mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-16 17:31:24 +01:00
103 lines
2.6 KiB
JavaScript
103 lines
2.6 KiB
JavaScript
/*
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(c) 2017, Vladimir Agafonkin
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Simplify.js, a high-performance JS polyline simplification library
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mourner.github.io/simplify-js
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*/
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{
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// square distance between 2 points
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function getSqDist([x1, y1], [x2, y2]) {
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const dx = x1 - x2;
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const dy = y1 - y2;
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return dx * dx + dy * dy;
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}
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// square distance from a point to a segment
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function getSqSegDist([x1, y1], [x, y], [x2, y2]) {
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let dx = x2 - x;
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let dy = y2 - y;
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if (dx !== 0 || dy !== 0) {
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const t = ((x1 - x) * dx + (y1 - y) * dy) / (dx * dx + dy * dy);
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if (t > 1) {
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x = x2;
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y = y2;
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} else if (t > 0) {
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x += dx * t;
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y += dy * t;
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}
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}
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dx = x1 - x;
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dy = y1 - y;
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return dx * dx + dy * dy;
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}
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// rest of the code doesn't care about point format
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// basic distance-based simplification
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function simplifyRadialDist(points, sqTolerance) {
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let prevPoint = points[0];
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const newPoints = [prevPoint];
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let point;
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for (let i = 1; i < points.length; i++) {
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point = points[i];
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if (!point) continue;
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if (getSqDist(point, prevPoint) > sqTolerance) {
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newPoints.push(point);
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prevPoint = point;
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}
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}
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if (prevPoint !== point) newPoints.push(point);
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return newPoints;
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}
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function simplifyDPStep(points, first, last, sqTolerance, simplified) {
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let maxSqDist = sqTolerance;
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let index = first;
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for (let i = first + 1; i < last; i++) {
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const sqDist = getSqSegDist(points[i], points[first], points[last]);
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if (sqDist > maxSqDist) {
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index = i;
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maxSqDist = sqDist;
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}
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}
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if (maxSqDist > sqTolerance) {
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if (index - first > 1) simplifyDPStep(points, first, index, sqTolerance, simplified);
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simplified.push(points[index]);
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if (last - index > 1) simplifyDPStep(points, index, last, sqTolerance, simplified);
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}
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}
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// simplification using Ramer-Douglas-Peucker algorithm
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function simplifyDouglasPeucker(points, sqTolerance) {
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const last = points.length - 1;
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const simplified = [points[0]];
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simplifyDPStep(points, 0, last, sqTolerance, simplified);
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simplified.push(points[last]);
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return simplified;
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}
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// both algorithms combined for awesome performance
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function simplify(points, tolerance, highestQuality = false) {
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if (points.length <= 2) return points;
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const sqTolerance = tolerance * tolerance;
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points = highestQuality ? points : simplifyRadialDist(points, sqTolerance);
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points = simplifyDouglasPeucker(points, sqTolerance);
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return points;
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}
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window.simplify = simplify;
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}
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