"use strict"; // define global vabiable, each to be refactored and de-globalized 1-by-1 let grid = {}; // initial graph based on jittered square grid and data let pack = {}; // packed graph and data let seed; let mapId; let mapHistory = []; let elSelected; let notes = []; let customization = 0; let rulers; let biomesData; let nameBases; let color; let lineGen; // defined in main.js let graphWidth; let graphHeight; let svgWidth; let svgHeight; let options = {}; let populationRate; let distanceScale; let urbanization; let urbanDensity; let statesNeutral;