"use strict"; window.Markers = (function () { let multiplier = 1; const generate = requestedQtyMultiplier => { if (requestedQtyMultiplier === 0) return; if (requestedQtyMultiplier) multiplier = requestedQtyMultiplier; TIME && console.time("addMarkers"); addVolcanoes(); addHotSprings(); addMines(); addBridges(); addInns(); addLighthouses(); addWaterfalls(); addBattlefields(); addDungeons(); addLakeMonsters(); addSeaMonsters(); addHillMonsters(); addSacredMountains(); addSacredForests(); addSacredPineries(); addSacredPalmGroves(); TIME && console.timeEnd("addMarkers"); }; const getQuantity = (array, min, each) => { if (array.length < min) return 0; return Math.ceil((array.length / each) * multiplier); }; const extractAnyElement = array => { const index = Math.floor(Math.random() * array.length); return array.splice(index, 1); }; function addVolcanoes() { const {cells} = pack; let mountains = Array.from(cells.i.filter(i => cells.h[i] >= 70).sort((a, b) => cells.h[b] - cells.h[a])); let quantity = getQuantity(mountains, 10, 300); if (!quantity) return; addMarker("volcano", "🌋", 52, 50, 13); const highestMountains = mountains.slice(0, 20); while (quantity) { const [cell] = extractAnyElement(highestMountains); const id = appendMarker(cell, "volcano"); const proper = Names.getCulture(cells.culture[cell]); const name = P(0.3) ? "Mount " + proper : Math.random() > 0.3 ? proper + " Volcano" : proper; notes.push({id, name, legend: `Active volcano. Height: ${getFriendlyHeight(cells.p[cell])}`}); quantity--; } } function addHotSprings() { const {cells} = pack; let springs = Array.from(cells.i.filter(i => cells.h[i] > 50).sort((a, b) => cells.h[b] - cells.h[a])); let quantity = getQuantity(springs, 30, 800); if (!quantity) return; addMarker("hot_springs", "♨️", 50, 52, 12.5); const highestSprings = springs.slice(0, 40); while (quantity) { const [cell] = extractAnyElement(highestSprings); const id = appendMarker(cell, "hot_springs"); const proper = Names.getCulture(cells.culture[cell]); const temp = convertTemperature(gauss(35, 15, 20, 100)); notes.push({id, name: proper + " Hot Springs", legend: `A hot springs area. Average temperature: ${temp}`}); quantity--; } } function addMines() { const {cells} = pack; let hillyBurgs = Array.from(cells.i.filter(i => cells.h[i] > 47 && cells.burg[i])); let quantity = getQuantity(hillyBurgs, 1, 15); if (!quantity) return; addMarker("mine", "⛏️", 48, 50, 13); const resources = {salt: 5, gold: 2, silver: 4, copper: 2, iron: 3, lead: 1, tin: 1}; while (quantity && hillyBurgs.length) { const [cell] = extractAnyElement(hillyBurgs); const id = appendMarker(cell, "mine"); const resource = rw(resources); const burg = pack.burgs[cells.burg[cell]]; const name = `${burg.name} — ${resource} mining town`; const population = rn(burg.population * populationRate * urbanization); const legend = `${burg.name} is a mining town of ${population} people just nearby the ${resource} mine`; notes.push({id, name, legend}); quantity--; } } function addBridges() { const {cells, burgs} = pack; const meanFlux = d3.mean(cells.fl.filter(fl => fl)); let bridges = Array.from(cells.i.filter(i => cells.burg[i] && cells.t[i] !== 1 && burgs[cells.burg[i]].population > 20 && cells.r[i] && cells.fl[i] > meanFlux)); let quantity = getQuantity(bridges, 1, 5); if (!quantity) return; addMarker("bridge", "🌉", 50, 50, 14); while (quantity) { const [cell] = extractAnyElement(bridges); const id = appendMarker(cell, "bridge"); const burg = pack.burgs[cells.burg[cell]]; const river = pack.rivers.find(r => r.i === pack.cells.r[cell]); const riverName = river ? `${river.name} ${river.type}` : "river"; const name = river && P(0.2) ? river.name : burg.name; notes.push({id, name: `${name} Bridge`, legend: `A stone bridge over the ${riverName} near ${burg.name}`}); quantity--; } } function addInns() { const {cells} = pack; let taverns = Array.from(cells.i.filter(i => cells.h[i] >= 20 && cells.road[i] > 4 && cells.pop[i] > 10)); let quantity = getQuantity(taverns, 1, 100); if (!quantity) return; addMarker("inn", "🍻", 50, 50, 14); const colors = ["Dark", "Light", "Bright", "Golden", "White", "Black", "Red", "Pink", "Purple", "Blue", "Green", "Yellow", "Amber", "Orange", "Brown", "Grey"]; const animals = ["Antelope", "Ape", "Badger", "Bear", "Beaver", "Bison", "Boar", "Buffalo", "Cat", "Crane", "Crocodile", "Crow", "Deer", "Dog", "Eagle", "Elk", "Fox", "Goat", "Goose", "Hare", "Hawk", "Heron", "Horse", "Hyena", "Ibis", "Jackal", "Jaguar", "Lark", "Leopard", "Lion", "Mantis", "Marten", "Moose", "Mule", "Narwhal", "Owl", "Panther", "Rat", "Raven", "Rook", "Scorpion", "Shark", "Sheep", "Snake", "Spider", "Swan", "Tiger", "Turtle", "Wolf", "Wolverine", "Camel", "Falcon", "Hound", "Ox"]; const adjectives = ["New", "Good", "High", "Old", "Great", "Big", "Major", "Happy", "Main", "Huge", "Far", "Beautiful", "Fair", "Prime", "Ancient", "Golden", "Proud", "Lucky", "Fat", "Honest", "Giant", "Distant", "Friendly", "Loud", "Hungry", "Magical", "Superior", "Peaceful", "Frozen", "Divine", "Favorable", "Brave", "Sunny", "Flying"]; while (quantity) { const [cell] = extractAnyElement(taverns); const id = appendMarker(cell, "inn"); const type = P(0.3) ? "inn" : "tavern"; const name = P(0.5) ? ra(colors) + " " + ra(animals) : P(0.6) ? ra(adjectives) + " " + ra(animals) : ra(adjectives) + " " + capitalize(type); notes.push({id, name: "The " + name, legend: `A big and famous roadside ${type}`}); quantity--; } } function addLighthouses() { const {cells} = pack; const lighthouses = Array.from(cells.i.filter(i => cells.harbor[i] > 6 && cells.c[i].some(c => cells.h[c] < 20 && cells.road[c]))); let quantity = getQuantity(lighthouses, 1, 2); if (!quantity) return; addMarker("lighthouse", "🚨", 50, 50, 15); while (quantity) { const [cell] = extractAnyElement(lighthouses); const id = appendMarker(cell, "lighthouse"); const proper = cells.burg[cell] ? pack.burgs[cells.burg[cell]].name : Names.getCulture(cells.culture[cell]); notes.push({id, name: getAdjective(proper) + " Lighthouse" + name, legend: `A lighthouse to keep the navigation safe`}); quantity--; } } function addWaterfalls() { const {cells} = pack; const waterfalls = Array.from(cells.i.filter(i => cells.r[i] && cells.h[i] >= 50 && cells.c[i].some(c => cells.h[c] < 40 && cells.r[c]))); const quantity = getQuantity(waterfalls, 1, 3); if (!quantity) return; addMarker("waterfall", "⟱", 50, 54, 16); for (let i = 0; i < waterfalls.length && i < quantity; i++) { const cell = waterfalls[i]; const id = appendMarker(cell, "waterfall"); const proper = cells.burg[cell] ? pack.burgs[cells.burg[cell]].name : Names.getCulture(cells.culture[cell]); notes.push({id, name: getAdjective(proper) + " Waterfall" + name, legend: `An extremely beautiful waterfall`}); } } function addBattlefields() { const {cells, states} = pack; let battlefields = Array.from(cells.i.filter(i => cells.state[i] && cells.pop[i] > 2 && cells.h[i] < 50 && cells.h[i] > 25)); let quantity = getQuantity(battlefields, 50, 700); if (!quantity) return; addMarker("battlefield", "⚔️", 50, 52, 12); while (quantity && battlefields.length) { const [cell] = extractAnyElement(battlefields); const id = appendMarker(cell, "battlefield"); const campaign = ra(states[cells.state[cell]].campaigns); const date = generateDate(campaign.start, campaign.end); const name = Names.getCulture(cells.culture[cell]) + " Battlefield"; const legend = `A historical battle of the ${campaign.name}. \r\nDate: ${date} ${options.era}`; notes.push({id, name, legend}); quantity--; } } function addDungeons() { const {cells} = pack; let dungeons = Array.from(cells.i.filter(i => cells.pop[i] && cells.pop[i] < 3)); let quantity = getQuantity(dungeons, 30, 200); if (!quantity) return; addMarker("dungeon", "🗝️", 50, 51, 13); while (quantity) { const [cell] = extractAnyElement(dungeons); const id = appendMarker(cell, "dungeon"); const dungeonSeed = `${seed}${cell}`; const name = "Dungeon"; const legend = `
Undiscovered dungeon. See One page dungeon.
`; notes.push({id, name, legend}); quantity--; } } function addLakeMonsters() { const {features} = pack; const lakes = features.filter(feature => feature.type === "lake" && feature.group === "freshwater"); let quantity = getQuantity(lakes, 2, 10); if (!quantity) return; addMarker("lake_monster", "🐉", 50, 48, 12.5); while (quantity) { const [lake] = extractAnyElement(lakes); const cell = lake.firstCell; const id = appendMarker(cell, "lake_monster"); const name = `${lake.name} Monster`; const length = gauss(10, 5, 5, 100); const legend = `Rumors said a relic monster of ${length} ${heightUnit.value} long inhabits ${lake.name} Lake. Truth or lie, but folks are affraid to fish in the lake`; notes.push({id, name, legend}); quantity--; } } function addSeaMonsters() { const {cells, features} = pack; const sea = Array.from(cells.i.filter(i => cells.h[i] < 20 && cells.road[i] && features[cells.f[i]].type === "ocean")); let quantity = getQuantity(sea, 50, 700); if (!quantity) return; addMarker("sea_monster", "🦑", 50, 50, 12); while (quantity) { const [cell] = extractAnyElement(sea); const id = appendMarker(cell, "sea_monster"); const name = `${Names.getCultureShort(0)} Monster`; const length = gauss(25, 10, 10, 100); const legend = `Old sailors tell stories of a gigantic sea monster inhabiting these dangerous waters. Rumors say it can be ${length} ${heightUnit.value} long`; notes.push({id, name, legend}); quantity--; } } function addHillMonsters() { const {cells} = pack; const hills = Array.from(cells.i.filter(i => cells.h[i] >= 50 && cells.pop[i])); let quantity = getQuantity(hills, 30, 600); if (!quantity) return; addMarker("hill_monster", "👹", 50, 54, 13); const subjects = ["Locals", "Old folks", "Old books", "Tipplers"]; const species = ["Ogre", "Troll", "Cyclopes", "Giant", "Monster", "Beast", "Dragon", "Undead", "Ghoul", "Vampire"]; const modusOperandi = ["steals their cattle", "doesn't mind eating children", "doesn't mind of human flesh", "keeps the region at bay", "eats their kids", "abducts young women"]; while (quantity) { const [cell] = extractAnyElement(hills); const id = appendMarker(cell, "hill_monster"); const monster = ra(species); const toponym = Names.getCulture(cells.culture[cell]); const name = `${toponym} ${monster}`; const legend = `${ra(subjects)} tell tales of an old ${monster} who inhabits ${toponym} hills and ${ra(modusOperandi)}`; notes.push({id, name, legend}); quantity--; } } function addSacredMountains() { const {cells, cultures} = pack; let lonelyMountains = Array.from(cells.i.filter(i => cells.h[i] >= 70 && cells.c[i].some(c => cells.culture[c]) && cells.c[i].every(c => cells.h[c] < 60))); let quantity = getQuantity(lonelyMountains, 1, 5); if (!quantity) return; addMarker("sacred_mountain", "🗻", 50, 48, 12); while (quantity) { const [cell] = extractAnyElement(lonelyMountains); const id = appendMarker(cell, "sacred_mountain"); const culture = cells.c[cell].map(c => cells.culture[c]).find(c => c); const name = `${Names.getCulture(culture)} Mountain`; const height = getFriendlyHeight(cells.p[cell]); const legend = `A sacred mountain of ${cultures[culture].name} culture. Height: ${height}`; notes.push({id, name, legend}); quantity--; } } function addSacredForests() { const {cells, cultures} = pack; let temperateForests = Array.from(cells.i.filter(i => cells.culture[i] && [6, 8].includes(cells.biome[i]))); let quantity = getQuantity(temperateForests, 30, 1000); if (!quantity) return; addMarker("sacred_forest", "🌳", 50, 50, 12); while (quantity) { const [cell] = extractAnyElement(temperateForests); const id = appendMarker(cell, "sacred_forest"); const culture = cells.culture[cell]; const name = `${Names.getCulture(culture)} Forest`; const legend = `A sacred forest of ${cultures[culture].name} culture`; notes.push({id, name, legend}); quantity--; } } function addSacredPineries() { const {cells, cultures} = pack; let borealForests = Array.from(cells.i.filter(i => cells.culture[i] && cells.biome[i] === 9)); let quantity = getQuantity(borealForests, 30, 800); if (!quantity) return; addMarker("pinery", "🌲", 50, 50, 13); while (quantity) { const [cell] = extractAnyElement(borealForests); const id = appendMarker(cell, "pinery"); const culture = cells.culture[cell]; const name = `${Names.getCulture(culture)} Pinery`; const legend = `A sacred pinery of ${cultures[culture].name} culture`; notes.push({id, name, legend}); quantity--; } } function addSacredPalmGroves() { const {cells, cultures} = pack; let oasises = Array.from(cells.i.filter(i => cells.culture[i] && cells.biome[i] === 1 && cells.pop[i] > 1 && cells.road[i])); let quantity = getQuantity(oasises, 1, 100); if (!quantity) return; addMarker("palm_grove", "🌴", 50, 50, 13); while (quantity) { const [cell] = extractAnyElement(oasises); const id = appendMarker(cell, "palm_grove"); const culture = cells.culture[cell]; const name = `${Names.getCulture(culture)} Pinery`; const legend = `A sacred palm grove of ${cultures[culture].name} culture`; notes.push({id, name, legend}); quantity--; } } function addMarker(id, icon, x, y, size) { const markers = svg.select("#defs-markers"); if (markers.select("#marker_" + id).size()) return; const symbol = markers .append("symbol") .attr("id", "marker_" + id) .attr("viewBox", "0 0 30 30"); symbol.append("path").attr("d", "M6,19 l9,10 L24,19").attr("fill", "#000000").attr("stroke", "none"); symbol.append("circle").attr("cx", 15).attr("cy", 15).attr("r", 10).attr("fill", "#ffffff").attr("stroke", "#000000").attr("stroke-width", 1); symbol .append("text") .attr("x", x + "%") .attr("y", y + "%") .attr("fill", "#000000") .attr("stroke", "#3200ff") .attr("stroke-width", 0) .attr("font-size", size + "px") .attr("dominant-baseline", "central") .text(icon); } function appendMarker(cell, type) { const {cells} = pack; const [x, y] = cells.p[cell]; const id = getNextId("markerElement"); const name = "#marker_" + type; markers .append("use") .attr("id", id) .attr("xlink:href", name) .attr("data-id", name) .attr("data-x", x) .attr("data-y", y) .attr("x", x - 15) .attr("y", y - 30) .attr("data-size", 1) .attr("width", 30) .attr("height", 30); return id; } return {generate}; })();