import {restoreDefaultEvents} from "/src/scripts/events"; import {findCell} from "/src/utils/graphUtils"; import {last} from "/src/utils/arrayUtils"; import {tip, clearMainTip} from "/src/scripts/tooltips"; import {rn} from "/src/utils/numberUtils"; import {capitalize} from "@/utils/stringUtils"; export function editRegiment(selector) { if (customization) return; closeDialogs(".stable"); if (!layerIsOn("toggleMilitary")) toggleMilitary(); armies.selectAll(":scope > g").classed("draggable", true); armies.selectAll(":scope > g > g").call(d3.drag().on("drag", dragRegiment)); elSelected = selector ? document.querySelector(selector) : d3.event.target.parentElement; // select g element if (!pack.states[elSelected.dataset.state]) return; if (!regiment()) return; updateRegimentData(regiment()); drawBase(); $("#regimentEditor").dialog({ title: "Edit Regiment", resizable: false, close: closeEditor, position: {my: "left top", at: "left+10 top+10", of: "#map"} }); if (fmg.modules.editRegiment) return; fmg.modules.editRegiment = true; // add listeners document.getElementById("regimentNameRestore").addEventListener("click", restoreName); document.getElementById("regimentType").addEventListener("click", changeType); document.getElementById("regimentName").addEventListener("change", changeName); document.getElementById("regimentEmblem").addEventListener("input", changeEmblem); document.getElementById("regimentEmblemSelect").addEventListener("click", selectEmblem); document.getElementById("regimentAttack").addEventListener("click", toggleAttack); document.getElementById("regimentRegenerateLegend").addEventListener("click", regenerateLegend); document.getElementById("regimentLegend").addEventListener("click", editLegend); document.getElementById("regimentSplit").addEventListener("click", splitRegiment); document.getElementById("regimentAdd").addEventListener("click", toggleAdd); document.getElementById("regimentAttach").addEventListener("click", toggleAttach); document.getElementById("regimentRemove").addEventListener("click", removeRegiment); // get regiment data element function regiment() { return pack.states[elSelected.dataset.state].military.find(r => r.i == elSelected.dataset.id); } function updateRegimentData(regiment) { document.getElementById("regimentType").className = regiment.n ? "icon-anchor" : "icon-users"; document.getElementById("regimentName").value = regiment.name; document.getElementById("regimentEmblem").value = regiment.icon; const composition = document.getElementById("regimentComposition"); composition.innerHTML = options.military .map(u => { return `
${capitalize(u.name)}:
${u.type}
`; }) .join(""); composition.querySelectorAll("input").forEach(el => el.addEventListener("change", changeUnit)); } function drawBase() { const reg = regiment(); const clr = pack.states[elSelected.dataset.state].color; const base = viewbox .insert("g", "g#armies") .attr("id", "regimentBase") .attr("stroke-width", 0.3) .attr("stroke", "#000") .attr("cursor", "move"); base .on("mouseenter", () => { tip("Regiment base. Drag to re-base the regiment", true); }) .on("mouseleave", () => { tip("", true); }); base .append("line") .attr("x1", reg.bx) .attr("y1", reg.by) .attr("x2", reg.x) .attr("y2", reg.y) .attr("class", "regimentDragLine"); base .append("circle") .attr("cx", reg.bx) .attr("cy", reg.by) .attr("r", 2) .attr("fill", clr) .call(d3.drag().on("drag", dragBase)); } function changeType() { const reg = regiment(); reg.n = +!reg.n; document.getElementById("regimentType").className = reg.n ? "icon-anchor" : "icon-users"; const size = +armies.attr("box-size"); const baseRect = elSelected.querySelectorAll("rect")[0]; const iconRect = elSelected.querySelectorAll("rect")[1]; const icon = elSelected.querySelector(".regimentIcon"); const x = reg.n ? reg.x - size * 2 : reg.x - size * 3; baseRect.setAttribute("x", x); baseRect.setAttribute("width", reg.n ? size * 4 : size * 6); iconRect.setAttribute("x", x - size * 2); icon.setAttribute("x", x - size); elSelected.querySelector("text").innerHTML = Military.getTotal(reg); } function changeName() { elSelected.dataset.name = regiment().name = this.value; } function restoreName() { const reg = regiment(), regs = pack.states[elSelected.dataset.state].military; const name = Military.getName(reg, regs); elSelected.dataset.name = reg.name = document.getElementById("regimentName").value = name; } function selectEmblem() { selectIcon(regimentEmblem.value, v => { regimentEmblem.value = v; changeEmblem(); }); } function changeEmblem() { const emblem = document.getElementById("regimentEmblem").value; regiment().icon = elSelected.querySelector(".regimentIcon").innerHTML = emblem; } function changeUnit() { const u = this.dataset.u; const reg = regiment(); reg.u[u] = +this.value || 0; reg.a = d3.sum(Object.values(reg.u)); elSelected.querySelector("text").innerHTML = Military.getTotal(reg); if (militaryOverviewRefresh.offsetParent) militaryOverviewRefresh.click(); if (regimentsOverviewRefresh.offsetParent) regimentsOverviewRefresh.click(); } function splitRegiment() { const reg = regiment(), u1 = reg.u; const state = +elSelected.dataset.state, military = pack.states[state].military; const i = last(military).i + 1, u2 = Object.assign({}, u1); // u clone Object.keys(u2).forEach(u => (u2[u] = Math.floor(u2[u] / 2))); // halved new reg const a = d3.sum(Object.values(u2)); // new reg total if (!a) { tip("Not enough forces to split", false, "error"); return; } // nothing to add // update old regiment Object.keys(u1).forEach(u => (u1[u] = Math.ceil(u1[u] / 2))); // halved old reg reg.a = d3.sum(Object.values(u1)); // old reg total regimentComposition.querySelectorAll("input").forEach(el => (el.value = reg.u[el.dataset.u] || 0)); elSelected.querySelector("text").innerHTML = Military.getTotal(reg); // create new regiment const shift = +armies.attr("box-size") * 2; const y = function (x, y) { do { y += shift; } while (military.find(r => r.x === x && r.y === y)); return y; }; const newReg = { a, cell: reg.cell, i, n: reg.n, u: u2, x: reg.x, y: y(reg.x, reg.y), bx: reg.bx, by: reg.by, state, icon: reg.icon }; newReg.name = Military.getName(newReg, military); military.push(newReg); Military.generateNote(newReg, pack.states[state]); // add legend Military.drawRegiment(newReg, state); // draw new reg below if (regimentsOverviewRefresh.offsetParent) regimentsOverviewRefresh.click(); } function toggleAdd() { document.getElementById("regimentAdd").classList.toggle("pressed"); if (document.getElementById("regimentAdd").classList.contains("pressed")) { viewbox.style("cursor", "crosshair").on("click", addRegimentOnClick); tip("Click on map to create new regiment or fleet", true); } else { clearMainTip(); viewbox.on("click", clicked).style("cursor", "default"); } } function addRegimentOnClick() { const point = d3.mouse(this); const cell = findCell(point[0], point[1]); const x = pack.cells.p[cell][0], y = pack.cells.p[cell][1]; const state = +elSelected.dataset.state, military = pack.states[state].military; const i = military.length ? last(military).i + 1 : 0; const n = +(pack.cells.h[cell] < 20); // naval or land const reg = {a: 0, cell, i, n, u: {}, x, y, bx: x, by: y, state, icon: "🛡️"}; reg.name = Military.getName(reg, military); military.push(reg); Military.generateNote(reg, pack.states[state]); // add legend Military.drawRegiment(reg, state); if (regimentsOverviewRefresh.offsetParent) regimentsOverviewRefresh.click(); toggleAdd(); } function toggleAttack() { document.getElementById("regimentAttack").classList.toggle("pressed"); if (document.getElementById("regimentAttack").classList.contains("pressed")) { viewbox.style("cursor", "crosshair").on("click", attackRegimentOnClick); tip("Click on another regiment to initiate battle", true); armies.selectAll(":scope > g").classed("draggable", false); } else { clearMainTip(); armies.selectAll(":scope > g").classed("draggable", true); viewbox.on("click", clicked).style("cursor", "default"); } } function attackRegimentOnClick() { const target = d3.event.target, regSelected = target.parentElement, army = regSelected.parentElement; const oldState = +elSelected.dataset.state, newState = +regSelected.dataset.state; if (army.parentElement.id !== "armies") { tip("Please click on a regiment to attack", false, "error"); return; } if (regSelected === elSelected) { tip("Regiment cannot attack itself", false, "error"); return; } if (oldState === newState) { tip("Cannot attack fraternal regiment", false, "error"); return; } const attacker = regiment(); const defender = pack.states[regSelected.dataset.state].military.find(r => r.i == regSelected.dataset.id); if (!attacker.a || !defender.a) { tip("Regiment has no troops to battle", false, "error"); return; } // save initial position to temp attribute (attacker.px = attacker.x), (attacker.py = attacker.y); (defender.px = defender.x), (defender.py = defender.y); // move attacker to defender Military.moveRegiment(attacker, defender.x, defender.y - 8); // draw battle icon const attack = d3 .transition() .delay(300) .duration(700) .ease(d3.easeSinInOut) .on("end", () => new Battle(attacker, defender)); svg .append("text") .attr("x", window.innerWidth / 2) .attr("y", window.innerHeight / 2) .text("⚔️") .attr("font-size", 0) .attr("opacity", 1) .style("dominant-baseline", "central") .style("text-anchor", "middle") .transition(attack) .attr("font-size", 1000) .attr("opacity", 0.2) .remove(); clearMainTip(); $("#regimentEditor").dialog("close"); } function toggleAttach() { document.getElementById("regimentAttach").classList.toggle("pressed"); if (document.getElementById("regimentAttach").classList.contains("pressed")) { viewbox.style("cursor", "crosshair").on("click", attachRegimentOnClick); tip("Click on another regiment to unite both regiments. The current regiment will be removed", true); armies.selectAll(":scope > g").classed("draggable", false); } else { clearMainTip(); armies.selectAll(":scope > g").classed("draggable", true); viewbox.on("click", clicked).style("cursor", "default"); } } function attachRegimentOnClick() { const target = d3.event.target, regSelected = target.parentElement, army = regSelected.parentElement; const oldState = +elSelected.dataset.state, newState = +regSelected.dataset.state; if (army.parentElement.id !== "armies") { tip("Please click on a regiment", false, "error"); return; } if (regSelected === elSelected) { tip("Cannot attach regiment to itself. Please click on another regiment", false, "error"); return; } const reg = regiment(); // reg to be attached const sel = pack.states[newState].military.find(r => r.i == regSelected.dataset.id); // reg to attach to for (const unit of options.military) { const u = unit.name; if (reg.u[u]) sel.u[u] ? (sel.u[u] += reg.u[u]) : (sel.u[u] = reg.u[u]); } sel.a = d3.sum(Object.values(sel.u)); // reg total regSelected.querySelector("text").innerHTML = Military.getTotal(sel); // update selected reg total text // remove attached regiment const military = pack.states[oldState].military; military.splice(military.indexOf(reg), 1); const index = notes.findIndex(n => n.id === elSelected.id); if (index != -1) notes.splice(index, 1); elSelected.remove(); if (regimentsOverviewRefresh.offsetParent) regimentsOverviewRefresh.click(); $("#regimentEditor").dialog("close"); editRegiment("#" + regSelected.id); } function regenerateLegend() { const index = notes.findIndex(n => n.id === elSelected.id); if (index != -1) notes.splice(index, 1); const s = pack.states[elSelected.dataset.state]; Military.generateNote(regiment(), s); } function editLegend() { editNotes(elSelected.id, regiment().name); } function removeRegiment() { alertMessage.innerHTML = "Are you sure you want to remove the regiment?"; $("#alert").dialog({ resizable: false, title: "Remove regiment", buttons: { Remove: function () { $(this).dialog("close"); const military = pack.states[elSelected.dataset.state].military; const regIndex = military.indexOf(regiment()); if (regIndex === -1) return; military.splice(regIndex, 1); const index = notes.findIndex(n => n.id === elSelected.id); if (index != -1) notes.splice(index, 1); elSelected.remove(); if (militaryOverviewRefresh.offsetParent) militaryOverviewRefresh.click(); if (regimentsOverviewRefresh.offsetParent) regimentsOverviewRefresh.click(); $("#regimentEditor").dialog("close"); }, Cancel: function () { $(this).dialog("close"); } } }); } function dragRegiment() { d3.select(this).raise(); d3.select(this.parentNode).raise(); const reg = pack.states[this.dataset.state].military.find(r => r.i == this.dataset.id); const size = +armies.attr("box-size"); const w = reg.n ? size * 4 : size * 6; const h = size * 2; const x1 = x => rn(x - w / 2, 2); const y1 = y => rn(y - size, 2); const baseRect = this.querySelector("rect"); const text = this.querySelector("text"); const iconRect = this.querySelectorAll("rect")[1]; const icon = this.querySelector(".regimentIcon"); const self = elSelected === this; const baseLine = viewbox.select("g#regimentBase > line"); d3.event.on("drag", function () { const x = (reg.x = d3.event.x), y = (reg.y = d3.event.y); baseRect.setAttribute("x", x1(x)); baseRect.setAttribute("y", y1(y)); text.setAttribute("x", x); text.setAttribute("y", y); iconRect.setAttribute("x", x1(x) - h); iconRect.setAttribute("y", y1(y)); icon.setAttribute("x", x1(x) - size); icon.setAttribute("y", y); if (self) baseLine.attr("x2", x).attr("y2", y); }); } function dragBase() { const baseLine = viewbox.select("g#regimentBase > line"); const reg = regiment(); d3.event.on("drag", function () { this.setAttribute("cx", d3.event.x); this.setAttribute("cy", d3.event.y); baseLine.attr("x1", d3.event.x).attr("y1", d3.event.y); }); d3.event.on("end", function () { reg.bx = d3.event.x; reg.by = d3.event.y; }); } function closeEditor() { armies.selectAll(":scope > g").classed("draggable", false); armies.selectAll("g>g").call(d3.drag().on("drag", null)); viewbox.selectAll("g#regimentBase").remove(); document.getElementById("regimentAdd").classList.remove("pressed"); document.getElementById("regimentAttack").classList.remove("pressed"); document.getElementById("regimentAttach").classList.remove("pressed"); restoreDefaultEvents(); elSelected = null; } }