"use strict"; /* UI elements for submap generation */ function openSubmapOptions() { $("#submapOptionsDialog").dialog({ title: "Submap options", resizable: false, width: fitContent(), position: {my: "right top", at: "right-10 top+10", of: "svg", collision: "fit"} }); } const generateSubmap = debounce(async function () { // Create submap from the current map // submap limits defined by the current window size (canvas viewport) WARN && console.warn("Resampling current map"); closeDialogs("#worldConfigurator, #options3d"); const checked = id => Boolean(document.getElementById(id).checked) const options = { copyBurgs: checked("submapCopyBurgs"), copyMarkers: checked("submapCopyMarkers"), copyZones: checked("submapCopyZones"), copyZones: checked("submapCopyRivers"), copyZones: checked("submapCopyRoads"), depressRivers: checked("submapDepressRivers"), addLakesInDepressions: checked("submapAddLakeInDepression"), promoteTown: checked("submapPromoteTown"), smoothHeightMap: scale > 2, } // Create projection func from current zoom extents const [[x0, y0], [x1, y1]] = getViewBoxExtent(); const projection = (x, y, inverse=false) => { return inverse ? [x * (x1-x0) / graphWidth + x0, y * (y1-y0) / graphHeight + y0] : [(x-x0) * graphWidth / (x1-x0), (y-y0) * graphHeight / (y1-y0)]; } // converting map position on the planet const mapSizeOutput = document.getElementById("mapSizeOutput"); const latitudeOutput = document.getElementById("latitudeOutput"); const latN = 90 - (180 - mapSizeInput.value / 100 * 180) * latitudeOutput.value / 100; const newLatN = latN - y0 / graphHeight * mapSizeOutput.value * 180 / 100; mapSizeOutput.value /= scale; latitudeOutput.value = (90 - newLatN) / (180 - mapSizeOutput.value / 100 * 180) * 100; document.getElementById("mapSizeInput").value = mapSizeOutput.value; document.getElementById("latitudeInput").value = latitudeOutput.value; // fix scale distanceScale = distanceScaleInput.value = distanceScaleOutput.value = distanceScaleOutput.value / scale; populationRate = populationRateInput.value = populationRateOutput.value = populationRateOutput.value / scale; customization = 0; undraw(); resetZoom(1000); let oldstate = { grid: _.cloneDeep(grid), pack: _.cloneDeep(pack), seed, graphWidth, graphHeight, }; try { await Submap.resample(oldstate, projection, options); } catch (error) { generateSubmapErrorHandler(error, oldstate, projection, options); } oldstate = null; // destroy old state to free memory restoreLayers(); if (ThreeD.options.isOn) ThreeD.redraw(); if ($("#worldConfigurator").is(":visible")) editWorld(); }, 1000); function generateSubmapErrorHandler(error, oldstate, projection, options) { ERROR && console.error(error); clearMainTip(); alertMessage.innerHTML = `An error is occured on map resampling. Please retry.
If error is critical, clear the stored data and try again.

${parseError(error)}

`; $("#alert").dialog({ resizable: false, title: "Generation error", width: "32em", buttons: { Regenerate: async function () { try { await Submap.resample(oldstate, projection, options); } catch (error) { generateSubmapErrorHandler(error, oldstate, projection, options); } $(this).dialog("close"); }, Ignore: function () { $(this).dialog("close"); } }, position: {my: "center", at: "center", of: "svg"} }); }