// Functions to save and load the map "use strict"; function quickLoad() { ldb.get("lastMap", blob => { if (blob) { loadMapPrompt(blob); } else { tip("No map stored. Save map to storage first", true, "error", 2000); ERROR && console.error("No map stored"); } }); } function loadMapPrompt(blob) { const workingTime = (Date.now() - last(mapHistory).created) / 60000; // minutes if (workingTime < 5) { loadLastSavedMap(); return; } alertMessage.innerHTML = `Are you sure you want to load saved map?
All unsaved changes made to the current map will be lost`; $("#alert").dialog({ resizable: false, title: "Load saved map", buttons: { Cancel: function () { $(this).dialog("close"); }, Load: function () { loadLastSavedMap(); $(this).dialog("close"); } } }); function loadLastSavedMap() { WARN && console.warn("Load last saved map"); try { uploadMap(blob); } catch (error) { ERROR && console.error(error); tip("Cannot load last saved map", true, "error", 2000); } } } function uploadMap(file, callback) { uploadMap.timeStart = performance.now(); const fileReader = new FileReader(); fileReader.onload = function (fileLoadedEvent) { if (callback) callback(); document.getElementById("coas").innerHTML = ""; // remove auto-generated emblems const dataLoaded = fileLoadedEvent.target.result; const data = dataLoaded.split("\r\n"); const mapVersion = data[0].split("|")[0] || data[0]; if (mapVersion === version) { parseLoadedData(data); return; } const archive = link("https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Changelog", "archived version"); const parsed = parseFloat(mapVersion); let message = "", load = false; if (isNaN(parsed) || data.length < 26 || !data[5]) { message = `The file you are trying to load is outdated or not a valid .map file.
Please try to open it using an ${archive}`; } else if (parsed < 0.7) { message = `The map version you are trying to load (${mapVersion}) is too old and cannot be updated to the current version.
Please keep using an ${archive}`; } else { load = true; message = `The map version (${mapVersion}) does not match the Generator version (${version}).
Click OK to get map auto-updated. In case of issues please keep using an ${archive} of the Generator`; } alertMessage.innerHTML = message; $("#alert").dialog({ title: "Version conflict", width: "38em", buttons: { OK: function () { $(this).dialog("close"); if (load) parseLoadedData(data); } } }); }; fileReader.readAsText(file, "UTF-8"); } function parseLoadedData(data) { try { // exit customization if (window.closeDialogs) closeDialogs(); customization = 0; if (customizationMenu.offsetParent) styleTab.click(); const reliefIcons = document.getElementById("defs-relief").innerHTML; // save relief icons const hatching = document.getElementById("hatching").cloneNode(true); // save hatching void (function parseParameters() { const params = data[0].split("|"); if (params[3]) { seed = params[3]; optionsSeed.value = seed; } if (params[4]) graphWidth = +params[4]; if (params[5]) graphHeight = +params[5]; mapId = params[6] ? +params[6] : Date.now(); })(); INFO && console.group("Loaded Map " + seed); void (function parseSettings() { const settings = data[1].split("|"); if (settings[0]) applyOption(distanceUnitInput, settings[0]); if (settings[1]) distanceScaleInput.value = distanceScaleOutput.value = settings[1]; if (settings[2]) areaUnit.value = settings[2]; if (settings[3]) applyOption(heightUnit, settings[3]); if (settings[4]) heightExponentInput.value = heightExponentOutput.value = settings[4]; if (settings[5]) temperatureScale.value = settings[5]; if (settings[6]) barSizeInput.value = barSizeOutput.value = settings[6]; if (settings[7] !== undefined) barLabel.value = settings[7]; if (settings[8] !== undefined) barBackOpacity.value = settings[8]; if (settings[9]) barBackColor.value = settings[9]; if (settings[10]) barPosX.value = settings[10]; if (settings[11]) barPosY.value = settings[11]; if (settings[12]) populationRate.value = populationRateOutput.value = settings[12]; if (settings[13]) urbanization.value = urbanizationOutput.value = settings[13]; if (settings[14]) mapSizeInput.value = mapSizeOutput.value = Math.max(Math.min(settings[14], 100), 1); if (settings[15]) latitudeInput.value = latitudeOutput.value = Math.max(Math.min(settings[15], 100), 0); if (settings[16]) temperatureEquatorInput.value = temperatureEquatorOutput.value = settings[16]; if (settings[17]) temperaturePoleInput.value = temperaturePoleOutput.value = settings[17]; if (settings[18]) precInput.value = precOutput.value = settings[18]; if (settings[19]) options = JSON.parse(settings[19]); if (settings[20]) mapName.value = settings[20]; if (settings[21]) hideLabels.checked = +settings[21]; })(); void (function parseConfiguration() { if (data[2]) mapCoordinates = JSON.parse(data[2]); if (data[4]) notes = JSON.parse(data[4]); if (data[33]) rulers.fromString(data[33]); const biomes = data[3].split("|"); biomesData = applyDefaultBiomesSystem(); biomesData.color = biomes[0].split(","); biomesData.habitability = biomes[1].split(",").map(h => +h); biomesData.name = biomes[2].split(","); // push custom biomes if any for (let i = biomesData.i.length; i < biomesData.name.length; i++) { biomesData.i.push(biomesData.i.length); biomesData.iconsDensity.push(0); biomesData.icons.push([]); biomesData.cost.push(50); } })(); void (function replaceSVG() { svg.remove(); document.body.insertAdjacentHTML("afterbegin", data[5]); })(); void (function redefineElements() { svg = d3.select("#map"); defs = svg.select("#deftemp"); viewbox = svg.select("#viewbox"); scaleBar = svg.select("#scaleBar"); legend = svg.select("#legend"); ocean = viewbox.select("#ocean"); oceanLayers = ocean.select("#oceanLayers"); oceanPattern = ocean.select("#oceanPattern"); lakes = viewbox.select("#lakes"); landmass = viewbox.select("#landmass"); texture = viewbox.select("#texture"); terrs = viewbox.select("#terrs"); biomes = viewbox.select("#biomes"); ice = viewbox.select("#ice"); cells = viewbox.select("#cells"); gridOverlay = viewbox.select("#gridOverlay"); coordinates = viewbox.select("#coordinates"); compass = viewbox.select("#compass"); rivers = viewbox.select("#rivers"); terrain = viewbox.select("#terrain"); relig = viewbox.select("#relig"); cults = viewbox.select("#cults"); regions = viewbox.select("#regions"); statesBody = regions.select("#statesBody"); statesHalo = regions.select("#statesHalo"); provs = viewbox.select("#provs"); zones = viewbox.select("#zones"); borders = viewbox.select("#borders"); stateBorders = borders.select("#stateBorders"); provinceBorders = borders.select("#provinceBorders"); routes = viewbox.select("#routes"); roads = routes.select("#roads"); trails = routes.select("#trails"); searoutes = routes.select("#searoutes"); temperature = viewbox.select("#temperature"); coastline = viewbox.select("#coastline"); prec = viewbox.select("#prec"); population = viewbox.select("#population"); emblems = viewbox.select("#emblems"); labels = viewbox.select("#labels"); icons = viewbox.select("#icons"); burgIcons = icons.select("#burgIcons"); anchors = icons.select("#anchors"); armies = viewbox.select("#armies"); markers = viewbox.select("#markers"); ruler = viewbox.select("#ruler"); fogging = viewbox.select("#fogging"); debug = viewbox.select("#debug"); burgLabels = labels.select("#burgLabels"); })(); void (function parseGridData() { grid = JSON.parse(data[6]); calculateVoronoi(grid, grid.points); grid.cells.h = Uint8Array.from(data[7].split(",")); grid.cells.prec = Uint8Array.from(data[8].split(",")); grid.cells.f = Uint16Array.from(data[9].split(",")); grid.cells.t = Int8Array.from(data[10].split(",")); grid.cells.temp = Int8Array.from(data[11].split(",")); })(); void (function parsePackData() { pack = {}; reGraph(); reMarkFeatures(); pack.features = JSON.parse(data[12]); pack.cultures = JSON.parse(data[13]); pack.states = JSON.parse(data[14]); pack.burgs = JSON.parse(data[15]); pack.religions = data[29] ? JSON.parse(data[29]) : [{i: 0, name: "No religion"}]; pack.provinces = data[30] ? JSON.parse(data[30]) : [0]; pack.rivers = data[32] ? JSON.parse(data[32]) : []; const cells = pack.cells; cells.biome = Uint8Array.from(data[16].split(",")); cells.burg = Uint16Array.from(data[17].split(",")); cells.conf = Uint8Array.from(data[18].split(",")); cells.culture = Uint16Array.from(data[19].split(",")); cells.fl = Uint16Array.from(data[20].split(",")); cells.pop = Float32Array.from(data[21].split(",")); cells.r = Uint16Array.from(data[22].split(",")); cells.road = Uint16Array.from(data[23].split(",")); cells.s = Uint16Array.from(data[24].split(",")); cells.state = Uint16Array.from(data[25].split(",")); cells.religion = data[26] ? Uint16Array.from(data[26].split(",")) : new Uint16Array(cells.i.length); cells.province = data[27] ? Uint16Array.from(data[27].split(",")) : new Uint16Array(cells.i.length); cells.crossroad = data[28] ? Uint16Array.from(data[28].split(",")) : new Uint16Array(cells.i.length); if (data[31]) { const namesDL = data[31].split("/"); namesDL.forEach((d, i) => { const e = d.split("|"); if (!e.length) return; const b = e[5].split(",").length > 2 || !nameBases[i] ? e[5] : nameBases[i].b; nameBases[i] = {name: e[0], min: e[1], max: e[2], d: e[3], m: e[4], b}; }); } })(); const notHidden = selection => selection.node() && selection.style("display") !== "none"; const hasChildren = selection => selection.node()?.hasChildNodes(); const hasChild = (selection, selector) => selection.node()?.querySelector(selector); const turnOn = el => document.getElementById(el).classList.remove("buttonoff"); void (function restoreLayersState() { // turn all layers off document .getElementById("mapLayers") .querySelectorAll("li") .forEach(el => el.classList.add("buttonoff")); // turn on active layers if (notHidden(texture) && hasChild(texture, "image")) turnOn("toggleTexture"); if (hasChildren(terrs)) turnOn("toggleHeight"); if (hasChildren(biomes)) turnOn("toggleBiomes"); if (hasChildren(cells)) turnOn("toggleCells"); if (hasChildren(gridOverlay)) turnOn("toggleGrid"); if (hasChildren(coordinates)) turnOn("toggleCoordinates"); if (notHidden(compass) && hasChild(compass, "use")) turnOn("toggleCompass"); if (notHidden(rivers)) turnOn("toggleRivers"); if (notHidden(terrain) && hasChildren(terrain)) turnOn("toggleRelief"); if (hasChildren(relig)) turnOn("toggleReligions"); if (hasChildren(cults)) turnOn("toggleCultures"); if (hasChildren(statesBody)) turnOn("toggleStates"); if (hasChildren(provs)) turnOn("toggleProvinces"); if (hasChildren(zones) && notHidden(zones)) turnOn("toggleZones"); if (notHidden(borders) && hasChild(compass, "use")) turnOn("toggleBorders"); if (notHidden(routes) && hasChild(routes, "path")) turnOn("toggleRoutes"); if (hasChildren(temperature)) turnOn("toggleTemp"); if (hasChild(population, "line")) turnOn("togglePopulation"); if (hasChildren(ice)) turnOn("toggleIce"); if (hasChild(prec, "circle")) turnOn("togglePrec"); if (notHidden(emblems) && hasChild(emblems, "use")) turnOn("toggleEmblems"); if (notHidden(labels)) turnOn("toggleLabels"); if (notHidden(icons)) turnOn("toggleIcons"); if (hasChildren(armies) && notHidden(armies)) turnOn("toggleMilitary"); if (hasChildren(markers) && notHidden(markers)) turnOn("toggleMarkers"); if (notHidden(ruler)) turnOn("toggleRulers"); if (notHidden(scaleBar)) turnOn("toggleScaleBar"); getCurrentPreset(); })(); void (function restoreEvents() { scaleBar.on("mousemove", () => tip("Click to open Units Editor")).on("click", () => editUnits()); legend.on("mousemove", () => tip("Drag to change the position. Click to hide the legend")).on("click", () => clearLegend()); })(); void (function resolveVersionConflicts() { const version = parseFloat(data[0].split("|")[0]); if (version < 0.9) { // 0.9 has additional relief icons to be included into older maps document.getElementById("defs-relief").innerHTML = reliefIcons; } if (version < 1) { // 1.0 adds a new religions layer relig = viewbox.insert("g", "#terrain").attr("id", "relig"); Religions.generate(); // 1.0 adds a legend box legend = svg.append("g").attr("id", "legend"); legend.attr("font-family", "Almendra SC").attr("data-font", "Almendra+SC").attr("font-size", 13).attr("data-size", 13).attr("data-x", 99).attr("data-y", 93).attr("stroke-width", 2.5).attr("stroke", "#812929").attr("stroke-dasharray", "0 4 10 4").attr("stroke-linecap", "round"); // 1.0 separated drawBorders fron drawStates() stateBorders = borders.append("g").attr("id", "stateBorders"); provinceBorders = borders.append("g").attr("id", "provinceBorders"); borders.attr("opacity", null).attr("stroke", null).attr("stroke-width", null).attr("stroke-dasharray", null).attr("stroke-linecap", null).attr("filter", null); stateBorders.attr("opacity", 0.8).attr("stroke", "#56566d").attr("stroke-width", 1).attr("stroke-dasharray", "2").attr("stroke-linecap", "butt"); provinceBorders.attr("opacity", 0.8).attr("stroke", "#56566d").attr("stroke-width", 0.5).attr("stroke-dasharray", "1").attr("stroke-linecap", "butt"); // 1.0 adds state relations, provinces, forms and full names provs = viewbox.insert("g", "#borders").attr("id", "provs").attr("opacity", 0.6); BurgsAndStates.collectStatistics(); BurgsAndStates.generateCampaigns(); BurgsAndStates.generateDiplomacy(); BurgsAndStates.defineStateForms(); drawStates(); BurgsAndStates.generateProvinces(); drawBorders(); if (!layerIsOn("toggleBorders")) $("#borders").fadeOut(); if (!layerIsOn("toggleStates")) regions.attr("display", "none").selectAll("path").remove(); // 1.0 adds hatching document.getElementsByTagName("defs")[0].appendChild(hatching); // 1.0 adds zones layer zones = viewbox.insert("g", "#borders").attr("id", "zones").attr("display", "none"); zones.attr("opacity", 0.6).attr("stroke", null).attr("stroke-width", 0).attr("stroke-dasharray", null).attr("stroke-linecap", "butt"); addZones(); if (!markers.selectAll("*").size()) { addMarkers(); turnButtonOn("toggleMarkers"); } // 1.0 add fogging layer (state focus) fogging = viewbox.insert("g", "#ruler").attr("id", "fogging-cont").attr("mask", "url(#fog)").append("g").attr("id", "fogging").style("display", "none"); fogging.append("rect").attr("x", 0).attr("y", 0).attr("width", "100%").attr("height", "100%"); defs.append("mask").attr("id", "fog").append("rect").attr("x", 0).attr("y", 0).attr("width", "100%").attr("height", "100%").attr("fill", "white"); // 1.0 changes states opacity bask to regions level if (statesBody.attr("opacity")) { regions.attr("opacity", statesBody.attr("opacity")); statesBody.attr("opacity", null); } // 1.0 changed labels to multi-lined labels.selectAll("textPath").each(function () { const text = this.textContent; const shift = this.getComputedTextLength() / -1.5; this.innerHTML = `${text}`; }); // 1.0 added new biome - Wetland biomesData.name.push("Wetland"); biomesData.color.push("#0b9131"); biomesData.habitability.push(12); } if (version < 1.1) { // v 1.0 initial code had a bug with religion layer id if (!relig.size()) relig = viewbox.insert("g", "#terrain").attr("id", "relig"); // v 1.0 initially has Sympathy status then relaced with Friendly for (const s of pack.states) { if (!s.diplomacy) continue; s.diplomacy = s.diplomacy.map(r => (r === "Sympathy" ? "Friendly" : r)); } // labels should be toggled via style attribute, so remove display attribute labels.attr("display", null); // v 1.0 added religions heirarchy tree if (pack.religions[1] && !pack.religions[1].code) { pack.religions .filter(r => r.i) .forEach(r => { r.origin = 0; r.code = r.name.slice(0, 2); }); } if (!document.getElementById("freshwater")) { lakes.append("g").attr("id", "freshwater"); lakes.select("#freshwater").attr("opacity", 0.5).attr("fill", "#a6c1fd").attr("stroke", "#5f799d").attr("stroke-width", 0.7).attr("filter", null); } if (!document.getElementById("salt")) { lakes.append("g").attr("id", "salt"); lakes.select("#salt").attr("opacity", 0.5).attr("fill", "#409b8a").attr("stroke", "#388985").attr("stroke-width", 0.7).attr("filter", null); } // v 1.1 added new lake and coast groups if (!document.getElementById("sinkhole")) { lakes.append("g").attr("id", "sinkhole"); lakes.append("g").attr("id", "frozen"); lakes.append("g").attr("id", "lava"); lakes.select("#sinkhole").attr("opacity", 1).attr("fill", "#5bc9fd").attr("stroke", "#53a3b0").attr("stroke-width", 0.7).attr("filter", null); lakes.select("#frozen").attr("opacity", 0.95).attr("fill", "#cdd4e7").attr("stroke", "#cfe0eb").attr("stroke-width", 0).attr("filter", null); lakes.select("#lava").attr("opacity", 0.7).attr("fill", "#90270d").attr("stroke", "#f93e0c").attr("stroke-width", 2).attr("filter", "url(#crumpled)"); coastline.append("g").attr("id", "sea_island"); coastline.append("g").attr("id", "lake_island"); coastline.select("#sea_island").attr("opacity", 0.5).attr("stroke", "#1f3846").attr("stroke-width", 0.7).attr("filter", "url(#dropShadow)"); coastline.select("#lake_island").attr("opacity", 1).attr("stroke", "#7c8eaf").attr("stroke-width", 0.35).attr("filter", null); } // v 1.1 features stores more data defs.select("#land").selectAll("path").remove(); defs.select("#water").selectAll("path").remove(); coastline.selectAll("path").remove(); lakes.selectAll("path").remove(); drawCoastline(); } if (version < 1.11) { // v 1.11 added new attributes terrs.attr("scheme", "bright").attr("terracing", 0).attr("skip", 5).attr("relax", 0).attr("curve", 0); svg.select("#oceanic > *").attr("id", "oceanicPattern"); oceanLayers.attr("layers", "-6,-3,-1"); gridOverlay.attr("type", "pointyHex").attr("size", 10); // v 1.11 added cultures heirarchy tree if (pack.cultures[1] && !pack.cultures[1].code) { pack.cultures .filter(c => c.i) .forEach(c => { c.origin = 0; c.code = c.name.slice(0, 2); }); } // v 1.11 had an issue with fogging being displayed on load unfog(); // v 1.2 added new terrain attributes if (!terrain.attr("set")) terrain.attr("set", "simple"); if (!terrain.attr("size")) terrain.attr("size", 1); if (!terrain.attr("density")) terrain.attr("density", 0.4); } if (version < 1.21) { // v 1.11 replaced "display" attribute by "display" style viewbox.selectAll("g").each(function () { if (this.hasAttribute("display")) { this.removeAttribute("display"); this.style.display = "none"; } }); // v 1.21 added rivers data to pack pack.rivers = []; // rivers data rivers.selectAll("path").each(function () { const i = +this.id.slice(5); const length = this.getTotalLength() / 2; const s = this.getPointAtLength(length), e = this.getPointAtLength(0); const source = findCell(s.x, s.y), mouth = findCell(e.x, e.y); const name = Rivers.getName(mouth); const type = length < 25 ? rw({Creek: 9, River: 3, Brook: 3, Stream: 1}) : "River"; pack.rivers.push({i, parent: 0, length, source, mouth, basin: i, name, type}); }); } if (version < 1.22) { // v 1.22 changed state neighbors from Set object to array BurgsAndStates.collectStatistics(); } if (version < 1.3) { // v 1.3 added global options object const winds = options.slice(); // previostly wind was saved in settings[19] const year = rand(100, 2000); const era = Names.getBaseShort(P(0.7) ? 1 : rand(nameBases.length)) + " Era"; const eraShort = era[0] + "E"; const military = Military.getDefaultOptions(); options = {winds, year, era, eraShort, military}; // v 1.3 added campaings data for all states BurgsAndStates.generateCampaigns(); // v 1.3 added militry layer armies = viewbox.insert("g", "#icons").attr("id", "armies"); armies.attr("opacity", 1).attr("fill-opacity", 1).attr("font-size", 6).attr("box-size", 3).attr("stroke", "#000").attr("stroke-width", 0.3); turnButtonOn("toggleMilitary"); Military.generate(); } if (version < 1.4) { // v 1.35 added dry lakes if (!lakes.select("#dry").size()) { lakes.append("g").attr("id", "dry"); lakes.select("#dry").attr("opacity", 1).attr("fill", "#c9bfa7").attr("stroke", "#8e816f").attr("stroke-width", 0.7).attr("filter", null); } // v 1.4 added ice layer ice = viewbox.insert("g", "#coastline").attr("id", "ice").style("display", "none"); ice.attr("opacity", null).attr("fill", "#e8f0f6").attr("stroke", "#e8f0f6").attr("stroke-width", 1).attr("filter", "url(#dropShadow05)"); drawIce(); // v 1.4 added icon and power attributes for units for (const unit of options.military) { if (!unit.icon) unit.icon = getUnitIcon(unit.type); if (!unit.power) unit.power = unit.crew; } function getUnitIcon(type) { if (type === "naval") return "🌊"; if (type === "ranged") return "🏹"; if (type === "mounted") return "🐴"; if (type === "machinery") return "💣"; if (type === "armored") return "🐢"; if (type === "aviation") return "🦅"; if (type === "magical") return "🔮"; else return "⚔️"; } // 1.4 added state reference for regiments pack.states.filter(s => s.military).forEach(s => s.military.forEach(r => (r.state = s.i))); } if (version < 1.5) { // not need to store default styles from v 1.5 localStorage.removeItem("styleClean"); localStorage.removeItem("styleGloom"); localStorage.removeItem("styleAncient"); localStorage.removeItem("styleMonochrome"); // v 1.5 cultures has shield attribute pack.cultures.forEach(culture => { if (culture.removed) return; culture.shield = Cultures.getRandomShield(); }); // v 1.5 added burg type value pack.burgs.forEach(burg => { if (!burg.i || burg.removed) return; burg.type = BurgsAndStates.getType(burg.cell, burg.port); }); // v 1.5 added emblems defs.append("g").attr("id", "defs-emblems"); emblems = viewbox.insert("g", "#population").attr("id", "emblems").style("display", "none"); emblems.append("g").attr("id", "burgEmblems"); emblems.append("g").attr("id", "provinceEmblems"); emblems.append("g").attr("id", "stateEmblems"); regenerateEmblems(); toggleEmblems(); // v 1.5 changed releif icons data terrain.selectAll("use").each(function () { const type = this.getAttribute("data-type") || this.getAttribute("xlink:href"); this.removeAttribute("xlink:href"); this.removeAttribute("data-type"); this.removeAttribute("data-size"); this.setAttribute("href", type); }); } if (version < 1.6) { // v 1.6 changed rivers data for (const river of pack.rivers) { const el = document.getElementById("river" + river.i); if (el) { river.widthFactor = +el.getAttribute("data-width"); el.removeAttribute("data-width"); el.removeAttribute("data-increment"); river.discharge = pack.cells.fl[river.mouth] || 1; river.width = rn(river.length / 100, 2); river.sourceWidth = 0.1; } else { Rivers.remove(river.i); } } // v 1.6 changed lakes data for (const f of pack.features) { if (f.type !== "lake") continue; if (f.evaporation) continue; f.flux = f.flux || f.cells * 3; f.temp = grid.cells.temp[pack.cells.g[f.firstCell]]; f.height = f.height || d3.min(pack.cells.c[f.firstCell].map(c => pack.cells.h[c]).filter(h => h >= 20)); const height = (f.height - 18) ** heightExponentInput.value; const evaporation = ((700 * (f.temp + 0.006 * height)) / 50 + 75) / (80 - f.temp); f.evaporation = rn(evaporation * f.cells); f.name = f.name || Lakes.getName(f); delete f.river; } } if (version < 1.61) { // v 1.61 changed rulers data ruler.style("display", null); rulers = new Rulers(); ruler.selectAll(".ruler > .white").each(function () { const x1 = +this.getAttribute("x1"); const y1 = +this.getAttribute("y1"); const x2 = +this.getAttribute("x2"); const y2 = +this.getAttribute("y2"); if (isNaN(x1) || isNaN(y1) || isNaN(x2) || isNaN(y2)) return; const points = [ [x1, y1], [x2, y2] ]; rulers.create(Ruler, points); }); ruler.selectAll("g.opisometer").each(function () { const pointsString = this.dataset.points; if (!pointsString) return; const points = JSON.parse(pointsString); rulers.create(Opisometer, points); }); ruler.selectAll("path.planimeter").each(function () { const length = this.getTotalLength(); if (length < 30) return; const step = length > 1000 ? 40 : length > 400 ? 20 : 10; const increment = length / Math.ceil(length / step); const points = []; for (let i = 0; i <= length; i += increment) { const point = this.getPointAtLength(i); points.push([point.x | 0, point.y | 0]); } rulers.create(Planimeter, points); }); ruler.selectAll("*").remove(); if (rulers.data.length) { turnButtonOn("toggleRulers"); rulers.draw(); } else turnButtonOff("toggleRulers"); // 1.61 changed oceanicPattern from rect to image const pattern = document.getElementById("oceanic"); const filter = pattern.firstElementChild.getAttribute("filter"); const href = filter ? "./images/" + filter.replace("url(#", "").replace(")", "") + ".png" : ""; pattern.innerHTML = ``; } })(); if (version < 1.62) { // v 1.62 changed grid data gridOverlay.attr("size", null); } void (function checkDataIntegrity() { const cells = pack.cells; if (pack.cells.i.length !== pack.cells.state.length) { ERROR && console.error("Striping issue. Map data is corrupted. The only solution is to edit the heightmap in erase mode"); } const invalidStates = [...new Set(cells.state)].filter(s => !pack.states[s] || pack.states[s].removed); invalidStates.forEach(s => { const invalidCells = cells.i.filter(i => cells.state[i] === s); invalidCells.forEach(i => (cells.state[i] = 0)); ERROR && console.error("Data Integrity Check. Invalid state", s, "is assigned to cells", invalidCells); }); const invalidProvinces = [...new Set(cells.province)].filter(p => p && (!pack.provinces[p] || pack.provinces[p].removed)); invalidProvinces.forEach(p => { const invalidCells = cells.i.filter(i => cells.province[i] === p); invalidCells.forEach(i => (cells.province[i] = 0)); ERROR && console.error("Data Integrity Check. Invalid province", p, "is assigned to cells", invalidCells); }); const invalidCultures = [...new Set(cells.culture)].filter(c => !pack.cultures[c] || pack.cultures[c].removed); invalidCultures.forEach(c => { const invalidCells = cells.i.filter(i => cells.culture[i] === c); invalidCells.forEach(i => (cells.province[i] = 0)); ERROR && console.error("Data Integrity Check. Invalid culture", c, "is assigned to cells", invalidCells); }); const invalidReligions = [...new Set(cells.religion)].filter(r => !pack.religions[r] || pack.religions[r].removed); invalidReligions.forEach(r => { const invalidCells = cells.i.filter(i => cells.religion[i] === r); invalidCells.forEach(i => (cells.religion[i] = 0)); ERROR && console.error("Data Integrity Check. Invalid religion", c, "is assigned to cells", invalidCells); }); const invalidFeatures = [...new Set(cells.f)].filter(f => f && !pack.features[f]); invalidFeatures.forEach(f => { const invalidCells = cells.i.filter(i => cells.f[i] === f); // No fix as for now ERROR && console.error("Data Integrity Check. Invalid feature", f, "is assigned to cells", invalidCells); }); const invalidBurgs = [...new Set(cells.burg)].filter(b => b && (!pack.burgs[b] || pack.burgs[b].removed)); invalidBurgs.forEach(b => { const invalidCells = cells.i.filter(i => cells.burg[i] === b); invalidCells.forEach(i => (cells.burg[i] = 0)); ERROR && console.error("Data Integrity Check. Invalid burg", b, "is assigned to cells", invalidCells); }); const invalidRivers = [...new Set(cells.r)].filter(r => r && !pack.rivers.find(river => river.i === r)); invalidRivers.forEach(r => { const invalidCells = cells.i.filter(i => cells.r[i] === r); invalidCells.forEach(i => (cells.r[i] = 0)); rivers.select("river" + r).remove(); ERROR && console.error("Data Integrity Check. Invalid river", r, "is assigned to cells", invalidCells); }); pack.burgs.forEach(b => { if (!b.i || b.removed) return; if (b.port < 0) { ERROR && console.error("Data Integrity Check. Burg", b.i, "has invalid port value", b.port); b.port = 0; } if (b.cell >= cells.i.length) { ERROR && console.error("Data Integrity Check. Burg", b.i, "is linked to invalid cell", b.cell); b.cell = findCell(b.x, b.y); cells.i.filter(i => cells.burg[i] === b.i).forEach(i => (cells.burg[i] = 0)); cells.burg[b.cell] = b.i; } if (b.state && !pack.states[b.state]) { ERROR && console.error("Data Integrity Check. Burg", b.i, "is linked to invalid state", b.state); b.state = 0; } }); pack.provinces.forEach(p => { if (!p.i || p.removed) return; if (pack.states[p.state] && !pack.states[p.state].removed) return; ERROR && console.error("Data Integrity Check. Province", p.i, "is linked to removed state", p.state); p.removed = true; // remove incorrect province }); })(); changeMapSize(); // remove href from emblems, to trigger rendering on load emblems.selectAll("use").attr("href", null); // draw data layers (no kept in svg) if (rulers && layerIsOn("toggleRulers")) rulers.draw(); if (layerIsOn("toggleGrid")) drawGrid(); // set options yearInput.value = options.year; eraInput.value = options.era; if (window.restoreDefaultEvents) restoreDefaultEvents(); focusOn(); // based on searchParams focus on point, cell or burg invokeActiveZooming(); WARN && console.warn(`TOTAL: ${rn((performance.now() - uploadMap.timeStart) / 1000, 2)}s`); showStatistics(); INFO && console.groupEnd("Loaded Map " + seed); tip("Map is successfully loaded", true, "success", 7000); } catch (error) { ERROR && console.error(error); clearMainTip(); alertMessage.innerHTML = `An error is occured on map loading. Select a different file to load,
generate a new random map or cancel the loading

${parseError(error)}

`; $("#alert").dialog({ resizable: false, title: "Loading error", maxWidth: "50em", buttons: { "Select file": function () { $(this).dialog("close"); mapToLoad.click(); }, "New map": function () { $(this).dialog("close"); regenerateMap(); }, Cancel: function () { $(this).dialog("close"); } }, position: {my: "center", at: "center", of: "svg"} }); } }