import * as d3 from "d3"; import {UINT16_MAX} from "config/constants"; import {DISTANCE_FIELD, MIN_LAND_HEIGHT} from "config/generation"; import {TIME} from "config/logging"; import {createTypedArray} from "utils/arrayUtils"; import {rn} from "utils/numberUtils"; import {calculateVoronoi} from "../graph"; const {LAND_COAST, WATER_COAST, DEEPER_WATER} = DISTANCE_FIELD; // repack grid cells: discart deep water cells, add land cells along the coast export function repackGrid(grid: IGrid) { TIME && console.time("repackGrid"); const {cells: gridCells, points, features} = grid; const newCells: {p: TPoints; g: number[]; h: number[]} = {p: [], g: [], h: []}; // store new data const spacing2 = grid.spacing ** 2; for (const i of gridCells.i) { const height = gridCells.h[i]; const type = gridCells.t[i]; // exclude ocean points far from coast if (height < MIN_LAND_HEIGHT && type !== WATER_COAST && type !== DEEPER_WATER) continue; const feature = features[gridCells.f[i]]; const isLake = feature && feature.type === "lake"; // exclude non-coastal lake points if (type === DEEPER_WATER && (i % 4 === 0 || isLake)) continue; const [x, y] = points[i]; addNewPoint(i, x, y, height); // add additional points for cells along coast if (type === LAND_COAST || type === WATER_COAST) { if (gridCells.b[i]) continue; // not for near-border cells gridCells.c[i].forEach(e => { if (i > e) return; if (gridCells.t[e] === type) { const dist2 = (y - points[e][1]) ** 2 + (x - points[e][0]) ** 2; if (dist2 < spacing2) return; // too close to each other const x1 = rn((x + points[e][0]) / 2, 1); const y1 = rn((y + points[e][1]) / 2, 1); addNewPoint(i, x1, y1, height); } }); } } function addNewPoint(i: number, x: number, y: number, height: number) { newCells.p.push([x, y]); newCells.g.push(i); newCells.h.push(height); } const {cells, vertices} = calculateVoronoi(newCells.p, grid.boundary); function getCellArea(i: number) { const polygon = cells.v[i].map(v => vertices.p[v]); const area = Math.abs(d3.polygonArea(polygon)); return Math.min(area, UINT16_MAX); } const pack = { vertices, cells: { ...cells, p: newCells.p, g: createTypedArray({maxValue: grid.points.length, from: newCells.g}), q: d3.quadtree(newCells.p.map(([x, y], i) => [x, y, i])), h: new Uint8Array(newCells.h), area: createTypedArray({maxValue: UINT16_MAX, from: cells.i}).map(getCellArea) } }; TIME && console.timeEnd("repackGrid"); return pack; }