import { clipPoly, connectVertices, createTypedArray, distanceSquared, isLand, isWater, rn, TYPED_ARRAY_MAX_VALUES,unique } from "../utils"; import Alea from "alea"; import { polygonArea } from "d3"; declare global { interface Window { Features: any; } var TIME: boolean; var Lakes: any; var grid: any; var pack: any; var seed: string; } type FeatureType = "ocean" | "lake" | "island"; interface Feature { i: number; type: FeatureType; land: boolean; border: boolean; cells: number; firstCell: number; vertices: number[]; area: number; shoreline: number[]; height: number; group: string; temp: number; flux: number; evaporation: number; inlets: number; outlet: number; } interface GridFeature { i: number; land: boolean; border: boolean; type: FeatureType; } interface PackedGraphFeature extends Omit {} class FeatureModule { private DEEPER_LAND = 3; private LANDLOCKED = 2; private LAND_COAST = 1; private UNMARKED = 0; private WATER_COAST = -1; private DEEP_WATER = -2; private get grid() { return grid; } private get packedGraph() { return pack; } private get seed() { return seed; } /** * calculate distance to coast for every cell */ private markup({ distanceField, neighbors, start, increment, limit = TYPED_ARRAY_MAX_VALUES.INT8_MAX }: { distanceField: Int8Array; neighbors: number[][]; start: number; increment: number; limit?: number; }) { for (let distance = start, marked = Infinity; marked > 0 && distance !== limit; distance += increment) { marked = 0; const prevDistance = distance - increment; for (let cellId = 0; cellId < neighbors.length; cellId++) { if (distanceField[cellId] !== prevDistance) continue; for (const neighborId of neighbors[cellId]) { if (distanceField[neighborId] !== this.UNMARKED) continue; distanceField[neighborId] = distance; marked++; } } } } /** * mark Grid features (ocean, lakes, islands) and calculate distance field */ markupGrid() { TIME && console.time("markupGrid"); Math.random = Alea(this.seed); // get the same result on heightmap edit in Erase mode const { h: heights, c: neighbors, b: borderCells, i } = this.grid.cells; const cellsNumber = i.length; const distanceField = new Int8Array(cellsNumber); // gird.cells.t const featureIds = new Uint16Array(cellsNumber); // gird.cells.f const features: GridFeature[] = []; const queue = [0]; for (let featureId = 1; queue[0] !== -1; featureId++) { const firstCell = queue[0]; featureIds[firstCell] = featureId; const land = heights[firstCell] >= 20; let border = false; // set true if feature touches map edge while (queue.length) { const cellId = queue.pop() as number; if (!border && borderCells[cellId]) border = true; for (const neighborId of neighbors[cellId]) { const isNeibLand = heights[neighborId] >= 20; if (land === isNeibLand && featureIds[neighborId] === this.UNMARKED) { featureIds[neighborId] = featureId; queue.push(neighborId); } else if (land && !isNeibLand) { distanceField[cellId] = this.LAND_COAST; distanceField[neighborId] = this.WATER_COAST; } } } const type = land ? "island" : border ? "ocean" : "lake"; features.push({ i: featureId, land, border, type }); queue[0] = featureIds.findIndex(f => f === this.UNMARKED); // find unmarked cell } // markup deep ocean cells this.markup({ distanceField, neighbors, start: this.DEEP_WATER, increment: -1, limit: -10 }); this.grid.cells.t = distanceField; this.grid.cells.f = featureIds; this.grid.features = [0, ...features]; TIME && console.timeEnd("markupGrid"); } markupPack() { const defineHaven = (cellId: number) => { const waterCells = neighbors[cellId].filter((index: number) => isWater(index, this.packedGraph)); const distances = waterCells.map((neibCellId: number) => distanceSquared(cells.p[cellId], cells.p[neibCellId])); const closest = distances.indexOf(Math.min.apply(Math, distances)); haven[cellId] = waterCells[closest]; harbor[cellId] = waterCells.length; } const getCellsData = (featureType: string, firstCell: number): [number, number[]] => { if (featureType === "ocean") return [firstCell, []]; const getType = (cellId: number) => featureIds[cellId]; const type = getType(firstCell); const ofSameType = (cellId: number) => getType(cellId) === type; const ofDifferentType = (cellId: number) => getType(cellId) !== type; const startCell = findOnBorderCell(firstCell); const featureVertices = getFeatureVertices(startCell); return [startCell, featureVertices]; function findOnBorderCell(firstCell: number) { const isOnBorder = (cellId: number) => borderCells[cellId] || neighbors[cellId].some(ofDifferentType); if (isOnBorder(firstCell)) return firstCell; const startCell = cells.i.filter(ofSameType).find(isOnBorder); if (startCell === undefined) throw new Error(`Markup: firstCell ${firstCell} is not on the feature or map border`); return startCell; } function getFeatureVertices(startCell: number) { const startingVertex = cells.v[startCell].find((v: number) => vertices.c[v].some(ofDifferentType)); if (startingVertex === undefined) throw new Error(`Markup: startingVertex for cell ${startCell} is not found`); return connectVertices({ vertices, startingVertex, ofSameType, closeRing: false }); } } const addFeature = ({ firstCell, land, border, featureId, totalCells }: { firstCell: number; land: boolean; border: boolean; featureId: number; totalCells: number }): PackedGraphFeature => { const type = land ? "island" : border ? "ocean" : "lake"; const [startCell, featureVertices] = getCellsData(type, firstCell); const points = clipPoly(featureVertices.map((vertex: number) => vertices.p[vertex])); const area = polygonArea(points); // feature perimiter area const absArea = Math.abs(rn(area)); const feature: PackedGraphFeature = { i: featureId, type, land, border, cells: totalCells, firstCell: startCell, vertices: featureVertices, area: absArea, shoreline: [], height: 0, }; if (type === "lake") { if (area > 0) feature.vertices = feature.vertices.reverse(); feature.shoreline = unique(feature.vertices.map(vertex => vertices.c[vertex].filter((index: number) => isLand(index, this.packedGraph))).flat() || []); feature.height = Lakes.getHeight(feature); } return feature; } TIME && console.time("markupPack"); const { cells, vertices } = this.packedGraph; const { c: neighbors, b: borderCells, i } = cells; const packCellsNumber = i.length; if (!packCellsNumber) return; // no cells -> there is nothing to do const distanceField = new Int8Array(packCellsNumber); // pack.cells.t const featureIds = new Uint16Array(packCellsNumber); // pack.cells.f const haven = createTypedArray({ maxValue: packCellsNumber, length: packCellsNumber }); // haven: opposite water cell const harbor = new Uint8Array(packCellsNumber); // harbor: number of adjacent water cells const features: PackedGraphFeature[] = []; const queue = [0]; for (let featureId = 1; queue[0] !== -1; featureId++) { const firstCell = queue[0]; featureIds[firstCell] = featureId; const land = isLand(firstCell, this.packedGraph); let border = Boolean(borderCells[firstCell]); // true if feature touches map border let totalCells = 1; // count cells in a feature while (queue.length) { const cellId = queue.pop() as number; if (borderCells[cellId]) border = true; if (!border && borderCells[cellId]) border = true; for (const neighborId of neighbors[cellId]) { const isNeibLand = isLand(neighborId, this.packedGraph); if (land && !isNeibLand) { distanceField[cellId] = this.LAND_COAST; distanceField[neighborId] = this.WATER_COAST; if (!haven[cellId]) defineHaven(cellId); } else if (land && isNeibLand) { if (distanceField[neighborId] === this.UNMARKED && distanceField[cellId] === this.LAND_COAST) distanceField[neighborId] = this.LANDLOCKED; else if (distanceField[cellId] === this.UNMARKED && distanceField[neighborId] === this.LAND_COAST) distanceField[cellId] = this.LANDLOCKED; } if (!featureIds[neighborId] && land === isNeibLand) { queue.push(neighborId); featureIds[neighborId] = featureId; totalCells++; } } } features.push(addFeature({ firstCell, land, border, featureId, totalCells })); queue[0] = featureIds.findIndex(f => f === this.UNMARKED); // find unmarked cell } this.markup({ distanceField, neighbors, start: this.DEEPER_LAND, increment: 1 }); // markup pack land this.markup({ distanceField, neighbors, start: this.DEEP_WATER, increment: -1, limit: -10 }); // markup pack water this.packedGraph.cells.t = distanceField; this.packedGraph.cells.f = featureIds; this.packedGraph.cells.haven = haven; this.packedGraph.cells.harbor = harbor; this.packedGraph.features = [0, ...features]; TIME && console.timeEnd("markupPack"); } defineGroups() { const gridCellsNumber = this.grid.cells.i.length; const OCEAN_MIN_SIZE = gridCellsNumber / 25; const SEA_MIN_SIZE = gridCellsNumber / 1000; const CONTINENT_MIN_SIZE = gridCellsNumber / 10; const ISLAND_MIN_SIZE = gridCellsNumber / 1000; const defineIslandGroup = (feature: Feature) => { const prevFeature = this.packedGraph.features[this.packedGraph.cells.f[feature.firstCell - 1]]; if (prevFeature && prevFeature.type === "lake") return "lake_island"; if (feature.cells > CONTINENT_MIN_SIZE) return "continent"; if (feature.cells > ISLAND_MIN_SIZE) return "island"; return "isle"; } const defineOceanGroup = (feature: Feature) => { if (feature.cells > OCEAN_MIN_SIZE) return "ocean"; if (feature.cells > SEA_MIN_SIZE) return "sea"; return "gulf"; } const defineLakeGroup = (feature: Feature) => { if (feature.temp < -3) return "frozen"; if (feature.height > 60 && feature.cells < 10 && feature.firstCell % 10 === 0) return "lava"; if (!feature.inlets && !feature.outlet) { if (feature.evaporation > feature.flux * 4) return "dry"; if (feature.cells < 3 && feature.firstCell % 10 === 0) return "sinkhole"; } if (!feature.outlet && feature.evaporation > feature.flux) return "salt"; return "freshwater"; } const defineGroup = (feature: Feature) => { if (feature.type === "island") return defineIslandGroup(feature); if (feature.type === "ocean") return defineOceanGroup(feature); if (feature.type === "lake") return defineLakeGroup(feature); throw new Error(`Markup: unknown feature type ${feature.type}`); } for (const feature of this.packedGraph.features) { if (!feature || feature.type === "ocean") continue; if (feature.type === "lake") feature.height = Lakes.getHeight(feature); feature.group = defineGroup(feature); } } } window.Features = new FeatureModule();