"use strict"; // list - an optional array of stateIds to regenerate function drawStateLabels(list) { console.time("drawStateLabels"); // temporary make the labels visible const layerDisplay = labels.style("display"); labels.style("display", null); const {cells, states, features} = pack; const stateIds = cells.state; // increase step to 15 or 30 to make it faster and more horyzontal // decrease step to 5 to improve accuracy const ANGLE_STEP = 9; const raycast = precalculateAngles(ANGLE_STEP); const INITIAL_DISTANCE = 10; const DISTANCE_STEP = 15; const MAX_ITERATIONS = 100; const labelPaths = getLabelPaths(); const letterLength = checkExampleLetterLength(); drawLabelPath(letterLength); // restore labels visibility labels.style("display", layerDisplay); function getLabelPaths() { const labelPaths = []; for (const state of states) { if (!state.i || state.removed || state.lock) continue; if (list && !list.includes(state.i)) continue; const offset = getOffsetWidth(state.cells); const maxLakeSize = state.cells / 50; const [x0, y0] = state.pole; const offsetPoints = new Map( (offset ? raycast : []).map(({angle, x: x1, y: y1}) => { const [x, y] = [x0 + offset * x1, y0 + offset * y1]; return [angle, {x, y}]; }) ); const distances = raycast.map(({angle, x: dx, y: dy, modifier}) => { let distanceMin; const distance1 = getMaxDistance(state.i, {x: x0, y: y0}, dx, dy, maxLakeSize); if (offset) { const point2 = offsetPoints.get(angle - 90 < 0 ? angle + 270 : angle - 90); const distance2 = getMaxDistance(state.i, point2, dx, dy, maxLakeSize); const point3 = offsetPoints.get(angle + 90 >= 360 ? angle - 270 : angle + 90); const distance3 = getMaxDistance(state.i, point3, dx, dy, maxLakeSize); distanceMin = Math.min(distance1, distance2, distance3); } else { distanceMin = distance1; } const [x, y] = [x0 + distanceMin * dx, y0 + distanceMin * dy]; return {angle, distance: distanceMin * modifier, x, y}; }); const { angle, x: x1, y: y1 } = distances.reduce( (acc, {angle, distance, x, y}) => { if (distance > acc.distance) return {angle, distance, x, y}; return acc; }, {angle: 0, distance: 0, x: 0, y: 0} ); const oppositeAngle = angle >= 180 ? angle - 180 : angle + 180; const {x: x2, y: y2} = distances.reduce( (acc, {angle, distance, x, y}) => { const angleDif = getAnglesDif(angle, oppositeAngle); const score = distance * getAngleModifier(angleDif); if (score > acc.score) return {angle, score, x, y}; return acc; }, {angle: 0, score: 0, x: 0, y: 0} ); const pathPoints = [[x1, y1], state.pole, [x2, y2]]; if (x1 > x2) pathPoints.reverse(); labelPaths.push([state.i, pathPoints]); } return labelPaths; function getMaxDistance(stateId, point, dx, dy, maxLakeSize) { let distance = INITIAL_DISTANCE; for (let i = 0; i < MAX_ITERATIONS; i++) { const [x, y] = [point.x + distance * dx, point.y + distance * dy]; const cellId = findCell(x, y, DISTANCE_STEP); // drawPoint([x, y], {color: cellId && isPassable(cellId) ? "blue" : "red", radius: 0.8}); if (!cellId || !isPassable(cellId)) break; distance += DISTANCE_STEP; } return distance; function isPassable(cellId) { const feature = features[cells.f[cellId]]; if (feature.type === "lake") return feature.cells <= maxLakeSize; return stateIds[cellId] === stateId; } } } function checkExampleLetterLength() { const textGroup = d3.select("g#labels > g#states"); const testLabel = textGroup.append("text").attr("x", 0).attr("y", 0).text("Example"); const letterLength = testLabel.node().getComputedTextLength() / 7; // approximate length of 1 letter testLabel.remove(); return letterLength; } function drawLabelPath(letterLength) { const mode = options.stateLabelsMode || "auto"; const lineGen = d3.line().curve(d3.curveBundle.beta(1)); const textGroup = d3.select("g#labels > g#states"); const pathGroup = d3.select("defs > g#deftemp > g#textPaths"); for (const [stateId, pathPoints] of labelPaths) { const state = states[stateId]; if (!state.i || state.removed) throw new Error("State must not be neutral or removed"); if (pathPoints.length < 2) throw new Error("Label path must have at least 2 points"); textGroup.select("#stateLabel" + stateId).remove(); pathGroup.select("#textPath_stateLabel" + stateId).remove(); const textPath = pathGroup .append("path") .attr("d", round(lineGen(pathPoints))) .attr("id", "textPath_stateLabel" + stateId); const pathLength = textPath.node().getTotalLength() / letterLength; // path length in letters const [lines, ratio] = getLinesAndRatio(mode, state.name, state.fullName, pathLength); // prolongate path if it's too short const longestLineLength = d3.max(lines.map(({length}) => length)); if (pathLength && pathLength < longestLineLength) { const [x1, y1] = pathPoints.at(0); const [x2, y2] = pathPoints.at(-1); const [dx, dy] = [(x2 - x1) / 2, (y2 - y1) / 2]; const mod = longestLineLength / pathLength; pathPoints[0] = [x1 + dx - dx * mod, y1 + dy - dy * mod]; pathPoints[pathPoints.length - 1] = [x2 - dx + dx * mod, y2 - dy + dy * mod]; textPath.attr("d", round(lineGen(pathPoints))); } const textElement = textGroup .append("text") .attr("id", "stateLabel" + stateId) .append("textPath") .attr("startOffset", "50%") .attr("font-size", ratio + "%") .node(); const top = (lines.length - 1) / -2; // y offset const spans = lines.map((line, index) => `${line}`); textElement.insertAdjacentHTML("afterbegin", spans.join("")); const {width, height} = textElement.getBBox(); textElement.setAttribute("href", "#textPath_stateLabel" + stateId); if (mode === "full" || lines.length === 1) continue; // check if label fits state boundaries. If no, replace it with short name const [[x1, y1], [x2, y2]] = [pathPoints.at(0), pathPoints.at(-1)]; const angleRad = Math.atan2(y2 - y1, x2 - x1); const isInsideState = checkIfInsideState(textElement, angleRad, width / 2, height / 2, stateIds, stateId); if (isInsideState) continue; // replace name to one-liner const text = pathLength > state.fullName.length * 1.8 ? state.fullName : state.name; textElement.innerHTML = `${text}`; const correctedRatio = minmax(rn((pathLength / text.length) * 50), 40, 130); textElement.setAttribute("font-size", correctedRatio + "%"); } } // point offset to reduce label overlap with state borders function getOffsetWidth(cellsNumber) { if (cellsNumber < 80) return 0; if (cellsNumber < 140) return 5; if (cellsNumber < 200) return 15; if (cellsNumber < 300) return 20; if (cellsNumber < 500) return 25; return 30; } // difference between two angles in range [0, 180] function getAnglesDif(angle1, angle2) { return 180 - Math.abs(Math.abs(angle1 - angle2) - 180); } // score multiplier based on angle difference betwee left and right sides function getAngleModifier(angleDif) { if (angleDif === 0) return 1; if (angleDif <= 15) return 0.95; if (angleDif <= 30) return 0.9; if (angleDif <= 45) return 0.6; if (angleDif <= 60) return 0.3; if (angleDif <= 90) return 0.1; return 0; // >90 } function precalculateAngles(step) { const angles = []; const RAD = Math.PI / 180; for (let angle = 0; angle < 360; angle += step) { const x = Math.cos(angle * RAD); const y = Math.sin(angle * RAD); const angleDif = 90 - Math.abs((angle % 180) - 90); const modifier = 1 - angleDif / 120; // [0.25, 1] angles.push({angle, modifier, x, y}); } return angles; } function getLinesAndRatio(mode, name, fullName, pathLength) { // short name if (mode === "short" || (mode === "auto" && pathLength <= name.length)) { const lines = splitInTwo(name); const longestLineLength = d3.max(lines.map(({length}) => length)); const ratio = pathLength / longestLineLength; return [lines, minmax(rn(ratio * 60), 50, 150)]; } // full name: one line if (pathLength > fullName.length * 2) { const lines = [fullName]; const ratio = pathLength / lines[0].length; return [lines, minmax(rn(ratio * 70), 70, 170)]; } // full name: two lines const lines = splitInTwo(fullName); const longestLineLength = d3.max(lines.map(({length}) => length)); const ratio = pathLength / longestLineLength; return [lines, minmax(rn(ratio * 60), 70, 150)]; } // check whether multi-lined label is mostly inside the state. If no, replace it with short name label function checkIfInsideState(textElement, angleRad, halfwidth, halfheight, stateIds, stateId) { const bbox = textElement.getBBox(); const [cx, cy] = [bbox.x + bbox.width / 2, bbox.y + bbox.height / 2]; const points = [ [-halfwidth, -halfheight], [+halfwidth, -halfheight], [+halfwidth, halfheight], [-halfwidth, halfheight], [0, halfheight], [0, -halfheight] ]; const sin = Math.sin(angleRad); const cos = Math.cos(angleRad); const rotatedPoints = points.map(([x, y]) => [cx + x * cos - y * sin, cy + x * sin + y * cos]); let pointsInside = 0; for (const [x, y] of rotatedPoints) { const isInside = stateIds[findCell(x, y)] === stateId; if (isInside) pointsInside++; if (pointsInside > 4) return true; } return false; } console.timeEnd("drawStateLabels"); }