"use strict"; // Azgaar (azgaar.fmg@yandex.com). Minsk, 2017-2023. MIT License // https://github.com/Azgaar/Fantasy-Map-Generator // set debug options const PRODUCTION = location.hostname && location.hostname !== "localhost" && location.hostname !== "127.0.0.1"; const DEBUG = localStorage.getItem("debug"); const INFO = true; const TIME = true; const WARN = true; const ERROR = true; // detect device const MOBILE = window.innerWidth < 600 || navigator.userAgentData?.mobile; // typed arrays max values const UINT8_MAX = 255; const UINT16_MAX = 65535; const UINT32_MAX = 4294967295; if (PRODUCTION && "serviceWorker" in navigator) { window.addEventListener("load", () => { navigator.serviceWorker.register("./sw.js").catch(err => { console.error("ServiceWorker registration failed: ", err); }); }); window.addEventListener( "beforeinstallprompt", async event => { event.preventDefault(); const Installation = await import("./modules/dynamic/installation.js?v=1.89.19"); Installation.init(event); }, {once: true} ); } // append svg layers (in default order) let svg = d3.select("#map"); let defs = svg.select("#deftemp"); let viewbox = svg.select("#viewbox"); let scaleBar = svg.select("#scaleBar"); let legend = svg.append("g").attr("id", "legend"); let ocean = viewbox.append("g").attr("id", "ocean"); let oceanLayers = ocean.append("g").attr("id", "oceanLayers"); let oceanPattern = ocean.append("g").attr("id", "oceanPattern"); let lakes = viewbox.append("g").attr("id", "lakes"); let landmass = viewbox.append("g").attr("id", "landmass"); let texture = viewbox.append("g").attr("id", "texture"); let terrs = viewbox.append("g").attr("id", "terrs"); let biomes = viewbox.append("g").attr("id", "biomes"); let cells = viewbox.append("g").attr("id", "cells"); let gridOverlay = viewbox.append("g").attr("id", "gridOverlay"); let coordinates = viewbox.append("g").attr("id", "coordinates"); let compass = viewbox.append("g").attr("id", "compass"); let rivers = viewbox.append("g").attr("id", "rivers"); let terrain = viewbox.append("g").attr("id", "terrain"); let relig = viewbox.append("g").attr("id", "relig"); let cults = viewbox.append("g").attr("id", "cults"); let regions = viewbox.append("g").attr("id", "regions"); let statesBody = regions.append("g").attr("id", "statesBody"); let statesHalo = regions.append("g").attr("id", "statesHalo"); let provs = viewbox.append("g").attr("id", "provs"); let zones = viewbox.append("g").attr("id", "zones").style("display", "none"); let borders = viewbox.append("g").attr("id", "borders"); let stateBorders = borders.append("g").attr("id", "stateBorders"); let provinceBorders = borders.append("g").attr("id", "provinceBorders"); let routes = viewbox.append("g").attr("id", "routes"); let roads = routes.append("g").attr("id", "roads"); let trails = routes.append("g").attr("id", "trails"); let searoutes = routes.append("g").attr("id", "searoutes"); let temperature = viewbox.append("g").attr("id", "temperature"); let coastline = viewbox.append("g").attr("id", "coastline"); let ice = viewbox.append("g").attr("id", "ice").style("display", "none"); let prec = viewbox.append("g").attr("id", "prec").style("display", "none"); let population = viewbox.append("g").attr("id", "population"); let emblems = viewbox.append("g").attr("id", "emblems").style("display", "none"); let labels = viewbox.append("g").attr("id", "labels"); let icons = viewbox.append("g").attr("id", "icons"); let burgIcons = icons.append("g").attr("id", "burgIcons"); let anchors = icons.append("g").attr("id", "anchors"); let armies = viewbox.append("g").attr("id", "armies").style("display", "none"); let markers = viewbox.append("g").attr("id", "markers"); let fogging = viewbox .append("g") .attr("id", "fogging-cont") .attr("mask", "url(#fog)") .append("g") .attr("id", "fogging") .style("display", "none"); let ruler = viewbox.append("g").attr("id", "ruler").style("display", "none"); let debug = viewbox.append("g").attr("id", "debug"); lakes.append("g").attr("id", "freshwater"); lakes.append("g").attr("id", "salt"); lakes.append("g").attr("id", "sinkhole"); lakes.append("g").attr("id", "frozen"); lakes.append("g").attr("id", "lava"); lakes.append("g").attr("id", "dry"); coastline.append("g").attr("id", "sea_island"); coastline.append("g").attr("id", "lake_island"); terrs.append("g").attr("id", "oceanHeights"); terrs.append("g").attr("id", "landHeights"); labels.append("g").attr("id", "states"); labels.append("g").attr("id", "addedLabels"); let burgLabels = labels.append("g").attr("id", "burgLabels"); burgIcons.append("g").attr("id", "cities"); burgLabels.append("g").attr("id", "cities"); anchors.append("g").attr("id", "cities"); burgIcons.append("g").attr("id", "towns"); burgLabels.append("g").attr("id", "towns"); anchors.append("g").attr("id", "towns"); // population groups population.append("g").attr("id", "rural"); population.append("g").attr("id", "urban"); // emblem groups emblems.append("g").attr("id", "burgEmblems"); emblems.append("g").attr("id", "provinceEmblems"); emblems.append("g").attr("id", "stateEmblems"); // fogging fogging.append("rect").attr("x", 0).attr("y", 0).attr("width", "100%").attr("height", "100%"); fogging .append("rect") .attr("x", 0) .attr("y", 0) .attr("width", "100%") .attr("height", "100%") .attr("fill", "#e8f0f6") .attr("filter", "url(#splotch)"); // assign events separately as not a viewbox child scaleBar.on("mousemove", () => tip("Click to open Units Editor")).on("click", () => editUnits()); legend .on("mousemove", () => tip("Drag to change the position. Click to hide the legend")) .on("click", () => clearLegend()); // main data variables let grid = {}; // initial graph based on jittered square grid and data let pack = {}; // packed graph and data let seed; let mapId; let mapHistory = []; let elSelected; let modules = {}; let notes = []; let rulers = new Rulers(); let customization = 0; let biomesData = Biomes.getDefault(); let nameBases = Names.getNameBases(); // cultures-related data let color = d3.scaleSequential(d3.interpolateSpectral); // default color scheme const lineGen = d3.line().curve(d3.curveBasis); // d3 line generator with default curve interpolation // d3 zoom behavior let scale = 1; let viewX = 0; let viewY = 0; function onZoom() { const {k, x, y} = d3.event.transform; const isScaleChanged = Boolean(scale - k); const isPositionChanged = Boolean(viewX - x || viewY - y); if (!isScaleChanged && !isPositionChanged) return; scale = k; viewX = x; viewY = y; handleZoom(isScaleChanged, isPositionChanged); } const onZoomDebouced = debounce(onZoom, 50); const zoom = d3.zoom().scaleExtent([1, 20]).on("zoom", onZoomDebouced); // default options, based on Earth data let options = { pinNotes: false, showMFCGMap: true, winds: [225, 45, 225, 315, 135, 315], temperatureEquator: 27, temperatureNorthPole: -30, temperatureSouthPole: -15, stateLabelsMode: "auto" }; let mapCoordinates = {}; // map coordinates on globe let populationRate = +document.getElementById("populationRateInput").value; let distanceScale = +document.getElementById("distanceScaleInput").value; let urbanization = +document.getElementById("urbanizationInput").value; let urbanDensity = +document.getElementById("urbanDensityInput").value; applyStoredOptions(); // voronoi graph extension, cannot be changed after generation let graphWidth = +mapWidthInput.value; let graphHeight = +mapHeightInput.value; // svg canvas resolution, can be changed let svgWidth = graphWidth; let svgHeight = graphHeight; landmass.append("rect").attr("x", 0).attr("y", 0).attr("width", graphWidth).attr("height", graphHeight); oceanPattern .append("rect") .attr("fill", "url(#oceanic)") .attr("x", 0) .attr("y", 0) .attr("width", graphWidth) .attr("height", graphHeight); oceanLayers .append("rect") .attr("id", "oceanBase") .attr("x", 0) .attr("y", 0) .attr("width", graphWidth) .attr("height", graphHeight); document.addEventListener("DOMContentLoaded", async () => { if (!location.hostname) { const wiki = "https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Run-FMG-locally"; alertMessage.innerHTML = /* html */ `Fantasy Map Generator cannot run serverless. Follow the instructions on how you can easily run a local web-server`; $("#alert").dialog({ resizable: false, title: "Loading error", width: "28em", position: {my: "center center-4em", at: "center", of: "svg"}, buttons: { OK: function () { $(this).dialog("close"); } } }); } else { hideLoading(); await checkLoadParameters(); } restoreDefaultEvents(); // apply default viewbox events initiateAutosave(); }); function hideLoading() { d3.select("#loading").transition().duration(3000).style("opacity", 0); d3.select("#optionsContainer").transition().duration(2000).style("opacity", 1); d3.select("#tooltip").transition().duration(3000).style("opacity", 1); } function showLoading() { d3.select("#loading").transition().duration(200).style("opacity", 1); d3.select("#optionsContainer").transition().duration(100).style("opacity", 0); d3.select("#tooltip").transition().duration(200).style("opacity", 0); } // decide which map should be loaded or generated on page load async function checkLoadParameters() { const url = new URL(window.location.href); const params = url.searchParams; // of there is a valid maplink, try to load .map/.gz file from URL if (params.get("maplink")) { WARN && console.warn("Load map from URL"); const maplink = params.get("maplink"); const pattern = /(ftp|http|https):\/\/(\w+:{0,1}\w*@)?(\S+)(:[0-9]+)?(\/|\/([\w#!:.?+=&%@!\-\/]))?/; const valid = pattern.test(maplink); if (valid) { setTimeout(() => { loadMapFromURL(maplink, 1); }, 1000); return; } else showUploadErrorMessage("Map link is not a valid URL", maplink); } // if there is a seed (user of MFCG provided), generate map for it if (params.get("seed")) { WARN && console.warn("Generate map for seed"); await generateMapOnLoad(); return; } // check if there is a map saved to indexedDB if (byId("onloadBehavior").value === "lastSaved") { try { const blob = await ldb.get("lastMap"); if (blob) { WARN && console.warn("Loading last stored map"); uploadMap(blob); return; } } catch (error) { ERROR && console.error(error); } } // else generate random map WARN && console.warn("Generate random map"); generateMapOnLoad(); } async function generateMapOnLoad() { await applyStyleOnLoad(); // apply previously selected default or custom style await generate(); // generate map applyPreset(); // apply saved layers preset fitMapToScreen(); focusOn(); // based on searchParams focus on point, cell or burg from MFCG } // focus on coordinates, cell or burg provided in searchParams function focusOn() { const url = new URL(window.location.href); const params = url.searchParams; const fromMGCG = params.get("from") === "MFCG" && document.referrer; if (fromMGCG) { if (params.get("seed").length === 13) { // show back burg from MFCG const burgSeed = params.get("seed").slice(-4); params.set("burg", burgSeed); } else { // select burg for MFCG findBurgForMFCG(params); return; } } const scaleParam = params.get("scale"); const cellParam = params.get("cell"); const burgParam = params.get("burg"); if (scaleParam || cellParam || burgParam) { const scale = +scaleParam || 8; if (cellParam) { const cell = +params.get("cell"); const [x, y] = pack.cells.p[cell]; zoomTo(x, y, scale, 1600); return; } if (burgParam) { const burg = isNaN(+burgParam) ? pack.burgs.find(burg => burg.name === burgParam) : pack.burgs[+burgParam]; if (!burg) return; const {x, y} = burg; zoomTo(x, y, scale, 1600); return; } const x = +params.get("x") || graphWidth / 2; const y = +params.get("y") || graphHeight / 2; zoomTo(x, y, scale, 1600); } } // find burg for MFCG and focus on it function findBurgForMFCG(params) { const cells = pack.cells, burgs = pack.burgs; if (pack.burgs.length < 2) { ERROR && console.error("Cannot select a burg for MFCG"); return; } // used for selection const size = +params.get("size"); const coast = +params.get("coast"); const port = +params.get("port"); const river = +params.get("river"); let selection = defineSelection(coast, port, river); if (!selection.length) selection = defineSelection(coast, !port, !river); if (!selection.length) selection = defineSelection(!coast, 0, !river); if (!selection.length) selection = [burgs[1]]; // select first if nothing is found function defineSelection(coast, port, river) { if (port && river) return burgs.filter(b => b.port && cells.r[b.cell]); if (!port && coast && river) return burgs.filter(b => !b.port && cells.t[b.cell] === 1 && cells.r[b.cell]); if (!coast && !river) return burgs.filter(b => cells.t[b.cell] !== 1 && !cells.r[b.cell]); if (!coast && river) return burgs.filter(b => cells.t[b.cell] !== 1 && cells.r[b.cell]); if (coast && river) return burgs.filter(b => cells.t[b.cell] === 1 && cells.r[b.cell]); return []; } // select a burg with closest population from selection const selected = d3.scan(selection, (a, b) => Math.abs(a.population - size) - Math.abs(b.population - size)); const burgId = selection[selected].i; if (!burgId) { ERROR && console.error("Cannot select a burg for MFCG"); return; } const b = burgs[burgId]; const referrer = new URL(document.referrer); for (let p of referrer.searchParams) { if (p[0] === "name") b.name = p[1]; else if (p[0] === "size") b.population = +p[1]; else if (p[0] === "seed") b.MFCG = +p[1]; else if (p[0] === "shantytown") b.shanty = +p[1]; else b[p[0]] = +p[1]; // other parameters } if (params.get("name") && params.get("name") != "null") b.name = params.get("name"); const label = burgLabels.select("[data-id='" + burgId + "']"); if (label.size()) { label .text(b.name) .classed("drag", true) .on("mouseover", function () { d3.select(this).classed("drag", false); label.on("mouseover", null); }); } zoomTo(b.x, b.y, 8, 1600); invokeActiveZooming(); tip("Here stands the glorious city of " + b.name, true, "success", 15000); } function handleZoom(isScaleChanged, isPositionChanged) { viewbox.attr("transform", `translate(${viewX} ${viewY}) scale(${scale})`); if (isPositionChanged) drawCoordinates(); if (isScaleChanged) { invokeActiveZooming(); drawScaleBar(scaleBar, scale); fitScaleBar(scaleBar, svgWidth, svgHeight); } // zoom image converter overlay if (customization === 1) { const canvas = document.getElementById("canvas"); if (!canvas || canvas.style.opacity === "0") return; const img = document.getElementById("imageToConvert"); if (!img) return; const ctx = canvas.getContext("2d"); ctx.clearRect(0, 0, canvas.width, canvas.height); ctx.setTransform(scale, 0, 0, scale, viewX, viewY); ctx.drawImage(img, 0, 0, canvas.width, canvas.height); } } // Zoom to a specific point function zoomTo(x, y, z = 8, d = 2000) { const transform = d3.zoomIdentity.translate(x * -z + graphWidth / 2, y * -z + graphHeight / 2).scale(z); svg.transition().duration(d).call(zoom.transform, transform); } // Reset zoom to initial function resetZoom(d = 1000) { svg.transition().duration(d).call(zoom.transform, d3.zoomIdentity); } // calculate x y extreme points of viewBox function getViewBoxExtent() { return [ [Math.abs(viewX / scale), Math.abs(viewY / scale)], [Math.abs(viewX / scale) + graphWidth / scale, Math.abs(viewY / scale) + graphHeight / scale] ]; } // active zooming feature function invokeActiveZooming() { const isOptimized = shapeRendering.value === "optimizeSpeed"; if (coastline.select("#sea_island").size() && +coastline.select("#sea_island").attr("auto-filter")) { // toggle shade/blur filter for coatline on zoom const filter = scale > 1.5 && scale <= 2.6 ? null : scale > 2.6 ? "url(#blurFilter)" : "url(#dropShadow)"; coastline.select("#sea_island").attr("filter", filter); } // rescale labels on zoom if (labels.style("display") !== "none") { labels.selectAll("g").each(function () { if (this.id === "burgLabels") return; const desired = +this.dataset.size; const relative = Math.max(rn((desired + desired / scale) / 2, 2), 1); if (rescaleLabels.checked) this.setAttribute("font-size", relative); const hidden = hideLabels.checked && (relative * scale < 6 || relative * scale > 60); if (hidden) this.classList.add("hidden"); else this.classList.remove("hidden"); }); } // rescale emblems on zoom if (emblems.style("display") !== "none") { emblems.selectAll("g").each(function () { const size = this.getAttribute("font-size") * scale; const hidden = hideEmblems.checked && (size < 25 || size > 300); if (hidden) this.classList.add("hidden"); else this.classList.remove("hidden"); if (!hidden && window.COArenderer && this.children.length && !this.children[0].getAttribute("href")) renderGroupCOAs(this); }); } // turn off ocean pattern if scale is big (improves performance) oceanPattern .select("rect") .attr("fill", scale > 10 ? "#fff" : "url(#oceanic)") .attr("opacity", scale > 10 ? 0.2 : null); // change states halo width if (!customization && !isOptimized) { const desired = +statesHalo.attr("data-width"); const haloSize = rn(desired / scale ** 0.8, 2); statesHalo.attr("stroke-width", haloSize).style("display", haloSize > 0.1 ? "block" : "none"); } // rescale map markers +markers.attr("rescale") && pack.markers?.forEach(marker => { const {i, x, y, size = 30, hidden} = marker; const el = !hidden && document.getElementById(`marker${i}`); if (!el) return; const zoomedSize = Math.max(rn(size / 5 + 24 / scale, 2), 1); el.setAttribute("width", zoomedSize); el.setAttribute("height", zoomedSize); el.setAttribute("x", rn(x - zoomedSize / 2, 1)); el.setAttribute("y", rn(y - zoomedSize, 1)); }); // rescale rulers to have always the same size if (ruler.style("display") !== "none") { const size = rn((10 / scale ** 0.3) * 2, 2); ruler.selectAll("text").attr("font-size", size); } } async function renderGroupCOAs(g) { const [group, type] = g.id === "burgEmblems" ? [pack.burgs, "burg"] : g.id === "provinceEmblems" ? [pack.provinces, "province"] : [pack.states, "state"]; for (let use of g.children) { const i = +use.dataset.i; const id = type + "COA" + i; COArenderer.trigger(id, group[i].coa); use.setAttribute("href", "#" + id); } } // add drag to upload logic, pull request from @evyatron void (function addDragToUpload() { document.addEventListener("dragover", function (e) { e.stopPropagation(); e.preventDefault(); document.getElementById("mapOverlay").style.display = null; }); document.addEventListener("dragleave", function (e) { document.getElementById("mapOverlay").style.display = "none"; }); document.addEventListener("drop", function (e) { e.stopPropagation(); e.preventDefault(); const overlay = document.getElementById("mapOverlay"); overlay.style.display = "none"; if (e.dataTransfer.items == null || e.dataTransfer.items.length !== 1) return; // no files or more than one const file = e.dataTransfer.items[0].getAsFile(); if (!file.name.endsWith(".map") && !file.name.endsWith(".gz")) { alertMessage.innerHTML = "Please upload a map file (.map or .gz formats) you have previously downloaded"; $("#alert").dialog({ resizable: false, title: "Invalid file format", position: {my: "center", at: "center", of: "svg"}, buttons: { Close: function () { $(this).dialog("close"); } } }); return; } // all good - show uploading text and load the map overlay.style.display = null; overlay.innerHTML = "Uploading..."; if (closeDialogs) closeDialogs(); uploadMap(file, () => { overlay.style.display = "none"; overlay.innerHTML = "Drop a map file to open"; }); }); })(); async function generate(options) { try { const timeStart = performance.now(); const {seed: precreatedSeed, graph: precreatedGraph} = options || {}; invokeActiveZooming(); setSeed(precreatedSeed); INFO && console.group("Generated Map " + seed); applyGraphSize(); randomizeOptions(); if (shouldRegenerateGrid(grid, precreatedSeed)) grid = precreatedGraph || generateGrid(); else delete grid.cells.h; grid.cells.h = await HeightmapGenerator.generate(grid); pack = {}; // reset pack markFeatures(); markupGridOcean(); addLakesInDeepDepressions(); openNearSeaLakes(); OceanLayers(); defineMapSize(); calculateMapCoordinates(); calculateTemperatures(); generatePrecipitation(); reGraph(); drawCoastline(); Rivers.generate(); drawRivers(); Lakes.defineGroup(); Biomes.define(); rankCells(); Cultures.generate(); Cultures.expand(); BurgsAndStates.generate(); Religions.generate(); BurgsAndStates.defineStateForms(); BurgsAndStates.generateProvinces(); BurgsAndStates.defineBurgFeatures(); drawStates(); drawBorders(); drawStateLabels(); Rivers.specify(); Lakes.generateName(); Military.generate(); Markers.generate(); addZones(); drawScaleBar(scaleBar, scale); Names.getMapName(); WARN && console.warn(`TOTAL: ${rn((performance.now() - timeStart) / 1000, 2)}s`); showStatistics(); INFO && console.groupEnd("Generated Map " + seed); } catch (error) { ERROR && console.error(error); const parsedError = parseError(error); clearMainTip(); alertMessage.innerHTML = /* html */ `An error has occurred on map generation. Please retry.
If error is critical, clear the stored data and try again.

${parsedError}

`; $("#alert").dialog({ resizable: false, title: "Generation error", width: "32em", buttons: { "Clear data": function () { localStorage.clear(); localStorage.setItem("version", version); }, Regenerate: function () { regenerateMap("generation error"); $(this).dialog("close"); }, Ignore: function () { $(this).dialog("close"); } }, position: {my: "center", at: "center", of: "svg"} }); } } // set map seed (string!) function setSeed(precreatedSeed) { if (!precreatedSeed) { const first = !mapHistory[0]; const params = new URL(window.location.href).searchParams; const urlSeed = params.get("seed"); if (first && params.get("from") === "MFCG" && urlSeed.length === 13) seed = urlSeed.slice(0, -4); else if (first && urlSeed) seed = urlSeed; else seed = generateSeed(); } else { seed = precreatedSeed; } byId("optionsSeed").value = seed; Math.random = aleaPRNG(seed); } // Mark features (ocean, lakes, islands) and calculate distance field function markFeatures() { TIME && console.time("markFeatures"); Math.random = aleaPRNG(seed); // get the same result on heightmap edit in Erase mode const cells = grid.cells; const heights = grid.cells.h; cells.f = new Uint16Array(cells.i.length); // cell feature number cells.t = new Int8Array(cells.i.length); // cell type: 1 = land coast; -1 = water near coast grid.features = [0]; for (let i = 1, queue = [0]; queue[0] !== -1; i++) { cells.f[queue[0]] = i; // feature number const land = heights[queue[0]] >= 20; let border = false; // true if feature touches map border while (queue.length) { const q = queue.pop(); if (cells.b[q]) border = true; cells.c[q].forEach(c => { const cLand = heights[c] >= 20; if (land === cLand && !cells.f[c]) { cells.f[c] = i; queue.push(c); } else if (land && !cLand) { cells.t[q] = 1; cells.t[c] = -1; } }); } const type = land ? "island" : border ? "ocean" : "lake"; grid.features.push({i, land, border, type}); queue[0] = cells.f.findIndex(f => !f); // find unmarked cell } TIME && console.timeEnd("markFeatures"); } function markupGridOcean() { TIME && console.time("markupGridOcean"); markup(grid.cells, -2, -1, -10); TIME && console.timeEnd("markupGridOcean"); } // Calculate cell-distance to coast for every cell function markup(cells, start, increment, limit) { for (let t = start, count = Infinity; count > 0 && t > limit; t += increment) { count = 0; const prevT = t - increment; for (let i = 0; i < cells.i.length; i++) { if (cells.t[i] !== prevT) continue; for (const c of cells.c[i]) { if (cells.t[c]) continue; cells.t[c] = t; count++; } } } } function addLakesInDeepDepressions() { TIME && console.time("addLakesInDeepDepressions"); const {cells, features} = grid; const {c, h, b} = cells; const ELEVATION_LIMIT = +document.getElementById("lakeElevationLimitOutput").value; if (ELEVATION_LIMIT === 80) return; for (const i of cells.i) { if (b[i] || h[i] < 20) continue; const minHeight = d3.min(c[i].map(c => h[c])); if (h[i] > minHeight) continue; let deep = true; const threshold = h[i] + ELEVATION_LIMIT; const queue = [i]; const checked = []; checked[i] = true; // check if elevated cell can potentially pour to water while (deep && queue.length) { const q = queue.pop(); for (const n of c[q]) { if (checked[n]) continue; if (h[n] >= threshold) continue; if (h[n] < 20) { deep = false; break; } checked[n] = true; queue.push(n); } } // if not, add a lake if (deep) { const lakeCells = [i].concat(c[i].filter(n => h[n] === h[i])); addLake(lakeCells); } } function addLake(lakeCells) { const f = features.length; lakeCells.forEach(i => { cells.h[i] = 19; cells.t[i] = -1; cells.f[i] = f; c[i].forEach(n => !lakeCells.includes(n) && (cells.t[c] = 1)); }); features.push({i: f, land: false, border: false, type: "lake"}); } TIME && console.timeEnd("addLakesInDeepDepressions"); } // near sea lakes usually get a lot of water inflow, most of them should break threshold and flow out to sea (see Ancylus Lake) function openNearSeaLakes() { if (byId("templateInput").value === "Atoll") return; // no need for Atolls const cells = grid.cells; const features = grid.features; if (!features.find(f => f.type === "lake")) return; // no lakes TIME && console.time("openLakes"); const LIMIT = 22; // max height that can be breached by water for (const i of cells.i) { const lakeFeatureId = cells.f[i]; if (features[lakeFeatureId].type !== "lake") continue; // not a lake check_neighbours: for (const c of cells.c[i]) { if (cells.t[c] !== 1 || cells.h[c] > LIMIT) continue; // water cannot break this for (const n of cells.c[c]) { const ocean = cells.f[n]; if (features[ocean].type !== "ocean") continue; // not an ocean removeLake(c, lakeFeatureId, ocean); break check_neighbours; } } } function removeLake(thresholdCellId, lakeFeatureId, oceanFeatureId) { cells.h[thresholdCellId] = 19; cells.t[thresholdCellId] = -1; cells.f[thresholdCellId] = oceanFeatureId; cells.c[thresholdCellId].forEach(function (c) { if (cells.h[c] >= 20) cells.t[c] = 1; // mark as coastline }); cells.i.forEach(i => { if (cells.f[i] === lakeFeatureId) cells.f[i] = oceanFeatureId; }); features[lakeFeatureId].type = "ocean"; // mark former lake as ocean } TIME && console.timeEnd("openLakes"); } // define map size and position based on template and random factor function defineMapSize() { const [size, latitude] = getSizeAndLatitude(); const randomize = new URL(window.location.href).searchParams.get("options") === "default"; // ignore stored options if (randomize || !locked("mapSize")) mapSizeOutput.value = mapSizeInput.value = rn(size); if (randomize || !locked("latitude")) latitudeOutput.value = latitudeInput.value = rn(latitude); function getSizeAndLatitude() { const template = byId("templateInput").value; // heightmap template if (template === "africa-centric") return [45, 53]; if (template === "arabia") return [20, 35]; if (template === "atlantics") return [42, 23]; if (template === "britain") return [7, 20]; if (template === "caribbean") return [15, 40]; if (template === "east-asia") return [11, 28]; if (template === "eurasia") return [38, 19]; if (template === "europe") return [20, 16]; if (template === "europe-accented") return [14, 22]; if (template === "europe-and-central-asia") return [25, 10]; if (template === "europe-central") return [11, 22]; if (template === "europe-north") return [7, 18]; if (template === "greenland") return [22, 7]; if (template === "hellenica") return [8, 27]; if (template === "iceland") return [2, 15]; if (template === "indian-ocean") return [45, 55]; if (template === "mediterranean-sea") return [10, 29]; if (template === "middle-east") return [8, 31]; if (template === "north-america") return [37, 17]; if (template === "us-centric") return [66, 27]; if (template === "us-mainland") return [16, 30]; if (template === "world") return [78, 27]; if (template === "world-from-pacific") return [75, 32]; const part = grid.features.some(f => f.land && f.border); // if land goes over map borders const max = part ? 80 : 100; // max size const lat = () => gauss(P(0.5) ? 40 : 60, 20, 25, 75); // latitude shift if (!part) { if (template === "Pangea") return [100, 50]; if (template === "Shattered" && P(0.7)) return [100, 50]; if (template === "Continents" && P(0.5)) return [100, 50]; if (template === "Archipelago" && P(0.35)) return [100, 50]; if (template === "High Island" && P(0.25)) return [100, 50]; if (template === "Low Island" && P(0.1)) return [100, 50]; } if (template === "Pangea") return [gauss(70, 20, 30, max), lat()]; if (template === "Volcano") return [gauss(20, 20, 10, max), lat()]; if (template === "Mediterranean") return [gauss(25, 30, 15, 80), lat()]; if (template === "Peninsula") return [gauss(15, 15, 5, 80), lat()]; if (template === "Isthmus") return [gauss(15, 20, 3, 80), lat()]; if (template === "Atoll") return [gauss(5, 10, 2, max), lat()]; return [gauss(30, 20, 15, max), lat()]; // Continents, Archipelago, High Island, Low Island } } // calculate map position on globe function calculateMapCoordinates() { const size = +document.getElementById("mapSizeOutput").value; const latShift = +document.getElementById("latitudeOutput").value; const latT = rn((size / 100) * 180, 1); const latN = rn(90 - ((180 - latT) * latShift) / 100, 1); const latS = rn(latN - latT, 1); const lon = rn(Math.min(((graphWidth / graphHeight) * latT) / 2, 180)); mapCoordinates = {latT, latN, latS, lonT: lon * 2, lonW: -lon, lonE: lon}; } // temperature model, trying to follow real-world data // based on http://www-das.uwyo.edu/~geerts/cwx/notes/chap16/Image64.gif function calculateTemperatures() { TIME && console.time("calculateTemperatures"); const cells = grid.cells; cells.temp = new Int8Array(cells.i.length); // temperature array const {temperatureEquator, temperatureNorthPole, temperatureSouthPole} = options; const tropics = [16, -20]; // tropics zone const tropicalGradient = 0.15; const tempNorthTropic = temperatureEquator - tropics[0] * tropicalGradient; const northernGradient = (tempNorthTropic - temperatureNorthPole) / (90 - tropics[0]); const tempSouthTropic = temperatureEquator + tropics[1] * tropicalGradient; const southernGradient = (tempSouthTropic - temperatureSouthPole) / (90 + tropics[1]); const exponent = +heightExponentInput.value; for (let rowCellId = 0; rowCellId < cells.i.length; rowCellId += grid.cellsX) { const [, y] = grid.points[rowCellId]; const rowLatitude = mapCoordinates.latN - (y / graphHeight) * mapCoordinates.latT; // [90; -90] const tempSeaLevel = calculateSeaLevelTemp(rowLatitude); DEBUG && console.info(`${rn(rowLatitude)}° sea temperature: ${rn(tempSeaLevel)}°C`); for (let cellId = rowCellId; cellId < rowCellId + grid.cellsX; cellId++) { const tempAltitudeDrop = getAltitudeTemperatureDrop(cells.h[cellId]); cells.temp[cellId] = minmax(tempSeaLevel - tempAltitudeDrop, -128, 127); } } function calculateSeaLevelTemp(latitude) { const isTropical = latitude <= 16 && latitude >= -20; if (isTropical) return temperatureEquator - Math.abs(latitude) * tropicalGradient; return latitude > 0 ? tempNorthTropic - (latitude - tropics[0]) * northernGradient : tempSouthTropic + (latitude - tropics[1]) * southernGradient; } // temperature drops by 6.5°C per 1km of altitude function getAltitudeTemperatureDrop(h) { if (h < 20) return 0; const height = Math.pow(h - 18, exponent); return rn((height / 1000) * 6.5); } TIME && console.timeEnd("calculateTemperatures"); } // simplest precipitation model function generatePrecipitation() { TIME && console.time("generatePrecipitation"); prec.selectAll("*").remove(); const {cells, cellsX, cellsY} = grid; cells.prec = new Uint8Array(cells.i.length); // precipitation array const cellsNumberModifier = (pointsInput.dataset.cells / 10000) ** 0.25; const precInputModifier = precInput.value / 100; const modifier = cellsNumberModifier * precInputModifier; const westerly = []; const easterly = []; let southerly = 0; let northerly = 0; // precipitation modifier per latitude band // x4 = 0-5 latitude: wet through the year (rising zone) // x2 = 5-20 latitude: wet summer (rising zone), dry winter (sinking zone) // x1 = 20-30 latitude: dry all year (sinking zone) // x2 = 30-50 latitude: wet winter (rising zone), dry summer (sinking zone) // x3 = 50-60 latitude: wet all year (rising zone) // x2 = 60-70 latitude: wet summer (rising zone), dry winter (sinking zone) // x1 = 70-85 latitude: dry all year (sinking zone) // x0.5 = 85-90 latitude: dry all year (sinking zone) const latitudeModifier = [4, 2, 2, 2, 1, 1, 2, 2, 2, 2, 3, 3, 2, 2, 1, 1, 1, 0.5]; const MAX_PASSABLE_ELEVATION = 85; // define wind directions based on cells latitude and prevailing winds there d3.range(0, cells.i.length, cellsX).forEach(function (c, i) { const lat = mapCoordinates.latN - (i / cellsY) * mapCoordinates.latT; const latBand = ((Math.abs(lat) - 1) / 5) | 0; const latMod = latitudeModifier[latBand]; const windTier = (Math.abs(lat - 89) / 30) | 0; // 30d tiers from 0 to 5 from N to S const {isWest, isEast, isNorth, isSouth} = getWindDirections(windTier); if (isWest) westerly.push([c, latMod, windTier]); if (isEast) easterly.push([c + cellsX - 1, latMod, windTier]); if (isNorth) northerly++; if (isSouth) southerly++; }); // distribute winds by direction if (westerly.length) passWind(westerly, 120 * modifier, 1, cellsX); if (easterly.length) passWind(easterly, 120 * modifier, -1, cellsX); const vertT = southerly + northerly; if (northerly) { const bandN = ((Math.abs(mapCoordinates.latN) - 1) / 5) | 0; const latModN = mapCoordinates.latT > 60 ? d3.mean(latitudeModifier) : latitudeModifier[bandN]; const maxPrecN = (northerly / vertT) * 60 * modifier * latModN; passWind(d3.range(0, cellsX, 1), maxPrecN, cellsX, cellsY); } if (southerly) { const bandS = ((Math.abs(mapCoordinates.latS) - 1) / 5) | 0; const latModS = mapCoordinates.latT > 60 ? d3.mean(latitudeModifier) : latitudeModifier[bandS]; const maxPrecS = (southerly / vertT) * 60 * modifier * latModS; passWind(d3.range(cells.i.length - cellsX, cells.i.length, 1), maxPrecS, -cellsX, cellsY); } function getWindDirections(tier) { const angle = options.winds[tier]; const isWest = angle > 40 && angle < 140; const isEast = angle > 220 && angle < 320; const isNorth = angle > 100 && angle < 260; const isSouth = angle > 280 || angle < 80; return {isWest, isEast, isNorth, isSouth}; } function passWind(source, maxPrec, next, steps) { const maxPrecInit = maxPrec; for (let first of source) { if (first[0]) { maxPrec = Math.min(maxPrecInit * first[1], 255); first = first[0]; } let humidity = maxPrec - cells.h[first]; // initial water amount if (humidity <= 0) continue; // if first cell in row is too elevated consider wind dry for (let s = 0, current = first; s < steps; s++, current += next) { if (cells.temp[current] < -5) continue; // no flux in permafrost if (cells.h[current] < 20) { // water cell if (cells.h[current + next] >= 20) { cells.prec[current + next] += Math.max(humidity / rand(10, 20), 1); // coastal precipitation } else { humidity = Math.min(humidity + 5 * modifier, maxPrec); // wind gets more humidity passing water cell cells.prec[current] += 5 * modifier; // water cells precipitation (need to correctly pour water through lakes) } continue; } // land cell const isPassable = cells.h[current + next] <= MAX_PASSABLE_ELEVATION; const precipitation = isPassable ? getPrecipitation(humidity, current, next) : humidity; cells.prec[current] += precipitation; const evaporation = precipitation > 1.5 ? 1 : 0; // some humidity evaporates back to the atmosphere humidity = isPassable ? minmax(humidity - precipitation + evaporation, 0, maxPrec) : 0; } } } function getPrecipitation(humidity, i, n) { const normalLoss = Math.max(humidity / (10 * modifier), 1); // precipitation in normal conditions const diff = Math.max(cells.h[i + n] - cells.h[i], 0); // difference in height const mod = (cells.h[i + n] / 70) ** 2; // 50 stands for hills, 70 for mountains return minmax(normalLoss + diff * mod, 1, humidity); } void (function drawWindDirection() { const wind = prec.append("g").attr("id", "wind"); d3.range(0, 6).forEach(function (t) { if (westerly.length > 1) { const west = westerly.filter(w => w[2] === t); if (west && west.length > 3) { const from = west[0][0], to = west[west.length - 1][0]; const y = (grid.points[from][1] + grid.points[to][1]) / 2; wind.append("text").attr("x", 20).attr("y", y).text("\u21C9"); } } if (easterly.length > 1) { const east = easterly.filter(w => w[2] === t); if (east && east.length > 3) { const from = east[0][0], to = east[east.length - 1][0]; const y = (grid.points[from][1] + grid.points[to][1]) / 2; wind .append("text") .attr("x", graphWidth - 52) .attr("y", y) .text("\u21C7"); } } }); if (northerly) wind .append("text") .attr("x", graphWidth / 2) .attr("y", 42) .text("\u21CA"); if (southerly) wind .append("text") .attr("x", graphWidth / 2) .attr("y", graphHeight - 20) .text("\u21C8"); })(); TIME && console.timeEnd("generatePrecipitation"); } // recalculate Voronoi Graph to pack cells function reGraph() { TIME && console.time("reGraph"); const {cells: gridCells, points, features} = grid; const newCells = {p: [], g: [], h: []}; // store new data const spacing2 = grid.spacing ** 2; for (const i of gridCells.i) { const height = gridCells.h[i]; const type = gridCells.t[i]; if (height < 20 && type !== -1 && type !== -2) continue; // exclude all deep ocean points if (type === -2 && (i % 4 === 0 || features[gridCells.f[i]].type === "lake")) continue; // exclude non-coastal lake points const [x, y] = points[i]; addNewPoint(i, x, y, height); // add additional points for cells along coast if (type === 1 || type === -1) { if (gridCells.b[i]) continue; // not for near-border cells gridCells.c[i].forEach(function (e) { if (i > e) return; if (gridCells.t[e] === type) { const dist2 = (y - points[e][1]) ** 2 + (x - points[e][0]) ** 2; if (dist2 < spacing2) return; // too close to each other const x1 = rn((x + points[e][0]) / 2, 1); const y1 = rn((y + points[e][1]) / 2, 1); addNewPoint(i, x1, y1, height); } }); } } function addNewPoint(i, x, y, height) { newCells.p.push([x, y]); newCells.g.push(i); newCells.h.push(height); } function getCellArea(i) { const area = Math.abs(d3.polygonArea(getPackPolygon(i))); return Math.min(area, UINT16_MAX); } const {cells: packCells, vertices} = calculateVoronoi(newCells.p, grid.boundary); pack.vertices = vertices; pack.cells = packCells; pack.cells.p = newCells.p; pack.cells.g = createTypedArray({maxValue: grid.points.length, from: newCells.g}); pack.cells.q = d3.quadtree(newCells.p.map(([x, y], i) => [x, y, i])); pack.cells.h = createTypedArray({maxValue: 100, from: newCells.h}); pack.cells.area = createTypedArray({maxValue: UINT16_MAX, from: pack.cells.i}).map(getCellArea); TIME && console.timeEnd("reGraph"); } // Detect and draw the coastline function drawCoastline() { TIME && console.time("drawCoastline"); reMarkFeatures(); const cells = pack.cells, vertices = pack.vertices, n = cells.i.length, features = pack.features; const used = new Uint8Array(features.length); // store connected features const largestLand = d3.scan( features.map(f => (f.land ? f.cells : 0)), (a, b) => b - a ); const landMask = defs.select("#land"); const waterMask = defs.select("#water"); lineGen.curve(d3.curveBasisClosed); for (const i of cells.i) { const startFromEdge = !i && cells.h[i] >= 20; if (!startFromEdge && cells.t[i] !== -1 && cells.t[i] !== 1) continue; // non-edge cell const f = cells.f[i]; if (used[f]) continue; // already connected if (features[f].type === "ocean") continue; // ocean cell const type = features[f].type === "lake" ? 1 : -1; // type value to search for const start = findStart(i, type); if (start === -1) continue; // cannot start here let vchain = connectVertices(start, type); if (features[f].type === "lake") relax(vchain, 1.2); used[f] = 1; let points = clipPoly( vchain.map(v => vertices.p[v]), 1 ); const area = d3.polygonArea(points); // area with lakes/islands if (area > 0 && features[f].type === "lake") { points = points.reverse(); vchain = vchain.reverse(); } features[f].area = Math.abs(area); features[f].vertices = vchain; const path = round(lineGen(points)); if (features[f].type === "lake") { landMask .append("path") .attr("d", path) .attr("fill", "black") .attr("id", "land_" + f); // waterMask.append("path").attr("d", path).attr("fill", "white").attr("id", "water_"+id); // uncomment to show over lakes lakes .select("#freshwater") .append("path") .attr("d", path) .attr("id", "lake_" + f) .attr("data-f", f); // draw the lake } else { landMask .append("path") .attr("d", path) .attr("fill", "white") .attr("id", "land_" + f); waterMask .append("path") .attr("d", path) .attr("fill", "black") .attr("id", "water_" + f); const g = features[f].group === "lake_island" ? "lake_island" : "sea_island"; coastline .select("#" + g) .append("path") .attr("d", path) .attr("id", "island_" + f) .attr("data-f", f); // draw the coastline } // draw ruler to cover the biggest land piece if (f === largestLand) { const from = points[d3.scan(points, (a, b) => a[0] - b[0])]; const to = points[d3.scan(points, (a, b) => b[0] - a[0])]; rulers.create(Ruler, [from, to]); } } // find cell vertex to start path detection function findStart(i, t) { if (t === -1 && cells.b[i]) return cells.v[i].find(v => vertices.c[v].some(c => c >= n)); // map border cell const filtered = cells.c[i].filter(c => cells.t[c] === t); const index = cells.c[i].indexOf(d3.min(filtered)); return index === -1 ? index : cells.v[i][index]; } // connect vertices to chain function connectVertices(start, t) { const chain = []; // vertices chain to form a path for (let i = 0, current = start; i === 0 || (current !== start && i < 50000); i++) { const prev = chain[chain.length - 1]; // previous vertex in chain chain.push(current); // add current vertex to sequence const c = vertices.c[current]; // cells adjacent to vertex const v = vertices.v[current]; // neighboring vertices const c0 = c[0] >= n || cells.t[c[0]] === t; const c1 = c[1] >= n || cells.t[c[1]] === t; const c2 = c[2] >= n || cells.t[c[2]] === t; if (v[0] !== prev && c0 !== c1) current = v[0]; else if (v[1] !== prev && c1 !== c2) current = v[1]; else if (v[2] !== prev && c0 !== c2) current = v[2]; if (current === chain[chain.length - 1]) { ERROR && console.error("Next vertex is not found"); break; } } return chain; } // move vertices that are too close to already added ones function relax(vchain, r) { const p = vertices.p, tree = d3.quadtree(); for (let i = 0; i < vchain.length; i++) { const v = vchain[i]; let [x, y] = [p[v][0], p[v][1]]; if (i && vchain[i + 1] && tree.find(x, y, r) !== undefined) { const v1 = vchain[i - 1], v2 = vchain[i + 1]; const [x1, y1] = [p[v1][0], p[v1][1]]; const [x2, y2] = [p[v2][0], p[v2][1]]; [x, y] = [(x1 + x2) / 2, (y1 + y2) / 2]; p[v] = [x, y]; } tree.add([x, y]); } } TIME && console.timeEnd("drawCoastline"); } // Re-mark features (ocean, lakes, islands) function reMarkFeatures() { TIME && console.time("reMarkFeatures"); const cells = pack.cells; const features = (pack.features = [0]); cells.f = new Uint16Array(cells.i.length); // cell feature number cells.t = new Int8Array(cells.i.length); // cell type: 1 = land along coast; -1 = water along coast; cells.haven = cells.i.length < 65535 ? new Uint16Array(cells.i.length) : new Uint32Array(cells.i.length); // cell haven (opposite water cell); cells.harbor = new Uint8Array(cells.i.length); // cell harbor (number of adjacent water cells); if (!cells.i.length) return; // no cells -> there is nothing to do for (let i = 1, queue = [0]; queue[0] !== -1; i++) { const start = queue[0]; // first cell cells.f[start] = i; // assign feature number const land = cells.h[start] >= 20; let border = false; // true if feature touches map border let cellNumber = 1; // to count cells number in a feature while (queue.length) { const q = queue.pop(); if (cells.b[q]) border = true; cells.c[q].forEach(function (e) { const eLand = cells.h[e] >= 20; if (land && !eLand) { cells.t[q] = 1; cells.t[e] = -1; if (!cells.haven[q]) defineHaven(q); } else if (land && eLand) { if (!cells.t[e] && cells.t[q] === 1) cells.t[e] = 2; else if (!cells.t[q] && cells.t[e] === 1) cells.t[q] = 2; } if (!cells.f[e] && land === eLand) { queue.push(e); cells.f[e] = i; cellNumber++; } }); } const type = land ? "island" : border ? "ocean" : "lake"; let group; if (type === "ocean") group = defineOceanGroup(cellNumber); else if (type === "island") group = defineIslandGroup(start, cellNumber); features.push({i, land, border, type, cells: cellNumber, firstCell: start, group}); queue[0] = cells.f.findIndex(f => !f); // find unmarked cell } // markupPackLand markup(pack.cells, 3, 1, 0); function defineHaven(i) { const water = cells.c[i].filter(c => cells.h[c] < 20); const dist2 = water.map(c => (cells.p[i][0] - cells.p[c][0]) ** 2 + (cells.p[i][1] - cells.p[c][1]) ** 2); const closest = water[dist2.indexOf(Math.min.apply(Math, dist2))]; cells.haven[i] = closest; cells.harbor[i] = water.length; } function defineOceanGroup(number) { if (number > grid.cells.i.length / 25) return "ocean"; if (number > grid.cells.i.length / 100) return "sea"; return "gulf"; } function defineIslandGroup(cell, number) { if (cell && features[cells.f[cell - 1]].type === "lake") return "lake_island"; if (number > grid.cells.i.length / 10) return "continent"; if (number > grid.cells.i.length / 1000) return "island"; return "isle"; } TIME && console.timeEnd("reMarkFeatures"); } function isWetLand(moisture, temperature, height) { if (moisture > 40 && temperature > -2 && height < 25) return true; //near coast if (moisture > 24 && temperature > -2 && height > 24 && height < 60) return true; //off coast return false; } // assess cells suitability to calculate population and rand cells for culture center and burgs placement function rankCells() { TIME && console.time("rankCells"); const {cells, features} = pack; cells.s = new Int16Array(cells.i.length); // cell suitability array cells.pop = new Float32Array(cells.i.length); // cell population array const flMean = d3.median(cells.fl.filter(f => f)) || 0, flMax = d3.max(cells.fl) + d3.max(cells.conf); // to normalize flux const areaMean = d3.mean(cells.area); // to adjust population by cell area for (const i of cells.i) { if (cells.h[i] < 20) continue; // no population in water let s = +biomesData.habitability[cells.biome[i]]; // base suitability derived from biome habitability if (!s) continue; // uninhabitable biomes has 0 suitability if (flMean) s += normalize(cells.fl[i] + cells.conf[i], flMean, flMax) * 250; // big rivers and confluences are valued s -= (cells.h[i] - 50) / 5; // low elevation is valued, high is not; if (cells.t[i] === 1) { if (cells.r[i]) s += 15; // estuary is valued const feature = features[cells.f[cells.haven[i]]]; if (feature.type === "lake") { if (feature.group === "freshwater") s += 30; else if (feature.group == "salt") s += 10; else if (feature.group == "frozen") s += 1; else if (feature.group == "dry") s -= 5; else if (feature.group == "sinkhole") s -= 5; else if (feature.group == "lava") s -= 30; } else { s += 5; // ocean coast is valued if (cells.harbor[i] === 1) s += 20; // safe sea harbor is valued } } cells.s[i] = s / 5; // general population rate // cell rural population is suitability adjusted by cell area cells.pop[i] = cells.s[i] > 0 ? (cells.s[i] * cells.area[i]) / areaMean : 0; } TIME && console.timeEnd("rankCells"); } // generate zones function addZones(number = 1) { TIME && console.time("addZones"); const {cells, states, burgs} = pack; const used = new Uint8Array(cells.i.length); // to store used cells const zonesData = []; for (let i = 0; i < rn(Math.random() * 1.8 * number); i++) addInvasion(); // invasion of enemy lands for (let i = 0; i < rn(Math.random() * 1.6 * number); i++) addRebels(); // rebels along a state border for (let i = 0; i < rn(Math.random() * 1.6 * number); i++) addProselytism(); // proselitism of organized religion for (let i = 0; i < rn(Math.random() * 1.6 * number); i++) addCrusade(); // crusade on heresy lands for (let i = 0; i < rn(Math.random() * 1.8 * number); i++) addDisease(); // disease starting in a random city for (let i = 0; i < rn(Math.random() * 1.4 * number); i++) addDisaster(); // disaster starting in a random city for (let i = 0; i < rn(Math.random() * 1.4 * number); i++) addEruption(); // volcanic eruption aroung volcano for (let i = 0; i < rn(Math.random() * 1.0 * number); i++) addAvalanche(); // avalanche impacting highland road for (let i = 0; i < rn(Math.random() * 1.4 * number); i++) addFault(); // fault line in elevated areas for (let i = 0; i < rn(Math.random() * 1.4 * number); i++) addFlood(); // flood on river banks for (let i = 0; i < rn(Math.random() * 1.2 * number); i++) addTsunami(); // tsunami starting near coast drawZones(); function addInvasion() { const atWar = states.filter(s => s.diplomacy && s.diplomacy.some(d => d === "Enemy")); if (!atWar.length) return; const invader = ra(atWar); const target = invader.diplomacy.findIndex(d => d === "Enemy"); const cell = ra( cells.i.filter(i => cells.state[i] === target && cells.c[i].some(c => cells.state[c] === invader.i)) ); if (!cell) return; const cellsArray = [], queue = [cell], power = rand(5, 30); while (queue.length) { const q = P(0.4) ? queue.shift() : queue.pop(); cellsArray.push(q); if (cellsArray.length > power) break; cells.c[q].forEach(e => { if (used[e]) return; if (cells.state[e] !== target) return; used[e] = 1; queue.push(e); }); } const invasion = rw({ Invasion: 4, Occupation: 3, Raid: 2, Conquest: 2, Subjugation: 1, Foray: 1, Skirmishes: 1, Incursion: 2, Pillaging: 1, Intervention: 1 }); const name = getAdjective(invader.name) + " " + invasion; zonesData.push({name, type: "Invasion", cells: cellsArray, fill: "url(#hatch1)"}); } function addRebels() { const state = ra(states.filter(s => s.i && !s.removed && s.neighbors.some(n => n))); if (!state) return; const neib = ra(state.neighbors.filter(n => n && !states[n].removed)); if (!neib) return; const cell = cells.i.find( i => cells.state[i] === state.i && !state.removed && cells.c[i].some(c => cells.state[c] === neib) ); const cellsArray = []; const queue = []; if (cell) queue.push(cell); const power = rand(10, 30); while (queue.length) { const q = queue.shift(); cellsArray.push(q); if (cellsArray.length > power) break; cells.c[q].forEach(e => { if (used[e]) return; if (cells.state[e] !== state.i) return; used[e] = 1; if (e % 4 !== 0 && !cells.c[e].some(c => cells.state[c] === neib)) return; queue.push(e); }); } const rebels = rw({ Rebels: 5, Insurgents: 2, Mutineers: 1, Rioters: 1, Separatists: 1, Secessionists: 1, Insurrection: 2, Rebellion: 1, Conspiracy: 2 }); const name = getAdjective(states[neib].name) + " " + rebels; zonesData.push({name, type: "Rebels", cells: cellsArray, fill: "url(#hatch3)"}); } function addProselytism() { const organized = ra(pack.religions.filter(r => r.type === "Organized")); if (!organized) return; const cell = ra( cells.i.filter( i => cells.religion[i] && cells.religion[i] !== organized.i && cells.c[i].some(c => cells.religion[c] === organized.i) ) ); if (!cell) return; const target = cells.religion[cell]; const cellsArray = [], queue = [cell], power = rand(10, 30); while (queue.length) { const q = queue.shift(); cellsArray.push(q); if (cellsArray.length > power) break; cells.c[q].forEach(e => { if (used[e]) return; if (cells.religion[e] !== target) return; if (cells.h[e] < 20) return; used[e] = 1; //if (e%2 !== 0 && !cells.c[e].some(c => cells.state[c] === neib)) return; queue.push(e); }); } const name = getAdjective(organized.name.split(" ")[0]) + " Proselytism"; zonesData.push({name, type: "Proselytism", cells: cellsArray, fill: "url(#hatch6)"}); } function addCrusade() { const heresy = ra(pack.religions.filter(r => r.type === "Heresy")); if (!heresy) return; const cellsArray = cells.i.filter(i => !used[i] && cells.religion[i] === heresy.i); if (!cellsArray.length) return; cellsArray.forEach(i => (used[i] = 1)); const name = getAdjective(heresy.name.split(" ")[0]) + " Crusade"; zonesData.push({name, type: "Crusade", cells: cellsArray, fill: "url(#hatch6)"}); } function addDisease() { const burg = ra(burgs.filter(b => !used[b.cell] && b.i && !b.removed)); // random burg if (!burg) return; const cellsArray = [], cost = [], power = rand(20, 37); const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p}); queue.queue({e: burg.cell, p: 0}); while (queue.length) { const next = queue.dequeue(); if (cells.burg[next.e] || cells.pop[next.e]) cellsArray.push(next.e); used[next.e] = 1; cells.c[next.e].forEach(function (e) { const r = cells.road[next.e]; const c = r ? Math.max(10 - r, 1) : 100; const p = next.p + c; if (p > power) return; if (!cost[e] || p < cost[e]) { cost[e] = p; queue.queue({e, p}); } }); } const adjective = () => ra(["Great", "Silent", "Severe", "Blind", "Unknown", "Loud", "Deadly", "Burning", "Bloody", "Brutal", "Fatal"]); const animal = () => ra([ "Ape", "Bear", "Boar", "Cat", "Cow", "Dog", "Pig", "Fox", "Bird", "Horse", "Rat", "Raven", "Sheep", "Spider", "Wolf" ]); const color = () => ra([ "Golden", "White", "Black", "Red", "Pink", "Purple", "Blue", "Green", "Yellow", "Amber", "Orange", "Brown", "Grey" ]); const type = rw({ Fever: 5, Pestilence: 2, Flu: 2, Pox: 2, Smallpox: 2, Plague: 4, Cholera: 2, Dropsy: 1, Leprosy: 2 }); const name = rw({[color()]: 4, [animal()]: 2, [adjective()]: 1}) + " " + type; zonesData.push({name, type: "Disease", cells: cellsArray, fill: "url(#hatch12)"}); } function addDisaster() { const burg = ra(burgs.filter(b => !used[b.cell] && b.i && !b.removed)); // random burg if (!burg) return; const cellsArray = [], cost = [], power = rand(5, 25); const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p}); queue.queue({e: burg.cell, p: 0}); while (queue.length) { const next = queue.dequeue(); if (cells.burg[next.e] || cells.pop[next.e]) cellsArray.push(next.e); used[next.e] = 1; cells.c[next.e].forEach(function (e) { const c = rand(1, 10); const p = next.p + c; if (p > power) return; if (!cost[e] || p < cost[e]) { cost[e] = p; queue.queue({e, p}); } }); } const type = rw({Famine: 5, Dearth: 1, Drought: 3, Earthquake: 3, Tornadoes: 1, Wildfires: 1}); const name = getAdjective(burg.name) + " " + type; zonesData.push({name, type: "Disaster", cells: cellsArray, fill: "url(#hatch5)"}); } function addEruption() { const volcano = document.getElementById("markers").querySelector("use[data-id='#marker_volcano']"); if (!volcano) return; const x = +volcano.dataset.x, y = +volcano.dataset.y, cell = findCell(x, y); const id = volcano.id; const note = notes.filter(n => n.id === id); if (note[0]) note[0].legend = note[0].legend.replace("Active volcano", "Erupting volcano"); const name = note[0] ? note[0].name.replace(" Volcano", "") + " Eruption" : "Volcano Eruption"; const cellsArray = [], queue = [cell], power = rand(10, 30); while (queue.length) { const q = P(0.5) ? queue.shift() : queue.pop(); cellsArray.push(q); if (cellsArray.length > power) break; cells.c[q].forEach(e => { if (used[e] || cells.h[e] < 20) return; used[e] = 1; queue.push(e); }); } zonesData.push({name, type: "Disaster", cells: cellsArray, fill: "url(#hatch7)"}); } function addAvalanche() { const roads = cells.i.filter(i => !used[i] && cells.road[i] && cells.h[i] >= 70); if (!roads.length) return; const cell = +ra(roads); const cellsArray = [], queue = [cell], power = rand(3, 15); while (queue.length) { const q = P(0.3) ? queue.shift() : queue.pop(); cellsArray.push(q); if (cellsArray.length > power) break; cells.c[q].forEach(e => { if (used[e] || cells.h[e] < 65) return; used[e] = 1; queue.push(e); }); } const proper = getAdjective(Names.getCultureShort(cells.culture[cell])); const name = proper + " Avalanche"; zonesData.push({name, type: "Disaster", cells: cellsArray, fill: "url(#hatch5)"}); } function addFault() { const elevated = cells.i.filter(i => !used[i] && cells.h[i] > 50 && cells.h[i] < 70); if (!elevated.length) return; const cell = ra(elevated); const cellsArray = [], queue = [cell], power = rand(3, 15); while (queue.length) { const q = queue.pop(); if (cells.h[q] >= 20) cellsArray.push(q); if (cellsArray.length > power) break; cells.c[q].forEach(e => { if (used[e] || cells.r[e]) return; used[e] = 1; queue.push(e); }); } const proper = getAdjective(Names.getCultureShort(cells.culture[cell])); const name = proper + " Fault"; zonesData.push({name, type: "Disaster", cells: cellsArray, fill: "url(#hatch2)"}); } function addFlood() { const fl = cells.fl.filter(fl => fl), meanFlux = d3.mean(fl), maxFlux = d3.max(fl), flux = (maxFlux - meanFlux) / 2 + meanFlux; const rivers = cells.i.filter( i => !used[i] && cells.h[i] < 50 && cells.r[i] && cells.fl[i] > flux && cells.burg[i] ); if (!rivers.length) return; const cell = +ra(rivers), river = cells.r[cell]; const cellsArray = [], queue = [cell], power = rand(5, 30); while (queue.length) { const q = queue.pop(); cellsArray.push(q); if (cellsArray.length > power) break; cells.c[q].forEach(e => { if (used[e] || cells.h[e] < 20 || cells.r[e] !== river || cells.h[e] > 50 || cells.fl[e] < meanFlux) return; used[e] = 1; queue.push(e); }); } const name = getAdjective(burgs[cells.burg[cell]].name) + " Flood"; zonesData.push({name, type: "Disaster", cells: cellsArray, fill: "url(#hatch13)"}); } function addTsunami() { const coastal = cells.i.filter(i => !used[i] && cells.t[i] === -1 && pack.features[cells.f[i]].type !== "lake"); if (!coastal.length) return; const cell = +ra(coastal); const cellsArray = [], queue = [cell], power = rand(10, 30); while (queue.length) { const q = queue.shift(); if (cells.t[q] === 1) cellsArray.push(q); if (cellsArray.length > power) break; cells.c[q].forEach(e => { if (used[e]) return; if (cells.t[e] > 2) return; if (pack.features[cells.f[e]].type === "lake") return; used[e] = 1; queue.push(e); }); } const proper = getAdjective(Names.getCultureShort(cells.culture[cell])); const name = proper + " Tsunami"; zonesData.push({name, type: "Disaster", cells: cellsArray, fill: "url(#hatch13)"}); } function drawZones() { zones .selectAll("g") .data(zonesData) .enter() .append("g") .attr("id", (d, i) => "zone" + i) .attr("data-description", d => d.name) .attr("data-type", d => d.type) .attr("data-cells", d => d.cells.join(",")) .attr("fill", d => d.fill) .selectAll("polygon") .data(d => d.cells) .enter() .append("polygon") .attr("points", d => getPackPolygon(d)) .attr("id", function (d) { return this.parentNode.id + "_" + d; }); } TIME && console.timeEnd("addZones"); } // show map stats on generation complete function showStatistics() { const heightmap = byId("templateInput").value; const isTemplate = heightmap in heightmapTemplates; const heightmapType = isTemplate ? "template" : "precreated"; const isRandomTemplate = isTemplate && !locked("template") ? "random " : ""; const stats = ` Seed: ${seed} Canvas size: ${graphWidth}x${graphHeight} px Heightmap: ${heightmap} (${isRandomTemplate}${heightmapType}) Points: ${grid.points.length} Cells: ${pack.cells.i.length} Map size: ${mapSizeOutput.value}% States: ${pack.states.length - 1} Provinces: ${pack.provinces.length - 1} Burgs: ${pack.burgs.length - 1} Religions: ${pack.religions.length - 1} Culture set: ${culturesSet.selectedOptions[0].innerText} Cultures: ${pack.cultures.length - 1}`; mapId = Date.now(); // unique map id is it's creation date number mapHistory.push({seed, width: graphWidth, height: graphHeight, template: heightmap, created: mapId}); INFO && console.info(stats); } const regenerateMap = debounce(async function (options) { WARN && console.warn("Generate new random map"); const cellsDesired = +byId("pointsInput").dataset.cells; const shouldShowLoading = cellsDesired > 10000; shouldShowLoading && showLoading(); closeDialogs("#worldConfigurator, #options3d"); customization = 0; resetZoom(1000); undraw(); await generate(options); restoreLayers(); if (ThreeD.options.isOn) ThreeD.redraw(); if ($("#worldConfigurator").is(":visible")) editWorld(); fitMapToScreen(); shouldShowLoading && hideLoading(); clearMainTip(); }, 250); // clear the map function undraw() { viewbox .selectAll("path, circle, polygon, line, text, use, #texture > image, #zones > g, #armies > g, #ruler > g") .remove(); document .getElementById("deftemp") .querySelectorAll("path, clipPath, svg") .forEach(el => el.remove()); document.getElementById("coas").innerHTML = ""; // remove auto-generated emblems notes = []; rulers = new Rulers(); unfog(); }