - 1][0] : -1; // previous vertex in chain
chain.push([current, religion, land]); // add current vertex to sequence
const c = vertices.c[current]; // cells adjacent to vertex
c.filter((c) => cells.religion[c] === t).forEach((c) => (used[c] = 1));
const c0 = c[0] >= n || cells.religion[c[0]] !== t;
const c1 = c[1] >= n || cells.religion[c[1]] !== t;
const c2 = c[2] >= n || cells.religion[c[2]] !== t;
const v = vertices.v[current]; // neighboring vertices
if (v[0] !== prev && c0 !== c1) {
current = v[0];
check(c0 ? c[0] : c[1]);
} else if (v[1] !== prev && c1 !== c2) {
current = v[1];
check(c1 ? c[1] : c[2]);
} else if (v[2] !== prev && c0 !== c2) {
current = v[2];
check(c2 ? c[2] : c[0]);
}
if (current === chain[chain.length - 1][0]) {
ERROR && console.error('Next vertex is not found');
break;
}
}
return chain;
}
TIME && console.timeEnd('drawReligions');
}
function toggleStates(event) {
if (!layerIsOn('toggleStates')) {
turnButtonOn('toggleStates');
regions.style('display', null);
drawStates();
if (event && isCtrlClick(event)) editStyle('regions');
} else {
if (event && isCtrlClick(event)) {
editStyle('regions');
return;
}
regions.style('display', 'none').selectAll('path').remove();
turnButtonOff('toggleStates');
}
}
// draw states
function drawStates() {
TIME && console.time('drawStates');
regions.selectAll('path').remove();
const cells = pack.cells,
vertices = pack.vertices,
states = pack.states,
n = cells.i.length;
const used = new Uint8Array(cells.i.length);
const vArray = new Array(states.length); // store vertices array
const body = new Array(states.length).fill(''); // store path around each state
const gap = new Array(states.length).fill(''); // store path along water for each state to fill the gaps
for (const i of cells.i) {
if (!cells.state[i] || used[i]) continue;
const s = cells.state[i];
const onborder = cells.c[i].some((n) => cells.state[n] !== s);
if (!onborder) continue;
const borderWith = cells.c[i].map((c) => cells.state[c]).find((n) => n !== s);
const vertex = cells.v[i].find((v) => vertices.c[v].some((i) => cells.state[i] === borderWith));
const chain = connectVertices(vertex, s, borderWith);
if (chain.length < 3) continue;
const points = chain.map((v) => vertices.p[v[0]]);
if (!vArray[s]) vArray[s] = [];
vArray[s].push(points);
body[s] += 'M' + points.join('L');
gap[s] += 'M' + vertices.p[chain[0][0]] + chain.reduce((r, v, i, d) => (!i ? r : !v[2] ? r + 'L' + vertices.p[v[0]] : d[i + 1] && !d[i + 1][2] ? r + 'M' + vertices.p[v[0]] : r), '');
}
// find state visual center
vArray.forEach((ar, i) => {
const sorted = ar.sort((a, b) => b.length - a.length); // sort by points number
states[i].pole = polylabel(sorted, 1.0); // pole of inaccessibility
});
const bodyData = body.map((p, i) => [p.length > 10 ? p : null, i, states[i].color]).filter((d) => d[0]);
const gapData = gap.map((p, i) => [p.length > 10 ? p : null, i, states[i].color]).filter((d) => d[0]);
const bodyString = bodyData.map((d) => ``).join('');
const gapString = gapData.map((d) => ``).join('');
const clipString = bodyData.map((d) => ``).join('');
const haloString = bodyData
.map((d) => ``)
.join('');
statesBody.html(bodyString + gapString);
defs.select('#statePaths').html(clipString);
statesHalo.html(haloString);
// connect vertices to chain
function connectVertices(start, t, state) {
const chain = []; // vertices chain to form a path
let land = vertices.c[start].some((c) => cells.h[c] >= 20 && cells.state[c] !== t);
function check(i) {
state = cells.state[i];
land = cells.h[i] >= 20;
}
for (let i = 0, current = start; i === 0 || (current !== start && i < 20000); i++) {
const prev = chain[chain.length - 1] ? chain[chain.length - 1][0] : -1; // previous vertex in chain
chain.push([current, state, land]); // add current vertex to sequence
const c = vertices.c[current]; // cells adjacent to vertex
c.filter((c) => cells.state[c] === t).forEach((c) => (used[c] = 1));
const c0 = c[0] >= n || cells.state[c[0]] !== t;
const c1 = c[1] >= n || cells.state[c[1]] !== t;
const c2 = c[2] >= n || cells.state[c[2]] !== t;
const v = vertices.v[current]; // neighboring vertices
if (v[0] !== prev && c0 !== c1) {
current = v[0];
check(c0 ? c[0] : c[1]);
} else if (v[1] !== prev && c1 !== c2) {
current = v[1];
check(c1 ? c[1] : c[2]);
} else if (v[2] !== prev && c0 !== c2) {
current = v[2];
check(c2 ? c[2] : c[0]);
}
if (current === chain[chain.length - 1][0]) {
ERROR && console.error('Next vertex is not found');
break;
}
}
chain.push([start, state, land]); // add starting vertex to sequence to close the path
return chain;
}
invokeActiveZooming();
TIME && console.timeEnd('drawStates');
}
// draw state and province borders
function drawBorders() {
TIME && console.time('drawBorders');
borders.selectAll('path').remove();
const cells = pack.cells,
vertices = pack.vertices,
n = cells.i.length;
const sPath = [],
pPath = [];
const sUsed = new Array(pack.states.length).fill('').map((a) => []);
const pUsed = new Array(pack.provinces.length).fill('').map((a) => []);
for (let i = 0; i < cells.i.length; i++) {
if (!cells.state[i]) continue;
const p = cells.province[i];
const s = cells.state[i];
// if cell is on province border
const provToCell = cells.c[i].find((n) => cells.state[n] === s && p > cells.province[n] && pUsed[p][n] !== cells.province[n]);
if (provToCell) {
const provTo = cells.province[provToCell];
pUsed[p][provToCell] = provTo;
const vertex = cells.v[i].find((v) => vertices.c[v].some((i) => cells.province[i] === provTo));
const chain = connectVertices(vertex, p, cells.province, provTo, pUsed);
if (chain.length > 1) {
pPath.push('M' + chain.map((c) => vertices.p[c]).join(' '));
i--;
continue;
}
}
// if cell is on state border
const stateToCell = cells.c[i].find((n) => cells.h[n] >= 20 && s > cells.state[n] && sUsed[s][n] !== cells.state[n]);
if (stateToCell !== undefined) {
const stateTo = cells.state[stateToCell];
sUsed[s][stateToCell] = stateTo;
const vertex = cells.v[i].find((v) => vertices.c[v].some((i) => cells.h[i] >= 20 && cells.state[i] === stateTo));
const chain = connectVertices(vertex, s, cells.state, stateTo, sUsed);
if (chain.length > 1) {
sPath.push('M' + chain.map((c) => vertices.p[c]).join(' '));
i--;
continue;
}
}
}
stateBorders.append('path').attr('d', sPath.join(' '));
provinceBorders.append('path').attr('d', pPath.join(' '));
// connect vertices to chain
function connectVertices(current, f, array, t, used) {
let chain = [];
const checkCell = (c) => c >= n || array[c] !== f;
const checkVertex = (v) => vertices.c[v].some((c) => array[c] === f) && vertices.c[v].some((c) => array[c] === t && cells.h[c] >= 20);
// find starting vertex
for (let i = 0; i < 1000; i++) {
if (i === 999) ERROR && console.error('Find starting vertex: limit is reached', current, f, t);
const p = chain[chain.length - 2] || -1; // previous vertex
const v = vertices.v[current],
c = vertices.c[current];
const v0 = checkCell(c[0]) !== checkCell(c[1]) && checkVertex(v[0]);
const v1 = checkCell(c[1]) !== checkCell(c[2]) && checkVertex(v[1]);
const v2 = checkCell(c[0]) !== checkCell(c[2]) && checkVertex(v[2]);
if (v0 + v1 + v2 === 1) break;
current = v0 && p !== v[0] ? v[0] : v1 && p !== v[1] ? v[1] : v[2];
if (current === chain[0]) break;
if (current === p) return [];
chain.push(current);
}
chain = [current]; // vertices chain to form a path
// find path
for (let i = 0; i < 1000; i++) {
if (i === 999) ERROR && console.error('Find path: limit is reached', current, f, t);
const p = chain[chain.length - 2] || -1; // previous vertex
const v = vertices.v[current],
c = vertices.c[current];
c.filter((c) => array[c] === t).forEach((c) => (used[f][c] = t));
const v0 = checkCell(c[0]) !== checkCell(c[1]) && checkVertex(v[0]);
const v1 = checkCell(c[1]) !== checkCell(c[2]) && checkVertex(v[1]);
const v2 = checkCell(c[0]) !== checkCell(c[2]) && checkVertex(v[2]);
current = v0 && p !== v[0] ? v[0] : v1 && p !== v[1] ? v[1] : v[2];
if (current === p) break;
if (current === chain[chain.length - 1]) break;
if (chain.length > 1 && v0 + v1 + v2 < 2) break;
chain.push(current);
if (current === chain[0]) break;
}
return chain;
}
TIME && console.timeEnd('drawBorders');
}
function toggleBorders(event) {
if (!layerIsOn('toggleBorders')) {
turnButtonOn('toggleBorders');
$('#borders').fadeIn();
if (event && isCtrlClick(event)) editStyle('borders');
} else {
if (event && isCtrlClick(event)) {
editStyle('borders');
return;
}
turnButtonOff('toggleBorders');
$('#borders').fadeOut();
}
}
function toggleProvinces(event) {
if (!layerIsOn('toggleProvinces')) {
turnButtonOn('toggleProvinces');
drawProvinces();
if (event && isCtrlClick(event)) editStyle('provs');
} else {
if (event && isCtrlClick(event)) {
editStyle('provs');
return;
}
provs.selectAll('*').remove();
turnButtonOff('toggleProvinces');
}
}
function drawProvinces() {
TIME && console.time('drawProvinces');
const labelsOn = provs.attr('data-labels') == 1;
provs.selectAll('*').remove();
const provinces = pack.provinces;
const {body, gap} = getProvincesVertices();
const g = provs.append('g').attr('id', 'provincesBody');
const bodyData = body.map((p, i) => [p.length > 10 ? p : null, i, provinces[i].color]).filter((d) => d[0]);
g.selectAll('path')
.data(bodyData)
.enter()
.append('path')
.attr('d', (d) => d[0])
.attr('fill', (d) => d[2])
.attr('stroke', 'none')
.attr('id', (d) => 'province' + d[1]);
const gapData = gap.map((p, i) => [p.length > 10 ? p : null, i, provinces[i].color]).filter((d) => d[0]);
g.selectAll('.path')
.data(gapData)
.enter()
.append('path')
.attr('d', (d) => d[0])
.attr('fill', 'none')
.attr('stroke', (d) => d[2])
.attr('id', (d) => 'province-gap' + d[1]);
const labels = provs.append('g').attr('id', 'provinceLabels');
labels.style('display', `${labelsOn ? 'block' : 'none'}`);
const labelData = provinces.filter((p) => p.i && !p.removed && p.pole);
labels
.selectAll('.path')
.data(labelData)
.enter()
.append('text')
.attr('x', (d) => d.pole[0])
.attr('y', (d) => d.pole[1])
.attr('id', (d) => 'provinceLabel' + d.i)
.text((d) => d.name);
TIME && console.timeEnd('drawProvinces');
}
function getProvincesVertices() {
const cells = pack.cells,
vertices = pack.vertices,
provinces = pack.provinces,
n = cells.i.length;
const used = new Uint8Array(cells.i.length);
const vArray = new Array(provinces.length); // store vertices array
const body = new Array(provinces.length).fill(''); // store path around each province
const gap = new Array(provinces.length).fill(''); // store path along water for each province to fill the gaps
for (const i of cells.i) {
if (!cells.province[i] || used[i]) continue;
const p = cells.province[i];
const onborder = cells.c[i].some((n) => cells.province[n] !== p);
if (!onborder) continue;
const borderWith = cells.c[i].map((c) => cells.province[c]).find((n) => n !== p);
const vertex = cells.v[i].find((v) => vertices.c[v].some((i) => cells.province[i] === borderWith));
const chain = connectVertices(vertex, p, borderWith);
if (chain.length < 3) continue;
const points = chain.map((v) => vertices.p[v[0]]);
if (!vArray[p]) vArray[p] = [];
vArray[p].push(points);
body[p] += 'M' + points.join('L');
gap[p] += 'M' + vertices.p[chain[0][0]] + chain.reduce((r, v, i, d) => (!i ? r : !v[2] ? r + 'L' + vertices.p[v[0]] : d[i + 1] && !d[i + 1][2] ? r + 'M' + vertices.p[v[0]] : r), '');
}
// find province visual center
vArray.forEach((ar, i) => {
const sorted = ar.sort((a, b) => b.length - a.length); // sort by points number
provinces[i].pole = polylabel(sorted, 1.0); // pole of inaccessibility
});
return {body, gap};
// connect vertices to chain
function connectVertices(start, t, province) {
const chain = []; // vertices chain to form a path
let land = vertices.c[start].some((c) => cells.h[c] >= 20 && cells.province[c] !== t);
function check(i) {
province = cells.province[i];
land = cells.h[i] >= 20;
}
for (let i = 0, current = start; i === 0 || (current !== start && i < 20000); i++) {
const prev = chain[chain.length - 1] ? chain[chain.length - 1][0] : -1; // previous vertex in chain
chain.push([current, province, land]); // add current vertex to sequence
const c = vertices.c[current]; // cells adjacent to vertex
c.filter((c) => cells.province[c] === t).forEach((c) => (used[c] = 1));
const c0 = c[0] >= n || cells.province[c[0]] !== t;
const c1 = c[1] >= n || cells.province[c[1]] !== t;
const c2 = c[2] >= n || cells.province[c[2]] !== t;
const v = vertices.v[current]; // neighboring vertices
if (v[0] !== prev && c0 !== c1) {
current = v[0];
check(c0 ? c[0] : c[1]);
} else if (v[1] !== prev && c1 !== c2) {
current = v[1];
check(c1 ? c[1] : c[2]);
} else if (v[2] !== prev && c0 !== c2) {
current = v[2];
check(c2 ? c[2] : c[0]);
}
if (current === chain[chain.length - 1][0]) {
ERROR && console.error('Next vertex is not found');
break;
}
}
chain.push([start, province, land]); // add starting vertex to sequence to close the path
return chain;
}
}
function toggleGrid(event) {
if (!gridOverlay.selectAll('*').size()) {
turnButtonOn('toggleGrid');
drawGrid();
calculateFriendlyGridSize();
if (event && isCtrlClick(event)) editStyle('gridOverlay');
} else {
if (event && isCtrlClick(event)) {
editStyle('gridOverlay');
return;
}
turnButtonOff('toggleGrid');
gridOverlay.selectAll('*').remove();
}
}
function drawGrid() {
gridOverlay.selectAll('*').remove();
const pattern = '#pattern_' + (gridOverlay.attr('type') || 'pointyHex');
const stroke = gridOverlay.attr('stroke') || '#808080';
const width = gridOverlay.attr('stroke-width') || 0.5;
const dasharray = gridOverlay.attr('stroke-dasharray') || null;
const linecap = gridOverlay.attr('stroke-linecap') || null;
const scale = gridOverlay.attr('scale') || 1;
const dx = gridOverlay.attr('dx') || 0;
const dy = gridOverlay.attr('dy') || 0;
const tr = `scale(${scale}) translate(${dx} ${dy})`;
const maxWidth = Math.max(+mapWidthInput.value, graphWidth);
const maxHeight = Math.max(+mapHeightInput.value, graphHeight);
d3.select(pattern).attr('stroke', stroke).attr('stroke-width', width).attr('stroke-dasharray', dasharray).attr('stroke-linecap', linecap).attr('patternTransform', tr);
gridOverlay
.append('rect')
.attr('width', maxWidth)
.attr('height', maxHeight)
.attr('fill', 'url(' + pattern + ')')
.attr('stroke', 'none');
}
function toggleCoordinates(event) {
if (!coordinates.selectAll('*').size()) {
turnButtonOn('toggleCoordinates');
drawCoordinates();
if (event && isCtrlClick(event)) editStyle('coordinates');
} else {
if (event && isCtrlClick(event)) {
editStyle('coordinates');
return;
}
turnButtonOff('toggleCoordinates');
coordinates.selectAll('*').remove();
}
}
function drawCoordinates() {
if (!layerIsOn('toggleCoordinates')) return;
coordinates.selectAll('*').remove(); // remove every time
const steps = [0.5, 1, 2, 5, 10, 15, 30]; // possible steps
const goal = mapCoordinates.lonT / scale / 10;
const step = steps.reduce((p, c) => (Math.abs(c - goal) < Math.abs(p - goal) ? c : p));
const desired = +coordinates.attr('data-size'); // desired label size
coordinates.attr('font-size', Math.max(rn(desired / scale ** 0.8, 2), 0.1)); // actual label size
const graticule = d3
.geoGraticule()
.extent([
[mapCoordinates.lonW, mapCoordinates.latN],
[mapCoordinates.lonE + 0.1, mapCoordinates.latS + 0.1]
])
.stepMajor([400, 400])
.stepMinor([step, step]);
const projection = d3.geoEquirectangular().fitSize([graphWidth, graphHeight], graticule());
const grid = coordinates.append('g').attr('id', 'coordinateGrid');
const labels = coordinates.append('g').attr('id', 'coordinateLabels');
const p = getViewPoint(scale + desired + 2, scale + desired / 2); // on border point on viexBox
const data = graticule.lines().map((d) => {
const lat = d.coordinates[0][1] === d.coordinates[1][1]; // check if line is latitude or longitude
const c = d.coordinates[0],
pos = projection(c); // map coordinates
const [x, y] = lat ? [rn(p.x, 2), rn(pos[1], 2)] : [rn(pos[0], 2), rn(p.y, 2)]; // labels position
const v = lat ? c[1] : c[0]; // label
const text = !v ? v : Number.isInteger(v) ? (lat ? (c[1] < 0 ? -c[1] + '°S' : c[1] + '°N') : c[0] < 0 ? -c[0] + '°W' : c[0] + '°E') : '';
return {lat, x, y, text};
});
const d = round(d3.geoPath(projection)(graticule()));
grid.append('path').attr('d', d).attr('vector-effect', 'non-scaling-stroke');
labels
.selectAll('text')
.data(data)
.enter()
.append('text')
.attr('x', (d) => d.x)
.attr('y', (d) => d.y)
.text((d) => d.text);
}
// conver svg point into viewBox point
function getViewPoint(x, y) {
const view = document.getElementById('viewbox');
const svg = document.getElementById('map');
const pt = svg.createSVGPoint();
(pt.x = x), (pt.y = y);
return pt.matrixTransform(view.getScreenCTM().inverse());
}
function toggleCompass(event) {
if (!layerIsOn('toggleCompass')) {
turnButtonOn('toggleCompass');
$('#compass').fadeIn();
if (!compass.selectAll('*').size()) {
compass.append('use').attr('xlink:href', '#rose');
shiftCompass();
}
if (event && isCtrlClick(event)) editStyle('compass');
} else {
if (event && isCtrlClick(event)) {
editStyle('compass');
return;
}
$('#compass').fadeOut();
turnButtonOff('toggleCompass');
}
}
function toggleRelief(event) {
if (!layerIsOn('toggleRelief')) {
turnButtonOn('toggleRelief');
if (!terrain.selectAll('*').size()) ReliefIcons();
$('#terrain').fadeIn();
if (event && isCtrlClick(event)) editStyle('terrain');
} else {
if (event && isCtrlClick(event)) {
editStyle('terrain');
return;
}
$('#terrain').fadeOut();
turnButtonOff('toggleRelief');
}
}
function toggleTexture(event) {
if (!layerIsOn('toggleTexture')) {
turnButtonOn('toggleTexture');
// append default texture image selected by default. Don't append on load to not harm performance
if (!texture.selectAll('*').size()) {
const x = +styleTextureShiftX.value,
y = +styleTextureShiftY.value;
const image = texture
.append('image')
.attr('id', 'textureImage')
.attr('x', x)
.attr('y', y)
.attr('width', graphWidth - x)
.attr('height', graphHeight - y)
.attr('xlink:href', getDefaultTexture())
.attr('preserveAspectRatio', 'xMidYMid slice');
if (styleTextureInput.value !== 'default') getBase64(styleTextureInput.value, (base64) => image.attr('xlink:href', base64));
}
$('#texture').fadeIn();
zoom.scaleBy(svg, 1.00001); // enforce browser re-draw
if (event && isCtrlClick(event)) editStyle('texture');
} else {
if (event && isCtrlClick(event)) {
editStyle('texture');
return;
}
$('#texture').fadeOut();
turnButtonOff('toggleTexture');
}
}
function toggleRivers(event) {
if (!layerIsOn('toggleRivers')) {
turnButtonOn('toggleRivers');
$('#rivers').fadeIn();
if (event && isCtrlClick(event)) editStyle('rivers');
} else {
if (event && isCtrlClick(event)) {
editStyle('rivers');
return;
}
$('#rivers').fadeOut();
turnButtonOff('toggleRivers');
}
}
function toggleRoutes(event) {
if (!layerIsOn('toggleRoutes')) {
turnButtonOn('toggleRoutes');
$('#routes').fadeIn();
if (event && isCtrlClick(event)) editStyle('routes');
} else {
if (event && isCtrlClick(event)) {
editStyle('routes');
return;
}
$('#routes').fadeOut();
turnButtonOff('toggleRoutes');
}
}
function toggleMilitary() {
if (!layerIsOn('toggleMilitary')) {
turnButtonOn('toggleMilitary');
$('#armies').fadeIn();
if (event && isCtrlClick(event)) editStyle('armies');
} else {
if (event && isCtrlClick(event)) {
editStyle('armies');
return;
}
$('#armies').fadeOut();
turnButtonOff('toggleMilitary');
}
}
function toggleMarkers(event) {
if (!layerIsOn('toggleMarkers')) {
turnButtonOn('toggleMarkers');
$('#markers').fadeIn();
if (event && isCtrlClick(event)) editStyle('markers');
} else {
if (event && isCtrlClick(event)) {
editStyle('markers');
return;
}
$('#markers').fadeOut();
turnButtonOff('toggleMarkers');
}
}
function toggleLabels(event) {
if (!layerIsOn('toggleLabels')) {
turnButtonOn('toggleLabels');
labels.style('display', null);
invokeActiveZooming();
if (event && isCtrlClick(event)) editStyle('labels');
} else {
if (event && isCtrlClick(event)) {
editStyle('labels');
return;
}
turnButtonOff('toggleLabels');
labels.style('display', 'none');
}
}
function toggleIcons(event) {
if (!layerIsOn('toggleIcons')) {
turnButtonOn('toggleIcons');
$('#icons').fadeIn();
if (event && isCtrlClick(event)) editStyle('burgIcons');
} else {
if (event && isCtrlClick(event)) {
editStyle('burgIcons');
return;
}
turnButtonOff('toggleIcons');
$('#icons').fadeOut();
}
}
function toggleRulers(event) {
if (!layerIsOn('toggleRulers')) {
turnButtonOn('toggleRulers');
if (event && isCtrlClick(event)) editStyle('ruler');
rulers.draw();
ruler.style('display', null);
} else {
if (event && isCtrlClick(event)) {
editStyle('ruler');
return;
}
turnButtonOff('toggleRulers');
ruler.selectAll('*').remove();
ruler.style('display', 'none');
}
}
function toggleScaleBar(event) {
if (!layerIsOn('toggleScaleBar')) {
turnButtonOn('toggleScaleBar');
$('#scaleBar').fadeIn();
if (event && isCtrlClick(event)) editUnits();
} else {
if (event && isCtrlClick(event)) {
editUnits();
return;
}
$('#scaleBar').fadeOut();
turnButtonOff('toggleScaleBar');
}
}
function toggleZones(event) {
if (!layerIsOn('toggleZones')) {
turnButtonOn('toggleZones');
$('#zones').fadeIn();
if (event && isCtrlClick(event)) editStyle('zones');
} else {
if (event && isCtrlClick(event)) {
editStyle('zones');
return;
}
turnButtonOff('toggleZones');
$('#zones').fadeOut();
}
}
function toggleEmblems(event) {
if (!layerIsOn('toggleEmblems')) {
turnButtonOn('toggleEmblems');
if (!emblems.selectAll('use').size()) drawEmblems();
$('#emblems').fadeIn();
if (event && isCtrlClick(event)) editStyle('emblems');
} else {
if (event && isCtrlClick(event)) {
editStyle('emblems');
return;
}
$('#emblems').fadeOut();
turnButtonOff('toggleEmblems');
}
}
function drawEmblems() {
TIME && console.time('drawEmblems');
const {states, provinces, burgs} = pack;
const validStates = states.filter((s) => s.i && !s.removed && s.coa && s.coaSize != 0);
const validProvinces = provinces.filter((p) => p.i && !p.removed && p.coa && p.coaSize != 0);
const validBurgs = burgs.filter((b) => b.i && !b.removed && b.coa && b.coaSize != 0);
const getStateEmblemsSize = () => {
const startSize = Math.min(Math.max((graphHeight + graphWidth) / 40, 10), 100);
const statesMod = 1 + validStates.length / 100 - (15 - validStates.length) / 200; // states number modifier
const sizeMod = +document.getElementById('styleEmblemsStateSizeInput').value || 1;
return rn((startSize / statesMod) * sizeMod); // target size ~50px on 1536x754 map with 15 states
};
const getProvinceEmblemsSize = () => {
const startSize = Math.min(Math.max((graphHeight + graphWidth) / 100, 5), 70);
const provincesMod = 1 + validProvinces.length / 1000 - (115 - validProvinces.length) / 1000; // states number modifier
const sizeMod = +document.getElementById('styleEmblemsProvinceSizeInput').value || 1;
return rn((startSize / provincesMod) * sizeMod); // target size ~20px on 1536x754 map with 115 provinces
};
const getBurgEmblemSize = () => {
const startSize = Math.min(Math.max((graphHeight + graphWidth) / 185, 2), 50);
const burgsMod = 1 + validBurgs.length / 1000 - (450 - validBurgs.length) / 1000; // states number modifier
const sizeMod = +document.getElementById('styleEmblemsBurgSizeInput').value || 1;
return rn((startSize / burgsMod) * sizeMod); // target size ~8.5px on 1536x754 map with 450 burgs
};
const sizeBurgs = getBurgEmblemSize();
const burgCOAs = validBurgs.map((burg) => {
const {x, y} = burg;
const size = burg.coaSize || 1;
const shift = (sizeBurgs * size) / 2;
return {type: 'burg', i: burg.i, x, y, size, shift};
});
const sizeProvinces = getProvinceEmblemsSize();
const provinceCOAs = validProvinces.map((province) => {
if (!province.pole) getProvincesVertices();
const [x, y] = province.pole || pack.cells.p[province.center];
const size = province.coaSize || 1;
const shift = (sizeProvinces * size) / 2;
return {type: 'province', i: province.i, x, y, size, shift};
});
const sizeStates = getStateEmblemsSize();
const stateCOAs = validStates.map((state) => {
const [x, y] = state.pole || pack.cells.p[state.center];
const size = state.coaSize || 1;
const shift = (sizeStates * size) / 2;
return {type: 'state', i: state.i, x, y, size, shift};
});
const nodes = burgCOAs.concat(provinceCOAs).concat(stateCOAs);
const simulation = d3
.forceSimulation(nodes)
.alphaMin(0.6)
.alphaDecay(0.2)
.velocityDecay(0.6)
.force(
'collision',
d3.forceCollide().radius((d) => d.shift)
)
.stop();
d3.timeout(function () {
const n = Math.ceil(Math.log(simulation.alphaMin()) / Math.log(1 - simulation.alphaDecay()));
for (let i = 0; i < n; ++i) {
simulation.tick();
}
const burgNodes = nodes.filter((node) => node.type === 'burg');
const burgString = burgNodes.map((d) => ``).join('');
emblems.select('#burgEmblems').attr('font-size', sizeBurgs).html(burgString);
const provinceNodes = nodes.filter((node) => node.type === 'province');
const provinceString = provinceNodes.map((d) => ``).join('');
emblems.select('#provinceEmblems').attr('font-size', sizeProvinces).html(provinceString);
const stateNodes = nodes.filter((node) => node.type === 'state');
const stateString = stateNodes.map((d) => ``).join('');
emblems.select('#stateEmblems').attr('font-size', sizeStates).html(stateString);
invokeActiveZooming();
});
TIME && console.timeEnd('drawEmblems');
}
function toggleResources(event) {
if (!layerIsOn('toggleResources')) {
turnButtonOn('toggleResources');
drawResources();
if (event && isCtrlClick(event)) editStyle('goods');
} else {
if (event && isCtrlClick(event)) {
editStyle('goods');
return;
}
goods.selectAll('*').remove();
turnButtonOff('toggleResources');
}
}
function drawResources() {
console.time('drawResources');
const someArePinned = pack.resources.some((resource) => resource.pinned);
let resourcesHTML = '';
for (const i of pack.cells.i) {
if (!pack.cells.resource[i]) continue;
const resource = Resources.get(pack.cells.resource[i]);
if (someArePinned && !resource.pinned) continue;
const [x, y] = pack.cells.p[i];
const stroke = Resources.getStroke(resource.color);
resourcesHTML += `
`;
}
goods.html(resourcesHTML);
console.timeEnd('drawResources');
}
function layerIsOn(el) {
const buttonoff = document.getElementById(el).classList.contains('buttonoff');
return !buttonoff;
}
function turnButtonOff(el) {
document.getElementById(el).classList.add('buttonoff');
getCurrentPreset();
}
function turnButtonOn(el) {
document.getElementById(el).classList.remove('buttonoff');
getCurrentPreset();
}
// move layers on mapLayers dragging (jquery sortable)
$('#mapLayers').sortable({items: 'li:not(.solid)', containment: 'parent', cancel: '.solid', update: moveLayer});
function moveLayer(event, ui) {
const el = getLayer(ui.item.attr('id'));
if (!el) return;
const prev = getLayer(ui.item.prev().attr('id'));
const next = getLayer(ui.item.next().attr('id'));
if (prev) el.insertAfter(prev);
else if (next) el.insertBefore(next);
}
// define connection between option layer buttons and actual svg groups to move the element
function getLayer(id) {
if (id === 'toggleHeight') return $('#terrs');
if (id === 'toggleBiomes') return $('#biomes');
if (id === 'toggleCells') return $('#cells');
if (id === 'toggleGrid') return $('#gridOverlay');
if (id === 'toggleCoordinates') return $('#coordinates');
if (id === 'toggleCompass') return $('#compass');
if (id === 'toggleRivers') return $('#rivers');
if (id === 'toggleRelief') return $('#terrain');
if (id === 'toggleCultures') return $('#cults');
if (id === 'toggleStates') return $('#regions');
if (id === 'toggleProvinces') return $('#provs');
if (id === 'toggleBorders') return $('#borders');
if (id === 'toggleRoutes') return $('#routes');
if (id === 'toggleTemp') return $('#temperature');
if (id === 'togglePrec') return $('#prec');
if (id === 'togglePopulation') return $('#population');
if (id === 'toggleIce') return $('#ice');
if (id === 'toggleTexture') return $('#texture');
if (id === 'toggleResources') return $('#goods');
if (id === 'toggleEmblems') return $('#emblems');
if (id === 'toggleLabels') return $('#labels');
if (id === 'toggleIcons') return $('#icons');
if (id === 'toggleMarkers') return $('#markers');
if (id === 'toggleRulers') return $('#ruler');
}