'use strict';
function overviewMilitary() {
if (customization) return;
closeDialogs('#militaryOverview, .stable');
if (!layerIsOn('toggleStates')) toggleStates();
if (!layerIsOn('toggleBorders')) toggleBorders();
if (!layerIsOn('toggleMilitary')) toggleMilitary();
const body = document.getElementById('militaryBody');
addLines();
$('#militaryOverview').dialog();
if (modules.overviewMilitary) return;
modules.overviewMilitary = true;
updateHeaders();
$('#militaryOverview').dialog({
title: 'Military Overview',
resizable: false,
width: fitContent(),
position: {my: 'right top', at: 'right-10 top+10', of: 'svg', collision: 'fit'}
});
// add listeners
document.getElementById('militaryOverviewRefresh').addEventListener('click', addLines);
document.getElementById('militaryPercentage').addEventListener('click', togglePercentageMode);
document.getElementById('militaryOptionsButton').addEventListener('click', militaryCustomize);
document.getElementById('militaryRegimentsList').addEventListener('click', () => overviewRegiments(-1));
document.getElementById('militaryOverviewRecalculate').addEventListener('click', militaryRecalculate);
document.getElementById('militaryExport').addEventListener('click', downloadMilitaryData);
document.getElementById('militaryWiki').addEventListener('click', () => wiki('Military-Forces'));
body.addEventListener('change', function (ev) {
const el = ev.target,
line = el.parentNode,
state = +line.dataset.id;
changeAlert(state, line, +el.value);
});
body.addEventListener('click', function (ev) {
const el = ev.target,
line = el.parentNode,
state = +line.dataset.id;
if (el.tagName === 'SPAN') overviewRegiments(state);
});
// update military types in header and tooltips
function updateHeaders() {
const header = document.getElementById('militaryHeader');
header.querySelectorAll('.removable').forEach((el) => el.remove());
const insert = (html) => document.getElementById('militaryTotal').insertAdjacentHTML('beforebegin', html);
for (const u of options.military) {
const label = capitalize(u.name.replace(/_/g, ' '));
insert(`
${label}
`);
}
header.querySelectorAll('.removable').forEach(function (e) {
e.addEventListener('click', function () {
sortLines(this);
});
});
}
// add line for each state
function addLines() {
body.innerHTML = '';
let lines = '';
const states = pack.states.filter((s) => s.i && !s.removed);
for (const s of states) {
const population = rn((s.rural + s.urban * urbanization) * populationRate);
const getForces = (u) => s.military.reduce((s, r) => s + (r.u[u.name] || 0), 0);
const total = options.military.reduce((s, u) => s + getForces(u) * u.crew, 0);
const rate = (total / population) * 100;
const sortData = options.military.map((u) => `data-${u.name}="${getForces(u)}"`).join(' ');
const lineData = options.military.map((u) => `${getForces(u)}
`).join(' ');
lines += ``;
}
body.insertAdjacentHTML('beforeend', lines);
updateFooter();
// add listeners
body.querySelectorAll('div.states').forEach((el) => el.addEventListener('mouseenter', (ev) => stateHighlightOn(ev)));
body.querySelectorAll('div.states').forEach((el) => el.addEventListener('mouseleave', (ev) => stateHighlightOff(ev)));
if (body.dataset.type === 'percentage') {
body.dataset.type = 'absolute';
togglePercentageMode();
}
applySorting(militaryHeader);
}
function changeAlert(state, line, alert) {
const s = pack.states[state];
const dif = s.alert || alert ? alert / s.alert : 0; // modifier
s.alert = line.dataset.alert = alert;
s.military.forEach((r) => {
Object.keys(r.u).forEach((u) => (r.u[u] = rn(r.u[u] * dif))); // change units value
r.a = d3.sum(Object.values(r.u)); // change total
armies.select(`g>g#regiment${s.i}-${r.i}>text`).text(Military.getTotal(r)); // change icon text
});
const getForces = (u) => s.military.reduce((s, r) => s + (r.u[u.name] || 0), 0);
options.military.forEach((u) => (line.dataset[u.name] = line.querySelector(`div[data-type='${u.name}']`).innerHTML = getForces(u)));
const population = rn((s.rural + s.urban * urbanization) * populationRate);
const total = (line.dataset.total = options.military.reduce((s, u) => s + getForces(u) * u.crew, 0));
const rate = (line.dataset.rate = (total / population) * 100);
line.querySelector("div[data-type='total']").innerHTML = si(total);
line.querySelector("div[data-type='rate']").innerHTML = rn(rate, 2) + '%';
updateFooter();
}
function updateFooter() {
const lines = Array.from(body.querySelectorAll(':scope > div'));
const statesNumber = (militaryFooterStates.innerHTML = pack.states.filter((s) => s.i && !s.removed).length);
const total = d3.sum(lines.map((el) => el.dataset.total));
militaryFooterForcesTotal.innerHTML = si(total);
militaryFooterForces.innerHTML = si(total / statesNumber);
militaryFooterRate.innerHTML = rn(d3.sum(lines.map((el) => el.dataset.rate)) / statesNumber, 2) + '%';
militaryFooterAlert.innerHTML = rn(d3.sum(lines.map((el) => el.dataset.alert)) / statesNumber, 2);
}
function stateHighlightOn(event) {
const state = +event.target.dataset.id;
if (customization || !state) return;
armies
.select('#army' + state)
.transition()
.duration(2000)
.style('fill', '#ff0000');
if (!layerIsOn('toggleStates')) return;
const d = regions.select('#state' + state).attr('d');
const path = debug.append('path').attr('class', 'highlight').attr('d', d).attr('fill', 'none').attr('stroke', 'red').attr('stroke-width', 1).attr('opacity', 1).attr('filter', 'url(#blur1)');
const l = path.node().getTotalLength(),
dur = (l + 5000) / 2;
const i = d3.interpolateString('0,' + l, l + ',' + l);
path
.transition()
.duration(dur)
.attrTween('stroke-dasharray', function () {
return (t) => i(t);
});
}
function stateHighlightOff(event) {
debug.selectAll('.highlight').each(function () {
d3.select(this).transition().duration(1000).attr('opacity', 0).remove();
});
const state = +event.target.dataset.id;
armies
.select('#army' + state)
.transition()
.duration(1000)
.style('fill', null);
}
function togglePercentageMode() {
if (body.dataset.type === 'absolute') {
body.dataset.type = 'percentage';
const lines = body.querySelectorAll(':scope > div');
const array = Array.from(lines),
cache = [];
const total = function (type) {
if (cache[type]) cache[type];
cache[type] = d3.sum(array.map((el) => +el.dataset[type]));
return cache[type];
};
lines.forEach(function (el) {
el.querySelectorAll('div').forEach(function (div) {
const type = div.dataset.type;
if (type === 'rate') return;
div.textContent = total(type) ? rn((+el.dataset[type] / total(type)) * 100) + '%' : '0%';
});
});
} else {
body.dataset.type = 'absolute';
addLines();
}
}
function militaryCustomize() {
const types = ['melee', 'ranged', 'mounted', 'machinery', 'naval', 'armored', 'aviation', 'magical'];
const table = document.getElementById('militaryOptions').querySelector('tbody');
removeUnitLines();
options.military.map((u) => addUnitLine(u));
$('#militaryOptions').dialog({
title: 'Edit Military Units',
resizable: false,
width: fitContent(),
position: {my: 'center', at: 'center', of: 'svg'},
buttons: {
Apply: applyMilitaryOptions,
Add: () => addUnitLine({icon: '🛡️', name: 'custom' + militaryOptionsTable.rows.length, rural: 0.2, urban: 0.5, crew: 1, power: 1, type: 'melee'}),
Restore: restoreDefaultUnits,
Cancel: function () {
$(this).dialog('close');
}
},
open: function () {
const buttons = $(this).dialog('widget').find('.ui-dialog-buttonset > button');
buttons[0].addEventListener('mousemove', () => tip("Apply military units settings. All forces will be recalculated!"));
buttons[1].addEventListener('mousemove', () => tip('Add new military unit to the table'));
buttons[2].addEventListener('mousemove', () => tip('Restore default military units and settings'));
buttons[3].addEventListener('mousemove', () => tip('Close the window without saving the changes'));
}
});
function removeUnitLines() {
table.querySelectorAll('tr').forEach((el) => el.remove());
}
function addUnitLine(u) {
const row = document.createElement('tr');
row.innerHTML = ` |
|
|
|
|
|
|
|
| `;
row.querySelector('button').addEventListener('click', function (e) {
selectIcon(this.innerHTML, (v) => (this.innerHTML = v));
});
table.appendChild(row);
}
function restoreDefaultUnits() {
removeUnitLines();
Military.getDefaultOptions().map((u) => addUnitLine(u));
}
function applyMilitaryOptions() {
const unitLines = Array.from(table.querySelectorAll('tr'));
const names = unitLines.map((r) => r.querySelector('input').value.replace(/[&\/\\#, +()$~%.'":*?<>{}]/g, '_'));
if (new Set(names).size !== names.length) {
tip('All units should have unique names', false, 'error');
return;
}
$('#militaryOptions').dialog('close');
options.military = unitLines.map((r, i) => {
const [icon, name, rural, urban, crew, power, type, separate] = Array.from(r.querySelectorAll('input, select, button')).map((d) => {
let value = d.value;
if (d.type === 'number') value = +d.value || 0;
if (d.type === 'checkbox') value = +d.checked || 0;
if (d.type === 'button') value = d.innerHTML || '⠀';
return value;
});
return {icon, name: names[i], rural, urban, crew, power, type, separate};
});
localStorage.setItem('military', JSON.stringify(options.military));
Military.generate();
updateHeaders();
addLines();
}
}
function militaryRecalculate() {
alertMessage.innerHTML = 'Are you sure you want to recalculate military forces for all states?
Regiments for all states will be regenerated';
$('#alert').dialog({
resizable: false,
title: 'Remove regiment',
buttons: {
Recalculate: function () {
$(this).dialog('close');
Military.generate();
addLines();
},
Cancel: function () {
$(this).dialog('close');
}
}
});
}
function downloadMilitaryData() {
const units = options.military.map((u) => u.name);
let data = 'Id,State,' + units.map((u) => capitalize(u)).join(',') + ',Total,Population,Rate,War Alert\n'; // headers
body.querySelectorAll(':scope > div').forEach(function (el) {
data += el.dataset.id + ',';
data += el.dataset.state + ',';
data += units.map((u) => el.dataset[u]).join(',') + ',';
data += el.dataset.total + ',';
data += el.dataset.population + ',';
data += rn(el.dataset.rate, 2) + '%,';
data += el.dataset.alert + '\n';
});
const name = getFileName('Military') + '.csv';
downloadFile(data, name);
}
}