"use strict";
// Ice layer renderer - renders ice from data model to SVG
function drawIce() {
TIME && console.time("drawIce");
// Clear existing ice SVG
ice.selectAll("*").remove();
let html = "";
// Draw glaciers
pack.ice.glaciers.forEach((glacier, index) => {
html += getGlacierHtml(glacier, index);
});
// Draw icebergs
pack.ice.icebergs.forEach((iceberg, index) => {
html += getIcebergHtml(iceberg, index);
});
ice.html(html);
TIME && console.timeEnd("drawIce");
}
function redrawIceberg(index) {
TIME && console.time("redrawIceberg");
const iceberg = pack.ice.icebergs[index];
let el = ice.selectAll(`polygon[data-index="${index}"]:not([type="glacier"])`);
if (!iceberg && !el.empty()) {
el.remove();
} else {
if (el.empty()) {
// Create new element if it doesn't exist
const polygon = getIcebergHtml(iceberg, index);
ice.node().insertAdjacentHTML("beforeend", polygon);
el = ice.selectAll(`polygon[data-index="${index}"]:not([type="glacier"])`);
}
el.attr("points", iceberg.points);
el.attr("transform", iceberg.offset ? `translate(${iceberg.offset[0]},${iceberg.offset[1]})` : null);
}
TIME && console.timeEnd("redrawIceberg");
}
function redrawGlacier(index) {
TIME && console.time("redrawGlacier");
const glacier = pack.ice.glaciers[index];
let el = ice.selectAll(`polygon[data-index="${index}"][type="glacier"]`);
if (!glacier && !el.empty()) {
el.remove();
} else {
if (el.empty()) {
// Create new element if it doesn't exist
const polygon = getGlacierHtml(glacier, index);
ice.node().insertAdjacentHTML("beforeend", polygon);
el = ice.selectAll(`polygon[data-index="${index}"][type="glacier"]`);
}
el.attr("points", glacier.points);
el.attr("transform", glacier.offset ? `translate(${glacier.offset[0]},${glacier.offset[1]})` : null);
}
TIME && console.timeEnd("redrawGlacier");
}
function getGlacierHtml(glacier, index) {
return ``;
}
function getIcebergHtml(iceberg, index) {
return ``;
}