// module to control the Tools options (click to edit, to re-geenerate, tp add) "use strict"; toolsContent.addEventListener("click", function(event) { if (customization) {tip("Please exit the customization mode first", false, "warning"); return;} if (event.target.tagName !== "BUTTON") return; const button = event.target.id; // Click to open Editor buttons if (button === "editHeightmapButton") editHeightmap(); else if (button === "editBiomesButton") editBiomes(); else if (button === "editStatesButton") editStates(); else if (button === "editProvincesButton") editProvinces(); else if (button === "editDiplomacyButton") editDiplomacy(); else if (button === "editCulturesButton") editCultures(); else if (button === "editReligions") editReligions(); else if (button === "editNamesBaseButton") editNamesbase(); else if (button === "overviewBurgsButton") editBurgs(); else if (button === "editUnitsButton") editUnits(); else if (button === "editNotesButton") editNotes(); else if (button === "editZonesButton") editZones(); // Click to Regenerate buttons if (event.target.parentNode.id === "regenerateFeature") { if (sessionStorage.getItem("regenerateFeatureDontAsk")) {processFeatureRegeneration(button); return;} alertMessage.innerHTML = `Regeneration will remove all the custom changes for the element.

Are you sure you want to proceed?` $("#alert").dialog({resizable: false, title: "Regenerate element", buttons: { Proceed: function() {processFeatureRegeneration(button); $(this).dialog("close");}, Cancel: function() {$(this).dialog("close");} }, open: function() { const pane = $(this).dialog("widget").find(".ui-dialog-buttonpane"); $('').prependTo(pane); }, close: function() { const box = $(this).dialog("widget").find(".checkbox")[0]; if (!box) return; if (box.checked) sessionStorage.setItem("regenerateFeatureDontAsk", true); $(this).dialog("destroy"); } }); } // Click to Add buttons if (button === "addLabel") toggleAddLabel(); else if (button === "addBurgTool") toggleAddBurg(); else if (button === "addRiver") toggleAddRiver(); else if (button === "addRoute") toggleAddRoute(); else if (button === "addMarker") toggleAddMarker(); }); function processFeatureRegeneration(button) { if (button === "regenerateStateLabels") {BurgsAndStates.drawStateLabels(); if (!layerIsOn("toggleLabels")) toggleLabels();} else if (button === "regenerateReliefIcons") {ReliefIcons(); if (!layerIsOn("toggleRelief")) toggleRelief();} else if (button === "regenerateRoutes") {Routes.regenerate(); if (!layerIsOn("toggleRoutes")) toggleRoutes();} else if (button === "regenerateRivers") regenerateRivers(); else if (button === "regeneratePopulation") recalculatePopulation(); else if (button === "regenerateBurgs") regenerateBurgs(); else if (button === "regenerateStates") regenerateStates(); else if (button === "regenerateProvinces") regenerateProvinces(); else if (button === "regenerateReligions") regenerateReligions(); else if (button === "regenerateMarkers") regenerateMarkers(); else if (button === "regenerateZones") regenerateZones(); } function regenerateRivers() { const heights = new Uint8Array(pack.cells.h); Rivers.generate(); pack.cells.h = new Uint8Array(heights); if (!layerIsOn("toggleRivers")) toggleRivers(); } function recalculatePopulation() { rankCells(); pack.burgs.forEach(b => { if (!b.i || b.removed) return; const i = b.cell; b.population = rn(Math.max((pack.cells.s[i] + pack.cells.road[i]) / 8 + b.i / 1000 + i % 100 / 1000, .1), 3); if (b.capital) b.population = b.population * 1.3; // increase capital population if (b.port) b.population = b.population * 1.3; // increase port population b.population = rn(b.population * gauss(2,3,.6,20,3), 3); }); } function regenerateBurgs() { const cells = pack.cells, states = pack.states; rankCells(); cells.burg = new Uint16Array(cells.i.length); const burgs = pack.burgs = [0]; // clear burgs array states.filter(s => s.i).forEach(s => s.capital = 0); // clear capitals const burgsTree = d3.quadtree(); const score = new Int16Array(cells.s.map(s => s * Math.random())); // cell score for capitals placement const sorted = cells.i.filter(i => score[i] > 0 && cells.culture[i]).sort((a, b) => score[b] - score[a]); // filtered and sorted array of indexes const burgsCount = manorsInput.value == 1000 ? rn(sorted.length / 10 / (grid.points.length / 10000) ** .8) + states.length : +manorsInput.value + states.length; const spacing = (graphWidth + graphHeight) / 200 / (burgsCount / 500); // base min distance between towns for (let i=0; i < sorted.length && burgs.length < burgsCount; i++) { const id = burgs.length; const cell = sorted[i]; const x = cells.p[cell][0], y = cells.p[cell][1]; const s = spacing * gauss(1, .3, .2, 2, 2); // randomize to make the placement not uniform if (burgsTree.find(x, y, s) !== undefined) continue; // to close to existing burg const state = cells.state[cell]; const capital = !states[state].capital; // if state doesn't have capital, make this burg a capital if (capital) {states[state].capital = id; states[state].center = cell;} const culture = cells.culture[cell]; const name = Names.getCulture(culture); burgs.push({cell, x, y, state, i: id, culture, name, capital, feature: cells.f[cell]}); burgsTree.add([x, y]); cells.burg[cell] = id; } // add a capital at former place for states without added capitals states.filter(s => s.i && !s.removed && !s.capital).forEach(s => { const burg = addBurg([cells.p[s.center][0], cells.p[s.center][1]]); // add new burg s.capital = burg; s.center = pack.burgs[burg].cell; pack.burgs[burg].capital = 1; pack.burgs[burg].state = s.i; moveBurgToGroup(burg, "cities"); }); BurgsAndStates.specifyBurgs(); BurgsAndStates.drawBurgs(); Routes.regenerate(); if (document.getElementById("burgsEditorRefresh").offsetParent) burgsEditorRefresh.click(); if (document.getElementById("statesEditorRefresh").offsetParent) statesEditorRefresh.click(); } function regenerateStates() { Math.seedrandom(Math.floor(Math.random() * 1e9)); // new random seed const burgs = pack.burgs.filter(b => b.i && !b.removed); if (!burgs.length) { tip("No burgs to generate states. Please create burgs first", false, "error"); return; } if (burgs.length < +regionsInput.value) { tip(`Not enought burgs to generate ${regionsInput.value} states. Will generate only ${burgs.length} states`, false, "warn"); } // burg ids sorted by a bit randomized population: const sorted = burgs.map(b => [b.i, b.population * Math.random()]).sort((a, b) => b[1] - a[1]).map(b => b[0]); const capitalsTree = d3.quadtree(); // turn all old capitals into towns burgs.filter(b => b.capital).forEach(b => { moveBurgToGroup(b.i, "towns"); b.capital = 0; }); const neutral = pack.states[0].name; const count = Math.min(+regionsInput.value, burgs.length); let spacing = (graphWidth + graphHeight) / 2 / count; // min distance between capitals pack.states = d3.range(count).map(i => { if (!i) return {i, name: neutral}; let capital = null, x = 0, y = 0; for (let i=0; i < sorted.length; i++) { capital = burgs[sorted[i]]; x = capital.x, y = capital.y; if (capitalsTree.find(x, y, spacing) === undefined) break; spacing = Math.max(spacing - 1, 1); } capitalsTree.add([x, y]); capital.capital = 1; moveBurgToGroup(capital.i, "cities"); const culture = capital.culture; const basename = capital.name.length < 9 && capital.cell%5 === 0 ? capital.name : Names.getCulture(culture, 3, 6, "", 0); const name = Names.getState(basename, culture); const nomadic = [1, 2, 3, 4].includes(pack.cells.biome[capital.cell]); const type = nomadic ? "Nomadic" : pack.cultures[culture].type === "Nomadic" ? "Generic" : pack.cultures[culture].type; const expansionism = rn(Math.random() * powerInput.value + 1, 1); return {i, name, type, capital:capital.i, center:capital.cell, culture, expansionism}; }); unfog(); BurgsAndStates.expandStates(); BurgsAndStates.normalizeStates(); BurgsAndStates.collectStatistics(); BurgsAndStates.assignColors(); BurgsAndStates.generateDiplomacy(); BurgsAndStates.defineStateForms(); BurgsAndStates.generateProvinces(true); if (!layerIsOn("toggleStates")) toggleStates(); else drawStates(); if (!layerIsOn("toggleBorders")) toggleBorders(); else drawBorders(); BurgsAndStates.drawStateLabels(); if (document.getElementById("burgsEditorRefresh").offsetParent) burgsEditorRefresh.click(); if (document.getElementById("statesEditorRefresh").offsetParent) statesEditorRefresh.click(); } function regenerateProvinces() { unfog(); BurgsAndStates.generateProvinces(true); drawBorders(); if (layerIsOn("toggleProvinces")) drawProvinces(); } function regenerateReligions() { Religions.generate(); if (!layerIsOn("toggleReligions")) toggleReligions(); else drawReligions(); } function regenerateMarkers() { // remove existing markers and assigned notes markers.selectAll("use").each(function() { const index = notes.findIndex(n => n.id === this.id); if (index != -1) notes.splice(index, 1); }).remove(); addMarkers(gauss(1, .5, .3, 5, 2)); } function regenerateZones() { zones.selectAll("g").remove(); // remove existing zones addZones(gauss(1, .5, .6, 5, 2)); if (document.getElementById("zonesEditorRefresh").offsetParent) zonesEditorRefresh.click(); } function unpressClickToAddButton() { addFeature.querySelectorAll("button.pressed").forEach(b => b.classList.remove("pressed")); restoreDefaultEvents(); clearMainTip(); } function toggleAddLabel() { const pressed = document.getElementById("addLabel").classList.contains("pressed"); if (pressed) {unpressClickToAddButton(); return;} addFeature.querySelectorAll("button.pressed").forEach(b => b.classList.remove("pressed")); addLabel.classList.add('pressed'); closeDialogs(".stable"); viewbox.style("cursor", "crosshair").on("click", addLabelOnClick); tip("Click on map to place label. Hold Shift to add multiple", true); if (!layerIsOn("toggleLabels")) toggleLabels(); } function addLabelOnClick() { const point = d3.mouse(this); // get culture in clicked point to generate a name const cell = findCell(point[0], point[1]); const culture = pack.cells.culture[cell]; const name = Names.getCulture(culture); const id = getNextId("label"); let group = labels.select("#addedLabels"); if (!group.size()) group = labels.append("g").attr("id", "addedLabels") .attr("fill", "#3e3e4b").attr("opacity", 1).attr("stroke", "#3a3a3a") .attr("stroke-width", 0).attr("font-family", "Almendra SC").attr("data-font", "Almendra+SC") .attr("font-size", 18).attr("data-size", 18).attr("filter", null); const example = group.append("text").attr("x", 0).attr("x", 0).text(name); const width = example.node().getBBox().width; const x = width / -2; // x offset; example.remove(); group.classed("hidden", false); group.append("text").attr("id", id) .append("textPath").attr("xlink:href", "#textPath_"+id).attr("startOffset", "50%").attr("font-size", "100%") .append("tspan").attr("x", x).text(name); defs.select("#textPaths") .append("path").attr("id", "textPath_"+id) .attr("d", `M${point[0]-width},${point[1]} h${width*2}`); if (d3.event.shiftKey === false) unpressClickToAddButton(); } function toggleAddBurg() { unpressClickToAddButton(); document.getElementById("addBurgTool").classList.add("pressed"); editBurgs(); document.getElementById("addNewBurg").click(); } function toggleAddRiver() { const pressed = document.getElementById("addRiver").classList.contains("pressed"); if (pressed) {unpressClickToAddButton(); return;} addFeature.querySelectorAll("button.pressed").forEach(b => b.classList.remove("pressed")); addRiver.classList.add('pressed'); closeDialogs(".stable"); viewbox.style("cursor", "crosshair").on("click", addRiverOnClick); tip("Click on map to place new river or extend an existing one. Hold Shift to place multiple rivers", true); if (!layerIsOn("toggleRivers")) toggleRivers(); } function addRiverOnClick() { const cells = pack.cells; const point = d3.mouse(this); let i = findCell(point[0], point[1]); if (cells.r[i] || cells.h[i] < 20 || cells.b[i]) return; const dataRiver = []; // to store river points const river = +getNextId("river").slice(5); // river id cells.fl[i] = grid.cells.prec[cells.g[i]]; // initial flux let depressed = false; const heights = new Uint8Array(pack.cells.h); // initial heights while (i) { cells.r[i] = river; const x = cells.p[i][0], y = cells.p[i][1]; dataRiver.push({x, y, cell:i}); let min = cells.c[i][d3.scan(cells.c[i], (a, b) => cells.h[a] - cells.h[b])]; // downhill cell if (cells.h[i] <= cells.h[min]) { if (depressed) {tip("The heightmap is too depressed, please try again", false, "error"); return;} depressed = Rivers.resolveDepressions(); min = cells.c[i][d3.scan(cells.c[i], (a, b) => cells.h[a] - cells.h[b])]; } const tx = cells.p[min][0], ty = cells.p[min][1]; if (cells.h[min] < 20) { const px = (x + tx) / 2; const py = (y + ty) / 2; dataRiver.push({x: px, y: py, cell:i}); break; } if (!cells.r[min]) { cells.fl[min] += cells.fl[i]; i = min; continue; } const r = cells.r[min]; const riverCellsUpper = cells.i.filter(i => cells.r[i] === r && cells.h[i] > cells.h[min]); // new river is not perspective if (dataRiver.length <= riverCellsUpper.length) { cells.conf[min] += cells.fl[i]; dataRiver.push({x: tx, y: ty, cell: min}); break; } // new river is more perspective rivers.select("#river"+r).remove(); riverCellsUpper.forEach(i => cells.r[i] = 0); if (riverCellsUpper.length > 1) { // redraw upper part of the old river } cells.conf[min] = cells.fl[min]; cells.fl[min] = cells.fl[i] + grid.cells.prec[cells.g[min]]; i = min; } const points = Rivers.addMeandring(dataRiver, Math.random() * .5 + .1); const width = Math.random() * .5 + .9; const increment = Math.random() * .4 + .8; const d = Rivers.getPath(points, width, increment); rivers.append("path").attr("d", d).attr("id", "river"+river).attr("data-width", width).attr("data-increment", increment); if (depressed) { if (layerIsOn("toggleHeight")) drawHeightmap(); alertMessage.innerHTML = `

Heightmap is depressed and the system had to change the heightmap to allow water flux.

Would you like to keep the changes or restore the initial heightmap?`; $("#alert").dialog({resizable: false, title: "Heightmap is changed", width: "30em", modal: true, buttons: { Keep: function() {$(this).dialog("close");}, Restore: function() { $(this).dialog("close"); pack.cells.h = new Uint8Array(heights); if (layerIsOn("toggleHeight")) drawHeightmap(); } } }); } if (d3.event.shiftKey === false) unpressClickToAddButton(); } function toggleAddRoute() { const pressed = document.getElementById("addRoute").classList.contains("pressed"); if (pressed) {unpressClickToAddButton(); return;} addFeature.querySelectorAll("button.pressed").forEach(b => b.classList.remove("pressed")); addRoute.classList.add('pressed'); closeDialogs(".stable"); viewbox.style("cursor", "crosshair").on("click", addRouteOnClick); tip("Click on map to add a first control point", true); if (!layerIsOn("toggleRoutes")) toggleRoutes(); } function addRouteOnClick() { unpressClickToAddButton(); const point = d3.mouse(this); const id = getNextId("route"); elSelected = routes.select("g").append("path").attr("id", id).attr("data-new", 1).attr("d", `M${point[0]},${point[1]}`); editRoute(true); } function toggleAddMarker() { const pressed = document.getElementById("addMarker").classList.contains("pressed"); if (pressed) {unpressClickToAddButton(); return;} addFeature.querySelectorAll("button.pressed").forEach(b => b.classList.remove("pressed")); addMarker.classList.add('pressed'); closeDialogs(".stable"); viewbox.style("cursor", "crosshair").on("click", addMarkerOnClick); tip("Click on map to add a marker. Hold Shift to add multiple", true); if (!layerIsOn("toggleMarkers")) toggleMarkers(); } function addMarkerOnClick() { const point = d3.mouse(this); const x = rn(point[0], 2), y = rn(point[1], 2); const id = getNextId("markerElement"); const selected = markerSelectGroup.value; const valid = selected && d3.select("#defs-markers").select("#"+selected).size(); const symbol = valid ? "#"+selected : "#marker0"; const added = markers.select("[data-id='" + symbol + "']").size(); let desired = valid && added ? markers.select("[data-id='" + symbol + "']").attr("data-size") : 1; if (isNaN(desired)) desired = 1; const size = desired * 5 + 25 / scale; markers.append("use").attr("id", id).attr("xlink:href", symbol).attr("data-id", symbol) .attr("data-x", x).attr("data-y", y).attr("x", x - size / 2).attr("y", y - size) .attr("data-size", desired).attr("width", size).attr("height", size); if (d3.event.shiftKey === false) unpressClickToAddButton(); }