// UI module stub to control map layers "use strict"; let presets = {}; // global object restoreCustomPresets(); // run on-load function getDefaultPresets() { return { political: ["toggleBorders", "toggleIcons", "toggleIce", "toggleLabels", "toggleRivers", "toggleRoutes", "toggleScaleBar", "toggleStates"], cultural: ["toggleBorders", "toggleCultures", "toggleIcons", "toggleLabels", "toggleRivers", "toggleRoutes", "toggleScaleBar"], religions: ["toggleBorders", "toggleIcons", "toggleLabels", "toggleReligions", "toggleRivers", "toggleRoutes", "toggleScaleBar"], provinces: ["toggleBorders", "toggleIcons", "toggleProvinces", "toggleRivers", "toggleScaleBar"], biomes: ["toggleBiomes", "toggleIce", "toggleRivers", "toggleScaleBar"], heightmap: ["toggleHeight", "toggleRivers"], physical: ["toggleCoordinates", "toggleHeight", "toggleIce", "toggleRivers", "toggleScaleBar"], poi: ["toggleBorders", "toggleHeight", "toggleIce", "toggleIcons", "toggleMarkers", "toggleRivers", "toggleRoutes", "toggleScaleBar"], military: ["toggleBorders", "toggleIcons", "toggleLabels", "toggleMilitary", "toggleRivers", "toggleRoutes", "toggleScaleBar", "toggleStates"], emblems: ["toggleBorders", "toggleIcons", "toggleIce", "toggleEmblems", "toggleRivers", "toggleRoutes", "toggleScaleBar", "toggleStates"], landmass: ["toggleScaleBar"] }; } function restoreCustomPresets() { presets = getDefaultPresets(); const storedPresets = JSON.parse(localStorage.getItem("presets")); if (!storedPresets) return; for (const preset in storedPresets) { if (presets[preset]) continue; layersPreset.add(new Option(preset, preset)); } presets = storedPresets; } // run on map generation function applyPreset() { const preset = localStorage.getItem("preset") || document.getElementById("layersPreset").value; changePreset(preset); } // toggle layers on preset change function changePreset(preset) { const layers = presets[preset]; // layers to be turned on document .getElementById("mapLayers") .querySelectorAll("li") .forEach(function (e) { if (layers.includes(e.id) && !layerIsOn(e.id)) e.click(); // turn on else if (!layers.includes(e.id) && layerIsOn(e.id)) e.click(); // turn off }); layersPreset.value = preset; localStorage.setItem("preset", preset); const isDefault = getDefaultPresets()[preset]; removePresetButton.style.display = isDefault ? "none" : "inline-block"; savePresetButton.style.display = "none"; if (document.getElementById("canvas3d")) setTimeout(ThreeD.update(), 400); } function savePreset() { prompt("Please provide a preset name", {default: ""}, preset => { presets[preset] = Array.from(document.getElementById("mapLayers").querySelectorAll("li:not(.buttonoff)")) .map(node => node.id) .sort(); layersPreset.add(new Option(preset, preset, false, true)); localStorage.setItem("presets", JSON.stringify(presets)); localStorage.setItem("preset", preset); removePresetButton.style.display = "inline-block"; savePresetButton.style.display = "none"; }); } function removePreset() { const preset = layersPreset.value; delete presets[preset]; const index = Array.from(layersPreset.options).findIndex(o => o.value === preset); layersPreset.options.remove(index); layersPreset.value = "custom"; removePresetButton.style.display = "none"; savePresetButton.style.display = "inline-block"; localStorage.setItem("presets", JSON.stringify(presets)); localStorage.removeItem("preset"); } function getCurrentPreset() { const layers = Array.from(document.getElementById("mapLayers").querySelectorAll("li:not(.buttonoff)")) .map(node => node.id) .sort(); const defaultPresets = getDefaultPresets(); for (const preset in presets) { if (JSON.stringify(presets[preset]) !== JSON.stringify(layers)) continue; layersPreset.value = preset; removePresetButton.style.display = defaultPresets[preset] ? "none" : "inline-block"; savePresetButton.style.display = "none"; return; } layersPreset.value = "custom"; removePresetButton.style.display = "none"; savePresetButton.style.display = "inline-block"; } // run on map regeneration function restoreLayers() { if (layerIsOn("toggleHeight")) drawHeightmap(); if (layerIsOn("toggleCells")) drawCells(); if (layerIsOn("toggleGrid")) drawGrid(); if (layerIsOn("toggleCoordinates")) drawCoordinates(); if (layerIsOn("toggleCompass")) compass.style("display", "block"); if (layerIsOn("toggleTemp")) drawTemp(); if (layerIsOn("togglePrec")) drawPrec(); if (layerIsOn("togglePopulation")) drawPopulation(); if (layerIsOn("toggleBiomes")) drawBiomes(); if (layerIsOn("toggleRelief")) ReliefIcons(); if (layerIsOn("toggleCultures")) drawCultures(); if (layerIsOn("toggleProvinces")) drawProvinces(); if (layerIsOn("toggleReligions")) drawReligions(); if (layerIsOn("toggleIce")) drawIce(); if (layerIsOn("toggleEmblems")) drawEmblems(); // some layers are rendered each time, remove them if they are not on if (!layerIsOn("toggleBorders")) borders.selectAll("path").remove(); if (!layerIsOn("toggleStates")) regions.selectAll("path").remove(); if (!layerIsOn("toggleRivers")) rivers.selectAll("*").remove(); } function toggleHeight(event) { if (customization === 1) { tip("You cannot turn off the layer when heightmap is in edit mode", false, "error"); return; } if (!terrs.selectAll("*").size()) { turnButtonOn("toggleHeight"); drawHeightmap(); if (event && isCtrlClick(event)) editStyle("terrs"); } else { if (event && isCtrlClick(event)) { editStyle("terrs"); return; } turnButtonOff("toggleHeight"); terrs.selectAll("*").remove(); } } function drawHeightmap() { TIME && console.time("drawHeightmap"); terrs.selectAll("*").remove(); const cells = pack.cells, vertices = pack.vertices, n = cells.i.length; const used = new Uint8Array(cells.i.length); const paths = new Array(101).fill(""); const scheme = getColorScheme(); const terracing = terrs.attr("terracing") / 10; // add additional shifted darker layer for pseudo-3d effect const skip = +terrs.attr("skip") + 1; const simplification = +terrs.attr("relax"); switch (+terrs.attr("curve")) { case 0: lineGen.curve(d3.curveBasisClosed); break; case 1: lineGen.curve(d3.curveLinear); break; case 2: lineGen.curve(d3.curveStep); break; default: lineGen.curve(d3.curveBasisClosed); } let currentLayer = 20; const heights = cells.i.sort((a, b) => cells.h[a] - cells.h[b]); for (const i of heights) { const h = cells.h[i]; if (h > currentLayer) currentLayer += skip; if (currentLayer > 100) break; // no layers possible with height > 100 if (h < currentLayer) continue; if (used[i]) continue; // already marked const onborder = cells.c[i].some(n => cells.h[n] < h); if (!onborder) continue; const vertex = cells.v[i].find(v => vertices.c[v].some(i => cells.h[i] < h)); const chain = connectVertices(vertex, h); if (chain.length < 3) continue; const points = simplifyLine(chain).map(v => vertices.p[v]); paths[h] += round(lineGen(points)); } terrs.append("rect").attr("x", 0).attr("y", 0).attr("width", graphWidth).attr("height", graphHeight).attr("fill", scheme(0.8)); // draw base layer for (const i of d3.range(20, 101)) { if (paths[i].length < 10) continue; const color = getColor(i, scheme); if (terracing) terrs.append("path").attr("d", paths[i]).attr("transform", "translate(.7,1.4)").attr("fill", d3.color(color).darker(terracing)).attr("data-height", i); terrs.append("path").attr("d", paths[i]).attr("fill", color).attr("data-height", i); } // connect vertices to chain function connectVertices(start, h) { const chain = []; // vertices chain to form a path for (let i = 0, current = start; i === 0 || (current !== start && i < 20000); i++) { const prev = chain[chain.length - 1]; // previous vertex in chain chain.push(current); // add current vertex to sequence const c = vertices.c[current]; // cells adjacent to vertex c.filter(c => cells.h[c] === h).forEach(c => (used[c] = 1)); const c0 = c[0] >= n || cells.h[c[0]] < h; const c1 = c[1] >= n || cells.h[c[1]] < h; const c2 = c[2] >= n || cells.h[c[2]] < h; const v = vertices.v[current]; // neighboring vertices if (v[0] !== prev && c0 !== c1) current = v[0]; else if (v[1] !== prev && c1 !== c2) current = v[1]; else if (v[2] !== prev && c0 !== c2) current = v[2]; if (current === chain[chain.length - 1]) { ERROR && console.error("Next vertex is not found"); break; } } return chain; } function simplifyLine(chain) { if (!simplification) return chain; const n = simplification + 1; // filter each nth element return chain.filter((d, i) => i % n === 0); } TIME && console.timeEnd("drawHeightmap"); } function getColorScheme() { const scheme = terrs.attr("scheme"); if (scheme === "bright") return d3.scaleSequential(d3.interpolateSpectral); if (scheme === "light") return d3.scaleSequential(d3.interpolateRdYlGn); if (scheme === "green") return d3.scaleSequential(d3.interpolateGreens); if (scheme === "monochrome") return d3.scaleSequential(d3.interpolateGreys); return d3.scaleSequential(d3.interpolateSpectral); } function getColor(value, scheme = getColorScheme()) { return scheme(1 - (value < 20 ? value - 5 : value) / 100); } function toggleTemp(event) { if (!temperature.selectAll("*").size()) { turnButtonOn("toggleTemp"); drawTemp(); if (event && isCtrlClick(event)) editStyle("temperature"); } else { if (event && isCtrlClick(event)) { editStyle("temperature"); return; } turnButtonOff("toggleTemp"); temperature.selectAll("*").remove(); } } function drawTemp() { TIME && console.time("drawTemp"); temperature.selectAll("*").remove(); lineGen.curve(d3.curveBasisClosed); const scheme = d3.scaleSequential(d3.interpolateSpectral); const tMax = +temperatureEquatorOutput.max, tMin = +temperatureEquatorOutput.min, delta = tMax - tMin; const cells = grid.cells, vertices = grid.vertices, n = cells.i.length; const used = new Uint8Array(n); // to detect already passed cells const min = d3.min(cells.temp), max = d3.max(cells.temp); const step = Math.max(Math.round(Math.abs(min - max) / 5), 1); const isolines = d3.range(min + step, max, step); const chains = [], labels = []; // store label coordinates for (const i of cells.i) { const t = cells.temp[i]; if (used[i] || !isolines.includes(t)) continue; const start = findStart(i, t); if (!start) continue; used[i] = 1; //debug.append("circle").attr("r", 3).attr("cx", vertices.p[start][0]).attr("cy", vertices.p[start][1]).attr("fill", "red").attr("stroke", "black").attr("stroke-width", .3); const chain = connectVertices(start, t); // vertices chain to form a path const relaxed = chain.filter((v, i) => i % 4 === 0 || vertices.c[v].some(c => c >= n)); if (relaxed.length < 6) continue; const points = relaxed.map(v => vertices.p[v]); chains.push([t, points]); addLabel(points, t); } // min temp isoline covers all graph temperature .append("path") .attr("d", `M0,0 h${graphWidth} v${graphHeight} h${-graphWidth} Z`) .attr("fill", scheme(1 - (min - tMin) / delta)) .attr("stroke", "none"); for (const t of isolines) { const path = chains .filter(c => c[0] === t) .map(c => round(lineGen(c[1]))) .join(""); if (!path) continue; const fill = scheme(1 - (t - tMin) / delta), stroke = d3.color(fill).darker(0.2); temperature.append("path").attr("d", path).attr("fill", fill).attr("stroke", stroke); } const tempLabels = temperature.append("g").attr("id", "tempLabels").attr("fill-opacity", 1); tempLabels .selectAll("text") .data(labels) .enter() .append("text") .attr("x", d => d[0]) .attr("y", d => d[1]) .text(d => convertTemperature(d[2])); // find cell with temp < isotherm and find vertex to start path detection function findStart(i, t) { if (cells.b[i]) return cells.v[i].find(v => vertices.c[v].some(c => c >= n)); // map border cell return cells.v[i][cells.c[i].findIndex(c => cells.temp[c] < t || !cells.temp[c])]; } function addLabel(points, t) { const c = svgWidth / 2; // map center x coordinate // add label on isoline top center const tc = points[d3.scan(points, (a, b) => a[1] - b[1] + (Math.abs(a[0] - c) - Math.abs(b[0] - c)) / 2)]; pushLabel(tc[0], tc[1], t); // add label on isoline bottom center if (points.length > 20) { const bc = points[d3.scan(points, (a, b) => b[1] - a[1] + (Math.abs(a[0] - c) - Math.abs(b[0] - c)) / 2)]; const dist2 = (tc[1] - bc[1]) ** 2 + (tc[0] - bc[0]) ** 2; // square distance between this and top point if (dist2 > 100) pushLabel(bc[0], bc[1], t); } } function pushLabel(x, y, t) { if (x < 20 || x > svgWidth - 20) return; if (y < 20 || y > svgHeight - 20) return; labels.push([x, y, t]); } // connect vertices to chain function connectVertices(start, t) { const chain = []; // vertices chain to form a path for (let i = 0, current = start; i === 0 || (current !== start && i < 20000); i++) { const prev = chain[chain.length - 1]; // previous vertex in chain chain.push(current); // add current vertex to sequence const c = vertices.c[current]; // cells adjacent to vertex c.filter(c => cells.temp[c] === t).forEach(c => (used[c] = 1)); const c0 = c[0] >= n || cells.temp[c[0]] < t; const c1 = c[1] >= n || cells.temp[c[1]] < t; const c2 = c[2] >= n || cells.temp[c[2]] < t; const v = vertices.v[current]; // neighboring vertices if (v[0] !== prev && c0 !== c1) current = v[0]; else if (v[1] !== prev && c1 !== c2) current = v[1]; else if (v[2] !== prev && c0 !== c2) current = v[2]; if (current === chain[chain.length - 1]) { ERROR && console.error("Next vertex is not found"); break; } } chain.push(start); return chain; } TIME && console.timeEnd("drawTemp"); } function toggleBiomes(event) { if (!biomes.selectAll("path").size()) { turnButtonOn("toggleBiomes"); drawBiomes(); if (event && isCtrlClick(event)) editStyle("biomes"); } else { if (event && isCtrlClick(event)) { editStyle("biomes"); return; } biomes.selectAll("path").remove(); turnButtonOff("toggleBiomes"); } } function drawBiomes() { biomes.selectAll("path").remove(); const cells = pack.cells, vertices = pack.vertices, n = cells.i.length; const used = new Uint8Array(cells.i.length); const paths = new Array(biomesData.i.length).fill(""); for (const i of cells.i) { if (!cells.biome[i]) continue; // no need to mark marine biome (liquid water) if (used[i]) continue; // already marked const b = cells.biome[i]; const onborder = cells.c[i].some(n => cells.biome[n] !== b); if (!onborder) continue; const edgeVerticle = cells.v[i].find(v => vertices.c[v].some(i => cells.biome[i] !== b)); const chain = connectVertices(edgeVerticle, b); if (chain.length < 3) continue; const points = clipPoly( chain.map(v => vertices.p[v]), 1 ); paths[b] += "M" + points.join("L") + "Z"; } paths.forEach(function (d, i) { if (d.length < 10) return; biomes .append("path") .attr("d", d) .attr("fill", biomesData.color[i]) .attr("stroke", biomesData.color[i]) .attr("id", "biome" + i); }); // connect vertices to chain function connectVertices(start, b) { const chain = []; // vertices chain to form a path for (let i = 0, current = start; i === 0 || (current !== start && i < 20000); i++) { const prev = chain[chain.length - 1]; // previous vertex in chain chain.push(current); // add current vertex to sequence const c = vertices.c[current]; // cells adjacent to vertex c.filter(c => cells.biome[c] === b).forEach(c => (used[c] = 1)); const c0 = c[0] >= n || cells.biome[c[0]] !== b; const c1 = c[1] >= n || cells.biome[c[1]] !== b; const c2 = c[2] >= n || cells.biome[c[2]] !== b; const v = vertices.v[current]; // neighboring vertices if (v[0] !== prev && c0 !== c1) current = v[0]; else if (v[1] !== prev && c1 !== c2) current = v[1]; else if (v[2] !== prev && c0 !== c2) current = v[2]; if (current === chain[chain.length - 1]) { ERROR && console.error("Next vertex is not found"); break; } } return chain; } } function togglePrec(event) { if (!prec.selectAll("circle").size()) { turnButtonOn("togglePrec"); drawPrec(); if (event && isCtrlClick(event)) editStyle("prec"); } else { if (event && isCtrlClick(event)) { editStyle("prec"); return; } turnButtonOff("togglePrec"); const hide = d3.transition().duration(1000).ease(d3.easeSinIn); prec.selectAll("text").attr("opacity", 1).transition(hide).attr("opacity", 0); prec.selectAll("circle").transition(hide).attr("r", 0).remove(); prec.transition().delay(1000).style("display", "none"); } } function drawPrec() { prec.selectAll("circle").remove(); const cells = grid.cells, p = grid.points; prec.style("display", "block"); const show = d3.transition().duration(800).ease(d3.easeSinIn); prec.selectAll("text").attr("opacity", 0).transition(show).attr("opacity", 1); const data = cells.i.filter(i => cells.h[i] >= 20 && cells.prec[i]); prec .selectAll("circle") .data(data) .enter() .append("circle") .attr("cx", d => p[d][0]) .attr("cy", d => p[d][1]) .attr("r", 0) .transition(show) .attr("r", d => rn(Math.max(Math.sqrt(cells.prec[d] * 0.5), 0.8), 2)); } function togglePopulation(event) { if (!population.selectAll("line").size()) { turnButtonOn("togglePopulation"); drawPopulation(); if (event && isCtrlClick(event)) editStyle("population"); } else { if (event && isCtrlClick(event)) { editStyle("population"); return; } turnButtonOff("togglePopulation"); const isD3data = population.select("line").datum(); if (!isD3data) { // just remove population.selectAll("line").remove(); } else { // remove with animation const hide = d3.transition().duration(1000).ease(d3.easeSinIn); population .select("#rural") .selectAll("line") .transition(hide) .attr("y2", d => d[1]) .remove(); population .select("#urban") .selectAll("line") .transition(hide) .delay(1000) .attr("y2", d => d[1]) .remove(); } } } function drawPopulation(event) { population.selectAll("line").remove(); const cells = pack.cells, p = cells.p, burgs = pack.burgs; const show = d3.transition().duration(2000).ease(d3.easeSinIn); const rural = Array.from( cells.i.filter(i => cells.pop[i] > 0), i => [p[i][0], p[i][1], p[i][1] - cells.pop[i] / 8] ); population .select("#rural") .selectAll("line") .data(rural) .enter() .append("line") .attr("x1", d => d[0]) .attr("y1", d => d[1]) .attr("x2", d => d[0]) .attr("y2", d => d[1]) .transition(show) .attr("y2", d => d[2]); const urban = burgs.filter(b => b.i && !b.removed).map(b => [b.x, b.y, b.y - (b.population / 8) * urbanization]); population .select("#urban") .selectAll("line") .data(urban) .enter() .append("line") .attr("x1", d => d[0]) .attr("y1", d => d[1]) .attr("x2", d => d[0]) .attr("y2", d => d[1]) .transition(show) .delay(500) .attr("y2", d => d[2]); } function toggleCells(event) { if (!cells.selectAll("path").size()) { turnButtonOn("toggleCells"); drawCells(); if (event && isCtrlClick(event)) editStyle("cells"); } else { if (event && isCtrlClick(event)) { editStyle("cells"); return; } cells.selectAll("path").remove(); turnButtonOff("toggleCells"); } } function drawCells() { cells.selectAll("path").remove(); const data = customization === 1 ? grid.cells.i : pack.cells.i; const polygon = customization === 1 ? getGridPolygon : getPackPolygon; let path = ""; data.forEach(i => (path += "M" + polygon(i))); cells.append("path").attr("d", path); } function toggleIce(event) { if (!layerIsOn("toggleIce")) { turnButtonOn("toggleIce"); $("#ice").fadeIn(); if (!ice.selectAll("*").size()) drawIce(); if (event && isCtrlClick(event)) editStyle("ice"); } else { if (event && isCtrlClick(event)) { editStyle("ice"); return; } $("#ice").fadeOut(); turnButtonOff("toggleIce"); } } function drawIce() { const cells = grid.cells, vertices = grid.vertices, n = cells.i.length, temp = cells.temp, h = cells.h; const used = new Uint8Array(cells.i.length); Math.random = aleaPRNG(seed); const shieldMin = -8; // max temp to form ice shield (glacier) const icebergMax = 1; // max temp to form an iceberg for (const i of grid.cells.i) { const t = temp[i]; if (t > icebergMax) continue; // too warm: no ice if (t > shieldMin && h[i] >= 20) continue; // non-glacier land: no ice if (t <= shieldMin) { // very cold: ice shield if (used[i]) continue; // already rendered const onborder = cells.c[i].some(n => temp[n] > shieldMin); if (!onborder) continue; // need to start from onborder cell const vertex = cells.v[i].find(v => vertices.c[v].some(i => temp[i] > shieldMin)); const chain = connectVertices(vertex); if (chain.length < 3) continue; const points = clipPoly(chain.map(v => vertices.p[v])); ice.append("polygon").attr("points", points).attr("type", "iceShield"); continue; } // mildly cold: iceberd if (P(normalize(t, -7, 2.5))) continue; // t[-5; 2] cold: skip some cells if (grid.features[cells.f[i]].type === "lake") continue; // lake: no icebers let size = (6.5 + t) / 10; // iceberg size: 0 = full size, 1 = zero size if (cells.t[i] === -1) size *= 1.3; // coasline: smaller icebers size = Math.min(size * (0.4 + rand() * 1.2), 0.95); // randomize iceberg size resizePolygon(i, size); } function resizePolygon(i, s) { const c = grid.points[i]; const points = getGridPolygon(i).map(p => [(p[0] + (c[0] - p[0]) * s) | 0, (p[1] + (c[1] - p[1]) * s) | 0]); ice .append("polygon") .attr("points", points) .attr("cell", i) .attr("size", rn(1 - s, 2)); } // connect vertices to chain function connectVertices(start) { const chain = []; // vertices chain to form a path for (let i = 0, current = start; i === 0 || (current !== start && i < 20000); i++) { const prev = last(chain); // previous vertex in chain chain.push(current); // add current vertex to sequence const c = vertices.c[current]; // cells adjacent to vertex c.filter(c => temp[c] <= shieldMin).forEach(c => (used[c] = 1)); const c0 = c[0] >= n || temp[c[0]] > shieldMin; const c1 = c[1] >= n || temp[c[1]] > shieldMin; const c2 = c[2] >= n || temp[c[2]] > shieldMin; const v = vertices.v[current]; // neighboring vertices if (v[0] !== prev && c0 !== c1) current = v[0]; else if (v[1] !== prev && c1 !== c2) current = v[1]; else if (v[2] !== prev && c0 !== c2) current = v[2]; if (current === chain[chain.length - 1]) { ERROR && console.error("Next vertex is not found"); break; } } return chain; } } function toggleCultures(event) { const cultures = pack.cultures.filter(c => c.i && !c.removed); const empty = !cults.selectAll("path").size(); if (empty && cultures.length) { turnButtonOn("toggleCultures"); drawCultures(); if (event && isCtrlClick(event)) editStyle("cults"); } else { if (event && isCtrlClick(event)) { editStyle("cults"); return; } cults.selectAll("path").remove(); turnButtonOff("toggleCultures"); } } function drawCultures() { TIME && console.time("drawCultures"); cults.selectAll("path").remove(); const cells = pack.cells, vertices = pack.vertices, cultures = pack.cultures, n = cells.i.length; const used = new Uint8Array(cells.i.length); const paths = new Array(cultures.length).fill(""); for (const i of cells.i) { if (!cells.culture[i]) continue; if (used[i]) continue; used[i] = 1; const c = cells.culture[i]; const onborder = cells.c[i].some(n => cells.culture[n] !== c); if (!onborder) continue; const vertex = cells.v[i].find(v => vertices.c[v].some(i => cells.culture[i] !== c)); const chain = connectVertices(vertex, c); if (chain.length < 3) continue; const points = chain.map(v => vertices.p[v]); paths[c] += "M" + points.join("L") + "Z"; } const data = paths.map((p, i) => [p, i]).filter(d => d[0].length > 10); cults .selectAll("path") .data(data) .enter() .append("path") .attr("d", d => d[0]) .attr("fill", d => cultures[d[1]].color) .attr("id", d => "culture" + d[1]); // connect vertices to chain function connectVertices(start, t) { const chain = []; // vertices chain to form a path for (let i = 0, current = start; i === 0 || (current !== start && i < 20000); i++) { const prev = chain[chain.length - 1]; // previous vertex in chain chain.push(current); // add current vertex to sequence const c = vertices.c[current]; // cells adjacent to vertex c.filter(c => cells.culture[c] === t).forEach(c => (used[c] = 1)); const c0 = c[0] >= n || cells.culture[c[0]] !== t; const c1 = c[1] >= n || cells.culture[c[1]] !== t; const c2 = c[2] >= n || cells.culture[c[2]] !== t; const v = vertices.v[current]; // neighboring vertices if (v[0] !== prev && c0 !== c1) current = v[0]; else if (v[1] !== prev && c1 !== c2) current = v[1]; else if (v[2] !== prev && c0 !== c2) current = v[2]; if (current === chain[chain.length - 1]) { ERROR && console.error("Next vertex is not found"); break; } } return chain; } TIME && console.timeEnd("drawCultures"); } function toggleReligions(event) { const religions = pack.religions.filter(r => r.i && !r.removed); if (!relig.selectAll("path").size() && religions.length) { turnButtonOn("toggleReligions"); drawReligions(); if (event && isCtrlClick(event)) editStyle("relig"); } else { if (event && isCtrlClick(event)) { editStyle("relig"); return; } relig.selectAll("path").remove(); turnButtonOff("toggleReligions"); } } function drawReligions() { TIME && console.time("drawReligions"); relig.selectAll("path").remove(); const cells = pack.cells, vertices = pack.vertices, religions = pack.religions, features = pack.features, n = cells.i.length; const used = new Uint8Array(cells.i.length); const vArray = new Array(religions.length); // store vertices array const body = new Array(religions.length).fill(""); // store path around each religion const gap = new Array(religions.length).fill(""); // store path along water for each religion to fill the gaps for (const i of cells.i) { if (!cells.religion[i]) continue; if (used[i]) continue; used[i] = 1; const r = cells.religion[i]; const onborder = cells.c[i].filter(n => cells.religion[n] !== r); if (!onborder.length) continue; const borderWith = cells.c[i].map(c => cells.religion[c]).find(n => n !== r); const vertex = cells.v[i].find(v => vertices.c[v].some(i => cells.religion[i] === borderWith)); const chain = connectVertices(vertex, r, borderWith); if (chain.length < 3) continue; const points = chain.map(v => vertices.p[v[0]]); if (!vArray[r]) vArray[r] = []; vArray[r].push(points); body[r] += "M" + points.join("L"); gap[r] += "M" + vertices.p[chain[0][0]] + chain.reduce((r2, v, i, d) => (!i ? r2 : !v[2] ? r2 + "L" + vertices.p[v[0]] : d[i + 1] && !d[i + 1][2] ? r2 + "M" + vertices.p[v[0]] : r2), ""); } const bodyData = body.map((p, i) => [p.length > 10 ? p : null, i, religions[i].color]).filter(d => d[0]); relig .selectAll("path") .data(bodyData) .enter() .append("path") .attr("d", d => d[0]) .attr("fill", d => d[2]) .attr("id", d => "religion" + d[1]); const gapData = gap.map((p, i) => [p.length > 10 ? p : null, i, religions[i].color]).filter(d => d[0]); relig .selectAll(".path") .data(gapData) .enter() .append("path") .attr("d", d => d[0]) .attr("fill", "none") .attr("stroke", d => d[2]) .attr("id", d => "religion-gap" + d[1]) .attr("stroke-width", "10px"); // connect vertices to chain function connectVertices(start, t, religion) { const chain = []; // vertices chain to form a path let land = vertices.c[start].some(c => cells.h[c] >= 20 && cells.religion[c] !== t); function check(i) { religion = cells.religion[i]; land = cells.h[i] >= 20; } for (let i = 0, current = start; i === 0 || (current !== start && i < 20000); i++) { const prev = chain[chain.length - 1] ? chain[chain.length - 1][0] : -1; // previous vertex in chain chain.push([current, religion, land]); // add current vertex to sequence const c = vertices.c[current]; // cells adjacent to vertex c.filter(c => cells.religion[c] === t).forEach(c => (used[c] = 1)); const c0 = c[0] >= n || cells.religion[c[0]] !== t; const c1 = c[1] >= n || cells.religion[c[1]] !== t; const c2 = c[2] >= n || cells.religion[c[2]] !== t; const v = vertices.v[current]; // neighboring vertices if (v[0] !== prev && c0 !== c1) { current = v[0]; check(c0 ? c[0] : c[1]); } else if (v[1] !== prev && c1 !== c2) { current = v[1]; check(c1 ? c[1] : c[2]); } else if (v[2] !== prev && c0 !== c2) { current = v[2]; check(c2 ? c[2] : c[0]); } if (current === chain[chain.length - 1][0]) { ERROR && console.error("Next vertex is not found"); break; } } return chain; } TIME && console.timeEnd("drawReligions"); } function toggleStates(event) { if (!layerIsOn("toggleStates")) { turnButtonOn("toggleStates"); regions.style("display", null); drawStates(); if (event && isCtrlClick(event)) editStyle("regions"); } else { if (event && isCtrlClick(event)) { editStyle("regions"); return; } regions.style("display", "none").selectAll("path").remove(); turnButtonOff("toggleStates"); } } function drawStates() { TIME && console.time("drawStates"); regions.selectAll("path").remove(); const {cells, vertices, features} = pack; const states = pack.states; const n = cells.i.length; const used = new Uint8Array(cells.i.length); const vArray = new Array(states.length); // store vertices array const body = new Array(states.length).fill(""); // path around each state const gap = new Array(states.length).fill(""); // path along water for each state to fill the gaps const halo = new Array(states.length).fill(""); // path around states, but not lakes const getStringPoint = v => vertices.p[v[0]].join(","); // define inner-state lakes to omit on border render const innerLakes = features.map(feature => { if (feature.type !== "lake") return false; if (!feature.shoreline) Lakes.getShoreline(feature); const states = feature.shoreline.map(i => cells.state[i]); return new Set(states).size > 1 ? false : true; }); for (const i of cells.i) { if (!cells.state[i] || used[i]) continue; const state = cells.state[i]; const onborder = cells.c[i].some(n => cells.state[n] !== state); if (!onborder) continue; const borderWith = cells.c[i].map(c => cells.state[c]).find(n => n !== state); const vertex = cells.v[i].find(v => vertices.c[v].some(i => cells.state[i] === borderWith)); const chain = connectVertices(vertex, state); const noInnerLakes = chain.filter(v => v[1] !== "innerLake"); if (noInnerLakes.length < 3) continue; // get path around the state if (!vArray[state]) vArray[state] = []; const points = noInnerLakes.map(v => vertices.p[v[0]]); vArray[state].push(points); body[state] += "M" + points.join("L"); // connect path for halo let discontinued = true; halo[state] += noInnerLakes .map(v => { if (v[1] === "border") { discontinued = true; return ""; } const operation = discontinued ? "M" : "L"; discontinued = false; return `${operation}${getStringPoint(v)}`; }) .join(""); // connect gaps between state and water into a single path discontinued = true; gap[state] += chain .map(v => { if (v[1] === "land") { discontinued = true; return ""; } const operation = discontinued ? "M" : "L"; discontinued = false; return `${operation}${getStringPoint(v)}`; }) .join(""); } // find state visual center vArray.forEach((ar, i) => { const sorted = ar.sort((a, b) => b.length - a.length); // sort by points number states[i].pole = polylabel(sorted, 1.0); // pole of inaccessibility }); const bodyData = body.map((p, s) => [p.length > 10 ? p : null, s, states[s].color]).filter(d => d[0]); const gapData = gap.map((p, s) => [p.length > 10 ? p : null, s, states[s].color]).filter(d => d[0]); const haloData = halo.map((p, s) => [p.length > 10 ? p : null, s, states[s].color]).filter(d => d[0]); const bodyString = bodyData.map(d => ``).join(""); const gapString = gapData.map(d => ``).join(""); const clipString = bodyData.map(d => ``).join(""); const haloString = haloData .map( d => `` ) .join(""); statesBody.html(bodyString + gapString); defs.select("#statePaths").html(clipString); statesHalo.html(haloString); // connect vertices to chain function connectVertices(start, state) { const chain = []; // vertices chain to form a path const getType = c => { const borderCell = c.find(i => cells.b[i]); if (borderCell) return "border"; const waterCell = c.find(i => cells.h[i] < 20); if (!waterCell) return "land"; if (innerLakes[cells.f[waterCell]]) return "innerLake"; return features[cells.f[waterCell]].type; }; for (let i = 0, current = start; i === 0 || (current !== start && i < 20000); i++) { const prev = chain.length ? chain[chain.length - 1][0] : -1; // previous vertex in chain const c = vertices.c[current]; // cells adjacent to vertex chain.push([current, getType(c)]); // add current vertex to sequence c.filter(c => cells.state[c] === state).forEach(c => (used[c] = 1)); const c0 = c[0] >= n || cells.state[c[0]] !== state; const c1 = c[1] >= n || cells.state[c[1]] !== state; const c2 = c[2] >= n || cells.state[c[2]] !== state; const v = vertices.v[current]; // neighboring vertices if (v[0] !== prev && c0 !== c1) current = v[0]; else if (v[1] !== prev && c1 !== c2) current = v[1]; else if (v[2] !== prev && c0 !== c2) current = v[2]; if (current === prev) { ERROR && console.error("Next vertex is not found"); break; } } if (chain.length) chain.push(chain[0]); return chain; } invokeActiveZooming(); TIME && console.timeEnd("drawStates"); } function toggleBorders(event) { if (!layerIsOn("toggleBorders")) { turnButtonOn("toggleBorders"); drawBorders(); if (event && isCtrlClick(event)) editStyle("borders"); } else { if (event && isCtrlClick(event)) { editStyle("borders"); return; } turnButtonOff("toggleBorders"); borders.selectAll("path").remove(); } } // draw state and province borders function drawBorders() { TIME && console.time("drawBorders"); borders.selectAll("path").remove(); const {cells, vertices} = pack; const n = cells.i.length; const sPath = []; const pPath = []; const sUsed = new Array(pack.states.length).fill("").map(_ => []); const pUsed = new Array(pack.provinces.length).fill("").map(_ => []); for (let i = 0; i < cells.i.length; i++) { if (!cells.state[i]) continue; const p = cells.province[i]; const s = cells.state[i]; // if cell is on province border const provToCell = cells.c[i].find(n => cells.state[n] === s && p > cells.province[n] && pUsed[p][n] !== cells.province[n]); if (provToCell) { const provTo = cells.province[provToCell]; pUsed[p][provToCell] = provTo; const vertex = cells.v[i].find(v => vertices.c[v].some(i => cells.province[i] === provTo)); const chain = connectVertices(vertex, p, cells.province, provTo, pUsed); if (chain.length > 1) { pPath.push("M" + chain.map(c => vertices.p[c]).join(" ")); i--; continue; } } // if cell is on state border const stateToCell = cells.c[i].find(n => cells.h[n] >= 20 && s > cells.state[n] && sUsed[s][n] !== cells.state[n]); if (stateToCell !== undefined) { const stateTo = cells.state[stateToCell]; sUsed[s][stateToCell] = stateTo; const vertex = cells.v[i].find(v => vertices.c[v].some(i => cells.h[i] >= 20 && cells.state[i] === stateTo)); const chain = connectVertices(vertex, s, cells.state, stateTo, sUsed); if (chain.length > 1) { sPath.push("M" + chain.map(c => vertices.p[c]).join(" ")); i--; continue; } } } stateBorders.append("path").attr("d", sPath.join(" ")); provinceBorders.append("path").attr("d", pPath.join(" ")); // connect vertices to chain function connectVertices(current, f, array, t, used) { let chain = []; const checkCell = c => c >= n || array[c] !== f; const checkVertex = v => vertices.c[v].some(c => array[c] === f) && vertices.c[v].some(c => array[c] === t && cells.h[c] >= 20); // find starting vertex for (let i = 0; i < 1000; i++) { if (i === 999) ERROR && console.error("Find starting vertex: limit is reached", current, f, t); const p = chain[chain.length - 2] || -1; // previous vertex const v = vertices.v[current], c = vertices.c[current]; const v0 = checkCell(c[0]) !== checkCell(c[1]) && checkVertex(v[0]); const v1 = checkCell(c[1]) !== checkCell(c[2]) && checkVertex(v[1]); const v2 = checkCell(c[0]) !== checkCell(c[2]) && checkVertex(v[2]); if (v0 + v1 + v2 === 1) break; current = v0 && p !== v[0] ? v[0] : v1 && p !== v[1] ? v[1] : v[2]; if (current === chain[0]) break; if (current === p) return []; chain.push(current); } chain = [current]; // vertices chain to form a path // find path for (let i = 0; i < 1000; i++) { if (i === 999) ERROR && console.error("Find path: limit is reached", current, f, t); const p = chain[chain.length - 2] || -1; // previous vertex const v = vertices.v[current], c = vertices.c[current]; c.filter(c => array[c] === t).forEach(c => (used[f][c] = t)); const v0 = checkCell(c[0]) !== checkCell(c[1]) && checkVertex(v[0]); const v1 = checkCell(c[1]) !== checkCell(c[2]) && checkVertex(v[1]); const v2 = checkCell(c[0]) !== checkCell(c[2]) && checkVertex(v[2]); current = v0 && p !== v[0] ? v[0] : v1 && p !== v[1] ? v[1] : v[2]; if (current === p) break; if (current === chain[chain.length - 1]) break; if (chain.length > 1 && v0 + v1 + v2 < 2) break; chain.push(current); if (current === chain[0]) break; } return chain; } TIME && console.timeEnd("drawBorders"); } function toggleProvinces(event) { if (!layerIsOn("toggleProvinces")) { turnButtonOn("toggleProvinces"); drawProvinces(); if (event && isCtrlClick(event)) editStyle("provs"); } else { if (event && isCtrlClick(event)) { editStyle("provs"); return; } provs.selectAll("*").remove(); turnButtonOff("toggleProvinces"); } } function drawProvinces() { TIME && console.time("drawProvinces"); const labelsOn = provs.attr("data-labels") == 1; provs.selectAll("*").remove(); const provinces = pack.provinces; const {body, gap} = getProvincesVertices(); const g = provs.append("g").attr("id", "provincesBody"); const bodyData = body.map((p, i) => [p.length > 10 ? p : null, i, provinces[i].color]).filter(d => d[0]); g.selectAll("path") .data(bodyData) .enter() .append("path") .attr("d", d => d[0]) .attr("fill", d => d[2]) .attr("stroke", "none") .attr("id", d => "province" + d[1]); const gapData = gap.map((p, i) => [p.length > 10 ? p : null, i, provinces[i].color]).filter(d => d[0]); g.selectAll(".path") .data(gapData) .enter() .append("path") .attr("d", d => d[0]) .attr("fill", "none") .attr("stroke", d => d[2]) .attr("id", d => "province-gap" + d[1]); const labels = provs.append("g").attr("id", "provinceLabels"); labels.style("display", `${labelsOn ? "block" : "none"}`); const labelData = provinces.filter(p => p.i && !p.removed && p.pole); labels .selectAll(".path") .data(labelData) .enter() .append("text") .attr("x", d => d.pole[0]) .attr("y", d => d.pole[1]) .attr("id", d => "provinceLabel" + d.i) .text(d => d.name); TIME && console.timeEnd("drawProvinces"); } function getProvincesVertices() { const cells = pack.cells, vertices = pack.vertices, provinces = pack.provinces, n = cells.i.length; const used = new Uint8Array(cells.i.length); const vArray = new Array(provinces.length); // store vertices array const body = new Array(provinces.length).fill(""); // store path around each province const gap = new Array(provinces.length).fill(""); // store path along water for each province to fill the gaps for (const i of cells.i) { if (!cells.province[i] || used[i]) continue; const p = cells.province[i]; const onborder = cells.c[i].some(n => cells.province[n] !== p); if (!onborder) continue; const borderWith = cells.c[i].map(c => cells.province[c]).find(n => n !== p); const vertex = cells.v[i].find(v => vertices.c[v].some(i => cells.province[i] === borderWith)); const chain = connectVertices(vertex, p, borderWith); if (chain.length < 3) continue; const points = chain.map(v => vertices.p[v[0]]); if (!vArray[p]) vArray[p] = []; vArray[p].push(points); body[p] += "M" + points.join("L"); gap[p] += "M" + vertices.p[chain[0][0]] + chain.reduce((r, v, i, d) => (!i ? r : !v[2] ? r + "L" + vertices.p[v[0]] : d[i + 1] && !d[i + 1][2] ? r + "M" + vertices.p[v[0]] : r), ""); } // find province visual center vArray.forEach((ar, i) => { const sorted = ar.sort((a, b) => b.length - a.length); // sort by points number provinces[i].pole = polylabel(sorted, 1.0); // pole of inaccessibility }); return {body, gap}; // connect vertices to chain function connectVertices(start, t, province) { const chain = []; // vertices chain to form a path let land = vertices.c[start].some(c => cells.h[c] >= 20 && cells.province[c] !== t); function check(i) { province = cells.province[i]; land = cells.h[i] >= 20; } for (let i = 0, current = start; i === 0 || (current !== start && i < 20000); i++) { const prev = chain[chain.length - 1] ? chain[chain.length - 1][0] : -1; // previous vertex in chain chain.push([current, province, land]); // add current vertex to sequence const c = vertices.c[current]; // cells adjacent to vertex c.filter(c => cells.province[c] === t).forEach(c => (used[c] = 1)); const c0 = c[0] >= n || cells.province[c[0]] !== t; const c1 = c[1] >= n || cells.province[c[1]] !== t; const c2 = c[2] >= n || cells.province[c[2]] !== t; const v = vertices.v[current]; // neighboring vertices if (v[0] !== prev && c0 !== c1) { current = v[0]; check(c0 ? c[0] : c[1]); } else if (v[1] !== prev && c1 !== c2) { current = v[1]; check(c1 ? c[1] : c[2]); } else if (v[2] !== prev && c0 !== c2) { current = v[2]; check(c2 ? c[2] : c[0]); } if (current === chain[chain.length - 1][0]) { ERROR && console.error("Next vertex is not found"); break; } } chain.push([start, province, land]); // add starting vertex to sequence to close the path return chain; } } function toggleGrid(event) { if (!gridOverlay.selectAll("*").size()) { turnButtonOn("toggleGrid"); drawGrid(); calculateFriendlyGridSize(); if (event && isCtrlClick(event)) editStyle("gridOverlay"); } else { if (event && isCtrlClick(event)) { editStyle("gridOverlay"); return; } turnButtonOff("toggleGrid"); gridOverlay.selectAll("*").remove(); } } function drawGrid() { gridOverlay.selectAll("*").remove(); const pattern = "#pattern_" + (gridOverlay.attr("type") || "pointyHex"); const stroke = gridOverlay.attr("stroke") || "#808080"; const width = gridOverlay.attr("stroke-width") || 0.5; const dasharray = gridOverlay.attr("stroke-dasharray") || null; const linecap = gridOverlay.attr("stroke-linecap") || null; const scale = gridOverlay.attr("scale") || 1; const dx = gridOverlay.attr("dx") || 0; const dy = gridOverlay.attr("dy") || 0; const tr = `scale(${scale}) translate(${dx} ${dy})`; const maxWidth = Math.max(+mapWidthInput.value, graphWidth); const maxHeight = Math.max(+mapHeightInput.value, graphHeight); d3.select(pattern) .attr("stroke", stroke) .attr("stroke-width", width) .attr("stroke-dasharray", dasharray) .attr("stroke-linecap", linecap) .attr("patternTransform", tr); gridOverlay .append("rect") .attr("width", maxWidth) .attr("height", maxHeight) .attr("fill", "url(" + pattern + ")") .attr("stroke", "none"); } function toggleCoordinates(event) { if (!coordinates.selectAll("*").size()) { turnButtonOn("toggleCoordinates"); drawCoordinates(); if (event && isCtrlClick(event)) editStyle("coordinates"); } else { if (event && isCtrlClick(event)) { editStyle("coordinates"); return; } turnButtonOff("toggleCoordinates"); coordinates.selectAll("*").remove(); } } function drawCoordinates() { if (!layerIsOn("toggleCoordinates")) return; coordinates.selectAll("*").remove(); // remove every time const steps = [0.5, 1, 2, 5, 10, 15, 30]; // possible steps const goal = mapCoordinates.lonT / scale / 10; const step = steps.reduce((p, c) => (Math.abs(c - goal) < Math.abs(p - goal) ? c : p)); const desired = +coordinates.attr("data-size"); // desired label size coordinates.attr("font-size", Math.max(rn(desired / scale ** 0.8, 2), 0.1)); // actual label size const graticule = d3 .geoGraticule() .extent([ [mapCoordinates.lonW, mapCoordinates.latN], [mapCoordinates.lonE + 0.1, mapCoordinates.latS + 0.1] ]) .stepMajor([400, 400]) .stepMinor([step, step]); const projection = d3.geoEquirectangular().fitSize([graphWidth, graphHeight], graticule()); const grid = coordinates.append("g").attr("id", "coordinateGrid"); const labels = coordinates.append("g").attr("id", "coordinateLabels"); const p = getViewPoint(scale + desired + 2, scale + desired / 2); // on border point on viexBox const data = graticule.lines().map(d => { const lat = d.coordinates[0][1] === d.coordinates[1][1]; // check if line is latitude or longitude const c = d.coordinates[0], pos = projection(c); // map coordinates const [x, y] = lat ? [rn(p.x, 2), rn(pos[1], 2)] : [rn(pos[0], 2), rn(p.y, 2)]; // labels position const v = lat ? c[1] : c[0]; // label const text = !v ? v : Number.isInteger(v) ? (lat ? (c[1] < 0 ? -c[1] + "°S" : c[1] + "°N") : c[0] < 0 ? -c[0] + "°W" : c[0] + "°E") : ""; return {lat, x, y, text}; }); const d = round(d3.geoPath(projection)(graticule())); grid.append("path").attr("d", d).attr("vector-effect", "non-scaling-stroke"); labels .selectAll("text") .data(data) .enter() .append("text") .attr("x", d => d.x) .attr("y", d => d.y) .text(d => d.text); } // conver svg point into viewBox point function getViewPoint(x, y) { const view = document.getElementById("viewbox"); const svg = document.getElementById("map"); const pt = svg.createSVGPoint(); (pt.x = x), (pt.y = y); return pt.matrixTransform(view.getScreenCTM().inverse()); } function toggleCompass(event) { if (!layerIsOn("toggleCompass")) { turnButtonOn("toggleCompass"); $("#compass").fadeIn(); if (!compass.selectAll("*").size()) { compass.append("use").attr("xlink:href", "#rose"); shiftCompass(); } if (event && isCtrlClick(event)) editStyle("compass"); } else { if (event && isCtrlClick(event)) { editStyle("compass"); return; } $("#compass").fadeOut(); turnButtonOff("toggleCompass"); } } function toggleRelief(event) { if (!layerIsOn("toggleRelief")) { turnButtonOn("toggleRelief"); if (!terrain.selectAll("*").size()) ReliefIcons(); $("#terrain").fadeIn(); if (event && isCtrlClick(event)) editStyle("terrain"); } else { if (event && isCtrlClick(event)) { editStyle("terrain"); return; } $("#terrain").fadeOut(); turnButtonOff("toggleRelief"); } } function toggleTexture(event) { if (!layerIsOn("toggleTexture")) { turnButtonOn("toggleTexture"); // append default texture image selected by default. Don't append on load to not harm performance if (!texture.selectAll("*").size()) { const x = +styleTextureShiftX.value, y = +styleTextureShiftY.value; const image = texture .append("image") .attr("id", "textureImage") .attr("x", x) .attr("y", y) .attr("width", graphWidth - x) .attr("height", graphHeight - y) .attr("xlink:href", getDefaultTexture()) .attr("preserveAspectRatio", "xMidYMid slice"); if (styleTextureInput.value !== "default") getBase64(styleTextureInput.value, base64 => image.attr("xlink:href", base64)); } $("#texture").fadeIn(); zoom.scaleBy(svg, 1.00001); // enforce browser re-draw if (event && isCtrlClick(event)) editStyle("texture"); } else { if (event && isCtrlClick(event)) { editStyle("texture"); return; } $("#texture").fadeOut(); turnButtonOff("toggleTexture"); } } function toggleRivers(event) { if (!layerIsOn("toggleRivers")) { turnButtonOn("toggleRivers"); drawRivers(); if (event && isCtrlClick(event)) editStyle("rivers"); } else { if (event && isCtrlClick(event)) return editStyle("rivers"); rivers.selectAll("*").remove(); turnButtonOff("toggleRivers"); } } function drawRivers() { TIME && console.time("drawRivers"); rivers.selectAll("*").remove(); const {addMeandering, getRiverPath} = Rivers; lineGen.curve(d3.curveCatmullRom.alpha(0.1)); const riverPaths = pack.rivers.map(({cells, points, i, widthFactor, sourceWidth}) => { if (!cells || cells.length < 2) return; const meanderedPoints = addMeandering(cells, points); const path = getRiverPath(meanderedPoints, widthFactor, sourceWidth); return ``; }); rivers.html(riverPaths.join("")); TIME && console.timeEnd("drawRivers"); } function toggleRoutes(event) { if (!layerIsOn("toggleRoutes")) { turnButtonOn("toggleRoutes"); $("#routes").fadeIn(); if (event && isCtrlClick(event)) editStyle("routes"); } else { if (event && isCtrlClick(event)) { editStyle("routes"); return; } $("#routes").fadeOut(); turnButtonOff("toggleRoutes"); } } function toggleMilitary() { if (!layerIsOn("toggleMilitary")) { turnButtonOn("toggleMilitary"); $("#armies").fadeIn(); if (event && isCtrlClick(event)) editStyle("armies"); } else { if (event && isCtrlClick(event)) { editStyle("armies"); return; } $("#armies").fadeOut(); turnButtonOff("toggleMilitary"); } } function toggleMarkers(event) { if (!layerIsOn("toggleMarkers")) { turnButtonOn("toggleMarkers"); drawMarkers(); if (event && isCtrlClick(event)) editStyle("markers"); } else { if (event && isCtrlClick(event)) return editStyle("markers"); markers.selectAll("*").remove(); turnButtonOff("toggleMarkers"); } } function drawMarkers() { const rescale = +markers.attr("rescale"); const pinned = +markers.attr("pinned"); const markersData = pinned ? pack.markers.filter(({pinned}) => pinned) : pack.markers; const html = markersData.map(marker => drawMarker(marker, rescale)); markers.html(html.join("")); } const getPin = (shape = "bubble", fill = "#fff", stroke = "#000") => { if (shape === "bubble") return ``; if (shape === "pin") return ``; if (shape === "square") return ``; if (shape === "squarish") return ``; if (shape === "diamond") return ``; if (shape === "hex") return ``; if (shape === "hexy") return ``; if (shape === "shieldy") return ``; if (shape === "shield") return ``; if (shape === "pentagon") return ``; if (shape === "heptagon") return ``; if (shape === "circle") return ``; if (shape === "no") return ""; }; function drawMarker(marker, rescale = 1) { const {i, icon, x, y, dx = 50, dy = 50, px = 12, size = 30, pin, fill, stroke} = marker; const id = `marker${i}`; const zoomSize = rescale ? Math.max(rn(size / 5 + 24 / scale, 2), 1) : size; const viewX = rn(x - zoomSize / 2, 1); const viewY = rn(y - zoomSize, 1); const pinHTML = getPin(pin, fill, stroke); return `${pinHTML}${icon}`; } function toggleLabels(event) { if (!layerIsOn("toggleLabels")) { turnButtonOn("toggleLabels"); labels.style("display", null); invokeActiveZooming(); if (event && isCtrlClick(event)) editStyle("labels"); } else { if (event && isCtrlClick(event)) { editStyle("labels"); return; } turnButtonOff("toggleLabels"); labels.style("display", "none"); } } function toggleIcons(event) { if (!layerIsOn("toggleIcons")) { turnButtonOn("toggleIcons"); $("#icons").fadeIn(); if (event && isCtrlClick(event)) editStyle("burgIcons"); } else { if (event && isCtrlClick(event)) { editStyle("burgIcons"); return; } turnButtonOff("toggleIcons"); $("#icons").fadeOut(); } } function toggleRulers(event) { if (!layerIsOn("toggleRulers")) { turnButtonOn("toggleRulers"); if (event && isCtrlClick(event)) editStyle("ruler"); rulers.draw(); ruler.style("display", null); } else { if (event && isCtrlClick(event)) { editStyle("ruler"); return; } turnButtonOff("toggleRulers"); ruler.selectAll("*").remove(); ruler.style("display", "none"); } } function toggleScaleBar(event) { if (!layerIsOn("toggleScaleBar")) { turnButtonOn("toggleScaleBar"); $("#scaleBar").fadeIn(); if (event && isCtrlClick(event)) editUnits(); } else { if (event && isCtrlClick(event)) { editUnits(); return; } $("#scaleBar").fadeOut(); turnButtonOff("toggleScaleBar"); } } function toggleZones(event) { if (!layerIsOn("toggleZones")) { turnButtonOn("toggleZones"); $("#zones").fadeIn(); if (event && isCtrlClick(event)) editStyle("zones"); } else { if (event && isCtrlClick(event)) { editStyle("zones"); return; } turnButtonOff("toggleZones"); $("#zones").fadeOut(); } } function toggleEmblems(event) { if (!layerIsOn("toggleEmblems")) { turnButtonOn("toggleEmblems"); if (!emblems.selectAll("use").size()) drawEmblems(); $("#emblems").fadeIn(); if (event && isCtrlClick(event)) editStyle("emblems"); } else { if (event && isCtrlClick(event)) { editStyle("emblems"); return; } $("#emblems").fadeOut(); turnButtonOff("toggleEmblems"); } } function drawEmblems() { TIME && console.time("drawEmblems"); const {states, provinces, burgs} = pack; const validStates = states.filter(s => s.i && !s.removed && s.coa && s.coaSize != 0); const validProvinces = provinces.filter(p => p.i && !p.removed && p.coa && p.coaSize != 0); const validBurgs = burgs.filter(b => b.i && !b.removed && b.coa && b.coaSize != 0); const getStateEmblemsSize = () => { const startSize = Math.min(Math.max((graphHeight + graphWidth) / 40, 10), 100); const statesMod = 1 + validStates.length / 100 - (15 - validStates.length) / 200; // states number modifier const sizeMod = +document.getElementById("emblemsStateSizeInput").value || 1; return rn((startSize / statesMod) * sizeMod); // target size ~50px on 1536x754 map with 15 states }; const getProvinceEmblemsSize = () => { const startSize = Math.min(Math.max((graphHeight + graphWidth) / 100, 5), 70); const provincesMod = 1 + validProvinces.length / 1000 - (115 - validProvinces.length) / 1000; // states number modifier const sizeMod = +document.getElementById("emblemsProvinceSizeInput").value || 1; return rn((startSize / provincesMod) * sizeMod); // target size ~20px on 1536x754 map with 115 provinces }; const getBurgEmblemSize = () => { const startSize = Math.min(Math.max((graphHeight + graphWidth) / 185, 2), 50); const burgsMod = 1 + validBurgs.length / 1000 - (450 - validBurgs.length) / 1000; // states number modifier const sizeMod = +document.getElementById("emblemsBurgSizeInput").value || 1; return rn((startSize / burgsMod) * sizeMod); // target size ~8.5px on 1536x754 map with 450 burgs }; const sizeBurgs = getBurgEmblemSize(); const burgCOAs = validBurgs.map(burg => { const {x, y} = burg; const size = burg.coaSize || 1; const shift = (sizeBurgs * size) / 2; return {type: "burg", i: burg.i, x, y, size, shift}; }); const sizeProvinces = getProvinceEmblemsSize(); const provinceCOAs = validProvinces.map(province => { if (!province.pole) getProvincesVertices(); const [x, y] = province.pole || pack.cells.p[province.center]; const size = province.coaSize || 1; const shift = (sizeProvinces * size) / 2; return {type: "province", i: province.i, x, y, size, shift}; }); const sizeStates = getStateEmblemsSize(); const stateCOAs = validStates.map(state => { const [x, y] = state.pole || pack.cells.p[state.center]; const size = state.coaSize || 1; const shift = (sizeStates * size) / 2; return {type: "state", i: state.i, x, y, size, shift}; }); const nodes = burgCOAs.concat(provinceCOAs).concat(stateCOAs); const simulation = d3 .forceSimulation(nodes) .alphaMin(0.6) .alphaDecay(0.2) .velocityDecay(0.6) .force( "collision", d3.forceCollide().radius(d => d.shift) ) .stop(); d3.timeout(function () { const n = Math.ceil(Math.log(simulation.alphaMin()) / Math.log(1 - simulation.alphaDecay())); for (let i = 0; i < n; ++i) { simulation.tick(); } const burgNodes = nodes.filter(node => node.type === "burg"); const burgString = burgNodes .map(d => ``) .join(""); emblems.select("#burgEmblems").attr("font-size", sizeBurgs).html(burgString); const provinceNodes = nodes.filter(node => node.type === "province"); const provinceString = provinceNodes .map(d => ``) .join(""); emblems.select("#provinceEmblems").attr("font-size", sizeProvinces).html(provinceString); const stateNodes = nodes.filter(node => node.type === "state"); const stateString = stateNodes .map(d => ``) .join(""); emblems.select("#stateEmblems").attr("font-size", sizeStates).html(stateString); invokeActiveZooming(); }); TIME && console.timeEnd("drawEmblems"); } function layerIsOn(el) { const buttonoff = document.getElementById(el).classList.contains("buttonoff"); return !buttonoff; } function turnButtonOff(el) { document.getElementById(el).classList.add("buttonoff"); getCurrentPreset(); } function turnButtonOn(el) { document.getElementById(el).classList.remove("buttonoff"); getCurrentPreset(); } // move layers on mapLayers dragging (jquery sortable) $("#mapLayers").sortable({items: "li:not(.solid)", containment: "parent", cancel: ".solid", update: moveLayer}); function moveLayer(event, ui) { const el = getLayer(ui.item.attr("id")); if (!el) return; const prev = getLayer(ui.item.prev().attr("id")); const next = getLayer(ui.item.next().attr("id")); if (prev) el.insertAfter(prev); else if (next) el.insertBefore(next); } // define connection between option layer buttons and actual svg groups to move the element function getLayer(id) { if (id === "toggleHeight") return $("#terrs"); if (id === "toggleBiomes") return $("#biomes"); if (id === "toggleCells") return $("#cells"); if (id === "toggleGrid") return $("#gridOverlay"); if (id === "toggleCoordinates") return $("#coordinates"); if (id === "toggleCompass") return $("#compass"); if (id === "toggleRivers") return $("#rivers"); if (id === "toggleRelief") return $("#terrain"); if (id === "toggleCultures") return $("#cults"); if (id === "toggleStates") return $("#regions"); if (id === "toggleProvinces") return $("#provs"); if (id === "toggleBorders") return $("#borders"); if (id === "toggleRoutes") return $("#routes"); if (id === "toggleTemp") return $("#temperature"); if (id === "togglePrec") return $("#prec"); if (id === "togglePopulation") return $("#population"); if (id === "toggleIce") return $("#ice"); if (id === "toggleTexture") return $("#texture"); if (id === "toggleEmblems") return $("#emblems"); if (id === "toggleLabels") return $("#labels"); if (id === "toggleIcons") return $("#icons"); if (id === "toggleMarkers") return $("#markers"); if (id === "toggleRulers") return $("#ruler"); }