'use strict';
function editRegiment(selector) {
if (customization) return;
closeDialogs('.stable');
if (!layerIsOn('toggleMilitary')) toggleMilitary();
armies.selectAll(':scope > g').classed('draggable', true);
armies.selectAll(':scope > g > g').call(d3.drag().on('drag', dragRegiment));
elSelected = selector ? document.querySelector(selector) : d3.event.target.parentElement; // select g element
if (!pack.states[elSelected.dataset.state]) return;
if (!regiment()) return;
updateRegimentData(regiment());
drawBase();
$('#regimentEditor').dialog({
title: 'Edit Regiment',
resizable: false,
close: closeEditor,
position: {my: 'left top', at: 'left+10 top+10', of: '#map'}
});
if (modules.editRegiment) return;
modules.editRegiment = true;
// add listeners
document.getElementById('regimentNameRestore').addEventListener('click', restoreName);
document.getElementById('regimentType').addEventListener('click', changeType);
document.getElementById('regimentName').addEventListener('change', changeName);
document.getElementById('regimentEmblem').addEventListener('input', changeEmblem);
document.getElementById('regimentEmblemSelect').addEventListener('click', selectEmblem);
document.getElementById('regimentAttack').addEventListener('click', toggleAttack);
document.getElementById('regimentRegenerateLegend').addEventListener('click', regenerateLegend);
document.getElementById('regimentLegend').addEventListener('click', editLegend);
document.getElementById('regimentSplit').addEventListener('click', splitRegiment);
document.getElementById('regimentAdd').addEventListener('click', toggleAdd);
document.getElementById('regimentAttach').addEventListener('click', toggleAttach);
document.getElementById('regimentRemove').addEventListener('click', removeRegiment);
// get regiment data element
function regiment() {
return pack.states[elSelected.dataset.state].military.find((r) => r.i == elSelected.dataset.id);
}
function updateRegimentData(regiment) {
document.getElementById('regimentType').className = regiment.n ? 'icon-anchor' : 'icon-users';
document.getElementById('regimentName').value = regiment.name;
document.getElementById('regimentEmblem').value = regiment.icon;
const composition = document.getElementById('regimentComposition');
composition.innerHTML = options.military
.map((u) => {
return `
`;
})
.join('');
composition.querySelectorAll('input').forEach((el) => el.addEventListener('change', changeUnit));
}
function drawBase() {
const reg = regiment();
const clr = pack.states[elSelected.dataset.state].color;
const base = viewbox.insert('g', 'g#armies').attr('id', 'regimentBase').attr('stroke-width', 0.3).attr('stroke', '#000').attr('cursor', 'move');
base
.on('mouseenter', () => {
tip('Regiment base. Drag to re-base the regiment', true);
})
.on('mouseleave', () => {
tip('', true);
});
base.append('line').attr('x1', reg.bx).attr('y1', reg.by).attr('x2', reg.x).attr('y2', reg.y).attr('class', 'dragLine');
base.append('circle').attr('cx', reg.bx).attr('cy', reg.by).attr('r', 2).attr('fill', clr).call(d3.drag().on('drag', dragBase));
}
function changeType() {
const reg = regiment();
reg.n = +!reg.n;
document.getElementById('regimentType').className = reg.n ? 'icon-anchor' : 'icon-users';
const size = +armies.attr('box-size');
const baseRect = elSelected.querySelectorAll('rect')[0];
const iconRect = elSelected.querySelectorAll('rect')[1];
const icon = elSelected.querySelector('.regimentIcon');
const x = reg.n ? reg.x - size * 2 : reg.x - size * 3;
baseRect.setAttribute('x', x);
baseRect.setAttribute('width', reg.n ? size * 4 : size * 6);
iconRect.setAttribute('x', x - size * 2);
icon.setAttribute('x', x - size);
elSelected.querySelector('text').innerHTML = Military.getTotal(reg);
}
function changeName() {
elSelected.dataset.name = regiment().name = this.value;
}
function restoreName() {
const reg = regiment(),
regs = pack.states[elSelected.dataset.state].military;
const name = Military.getName(reg, regs);
elSelected.dataset.name = reg.name = document.getElementById('regimentName').value = name;
}
function selectEmblem() {
selectIcon(regimentEmblem.value, (v) => {
regimentEmblem.value = v;
changeEmblem();
});
}
function changeEmblem() {
const emblem = document.getElementById('regimentEmblem').value;
regiment().icon = elSelected.querySelector('.regimentIcon').innerHTML = emblem;
}
function changeUnit() {
const u = this.dataset.u;
const reg = regiment();
reg.u[u] = +this.value || 0;
reg.a = d3.sum(Object.values(reg.u));
elSelected.querySelector('text').innerHTML = Military.getTotal(reg);
if (militaryOverviewRefresh.offsetParent) militaryOverviewRefresh.click();
if (regimentsOverviewRefresh.offsetParent) regimentsOverviewRefresh.click();
}
function splitRegiment() {
const reg = regiment(),
u1 = reg.u;
const state = +elSelected.dataset.state,
military = pack.states[state].military;
const i = last(military).i + 1,
u2 = Object.assign({}, u1); // u clone
Object.keys(u2).forEach((u) => (u2[u] = Math.floor(u2[u] / 2))); // halved new reg
const a = d3.sum(Object.values(u2)); // new reg total
if (!a) {
tip('Not enough forces to split', false, 'error');
return;
} // nothing to add
// update old regiment
Object.keys(u1).forEach((u) => (u1[u] = Math.ceil(u1[u] / 2))); // halved old reg
reg.a = d3.sum(Object.values(u1)); // old reg total
regimentComposition.querySelectorAll('input').forEach((el) => (el.value = reg.u[el.dataset.u] || 0));
elSelected.querySelector('text').innerHTML = Military.getTotal(reg);
// create new regiment
const shift = +armies.attr('box-size') * 2;
const y = function (x, y) {
do {
y += shift;
} while (military.find((r) => r.x === x && r.y === y));
return y;
};
const newReg = {a, cell: reg.cell, i, n: reg.n, u: u2, x: reg.x, y: y(reg.x, reg.y), bx: reg.bx, by: reg.by, state, icon: reg.icon};
newReg.name = Military.getName(newReg, military);
military.push(newReg);
Military.generateNote(newReg, pack.states[state]); // add legend
Military.drawRegiment(newReg, state); // draw new reg below
if (regimentsOverviewRefresh.offsetParent) regimentsOverviewRefresh.click();
}
function toggleAdd() {
document.getElementById('regimentAdd').classList.toggle('pressed');
if (document.getElementById('regimentAdd').classList.contains('pressed')) {
viewbox.style('cursor', 'crosshair').on('click', addRegimentOnClick);
tip('Click on map to create new regiment or fleet', true);
} else {
clearMainTip();
viewbox.on('click', clicked).style('cursor', 'default');
}
}
function addRegimentOnClick() {
const point = d3.mouse(this);
const cell = findCell(point[0], point[1]);
const x = pack.cells.p[cell][0],
y = pack.cells.p[cell][1];
const state = +elSelected.dataset.state,
military = pack.states[state].military;
const i = military.length ? last(military).i + 1 : 0;
const n = +(pack.cells.h[cell] < 20); // naval or land
const reg = {a: 0, cell, i, n, u: {}, x, y, bx: x, by: y, state, icon: '🛡️'};
reg.name = Military.getName(reg, military);
military.push(reg);
Military.generateNote(reg, pack.states[state]); // add legend
Military.drawRegiment(reg, state);
if (regimentsOverviewRefresh.offsetParent) regimentsOverviewRefresh.click();
toggleAdd();
}
function toggleAttack() {
document.getElementById('regimentAttack').classList.toggle('pressed');
if (document.getElementById('regimentAttack').classList.contains('pressed')) {
viewbox.style('cursor', 'crosshair').on('click', attackRegimentOnClick);
tip('Click on another regiment to initiate battle', true);
armies.selectAll(':scope > g').classed('draggable', false);
} else {
clearMainTip();
armies.selectAll(':scope > g').classed('draggable', true);
viewbox.on('click', clicked).style('cursor', 'default');
}
}
function attackRegimentOnClick() {
const target = d3.event.target,
regSelected = target.parentElement,
army = regSelected.parentElement;
const oldState = +elSelected.dataset.state,
newState = +regSelected.dataset.state;
if (army.parentElement.id !== 'armies') {
tip('Please click on a regiment to attack', false, 'error');
return;
}
if (regSelected === elSelected) {
tip('Regiment cannot attack itself', false, 'error');
return;
}
if (oldState === newState) {
tip('Cannot attack fraternal regiment', false, 'error');
return;
}
const attacker = regiment();
const defender = pack.states[regSelected.dataset.state].military.find((r) => r.i == regSelected.dataset.id);
if (!attacker.a || !defender.a) {
tip('Regiment has no troops to battle', false, 'error');
return;
}
// save initial position to temp attribute
(attacker.px = attacker.x), (attacker.py = attacker.y);
(defender.px = defender.x), (defender.py = defender.y);
// move attacker to defender
Military.moveRegiment(attacker, defender.x, defender.y - 8);
// draw battle icon
const attack = d3
.transition()
.delay(300)
.duration(700)
.ease(d3.easeSinInOut)
.on('end', () => new Battle(attacker, defender));
svg
.append('text')
.attr('x', window.innerWidth / 2)
.attr('y', window.innerHeight / 2)
.text('⚔️')
.attr('font-size', 0)
.attr('opacity', 1)
.style('dominant-baseline', 'central')
.style('text-anchor', 'middle')
.transition(attack)
.attr('font-size', 1000)
.attr('opacity', 0.2)
.remove();
clearMainTip();
$('#regimentEditor').dialog('close');
}
function toggleAttach() {
document.getElementById('regimentAttach').classList.toggle('pressed');
if (document.getElementById('regimentAttach').classList.contains('pressed')) {
viewbox.style('cursor', 'crosshair').on('click', attachRegimentOnClick);
tip('Click on another regiment to unite both regiments. The current regiment will be removed', true);
armies.selectAll(':scope > g').classed('draggable', false);
} else {
clearMainTip();
armies.selectAll(':scope > g').classed('draggable', true);
viewbox.on('click', clicked).style('cursor', 'default');
}
}
function attachRegimentOnClick() {
const target = d3.event.target,
regSelected = target.parentElement,
army = regSelected.parentElement;
const oldState = +elSelected.dataset.state,
newState = +regSelected.dataset.state;
if (army.parentElement.id !== 'armies') return tip('Please click on a regiment', false, 'error');
if (regSelected === elSelected) return tip('Cannot attach regiment to itself. Please click on another regiment', false, 'error');
const reg = regiment(); // reg to be attached
const sel = pack.states[newState].military.find((r) => r.i == regSelected.dataset.id); // reg to attach to
for (const unit of options.military) {
const u = unit.name;
if (reg.u[u]) sel.u[u] ? (sel.u[u] += reg.u[u]) : (sel.u[u] = reg.u[u]);
}
sel.a = d3.sum(Object.values(sel.u)); // reg total
regSelected.querySelector('text').innerHTML = Military.getTotal(sel); // update selected reg total text
// remove attached regiment
const military = pack.states[oldState].military;
military.splice(military.indexOf(reg), 1);
const index = notes.findIndex((n) => n.id === elSelected.id);
if (index != -1) notes.splice(index, 1);
elSelected.remove();
if (regimentsOverviewRefresh.offsetParent) regimentsOverviewRefresh.click();
$('#regimentEditor').dialog('close');
editRegiment('#' + regSelected.id);
}
function regenerateLegend() {
const index = notes.findIndex((n) => n.id === elSelected.id);
if (index != -1) notes.splice(index, 1);
const s = pack.states[elSelected.dataset.state];
Military.generateNote(regiment(), s);
}
function editLegend() {
editNotes(elSelected.id, regiment().name);
}
function removeRegiment() {
const message = 'Are you sure you want to remove the regiment?
This action cannot be reverted';
const onConfirm = () => {
const military = pack.states[elSelected.dataset.state].military;
const regIndex = military.indexOf(regiment());
if (regIndex === -1) return;
military.splice(regIndex, 1);
const index = notes.findIndex((n) => n.id === elSelected.id);
if (index != -1) notes.splice(index, 1);
elSelected.remove();
if (militaryOverviewRefresh.offsetParent) militaryOverviewRefresh.click();
if (regimentsOverviewRefresh.offsetParent) regimentsOverviewRefresh.click();
$('#regimentEditor').dialog('close');
};
confirmationDialog({title: 'Remove regiment', message, confirm: 'Remove', onConfirm});
}
function dragRegiment() {
d3.select(this).raise();
d3.select(this.parentNode).raise();
const reg = pack.states[this.dataset.state].military.find((r) => r.i == this.dataset.id);
const size = +armies.attr('box-size');
const w = reg.n ? size * 4 : size * 6;
const h = size * 2;
const x1 = (x) => rn(x - w / 2, 2);
const y1 = (y) => rn(y - size, 2);
const baseRect = this.querySelector('rect');
const text = this.querySelector('text');
const iconRect = this.querySelectorAll('rect')[1];
const icon = this.querySelector('.regimentIcon');
const self = elSelected === this;
const baseLine = viewbox.select('g#regimentBase > line');
d3.event.on('drag', function () {
const x = (reg.x = d3.event.x),
y = (reg.y = d3.event.y);
baseRect.setAttribute('x', x1(x));
baseRect.setAttribute('y', y1(y));
text.setAttribute('x', x);
text.setAttribute('y', y);
iconRect.setAttribute('x', x1(x) - h);
iconRect.setAttribute('y', y1(y));
icon.setAttribute('x', x1(x) - size);
icon.setAttribute('y', y);
if (self) baseLine.attr('x2', x).attr('y2', y);
});
}
function dragBase() {
const baseLine = viewbox.select('g#regimentBase > line');
const reg = regiment();
d3.event.on('drag', function () {
this.setAttribute('cx', d3.event.x);
this.setAttribute('cy', d3.event.y);
baseLine.attr('x1', d3.event.x).attr('y1', d3.event.y);
});
d3.event.on('end', function () {
reg.bx = d3.event.x;
reg.by = d3.event.y;
});
}
function closeEditor() {
armies.selectAll(':scope > g').classed('draggable', false);
armies.selectAll('g>g').call(d3.drag().on('drag', null));
viewbox.selectAll('g#regimentBase').remove();
document.getElementById('regimentAdd').classList.remove('pressed');
document.getElementById('regimentAttack').classList.remove('pressed');
document.getElementById('regimentAttach').classList.remove('pressed');
restoreDefaultEvents();
elSelected = null;
}
}