(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof define === 'function' && define.amd ? define(factory) : (global.Voronoi = factory()); }(this, (function () { 'use strict'; var Voronoi = function Voronoi(delaunay, points, pointsN) { const cells = {v: [], c: [], b: []}; // voronoi cells: v = cell vertices, c = adjacent cells, b = near-border cell const vertices = {p: [], v: [], c: []}; // cells vertices: p = vertex coordinates, v = neighboring vertices, c = adjacent cells for (let e=0; e < delaunay.triangles.length; e++) { const p = delaunay.triangles[nextHalfedge(e)]; if (p < pointsN && !cells.c[p]) { const edges = edgesAroundPoint(e); cells.v[p] = edges.map(e => triangleOfEdge(e)); // cell: adjacent vertex cells.c[p] = edges.map(e => delaunay.triangles[e]).filter(c => c < pointsN); // cell: adjacent valid cells cells.b[p] = edges.length > cells.c[p].length ? 1 : 0; // cell: is border } const t = triangleOfEdge(e); if (!vertices.p[t]) { vertices.p[t] = triangleCenter(t); // vertex: coordinates vertices.v[t] = trianglesAdjacentToTriangle(t); // vertex: adjacent vertices vertices.c[t] = pointsOfTriangle(t); // vertex: adjacent cells } } function pointsOfTriangle(t) { return edgesOfTriangle(t).map(e => delaunay.triangles[e]); } function trianglesAdjacentToTriangle(t) { let triangles = []; for (let e of edgesOfTriangle(t)) { let opposite = delaunay.halfedges[e]; triangles.push(triangleOfEdge(opposite)); } return triangles; } function edgesAroundPoint(start) { let result = [], incoming = start; do { result.push(incoming); const outgoing = nextHalfedge(incoming); incoming = delaunay.halfedges[outgoing]; } while (incoming !== -1 && incoming !== start && result.length < 20); return result; } function triangleCenter(t) { let vertices = pointsOfTriangle(t).map(p => points[p]); return circumcenter(vertices[0], vertices[1], vertices[2]); } return {cells, vertices} } function edgesOfTriangle(t) {return [3*t, 3*t+1, 3*t+2];} function triangleOfEdge(e) {return Math.floor(e/3);} function nextHalfedge(e) {return (e % 3 === 2) ? e-2 : e+1;} function prevHalfedge(e) {return (e % 3 === 0) ? e+2 : e-1;} function circumcenter(a, b, c) { let ad = a[0]*a[0] + a[1]*a[1], bd = b[0]*b[0] + b[1]*b[1], cd = c[0]*c[0] + c[1]*c[1]; let D = 2 * (a[0] * (b[1] - c[1]) + b[0] * (c[1] - a[1]) + c[0] * (a[1] - b[1])); return [ Math.floor(1/D * (ad * (b[1] - c[1]) + bd * (c[1] - a[1]) + cd * (a[1] - b[1]))), Math.floor(1/D * (ad * (c[0] - b[0]) + bd * (a[0] - c[0]) + cd * (b[0] - a[0]))) ]; } return Voronoi; })));