// UI module stub to control map layers "use strict"; // on map regeneration restore layers if they was turned on function restoreLayers() { if (layerIsOn("toggleHeight")) drawHeightmap(); if (layerIsOn("toggleCells")) drawCells(); if (layerIsOn("toggleGrid")) drawGrid(); if (layerIsOn("toggleCoordinates")) drawCoordinates(); if (layerIsOn("toggleCompass")) compass.style("display", "block"); if (layerIsOn("toggleTemp")) drawTemp(); if (layerIsOn("togglePrec")) drawPrec(); if (layerIsOn("togglePopulation")) drawPopulation(); if (layerIsOn("toggleBiomes")) drawBiomes(); if (layerIsOn("toggleRelief")) ReliefIcons(); if (layerIsOn("toggleCultures")) drawCultures(); if (layerIsOn("toggleProvinces")) drawProvinces(); if (layerIsOn("toggleReligions")) drawReligions(); // states are getting rendered each time, if it's not required than layers should be hidden if (!layerIsOn("toggleBorders")) $('#borders').fadeOut(); if (!layerIsOn("toggleStates")) regions.style("display", "none").selectAll("path").remove(); } restoreLayers(); // run on-load let presets = {}; // global object restoreCustomPresets(); // run on-load function getDefaultPresets() { return { "political": ["toggleBorders", "toggleIcons", "toggleLabels", "toggleRivers", "toggleRoutes", "toggleScaleBar", "toggleStates"], "cultural": ["toggleBorders", "toggleCultures", "toggleIcons", "toggleLabels", "toggleRivers", "toggleRoutes", "toggleScaleBar"], "religions": ["toggleBorders", "toggleIcons", "toggleLabels", "toggleReligions", "toggleRivers", "toggleRoutes", "toggleScaleBar"], "provinces": ["toggleBorders", "toggleIcons", "toggleProvinces", "toggleRivers", "toggleScaleBar"], "biomes": ["toggleBiomes", "toggleRivers", "toggleScaleBar"], "heightmap": ["toggleHeight", "toggleRivers", "toggleScaleBar"], "poi": ["toggleBorders", "toggleHeight", "toggleIcons", "toggleMarkers", "toggleRivers", "toggleRoutes", "toggleScaleBar"], "landmass": ["toggleScaleBar"] } } function restoreCustomPresets() { presets = getDefaultPresets(); const storedPresets = JSON.parse(localStorage.getItem("presets")); if (!storedPresets) return; for (const preset in storedPresets) { if (presets[preset]) continue; layersPreset.add(new Option(preset, preset)); } presets = storedPresets; } function applyPreset() { const selected = localStorage.getItem("preset"); if (selected) changePreset(selected); } // toggle layers on preset change function changePreset(preset) { const layers = presets[preset]; // layers to be turned on document.getElementById("mapLayers").querySelectorAll("li").forEach(function(e) { if (layers.includes(e.id) && !layerIsOn(e.id)) e.click(); // turn on else if (!layers.includes(e.id) && layerIsOn(e.id)) e.click(); // turn off }); layersPreset.value = preset; localStorage.setItem("preset", preset); const isDefault = getDefaultPresets()[preset]; removePresetButton.style.display = isDefault ? "none" : "inline-block"; savePresetButton.style.display = "none"; } function savePreset() { const preset = prompt("Please provide a preset name"); // preset name if (!preset) return; presets[preset] = Array.from(document.getElementById("mapLayers").querySelectorAll("li:not(.buttonoff)")).map(node => node.id).sort(); layersPreset.add(new Option(preset, preset, false, true)); localStorage.setItem("presets", JSON.stringify(presets)); localStorage.setItem("preset", preset); removePresetButton.style.display = "inline-block"; savePresetButton.style.display = "none"; } function removePreset() { const preset = layersPreset.value; delete presets[preset]; const index = Array.from(layersPreset.options).findIndex(o => o.value === preset); layersPreset.options.remove(index); layersPreset.value = "custom"; removePresetButton.style.display = "none"; savePresetButton.style.display = "inline-block"; localStorage.setItem("presets", JSON.stringify(presets)); localStorage.removeItem("preset"); } function getCurrentPreset() { const layers = Array.from(document.getElementById("mapLayers").querySelectorAll("li:not(.buttonoff)")).map(node => node.id).sort(); const defaultPresets = getDefaultPresets(); for (const preset in presets) { if (JSON.stringify(presets[preset]) !== JSON.stringify(layers)) continue; layersPreset.value = preset; removePresetButton.style.display = defaultPresets[preset] ? "none" : "inline-block"; savePresetButton.style.display = "none"; return; } layersPreset.value = "custom"; removePresetButton.style.display = "none"; savePresetButton.style.display = "inline-block"; } function toggleHeight(event) { if (!terrs.selectAll("*").size()) { turnButtonOn("toggleHeight"); drawHeightmap(); if (event && event.ctrlKey) editStyle("terrs"); } else { if (event && event.ctrlKey) {editStyle("terrs"); return;} if (customization === 1) {tip("You cannot turn off the layer when heightmap is in edit mode", false, "error"); return;} turnButtonOff("toggleHeight"); terrs.selectAll("*").remove(); } } function drawHeightmap() { console.time("drawHeightmap"); terrs.selectAll("*").remove(); const cells = pack.cells, vertices = pack.vertices, n = cells.i.length; const used = new Uint8Array(cells.i.length); const paths = new Array(101).fill(""); const scheme = getColorScheme(); const terracing = terrs.attr("terracing") / 10; // add additional shifted darker layer for pseudo-3d effect const skip = +terrs.attr("skip") + 1; const simplification = +terrs.attr("relax"); switch (+terrs.attr("curve")) { case 0: lineGen.curve(d3.curveBasisClosed); break; case 1: lineGen.curve(d3.curveLinear); break; case 2: lineGen.curve(d3.curveStep); break; default: lineGen.curve(d3.curveBasisClosed); } let currentLayer = 20; const heights = cells.i.sort((a, b) => cells.h[a] - cells.h[b]); for (const i of heights) { const h = cells.h[i]; if (h > currentLayer) currentLayer += skip; if (currentLayer > 100) break; // no layers possible with height > 100 if (h < currentLayer) continue; if (used[i]) continue; // already marked const onborder = cells.c[i].some(n => cells.h[n] < h); if (!onborder) continue; const vertex = cells.v[i].find(v => vertices.c[v].some(i => cells.h[i] < h)); const chain = connectVertices(vertex, h); if (chain.length < 3) continue; const points = simplifyLine(chain).map(v => vertices.p[v]); paths[h] += round(lineGen(points)); } terrs.append("rect").attr("x", 0).attr("y", 0).attr("width", "100%").attr("height", "100%").attr("fill", scheme(.8)); // draw base layer for (const i of d3.range(20, 101)) { if (paths[i].length < 10) continue; const color = getColor(i, scheme); if (terracing) terrs.append("path").attr("d", paths[i]).attr("transform", "translate(.7,1.4)").attr("fill", d3.color(color).darker(terracing)).attr("data-height", i); terrs.append("path").attr("d", paths[i]).attr("fill", color).attr("data-height", i); } // connect vertices to chain function connectVertices(start, h) { const chain = []; // vertices chain to form a path for (let i=0, current = start; i === 0 || current !== start && i < 20000; i++) { const prev = chain[chain.length - 1]; // previous vertex in chain chain.push(current); // add current vertex to sequence const c = vertices.c[current]; // cells adjacent to vertex c.filter(c => cells.h[c] === h).forEach(c => used[c] = 1); const c0 = c[0] >= n || cells.h[c[0]] < h; const c1 = c[1] >= n || cells.h[c[1]] < h; const c2 = c[2] >= n || cells.h[c[2]] < h; const v = vertices.v[current]; // neighboring vertices if (v[0] !== prev && c0 !== c1) current = v[0]; else if (v[1] !== prev && c1 !== c2) current = v[1]; else if (v[2] !== prev && c0 !== c2) current = v[2]; if (current === chain[chain.length - 1]) {console.error("Next vertex is not found"); break;} } return chain; } function simplifyLine(chain) { if (!simplification) return chain; const n = simplification + 1; // filter each nth element return chain.filter((d, i) => i % n === 0); } console.timeEnd("drawHeightmap"); } function getColorScheme() { const scheme = terrs.attr("scheme"); if (scheme === "bright") return d3.scaleSequential(d3.interpolateSpectral); if (scheme === "light") return d3.scaleSequential(d3.interpolateRdYlGn); if (scheme === "green") return d3.scaleSequential(d3.interpolateGreens); if (scheme === "monochrome") return d3.scaleSequential(d3.interpolateGreys); return d3.scaleSequential(d3.interpolateSpectral); } function getColor(value, scheme = getColorScheme()) { return scheme(1 - (value < 20 ? value - 5 : value) / 100); } function toggleTemp(event) { if (!temperature.selectAll("*").size()) { turnButtonOn("toggleTemp"); drawTemp(); if (event && event.ctrlKey) editStyle("temperature"); } else { if (event && event.ctrlKey) {editStyle("temperature"); return;} turnButtonOff("toggleTemp"); temperature.selectAll("*").remove(); } } function drawTemp() { console.time("drawTemp"); temperature.selectAll("*").remove(); lineGen.curve(d3.curveBasisClosed); const scheme = d3.scaleSequential(d3.interpolateSpectral); const tMax = +temperatureEquatorOutput.max, tMin = +temperatureEquatorOutput.min, delta = tMax - tMin; const cells = grid.cells, vertices = grid.vertices, n = cells.i.length; const used = new Uint8Array(n); // to detect already passed cells const min = d3.min(cells.temp), max = d3.max(cells.temp); const step = Math.max(Math.round(Math.abs(min - max) / 5), 1); const isolines = d3.range(min+step, max, step); const chains = [], labels = []; // store label coordinates for (const i of cells.i) { const t = cells.temp[i]; if (used[i] || !isolines.includes(t)) continue; const start = findStart(i, t); if (!start) continue; used[i] = 1; //debug.append("circle").attr("r", 3).attr("cx", vertices.p[start][0]).attr("cy", vertices.p[start][1]).attr("fill", "red").attr("stroke", "black").attr("stroke-width", .3); const chain = connectVertices(start, t); // vertices chain to form a path const relaxed = chain.filter((v, i) => i%4 === 0 || vertices.c[v].some(c => c >= n)); if (relaxed.length < 6) continue; const points = relaxed.map(v => vertices.p[v]); chains.push([t, points]); addLabel(points, t); } // min temp isoline covers all map temperature.append("path").attr("d", `M0,0 h${svgWidth} v${svgHeight} h${-svgWidth} Z`).attr("fill", scheme(1 - (min - tMin) / delta)).attr("stroke", "none"); for (const t of isolines) { const path = chains.filter(c => c[0] === t).map(c => round(lineGen(c[1]))).join(); if (!path) continue; const fill = scheme(1 - (t - tMin) / delta), stroke = d3.color(fill).darker(.2); temperature.append("path").attr("d", path).attr("fill", fill).attr("stroke", stroke); } const tempLabels = temperature.append("g").attr("id", "tempLabels").attr("fill-opacity", 1); tempLabels.selectAll("text").data(labels).enter().append("text").attr("x", d => d[0]).attr("y", d => d[1]).text(d => convertTemperature(d[2])); // find cell with temp < isotherm and find vertex to start path detection function findStart(i, t) { if (cells.b[i]) return cells.v[i].find(v => vertices.c[v].some(c => c >= n)); // map border cell return cells.v[i][cells.c[i].findIndex(c => cells.temp[c] < t || !cells.temp[c])]; } function addLabel(points, t) { const c = svgWidth / 2; // map center x coordinate // add label on isoline top center const tc = points[d3.scan(points, (a, b) => (a[1] - b[1]) + (Math.abs(a[0] - c) - Math.abs(b[0] - c)) / 2)]; pushLabel(tc[0], tc[1], t); // add label on isoline bottom center if (points.length > 20) { const bc = points[d3.scan(points, (a, b) => (b[1] - a[1]) + (Math.abs(a[0] - c) - Math.abs(b[0] - c)) / 2)]; const dist2 = (tc[1] - bc[1]) ** 2 + (tc[0] - bc[0]) ** 2; // square distance between this and top point if (dist2 > 100) pushLabel(bc[0], bc[1], t); } } function pushLabel(x, y, t) { if (x < 20 || x > svgWidth - 20) return; if (y < 20 || y > svgHeight - 20) return; labels.push([x, y, t]); } // connect vertices to chain function connectVertices(start, t) { const chain = []; // vertices chain to form a path for (let i=0, current = start; i === 0 || current !== start && i < 20000; i++) { const prev = chain[chain.length - 1]; // previous vertex in chain chain.push(current); // add current vertex to sequence const c = vertices.c[current]; // cells adjacent to vertex c.filter(c => cells.temp[c] === t).forEach(c => used[c] = 1); const c0 = c[0] >= n || cells.temp[c[0]] < t; const c1 = c[1] >= n || cells.temp[c[1]] < t; const c2 = c[2] >= n || cells.temp[c[2]] < t; const v = vertices.v[current]; // neighboring vertices if (v[0] !== prev && c0 !== c1) current = v[0]; else if (v[1] !== prev && c1 !== c2) current = v[1]; else if (v[2] !== prev && c0 !== c2) current = v[2]; if (current === chain[chain.length - 1]) {console.error("Next vertex is not found"); break;} } chain.push(start); return chain; } console.timeEnd("drawTemp"); } function toggleBiomes(event) { if (!biomes.selectAll("path").size()) { turnButtonOn("toggleBiomes"); drawBiomes(); if (event && event.ctrlKey) editStyle("biomes"); } else { if (event && event.ctrlKey) {editStyle("biomes"); return;} biomes.selectAll("path").remove(); turnButtonOff("toggleBiomes"); } } function drawBiomes() { biomes.selectAll("path").remove(); const cells = pack.cells, vertices = pack.vertices, n = cells.i.length; const used = new Uint8Array(cells.i.length); const paths = new Array(biomesData.i.length).fill(""); for (const i of cells.i) { if (!cells.biome[i]) continue; // no need to mark water if (used[i]) continue; // already marked const b = cells.biome[i]; const onborder = cells.c[i].some(n => cells.biome[n] !== b); if (!onborder) continue; const edgeVerticle = cells.v[i].find(v => vertices.c[v].some(i => cells.biome[i] !== b)); const chain = connectVertices(edgeVerticle, b); if (chain.length < 3) continue; const points = chain.map(v => vertices.p[v]); paths[b] += "M" + points.join("L") + "Z"; } paths.forEach(function(d, i) { if (d.length < 10) return; biomes.append("path").attr("d", d).attr("fill", biomesData.color[i]).attr("stroke", biomesData.color[i]).attr("id", "biome"+i); }); // connect vertices to chain function connectVertices(start, b) { const chain = []; // vertices chain to form a path for (let i=0, current = start; i === 0 || current !== start && i < 20000; i++) { const prev = chain[chain.length - 1]; // previous vertex in chain chain.push(current); // add current vertex to sequence const c = vertices.c[current]; // cells adjacent to vertex c.filter(c => cells.biome[c] === b).forEach(c => used[c] = 1); const c0 = c[0] >= n || cells.biome[c[0]] !== b; const c1 = c[1] >= n || cells.biome[c[1]] !== b; const c2 = c[2] >= n || cells.biome[c[2]] !== b; const v = vertices.v[current]; // neighboring vertices if (v[0] !== prev && c0 !== c1) current = v[0]; else if (v[1] !== prev && c1 !== c2) current = v[1]; else if (v[2] !== prev && c0 !== c2) current = v[2]; if (current === chain[chain.length - 1]) {console.error("Next vertex is not found"); break;} } return chain; } } function togglePrec(event) { if (!prec.selectAll("circle").size()) { turnButtonOn("togglePrec"); drawPrec(); if (event && event.ctrlKey) editStyle("prec"); } else { if (event && event.ctrlKey) {editStyle("prec"); return;} turnButtonOff("togglePrec"); const hide = d3.transition().duration(1000).ease(d3.easeSinIn); prec.selectAll("text").attr("opacity", 1).transition(hide).attr("opacity", 0); prec.selectAll("circle").transition(hide).attr("r", 0).remove(); prec.transition().delay(1000).style("display", "none"); } } function drawPrec() { prec.selectAll("circle").remove(); const cells = grid.cells, p = grid.points; prec.style("display", "block"); const show = d3.transition().duration(800).ease(d3.easeSinIn); prec.selectAll("text").attr("opacity", 0).transition(show).attr("opacity", 1); const data = cells.i.filter(i => cells.h[i] >= 20 && cells.prec[i]); prec.selectAll("circle").data(data).enter().append("circle") .attr("cx", d => p[d][0]).attr("cy", d => p[d][1]).attr("r", 0) .transition(show).attr("r", d => rn(Math.max(Math.sqrt(cells.prec[d] * .5), .8),2)); } function togglePopulation(event) { if (!population.selectAll("line").size()) { turnButtonOn("togglePopulation"); drawPopulation(); if (event && event.ctrlKey) editStyle("population"); } else { if (event && event.ctrlKey) {editStyle("population"); return;} turnButtonOff("togglePopulation"); const hide = d3.transition().duration(1000).ease(d3.easeSinIn); population.select("#rural").selectAll("line").transition(hide).attr("y2", d => d[1]).remove(); population.select("#urban").selectAll("line").transition(hide).delay(1000).attr("y2", d => d[1]).remove(); } } function drawPopulation(event) { population.selectAll("line").remove(); const cells = pack.cells, p = cells.p, burgs = pack.burgs; const show = d3.transition().duration(2000).ease(d3.easeSinIn); const rural = Array.from(cells.i.filter(i => cells.pop[i] > 0), i => [p[i][0], p[i][1], p[i][1] - cells.pop[i] / 8]); population.select("#rural").selectAll("line").data(rural).enter().append("line") .attr("x1", d => d[0]).attr("y1", d => d[1]) .attr("x2", d => d[0]).attr("y2", d => d[1]) .transition(show).attr("y2", d => d[2]); const urban = burgs.filter(b => b.i && !b.removed).map(b => [b.x, b.y, b.y - b.population / 8 * urbanization.value]); population.select("#urban").selectAll("line").data(urban).enter().append("line") .attr("x1", d => d[0]).attr("y1", d => d[1]) .attr("x2", d => d[0]).attr("y2", d => d[1]) .transition(show).delay(500).attr("y2", d => d[2]); } function toggleCells(event) { if (!cells.selectAll("path").size()) { turnButtonOn("toggleCells"); drawCells(); if (event && event.ctrlKey) editStyle("cells"); } else { if (event && event.ctrlKey) {editStyle("cells"); return;} cells.selectAll("path").remove(); turnButtonOff("toggleCells"); } } function drawCells() { cells.selectAll("path").remove(); const data = customization === 1 ? grid.cells.i : pack.cells.i; const polygon = customization === 1 ? getGridPolygon : getPackPolygon; let path = ""; data.forEach(i => path += "M" + polygon(i)); cells.append("path").attr("d", path); } function toggleCultures(event) { if (!cults.selectAll("path").size()) { turnButtonOn("toggleCultures"); drawCultures(); if (event && event.ctrlKey) editStyle("cults"); } else { if (event && event.ctrlKey) {editStyle("cults"); return;} cults.selectAll("path").remove(); turnButtonOff("toggleCultures"); } } function drawCultures(event) { console.time("drawCultures"); cults.selectAll("path").remove(); const cells = pack.cells, vertices = pack.vertices, cultures = pack.cultures, n = cells.i.length; const used = new Uint8Array(cells.i.length); const paths = new Array(cultures.length).fill(""); for (const i of cells.i) { if (!cells.culture[i]) continue; if (used[i]) continue; used[i] = 1; const c = cells.culture[i]; const onborder = cells.c[i].some(n => cells.culture[n] !== c); if (!onborder) continue; const vertex = cells.v[i].find(v => vertices.c[v].some(i => cells.culture[i] !== c)); const chain = connectVertices(vertex, c); if (chain.length < 3) continue; const points = chain.map(v => vertices.p[v]); paths[c] += "M" + points.join("L") + "Z"; } const data = paths.map((p, i) => [p, i]).filter(d => d[0].length > 10); cults.selectAll("path").data(data).enter().append("path").attr("d", d => d[0]).attr("fill", d => cultures[d[1]].color).attr("id", d => "culture"+d[1]); // connect vertices to chain function connectVertices(start, t) { const chain = []; // vertices chain to form a path for (let i=0, current = start; i === 0 || current !== start && i < 20000; i++) { const prev = chain[chain.length - 1]; // previous vertex in chain chain.push(current); // add current vertex to sequence const c = vertices.c[current]; // cells adjacent to vertex c.filter(c => cells.culture[c] === t).forEach(c => used[c] = 1); const c0 = c[0] >= n || cells.culture[c[0]] !== t; const c1 = c[1] >= n || cells.culture[c[1]] !== t; const c2 = c[2] >= n || cells.culture[c[2]] !== t; const v = vertices.v[current]; // neighboring vertices if (v[0] !== prev && c0 !== c1) current = v[0]; else if (v[1] !== prev && c1 !== c2) current = v[1]; else if (v[2] !== prev && c0 !== c2) current = v[2]; if (current === chain[chain.length - 1]) {console.error("Next vertex is not found"); break;} } return chain; } console.timeEnd("drawCultures"); } function toggleReligions(event) { if (!relig.selectAll("path").size()) { turnButtonOn("toggleReligions"); drawReligions(); if (event && event.ctrlKey) editStyle("relig"); } else { if (event && event.ctrlKey) {editStyle("relig"); return;} relig.selectAll("path").remove(); turnButtonOff("toggleReligions"); } } function drawReligions() { console.time("drawReligions"); relig.selectAll("path").remove(); const cells = pack.cells, vertices = pack.vertices, religions = pack.religions, features = pack.features, n = cells.i.length; const used = new Uint8Array(cells.i.length); const fUsed = []; // already added features like lakes const paths = new Array(religions.length).fill(""); for (const i of cells.i) { if (!cells.religion[i]) continue; if (used[i]) continue; used[i] = 1; const r = cells.religion[i]; const onborder = cells.c[i].filter(n => cells.religion[n] !== r); if (!onborder.length) continue; const f = cells.f[onborder[0]]; if (fUsed[f]) continue; if (features[f].type === "lake") { paths[r] += defs.select("mask#land > path#land_"+f).attr("d"); fUsed[f] = 1; continue; } const vertex = cells.v[i].find(v => vertices.c[v].some(n => cells.religion[n] !== r)); const chain = connectVertices(vertex, r); if (chain.length < 3) continue; const points = chain.map(v => vertices.p[v]); paths[r] += "M" + points.join("L") + "Z"; } const data = paths.map((p, i) => [p, i]).filter(d => d[0].length > 10); relig.selectAll("path").data(data).enter().append("path").attr("d", d => d[0]).attr("fill", d => religions[d[1]].color).attr("id", d => "religion"+d[1]); // connect vertices to chain function connectVertices(start, t) { const chain = []; // vertices chain to form a path for (let i=0, current = start; i === 0 || current !== start && i < 20000; i++) { const prev = chain[chain.length - 1]; // previous vertex in chain chain.push(current); // add current vertex to sequence const c = vertices.c[current]; // cells adjacent to vertex c.filter(c => cells.religion[c] === t).forEach(c => used[c] = 1); const c0 = c[0] >= n || cells.religion[c[0]] !== t; const c1 = c[1] >= n || cells.religion[c[1]] !== t; const c2 = c[2] >= n || cells.religion[c[2]] !== t; const v = vertices.v[current]; // neighboring vertices if (v[0] !== prev && c0 !== c1) current = v[0]; else if (v[1] !== prev && c1 !== c2) current = v[1]; else if (v[2] !== prev && c0 !== c2) current = v[2]; if (current === chain[chain.length - 1]) {console.error("Next vertex is not found"); break;} } return chain; } console.timeEnd("drawReligions"); } function toggleStates(event) { if (!layerIsOn("toggleStates")) { turnButtonOn("toggleStates"); regions.style("display", null); drawStates(); if (event && event.ctrlKey) editStyle("regions"); } else { if (event && event.ctrlKey) {editStyle("regions"); return;} regions.style("display", "none").selectAll("path").remove(); turnButtonOff("toggleStates"); } } // draw states function drawStates() { console.time("drawStates"); regions.selectAll("path").remove(); const cells = pack.cells, vertices = pack.vertices, states = pack.states, n = cells.i.length; const used = new Uint8Array(cells.i.length); const vArray = new Array(states.length); // store vertices array const body = new Array(states.length).fill(""); // store path around each state const gap = new Array(states.length).fill(""); // store path along water for each state to fill the gaps for (const i of cells.i) { if (!cells.state[i] || used[i]) continue; const s = cells.state[i]; const onborder = cells.c[i].some(n => cells.state[n] !== s); if (!onborder) continue; const borderWith = cells.c[i].map(c => cells.state[c]).find(n => n !== s); const vertex = cells.v[i].find(v => vertices.c[v].some(i => cells.state[i] === borderWith)); const chain = connectVertices(vertex, s, borderWith); if (chain.length < 3) continue; const points = chain.map(v => vertices.p[v[0]]); if (!vArray[s]) vArray[s] = []; vArray[s].push(points); body[s] += "M" + points.join("L"); gap[s] += "M" + vertices.p[chain[0][0]] + chain.reduce((r,v,i,d) => !i ? r : !v[2] ? r + "L" + vertices.p[v[0]] : d[i+1] && !d[i+1][2] ? r + "M" + vertices.p[v[0]] : r, ""); } // find state visual center vArray.forEach((ar, i) => { const sorted = ar.sort((a, b) => b.length - a.length); // sort by points number states[i].pole = polylabel(sorted, 1.0); // pole of inaccessibility }); const bodyData = body.map((p, i) => [p.length > 10 ? p : null, i, states[i].color]).filter(d => d[0]); statesBody.selectAll("path").data(bodyData).enter().append("path").attr("d", d => d[0]).attr("fill", d => d[2]).attr("stroke", "none").attr("id", d => "state"+d[1]); const gapData = gap.map((p, i) => [p.length > 10 ? p : null, i, states[i].color]).filter(d => d[0]); statesBody.selectAll(".path").data(gapData).enter().append("path").attr("d", d => d[0]).attr("fill", "none").attr("stroke", d => d[2]).attr("id", d => "state-gap"+d[1]); defs.select("#statePaths").selectAll("clipPath").remove(); defs.select("#statePaths").selectAll("clipPath").data(bodyData).enter().append("clipPath").attr("id", d => "state-clip"+d[1]).append("use").attr("href", d => "#state"+d[1]); statesHalo.selectAll(".path").data(bodyData).enter().append("path") .attr("d", d => d[0]).attr("stroke", d => d3.color(d[2]) ? d3.color(d[2]).darker().hex() : "#666666") .attr("id", d => "state-border"+d[1]).attr("clip-path", d => "url(#state-clip"+d[1]+")"); // connect vertices to chain function connectVertices(start, t, state) { const chain = []; // vertices chain to form a path let land = vertices.c[start].some(c => cells.h[c] >= 20 && cells.state[c] !== t); function check(i) {state = cells.state[i]; land = cells.h[i] >= 20;} for (let i=0, current = start; i === 0 || current !== start && i < 20000; i++) { const prev = chain[chain.length - 1] ? chain[chain.length - 1][0] : -1; // previous vertex in chain chain.push([current, state, land]); // add current vertex to sequence const c = vertices.c[current]; // cells adjacent to vertex c.filter(c => cells.state[c] === t).forEach(c => used[c] = 1); const c0 = c[0] >= n || cells.state[c[0]] !== t; const c1 = c[1] >= n || cells.state[c[1]] !== t; const c2 = c[2] >= n || cells.state[c[2]] !== t; const v = vertices.v[current]; // neighboring vertices if (v[0] !== prev && c0 !== c1) {current = v[0]; check(c0 ? c[0] : c[1]);} else if (v[1] !== prev && c1 !== c2) {current = v[1]; check(c1 ? c[1] : c[2]);} else if (v[2] !== prev && c0 !== c2) {current = v[2]; check(c2 ? c[2] : c[0]);} if (current === chain[chain.length - 1][0]) {console.error("Next vertex is not found"); break;} } chain.push([start, state, land]); // add starting vertex to sequence to close the path return chain; } invokeActiveZooming(); console.timeEnd("drawStates"); } // draw state and province borders function drawBorders() { console.time("drawBorders"); borders.selectAll("path").remove(); const cells = pack.cells, vertices = pack.vertices, n = cells.i.length; const sPath = [], pPath = []; const sUsed = new Array(pack.states.length).fill("").map(a => []); const pUsed = new Array(pack.provinces.length).fill("").map(a => []); for (let i=0; i < cells.i.length; i++) { if (!cells.state[i]) continue; const p = cells.province[i]; const s = cells.state[i]; // if cell is on province border const provToCell = cells.c[i].find(n => cells.state[n] === s && p > cells.province[n] && pUsed[p][n] !== cells.province[n]); if (provToCell) { const provTo = cells.province[provToCell]; pUsed[p][provToCell] = provTo; const vertex = cells.v[i].find(v => vertices.c[v].some(i => cells.province[i] === provTo)); const chain = connectVertices(vertex, p, cells.province, provTo, pUsed); if (chain.length > 1) { pPath.push("M" + chain.map(c => vertices.p[c]).join(" ")); i--; continue; } } // if cell is on state border const stateToCell = cells.c[i].find(n => cells.h[n] >= 20 && s > cells.state[n] && sUsed[s][n] !== cells.state[n]); if (stateToCell !== undefined) { const stateTo = cells.state[stateToCell]; sUsed[s][stateToCell] = stateTo; const vertex = cells.v[i].find(v => vertices.c[v].some(i => cells.h[i] >= 20 && cells.state[i] === stateTo)); const chain = connectVertices(vertex, s, cells.state, stateTo, sUsed); if (chain.length > 1) { sPath.push("M" + chain.map(c => vertices.p[c]).join(" ")); i--; continue; } } } stateBorders.append("path").attr("d", sPath.join(" ")); provinceBorders.append("path").attr("d", pPath.join(" ")); // connect vertices to chain function connectVertices(current, f, array, t, used) { let chain = []; const checkCell = c => c >= n || array[c] !== f; const checkVertex = v => vertices.c[v].some(c => array[c] === f) && vertices.c[v].some(c => array[c] === t && cells.h[c] >= 20); // find starting vertex for (let i=0; i < 1000; i++) { if (i === 999) console.error("Find starting vertex: limit is reached", current, f, t); const p = chain[chain.length-2] || -1; // previous vertex const v = vertices.v[current], c = vertices.c[current]; const v0 = checkCell(c[0]) !== checkCell(c[1]) && checkVertex(v[0]); const v1 = checkCell(c[1]) !== checkCell(c[2]) && checkVertex(v[1]); const v2 = checkCell(c[0]) !== checkCell(c[2]) && checkVertex(v[2]); if (v0 + v1 + v2 === 1) break; current = v0 && p !== v[0] ? v[0] : v1 && p !== v[1] ? v[1] : v[2]; if (current === chain[0]) break; if (current === p) return []; chain.push(current); } chain = [current]; // vertices chain to form a path // find path for (let i=0; i < 1000; i++) { if (i === 999) console.error("Find path: limit is reached", current, f, t); const p = chain[chain.length-2] || -1; // previous vertex const v = vertices.v[current], c = vertices.c[current]; c.filter(c => array[c] === t).forEach(c => used[f][c] = t); const v0 = checkCell(c[0]) !== checkCell(c[1]) && checkVertex(v[0]); const v1 = checkCell(c[1]) !== checkCell(c[2]) && checkVertex(v[1]); const v2 = checkCell(c[0]) !== checkCell(c[2]) && checkVertex(v[2]); current = v0 && p !== v[0] ? v[0] : v1 && p !== v[1] ? v[1] : v[2]; if (current === p) break; if (current === chain[chain.length-1]) break; if (chain.length > 1 && v0 + v1 + v2 < 2) break; chain.push(current); if (current === chain[0]) break; } return chain; } console.timeEnd("drawBorders"); } function toggleBorders(event) { if (!layerIsOn("toggleBorders")) { turnButtonOn("toggleBorders"); $('#borders').fadeIn(); if (event && event.ctrlKey) editStyle("borders"); } else { if (event && event.ctrlKey) {editStyle("borders"); return;} turnButtonOff("toggleBorders"); $('#borders').fadeOut(); } } function toggleProvinces(event) { if (!layerIsOn("toggleProvinces")) { turnButtonOn("toggleProvinces"); drawProvinces(); if (event && event.ctrlKey) editStyle("provs"); } else { if (event && event.ctrlKey) {editStyle("provs"); return;} provs.selectAll("*").remove(); turnButtonOff("toggleProvinces"); } } function drawProvinces() { console.time("drawProvinces"); const labelsOn = provs.attr("data-labels") == 1; provs.selectAll("*").remove(); const cells = pack.cells, vertices = pack.vertices, provinces = pack.provinces, n = cells.i.length; const used = new Uint8Array(cells.i.length); const vArray = new Array(provinces.length); // store vertices array const body = new Array(provinces.length).fill(""); // store path around each province const gap = new Array(provinces.length).fill(""); // store path along water for each province to fill the gaps for (const i of cells.i) { if (!cells.province[i] || used[i]) continue; const p = cells.province[i]; const onborder = cells.c[i].some(n => cells.province[n] !== p); if (!onborder) continue; const borderWith = cells.c[i].map(c => cells.province[c]).find(n => n !== p); const vertex = cells.v[i].find(v => vertices.c[v].some(i => cells.province[i] === borderWith)); const chain = connectVertices(vertex, p, borderWith); if (chain.length < 3) continue; const points = chain.map(v => vertices.p[v[0]]); if (!vArray[p]) vArray[p] = []; vArray[p].push(points); body[p] += "M" + points.join("L"); gap[p] += "M" + vertices.p[chain[0][0]] + chain.reduce((r,v,i,d) => !i ? r : !v[2] ? r + "L" + vertices.p[v[0]] : d[i+1] && !d[i+1][2] ? r + "M" + vertices.p[v[0]] : r, ""); } // find state visual center vArray.forEach((ar, i) => { const sorted = ar.sort((a, b) => b.length - a.length); // sort by points number provinces[i].pole = polylabel(sorted, 1.0); // pole of inaccessibility }); const g = provs.append("g").attr("id", "provincesBody"); const bodyData = body.map((p, i) => [p.length > 10 ? p : null, i, provinces[i].color]).filter(d => d[0]); g.selectAll("path").data(bodyData).enter().append("path").attr("d", d => d[0]).attr("fill", d => d[2]).attr("stroke", "none").attr("id", d => "province"+d[1]); const gapData = gap.map((p, i) => [p.length > 10 ? p : null, i, provinces[i].color]).filter(d => d[0]); g.selectAll(".path").data(gapData).enter().append("path").attr("d", d => d[0]).attr("fill", "none").attr("stroke", d => d[2]).attr("id", d => "province-gap"+d[1]); const labels = provs.append("g").attr("id", "provinceLabels"); labels.style("display", `${labelsOn ? "block" : "none"}`); const labelData = provinces.filter(p => p.i && !p.removed); labels.selectAll(".path").data(labelData).enter().append("text") .attr("x", d => d.pole[0]).attr("y", d => d.pole[1]) .attr("id", d => "provinceLabel"+d.i).text(d => d.name); // connect vertices to chain function connectVertices(start, t, province) { const chain = []; // vertices chain to form a path let land = vertices.c[start].some(c => cells.h[c] >= 20 && cells.province[c] !== t); function check(i) {province = cells.province[i]; land = cells.h[i] >= 20;} for (let i=0, current = start; i === 0 || current !== start && i < 20000; i++) { const prev = chain[chain.length - 1] ? chain[chain.length - 1][0] : -1; // previous vertex in chain chain.push([current, province, land]); // add current vertex to sequence const c = vertices.c[current]; // cells adjacent to vertex c.filter(c => cells.province[c] === t).forEach(c => used[c] = 1); const c0 = c[0] >= n || cells.province[c[0]] !== t; const c1 = c[1] >= n || cells.province[c[1]] !== t; const c2 = c[2] >= n || cells.province[c[2]] !== t; const v = vertices.v[current]; // neighboring vertices if (v[0] !== prev && c0 !== c1) {current = v[0]; check(c0 ? c[0] : c[1]);} else if (v[1] !== prev && c1 !== c2) {current = v[1]; check(c1 ? c[1] : c[2]);} else if (v[2] !== prev && c0 !== c2) {current = v[2]; check(c2 ? c[2] : c[0]);} if (current === chain[chain.length-1][0]) {console.error("Next vertex is not found"); break;} } chain.push([start, province, land]); // add starting vertex to sequence to close the path return chain; } console.timeEnd("drawProvinces"); } function toggleGrid(event) { if (!gridOverlay.selectAll("*").size()) { turnButtonOn("toggleGrid"); drawGrid(); calculateFriendlyGridSize(); if (event && event.ctrlKey) editStyle("gridOverlay"); } else { if (event && event.ctrlKey) {editStyle("gridOverlay"); return;} turnButtonOff("toggleGrid"); gridOverlay.selectAll("*").remove(); } } function drawGrid() { console.time("drawGrid"); gridOverlay.selectAll("*").remove(); const type = styleGridType.value; const size = Math.max(+styleGridSize.value, 2); if (type === "pointyHex" || type === "flatHex") { const points = getHexGridPoints(size, type); const hex = "m" + getHex(size, type).slice(0, 4).join("l"); const d = points.map(p => "M" + p + hex).join(""); gridOverlay.append("path").attr("d", d); } else if (type === "square") { const pathX = d3.range(size, svgWidth, size).map(x => "M" + rn(x, 2) + ",0v" + svgHeight).join(" "); const pathY = d3.range(size, svgHeight, size).map(y => "M0," + rn(y, 2) + "h" + svgWidth).join(" "); gridOverlay.append("path").attr("d", pathX + pathY); } // calculate hexes centers function getHexGridPoints(size, type) { const points = []; const rt3 = Math.sqrt(3); const off = type === "pointyHex" ? rn(rt3 * size / 2, 2) : rn(size * 3 / 2, 2); const ySpace = type === "pointyHex" ? rn(size * 3 / 2, 2) : rn(rt3 * size / 2, 2); const xSpace = type === "pointyHex" ? rn(rt3 * size, 2) : rn(size * 3, 2); for (let y = 0, l = 0; y < graphHeight+ySpace; y += ySpace, l++) { for (let x = l % 2 ? 0 : off; x < graphWidth+xSpace; x += xSpace) {points.push([rn(x, 2), rn(y, 2)]);} } return points; } // calculate hex points function getHex(radius, type) { let x0 = 0, y0 = 0; const s = type === "pointyHex" ? 0 : Math.PI / -6; const thirdPi = Math.PI / 3; let angles = [s, s + thirdPi, s + 2 * thirdPi, s + 3 * thirdPi, s + 4 * thirdPi, s + 5 * thirdPi]; return angles.map(function(a) { const x1 = Math.sin(a) * radius; const y1 = -Math.cos(a) * radius; const dx = rn(x1 - x0, 2); const dy = rn(y1 - y0, 2); x0 = x1, y0 = y1; return [rn(dx, 2), rn(dy, 2)]; }); } console.timeEnd("drawGrid"); } function toggleCoordinates(event) { if (!coordinates.selectAll("*").size()) { turnButtonOn("toggleCoordinates"); drawCoordinates(); if (event && event.ctrlKey) editStyle("coordinates"); } else { if (event && event.ctrlKey) {editStyle("coordinates"); return;} turnButtonOff("toggleCoordinates"); coordinates.selectAll("*").remove(); } } function drawCoordinates() { if (!layerIsOn("toggleCoordinates")) return; coordinates.selectAll("*").remove(); // remove every time const steps = [.5, 1, 2, 5, 10, 15, 30]; // possible steps const goal = mapCoordinates.lonT / scale / 10; const step = steps.reduce((p, c) => Math.abs(c - goal) < Math.abs(p - goal) ? c : p); const desired = +coordinates.attr("data-size"); // desired label size coordinates.attr("font-size", Math.max(rn(desired / scale ** .8, 2), .1)); // actual label size const graticule = d3.geoGraticule().extent([[mapCoordinates.lonW, mapCoordinates.latN], [mapCoordinates.lonE, mapCoordinates.latS]]) .stepMajor([400, 400]).stepMinor([step, step]); const projection = d3.geoEquirectangular().fitSize([graphWidth, graphHeight], graticule()); const grid = coordinates.append("g").attr("id", "coordinateGrid"); const labels = coordinates.append("g").attr("id", "coordinateLabels"); const p = getViewPoint(scale + desired + 2, scale + desired / 2); // on border point on viexBox const data = graticule.lines().map(d => { const lat = d.coordinates[0][1] === d.coordinates[1][1]; // check if line is latitude or longitude const c = d.coordinates[0], pos = projection(c); // map coordinates const [x, y] = lat ? [rn(p.x, 2), rn(pos[1], 2)] : [rn(pos[0], 2), rn(p.y, 2)]; // labels position const v = lat ? c[1] : c[0]; // label const text = !v ? v : Number.isInteger(v) ? lat ? c[1] < 0 ? -c[1] + "°S" : c[1] + "°N" : c[0] < 0 ? -c[0] + "°W" : c[0] + "°E" : ""; return {lat, x, y, text}; }); const d = round(d3.geoPath(projection)(graticule())); grid.append("path").attr("d", d).attr("vector-effect", "non-scaling-stroke"); labels.selectAll('text').data(data).enter().append("text").attr("x", d => d.x).attr("y", d => d.y).text(d => d.text); } // conver svg point into viewBox point function getViewPoint(x, y) { const view = document.getElementById('viewbox'); const svg = document.getElementById('map'); const pt = svg.createSVGPoint(); pt.x = x, pt.y = y; return pt.matrixTransform(view.getScreenCTM().inverse()); } function toggleCompass(event) { if (!layerIsOn("toggleCompass")) { turnButtonOn("toggleCompass"); $('#compass').fadeIn(); if (!compass.selectAll("*").size()) { compass.append("use").attr("xlink:href","#rose"); // prolongate rose lines svg.select("g#rose > g#sL > line#sL1").attr("y1", -19000).attr("y2", 19000); svg.select("g#rose > g#sL > line#sL2").attr("x1", -19000).attr("x2", 19000); shiftCompass(); } if (event && event.ctrlKey) editStyle("compass"); } else { if (event && event.ctrlKey) {editStyle("compass"); return;} $('#compass').fadeOut(); turnButtonOff("toggleCompass"); } } function toggleRelief(event) { if (!layerIsOn("toggleRelief")) { turnButtonOn("toggleRelief"); if (!terrain.selectAll("*").size()) ReliefIcons(); $('#terrain').fadeIn(); if (event && event.ctrlKey) editStyle("terrain"); } else { if (event && event.ctrlKey) {editStyle("terrain"); return;} $('#terrain').fadeOut(); turnButtonOff("toggleRelief"); } } function toggleTexture(event) { if (!layerIsOn("toggleTexture")) { turnButtonOn("toggleTexture"); // append default texture image selected by default. Don't append on load to not harm performance if (!texture.selectAll("*").size()) { const x = +styleTextureShiftX.value, y = +styleTextureShiftY.value; const href = styleTextureInput.value === "default" ? getDefaultTexture() : setBase64Texture(styleTextureInput.value); texture.append("image").attr("id", "textureImage") .attr("x", x).attr("y", y).attr("width", graphWidth - x).attr("height", graphHeight - y) .attr("xlink:href", href).attr("preserveAspectRatio", "xMidYMid slice"); } $('#texture').fadeIn(); zoom.scaleBy(svg, 1.00001); // enforce browser re-draw if (event && event.ctrlKey) editStyle("texture"); } else { if (event && event.ctrlKey) {editStyle("texture"); return;} $('#texture').fadeOut(); turnButtonOff("toggleTexture"); } } function toggleRivers(event) { if (!layerIsOn("toggleRivers")) { turnButtonOn("toggleRivers"); $('#rivers').fadeIn(); if (event && event.ctrlKey) editStyle("rivers"); } else { if (event && event.ctrlKey) {editStyle("rivers"); return;} $('#rivers').fadeOut(); turnButtonOff("toggleRivers"); } } function toggleRoutes(event) { if (!layerIsOn("toggleRoutes")) { turnButtonOn("toggleRoutes"); $('#routes').fadeIn(); if (event && event.ctrlKey) editStyle("routes"); } else { if (event && event.ctrlKey) {editStyle("routes"); return;} $('#routes').fadeOut(); turnButtonOff("toggleRoutes"); } } function toggleMarkers(event) { if (!layerIsOn("toggleMarkers")) { turnButtonOn("toggleMarkers"); $('#markers').fadeIn(); if (event && event.ctrlKey) editStyle("markers"); } else { if (event && event.ctrlKey) {editStyle("markers"); return;} $('#markers').fadeOut(); turnButtonOff("toggleMarkers"); } } function toggleLabels(event) { if (!layerIsOn("toggleLabels")) { turnButtonOn("toggleLabels"); labels.style("display", null) invokeActiveZooming(); if (event && event.ctrlKey) editStyle("labels"); } else { if (event && event.ctrlKey) {editStyle("labels"); return;} turnButtonOff("toggleLabels"); labels.style("display", "none"); } } function toggleIcons(event) { if (!layerIsOn("toggleIcons")) { turnButtonOn("toggleIcons"); $('#icons').fadeIn(); if (event && event.ctrlKey) editStyle("burgIcons"); } else { if (event && event.ctrlKey) {editStyle("burgIcons"); return;} turnButtonOff("toggleIcons"); $('#icons').fadeOut(); } } function toggleRulers(event) { if (!layerIsOn("toggleRulers")) { turnButtonOn("toggleRulers"); $('#ruler').fadeIn(); if (event && event.ctrlKey) editStyle("ruler"); } else { if (event && event.ctrlKey) {editStyle("ruler"); return;} $('#ruler').fadeOut(); turnButtonOff("toggleRulers"); } } function toggleScaleBar(event) { if (!layerIsOn("toggleScaleBar")) { turnButtonOn("toggleScaleBar"); $('#scaleBar').fadeIn(); if (event && event.ctrlKey) editUnits(); } else { if (event && event.ctrlKey) {editUnits(); return;} $('#scaleBar').fadeOut(); turnButtonOff("toggleScaleBar"); } } function toggleZones(event) { if (!layerIsOn("toggleZones")) { turnButtonOn("toggleZones"); $('#zones').fadeIn(); if (event && event.ctrlKey) editStyle("zones"); } else { if (event && event.ctrlKey) {editStyle("zones"); return;} turnButtonOff("toggleZones"); $('#zones').fadeOut(); } } function layerIsOn(el) { const buttonoff = document.getElementById(el).classList.contains("buttonoff"); return !buttonoff; } function turnButtonOff(el) { document.getElementById(el).classList.add("buttonoff"); getCurrentPreset(); } function turnButtonOn(el) { document.getElementById(el).classList.remove("buttonoff"); getCurrentPreset(); } // move layers on mapLayers dragging (jquery sortable) $("#mapLayers").sortable({items: "li:not(.solid)", containment: "parent", cancel: ".solid", update: moveLayer}); function moveLayer(event, ui) { const el = getLayer(ui.item.attr("id")); if (!el) return; const prev = getLayer(ui.item.prev().attr("id")); const next = getLayer(ui.item.next().attr("id")); if (prev) el.insertAfter(prev); else if (next) el.insertBefore(next); } // define connection between option layer buttons and actual svg groups to move the element function getLayer(id) { if (id === "toggleHeight") return $("#terrs"); if (id === "toggleBiomes") return $("#biomes"); if (id === "toggleCells") return $("#cells"); if (id === "toggleGrid") return $("#gridOverlay"); if (id === "toggleCoordinates") return $("#coordinates"); if (id === "toggleCompass") return $("#compass"); if (id === "toggleRivers") return $("#rivers"); if (id === "toggleRelief") return $("#terrain"); if (id === "toggleCultures") return $("#cults"); if (id === "toggleStates") return $("#regions"); if (id === "toggleProvinces") return $("#provs"); if (id === "toggleBorders") return $("#borders"); if (id === "toggleRoutes") return $("#routes"); if (id === "toggleTemp") return $("#temperature"); if (id === "togglePrec") return $("#prec"); if (id === "togglePopulation") return $("#population"); if (id === "toggleTexture") return $("#texture"); if (id === "toggleLabels") return $("#labels"); if (id === "toggleIcons") return $("#icons"); if (id === "toggleMarkers") return $("#markers"); if (id === "toggleRulers") return $("#ruler"); }