"use strict"; export function generateOceanLayers(grid, config, utils) { const { lineGen, clipPoly, round, rn, P } = utils; if (config.outline === "none") return { layers: [] }; const cells = grid.cells; const pointsN = grid.cells.i.length; const vertices = grid.vertices; const limits = config.outline === "random" ? randomizeOutline(P) : config.outline.split(",").map(s => +s); const chains = []; const opacity = rn(0.4 / limits.length, 2); const used = new Uint8Array(pointsN); // to detect already passed cells for (const i of cells.i) { const t = cells.t[i]; if (t > 0) continue; if (used[i] || !limits.includes(t)) continue; const start = findStart(i, t, cells, vertices, pointsN); if (!start) continue; used[i] = 1; const chain = connectVertices(start, t, cells, vertices, pointsN, used); // vertices chain to form a path if (chain.length < 4) continue; const relax = 1 + t * -2; // select only n-th point const relaxed = chain.filter((v, i) => !(i % relax) || vertices.c[v].some(c => c >= pointsN)); if (relaxed.length < 4) continue; const points = clipPoly( relaxed.map(v => vertices.p[v]), 1 ); chains.push([t, points]); } const layers = []; for (const t of limits) { const layer = chains.filter(c => c[0] === t); const paths = layer.map(c => round(lineGen(c[1]))).filter(path => path); if (paths.length > 0) { layers.push({ type: t, paths: paths, opacity: opacity }); } } return { layers }; } function randomizeOutline(P) { const limits = []; let odd = 0.2; for (let l = -9; l < 0; l++) { if (P(odd)) { odd = 0.2; limits.push(l); } else { odd *= 2; } } return limits; } // find eligible cell vertex to start path detection function findStart(i, t, cells, vertices, pointsN) { if (cells.b[i]) return cells.v[i].find(v => vertices.c[v].some(c => c >= pointsN)); // map border cell return cells.v[i][cells.c[i].findIndex(c => cells.t[c] < t || !cells.t[c])]; } // connect vertices to chain function connectVertices(start, t, cells, vertices, pointsN, used) { const chain = []; // vertices chain to form a path for (let i = 0, current = start; i === 0 || (current !== start && i < 10000); i++) { const prev = chain[chain.length - 1]; // previous vertex in chain chain.push(current); // add current vertex to sequence const c = vertices.c[current]; // cells adjacent to vertex c.filter(c => cells.t[c] === t).forEach(c => (used[c] = 1)); const v = vertices.v[current]; // neighboring vertices const c0 = !cells.t[c[0]] || cells.t[c[0]] === t - 1; const c1 = !cells.t[c[1]] || cells.t[c[1]] === t - 1; const c2 = !cells.t[c[2]] || cells.t[c[2]] === t - 1; if (v[0] !== undefined && v[0] !== prev && c0 !== c1) current = v[0]; else if (v[1] !== undefined && v[1] !== prev && c1 !== c2) current = v[1]; else if (v[2] !== undefined && v[2] !== prev && c0 !== c2) current = v[2]; if (current === chain[chain.length - 1]) { console.error("Next vertex is not found"); break; } } chain.push(chain[0]); // push first vertex as the last one return chain; }