Fantasy-Map-Generator/modules/religions-generator.js
Ryan D. Guild d7f5cae229
Removed priority queue in favor of FlatQueue (#1157)
* removed priority queue in favor of simple array extension as it will be easier to migrate to esm

* patch: bump version

* spacing

* moved references to globalThis

* demonstrate module interop

* added version to priority-queue and moved to utils to follow dom loading pattern

* removed PriorityQueue in favor of FlatQueue

* update index.html

* never mind that force push I don't know how to amend commits right

* missing capitalization

* priority set to 0 on 541

---------

Co-authored-by: RyanGuild <ryan.guild@us-ignite.org>
2024-10-26 14:26:59 +02:00

928 lines
26 KiB
JavaScript

"use strict";
window.Religions = (function () {
// name generation approach and relative chance to be selected
const approach = {
Number: 1,
Being: 3,
Adjective: 5,
"Color + Animal": 5,
"Adjective + Animal": 5,
"Adjective + Being": 5,
"Adjective + Genitive": 1,
"Color + Being": 3,
"Color + Genitive": 3,
"Being + of + Genitive": 2,
"Being + of the + Genitive": 1,
"Animal + of + Genitive": 1,
"Adjective + Being + of + Genitive": 2,
"Adjective + Animal + of + Genitive": 2
};
// turn weighted array into simple array
const approaches = [];
for (const a in approach) {
for (let j = 0; j < approach[a]; j++) {
approaches.push(a);
}
}
const base = {
number: ["One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Ten", "Eleven", "Twelve"],
being: [
"Ancestor",
"Ancient",
"Avatar",
"Brother",
"Champion",
"Chief",
"Council",
"Creator",
"Deity",
"Divine One",
"Elder",
"Enlightened Being",
"Father",
"Forebear",
"Forefather",
"Giver",
"God",
"Goddess",
"Guardian",
"Guide",
"Hierach",
"Lady",
"Lord",
"Maker",
"Master",
"Mother",
"Numen",
"Oracle",
"Overlord",
"Protector",
"Reaper",
"Ruler",
"Sage",
"Seer",
"Sister",
"Spirit",
"Supreme Being",
"Transcendent",
"Virgin"
],
animal: [
"Antelope",
"Ape",
"Badger",
"Basilisk",
"Bear",
"Beaver",
"Bison",
"Boar",
"Buffalo",
"Camel",
"Cat",
"Centaur",
"Cerberus",
"Chimera",
"Cobra",
"Cockatrice",
"Crane",
"Crocodile",
"Crow",
"Cyclope",
"Deer",
"Dog",
"Direwolf",
"Drake",
"Dragon",
"Eagle",
"Elephant",
"Elk",
"Falcon",
"Fox",
"Goat",
"Goose",
"Gorgon",
"Gryphon",
"Hare",
"Hawk",
"Heron",
"Hippogriff",
"Horse",
"Hound",
"Hyena",
"Ibis",
"Jackal",
"Jaguar",
"Kitsune",
"Kraken",
"Lark",
"Leopard",
"Lion",
"Manticore",
"Mantis",
"Marten",
"Minotaur",
"Moose",
"Mule",
"Narwhal",
"Owl",
"Ox",
"Panther",
"Pegasus",
"Phoenix",
"Python",
"Rat",
"Raven",
"Roc",
"Rook",
"Scorpion",
"Serpent",
"Shark",
"Sheep",
"Snake",
"Sphinx",
"Spider",
"Swan",
"Tiger",
"Turtle",
"Unicorn",
"Viper",
"Vulture",
"Walrus",
"Wolf",
"Wolverine",
"Worm",
"Wyvern",
"Yeti"
],
adjective: [
"Aggressive",
"Almighty",
"Ancient",
"Beautiful",
"Benevolent",
"Big",
"Blind",
"Blond",
"Bloody",
"Brave",
"Broken",
"Brutal",
"Burning",
"Calm",
"Celestial",
"Cheerful",
"Crazy",
"Cruel",
"Dead",
"Deadly",
"Devastating",
"Distant",
"Disturbing",
"Divine",
"Dying",
"Eternal",
"Ethernal",
"Empyreal",
"Enigmatic",
"Enlightened",
"Evil",
"Explicit",
"Fair",
"Far",
"Fat",
"Fatal",
"Favorable",
"Flying",
"Friendly",
"Frozen",
"Giant",
"Good",
"Grateful",
"Great",
"Happy",
"High",
"Holy",
"Honest",
"Huge",
"Hungry",
"Illustrious",
"Immutable",
"Ineffable",
"Infallible",
"Inherent",
"Last",
"Latter",
"Lost",
"Loud",
"Lucky",
"Mad",
"Magical",
"Main",
"Major",
"Marine",
"Mythical",
"Mystical",
"Naval",
"New",
"Noble",
"Old",
"Otherworldly",
"Patient",
"Peaceful",
"Pregnant",
"Prime",
"Proud",
"Pure",
"Radiant",
"Resplendent",
"Sacred",
"Sacrosanct",
"Sad",
"Scary",
"Secret",
"Selected",
"Serene",
"Severe",
"Silent",
"Sleeping",
"Slumbering",
"Sovereign",
"Strong",
"Sunny",
"Superior",
"Supernatural",
"Sustainable",
"Transcendent",
"Transcendental",
"Troubled",
"Unearthly",
"Unfathomable",
"Unhappy",
"Unknown",
"Unseen",
"Waking",
"Wild",
"Wise",
"Worried",
"Young"
],
genitive: [
"Cold",
"Day",
"Death",
"Doom",
"Fate",
"Fire",
"Fog",
"Frost",
"Gates",
"Heaven",
"Home",
"Ice",
"Justice",
"Life",
"Light",
"Lightning",
"Love",
"Nature",
"Night",
"Pain",
"Snow",
"Springs",
"Summer",
"Thunder",
"Time",
"Victory",
"War",
"Winter"
],
theGenitive: [
"Abyss",
"Blood",
"Dawn",
"Earth",
"East",
"Eclipse",
"Fall",
"Harvest",
"Moon",
"North",
"Peak",
"Rainbow",
"Sea",
"Sky",
"South",
"Stars",
"Storm",
"Sun",
"Tree",
"Underworld",
"West",
"Wild",
"Word",
"World"
],
color: [
"Amber",
"Black",
"Blue",
"Bright",
"Bronze",
"Brown",
"Coral",
"Crimson",
"Dark",
"Emerald",
"Golden",
"Green",
"Grey",
"Indigo",
"Lavender",
"Light",
"Magenta",
"Maroon",
"Orange",
"Pink",
"Plum",
"Purple",
"Red",
"Ruby",
"Sapphire",
"Teal",
"Turquoise",
"White",
"Yellow"
]
};
const forms = {
Folk: {
Shamanism: 4,
Animism: 4,
Polytheism: 4,
"Ancestor Worship": 2,
"Nature Worship": 1,
Totemism: 1
},
Organized: {
Polytheism: 7,
Monotheism: 7,
Dualism: 3,
Pantheism: 2,
"Non-theism": 2
},
Cult: {
Cult: 5,
"Dark Cult": 5,
Sect: 1
},
Heresy: {
Heresy: 1
}
};
const namingMethods = {
Folk: {
"Culture + type": 1
},
Organized: {
"Random + type": 3,
"Random + ism": 1,
"Supreme + ism": 5,
"Faith of + Supreme": 5,
"Place + ism": 1,
"Culture + ism": 2,
"Place + ian + type": 6,
"Culture + type": 4
},
Cult: {
"Burg + ian + type": 2,
"Random + ian + type": 1,
"Type + of the + meaning": 2
},
Heresy: {
"Burg + ian + type": 3,
"Random + ism": 3,
"Random + ian + type": 2,
"Type + of the + meaning": 1
}
};
const types = {
Shamanism: {Beliefs: 3, Shamanism: 2, Druidism: 1, Spirits: 1},
Animism: {Spirits: 3, Beliefs: 1},
Polytheism: {Deities: 3, Faith: 1, Gods: 1, Pantheon: 1},
"Ancestor Worship": {Beliefs: 1, Forefathers: 2, Ancestors: 2},
"Nature Worship": {Beliefs: 3, Druids: 1},
Totemism: {Beliefs: 2, Totems: 2, Idols: 1},
Monotheism: {Religion: 2, Church: 3, Faith: 1},
Dualism: {Religion: 3, Faith: 1, Cult: 1},
Pantheism: {Religion: 1, Faith: 1},
"Non-theism": {Beliefs: 3, Spirits: 1},
Cult: {Cult: 4, Sect: 2, Arcanum: 1, Order: 1, Worship: 1},
"Dark Cult": {Cult: 2, Blasphemy: 1, Circle: 1, Coven: 1, Idols: 1, Occultism: 1},
Sect: {Sect: 3, Society: 1},
Heresy: {
Heresy: 3,
Sect: 2,
Apostates: 1,
Brotherhood: 1,
Circle: 1,
Dissent: 1,
Dissenters: 1,
Iconoclasm: 1,
Schism: 1,
Society: 1
}
};
const expansionismMap = {
Folk: () => 0,
Organized: () => gauss(5, 3, 0, 10, 1),
Cult: () => gauss(0.5, 0.5, 0, 5, 1),
Heresy: () => gauss(1, 0.5, 0, 5, 1)
};
function generate() {
TIME && console.time("generateReligions");
const lockedReligions = pack.religions?.filter(r => r.i && r.lock && !r.removed) || [];
const folkReligions = generateFolkReligions();
const organizedReligions = generateOrganizedReligions(+religionsNumber.value, lockedReligions);
const namedReligions = specifyReligions([...folkReligions, ...organizedReligions]);
const indexedReligions = combineReligions(namedReligions, lockedReligions);
const religionIds = expandReligions(indexedReligions);
const religions = defineOrigins(religionIds, indexedReligions);
pack.religions = religions;
pack.cells.religion = religionIds;
checkCenters();
TIME && console.timeEnd("generateReligions");
}
function generateFolkReligions() {
return pack.cultures
.filter(c => c.i && !c.removed)
.map(culture => ({type: "Folk", form: rw(forms.Folk), culture: culture.i, center: culture.center}));
}
function generateOrganizedReligions(desiredReligionNumber, lockedReligions) {
const cells = pack.cells;
const lockedReligionCount = lockedReligions.filter(({type}) => type !== "Folk").length || 0;
const requiredReligionsNumber = desiredReligionNumber - lockedReligionCount;
if (requiredReligionsNumber < 1) return [];
const candidateCells = getCandidateCells();
const religionCores = placeReligions();
const cultsCount = Math.floor((rand(1, 4) / 10) * religionCores.length); // 10-40%
const heresiesCount = Math.floor((rand(0, 3) / 10) * religionCores.length); // 0-30%
const organizedCount = religionCores.length - cultsCount - heresiesCount;
const getType = index => {
if (index < organizedCount) return "Organized";
if (index < organizedCount + cultsCount) return "Cult";
return "Heresy";
};
return religionCores.map((cellId, index) => {
const type = getType(index);
const form = rw(forms[type]);
const cultureId = cells.culture[cellId];
return {type, form, culture: cultureId, center: cellId};
});
function placeReligions() {
const religionCells = [];
const religionsTree = d3.quadtree();
// pre-populate with locked centers
lockedReligions.forEach(({center}) => religionsTree.add(cells.p[center]));
// min distance between religion inceptions
const spacing = (graphWidth + graphHeight) / 2 / desiredReligionNumber;
for (const cellId of candidateCells) {
const [x, y] = cells.p[cellId];
if (religionsTree.find(x, y, spacing) === undefined) {
religionCells.push(cellId);
religionsTree.add([x, y]);
if (religionCells.length === requiredReligionsNumber) return religionCells;
}
}
WARN && console.warn(`Placed only ${religionCells.length} of ${requiredReligionsNumber} religions`);
return religionCells;
}
function getCandidateCells() {
const validBurgs = pack.burgs.filter(b => b.i && !b.removed);
if (validBurgs.length >= requiredReligionsNumber)
return validBurgs.sort((a, b) => b.population - a.population).map(burg => burg.cell);
return cells.i.filter(i => cells.s[i] > 2).sort((a, b) => cells.s[b] - cells.s[a]);
}
}
function specifyReligions(newReligions) {
const {cells, cultures} = pack;
const rawReligions = newReligions.map(({type, form, culture: cultureId, center}) => {
const supreme = getDeityName(cultureId);
const deity = form === "Non-theism" || form === "Animism" ? null : supreme;
const stateId = cells.state[center];
let [name, expansion] = generateReligionName(type, form, supreme, center);
if (expansion === "state" && !stateId) expansion = "global";
const expansionism = expansionismMap[type]();
const color = getReligionColor(cultures[cultureId], type);
return {name, type, form, culture: cultureId, center, deity, expansion, expansionism, color};
});
return rawReligions;
function getReligionColor(culture, type) {
if (!culture.i) return getRandomColor();
if (type === "Folk") return culture.color;
if (type === "Heresy") return getMixedColor(culture.color, 0.35, 0.2);
if (type === "Cult") return getMixedColor(culture.color, 0.5, 0);
return getMixedColor(culture.color, 0.25, 0.4);
}
}
// indexes, conditionally renames, and abbreviates religions
function combineReligions(namedReligions, lockedReligions) {
const indexedReligions = [{name: "No religion", i: 0}];
const {lockedReligionQueue, highestLockedIndex, codes, numberLockedFolk} = parseLockedReligions();
const maxIndex = Math.max(
highestLockedIndex,
namedReligions.length + lockedReligions.length + 1 - numberLockedFolk
);
for (let index = 1, progress = 0; index < maxIndex; index = indexedReligions.length) {
// place locked religion back at its old index
if (index === lockedReligionQueue[0]?.i) {
const nextReligion = lockedReligionQueue.shift();
indexedReligions.push(nextReligion);
continue;
}
// slot the new religions
if (progress < namedReligions.length) {
const nextReligion = namedReligions[progress];
progress++;
if (
nextReligion.type === "Folk" &&
lockedReligions.some(({type, culture}) => type === "Folk" && culture === nextReligion.culture)
)
continue; // when there is a locked Folk religion for this culture discard duplicate
const newName = renameOld(nextReligion);
const code = abbreviate(newName, codes);
codes.push(code);
indexedReligions.push({...nextReligion, i: index, name: newName, code});
continue;
}
indexedReligions.push({i: index, type: "Folk", culture: 0, name: "Removed religion", removed: true});
}
return indexedReligions;
function parseLockedReligions() {
// copy and sort the locked religions list
const lockedReligionQueue = lockedReligions
.map(religion => {
// and filter their origins to locked religions
let newOrigin = religion.origins.filter(n => lockedReligions.some(({i: index}) => index === n));
if (newOrigin === []) newOrigin = [0];
return {...religion, origins: newOrigin};
})
.sort((a, b) => a.i - b.i);
const highestLockedIndex = Math.max(...lockedReligions.map(r => r.i));
const codes = lockedReligions.length > 0 ? lockedReligions.map(r => r.code) : [];
const numberLockedFolk = lockedReligions.filter(({type}) => type === "Folk").length;
return {lockedReligionQueue, highestLockedIndex, codes, numberLockedFolk};
}
// prepend 'Old' to names of folk religions which have organized competitors
function renameOld({name, type, culture: cultureId}) {
if (type !== "Folk") return name;
const haveOrganized =
namedReligions.some(
({type, culture, expansion}) => culture === cultureId && type === "Organized" && expansion === "culture"
) ||
lockedReligions.some(
({type, culture, expansion}) => culture === cultureId && type === "Organized" && expansion === "culture"
);
if (haveOrganized && name.slice(0, 3) !== "Old") return `Old ${name}`;
return name;
}
}
// finally generate and stores origins trees
function defineOrigins(religionIds, indexedReligions) {
const religionOriginsParamsMap = {
Organized: {clusterSize: 100, maxReligions: 2},
Cult: {clusterSize: 50, maxReligions: 3},
Heresy: {clusterSize: 50, maxReligions: 4}
};
const origins = indexedReligions.map(({i, type, culture: cultureId, expansion, center}) => {
if (i === 0) return null; // no religion
if (type === "Folk") return [0]; // folk religions originate from its parent culture only
const folkReligion = indexedReligions.find(({culture, type}) => type === "Folk" && culture === cultureId);
const isFolkBased = folkReligion && cultureId && expansion === "culture" && each(2)(center);
if (isFolkBased) return [folkReligion.i];
const {clusterSize, maxReligions} = religionOriginsParamsMap[type];
const fallbackOrigin = folkReligion?.i || 0;
return getReligionsInRadius(pack.cells.c, center, religionIds, i, clusterSize, maxReligions, fallbackOrigin);
});
return indexedReligions.map((religion, index) => ({...religion, origins: origins[index]}));
}
function getReligionsInRadius(neighbors, center, religionIds, religionId, clusterSize, maxReligions, fallbackOrigin) {
const foundReligions = new Set();
const queue = [center];
const checked = {};
for (let size = 0; queue.length && size < clusterSize; size++) {
const cellId = queue.shift();
checked[cellId] = true;
for (const neibId of neighbors[cellId]) {
if (checked[neibId]) continue;
checked[neibId] = true;
const neibReligion = religionIds[neibId];
if (neibReligion && neibReligion < religionId) foundReligions.add(neibReligion);
if (foundReligions.size >= maxReligions) return [...foundReligions];
queue.push(neibId);
}
}
return foundReligions.size ? [...foundReligions] : [fallbackOrigin];
}
// growth algorithm to assign cells to religions
function expandReligions(religions) {
const {cells, routes} = pack;
const religionIds = spreadFolkReligions(religions);
const queue = new FlatQueue();
const cost = [];
// limit cost for organized religions growth
const maxExpansionCost = (cells.i.length / 20) * byId("growthRate").valueAsNumber;
religions
.filter(r => r.i && !r.lock && r.type !== "Folk" && !r.removed)
.forEach(r => {
religionIds[r.center] = r.i;
queue.push({e: r.center, p: 0, r: r.i, s: cells.state[r.center]}, 0);
cost[r.center] = 1;
});
const religionsMap = new Map(religions.map(r => [r.i, r]));
while (queue.length) {
const {e: cellId, p, r, s: state} = queue.pop();
const {culture, expansion, expansionism} = religionsMap.get(r);
cells.c[cellId].forEach(nextCell => {
if (expansion === "culture" && culture !== cells.culture[nextCell]) return;
if (expansion === "state" && state !== cells.state[nextCell]) return;
if (religionsMap.get(religionIds[nextCell])?.lock) return;
const cultureCost = culture !== cells.culture[nextCell] ? 10 : 0;
const stateCost = state !== cells.state[nextCell] ? 10 : 0;
const passageCost = getPassageCost(cellId, nextCell);
const cellCost = cultureCost + stateCost + passageCost;
const totalCost = p + 10 + cellCost / expansionism;
if (totalCost > maxExpansionCost) return;
if (!cost[nextCell] || totalCost < cost[nextCell]) {
if (cells.culture[nextCell]) religionIds[nextCell] = r; // assign religion to cell
cost[nextCell] = totalCost;
queue.push({e: nextCell, p: totalCost, r, s: state}, totalCost);
}
});
}
return religionIds;
function getPassageCost(cellId, nextCellId) {
const route = Routes.getRoute(cellId, nextCellId);
if (isWater(cellId)) return route ? 50 : 500;
const biomePassageCost = biomesData.cost[cells.biome[nextCellId]];
if (route) {
if (route.group === "roads") return 1;
return biomePassageCost / 3; // trails and other routes
}
return biomePassageCost;
}
}
// folk religions initially get all cells of their culture, and locked religions are retained
function spreadFolkReligions(religions) {
const cells = pack.cells;
const hasPrior = cells.religion && true;
const religionIds = new Uint16Array(cells.i.length);
const folkReligions = religions.filter(religion => religion.type === "Folk" && !religion.removed);
const cultureToReligionMap = new Map(folkReligions.map(({i, culture}) => [culture, i]));
for (const cellId of cells.i) {
const oldId = (hasPrior && cells.religion[cellId]) || 0;
if (oldId && religions[oldId]?.lock && !religions[oldId]?.removed) {
religionIds[cellId] = oldId;
continue;
}
const cultureId = cells.culture[cellId];
religionIds[cellId] = cultureToReligionMap.get(cultureId) || 0;
}
return religionIds;
}
function checkCenters() {
const cells = pack.cells;
pack.religions.forEach(r => {
if (!r.i) return;
// move religion center if it's not within religion area after expansion
if (cells.religion[r.center] === r.i) return; // in area
const firstCell = cells.i.find(i => cells.religion[i] === r.i);
const cultureHome = pack.cultures[r.culture]?.center;
if (firstCell) r.center = firstCell; // move center, othervise it's an extinct religion
else if (r.type === "Folk" && cultureHome) r.center = cultureHome; // reset extinct culture centers
});
}
function recalculate() {
const newReligionIds = expandReligions(pack.religions);
pack.cells.religion = newReligionIds;
checkCenters();
}
const add = function (center) {
const {cells, cultures, religions} = pack;
const religionId = cells.religion[center];
const i = religions.length;
const cultureId = cells.culture[center];
const missingFolk =
cultureId !== 0 &&
!religions.some(({type, culture, removed}) => type === "Folk" && culture === cultureId && !removed);
const color = missingFolk ? cultures[cultureId].color : getMixedColor(religions[religionId].color, 0.3, 0);
const type = missingFolk
? "Folk"
: religions[religionId].type === "Organized"
? rw({Organized: 4, Cult: 1, Heresy: 2})
: rw({Organized: 5, Cult: 2});
const form = rw(forms[type]);
const deity =
type === "Heresy"
? religions[religionId].deity
: form === "Non-theism" || form === "Animism"
? null
: getDeityName(cultureId);
const [name, expansion] = generateReligionName(type, form, deity, center);
const formName = type === "Heresy" ? religions[religionId].form : form;
const code = abbreviate(
name,
religions.map(r => r.code)
);
const influences = getReligionsInRadius(cells.c, center, cells.religion, i, 25, 3, 0);
const origins = type === "Folk" ? [0] : influences;
religions.push({
i,
name,
color,
culture: cultureId,
type,
form: formName,
deity,
expansion,
expansionism: expansionismMap[type](),
center,
cells: 0,
area: 0,
rural: 0,
urban: 0,
origins,
code
});
cells.religion[center] = i;
};
function updateCultures() {
pack.religions = pack.religions.map((religion, index) => {
if (index === 0) return religion;
return {...religion, culture: pack.cells.culture[religion.center]};
});
}
// get supreme deity name
const getDeityName = function (culture) {
if (culture === undefined) {
ERROR && console.error("Please define a culture");
return;
}
const meaning = generateMeaning();
const cultureName = Names.getCulture(culture, null, null, "", 0.8);
return cultureName + ", The " + meaning;
};
function generateMeaning() {
const a = ra(approaches); // select generation approach
if (a === "Number") return ra(base.number);
if (a === "Being") return ra(base.being);
if (a === "Adjective") return ra(base.adjective);
if (a === "Color + Animal") return `${ra(base.color)} ${ra(base.animal)}`;
if (a === "Adjective + Animal") return `${ra(base.adjective)} ${ra(base.animal)}`;
if (a === "Adjective + Being") return `${ra(base.adjective)} ${ra(base.being)}`;
if (a === "Adjective + Genitive") return `${ra(base.adjective)} ${ra(base.genitive)}`;
if (a === "Color + Being") return `${ra(base.color)} ${ra(base.being)}`;
if (a === "Color + Genitive") return `${ra(base.color)} ${ra(base.genitive)}`;
if (a === "Being + of + Genitive") return `${ra(base.being)} of ${ra(base.genitive)}`;
if (a === "Being + of the + Genitive") return `${ra(base.being)} of the ${ra(base.theGenitive)}`;
if (a === "Animal + of + Genitive") return `${ra(base.animal)} of ${ra(base.genitive)}`;
if (a === "Adjective + Being + of + Genitive")
return `${ra(base.adjective)} ${ra(base.being)} of ${ra(base.genitive)}`;
if (a === "Adjective + Animal + of + Genitive")
return `${ra(base.adjective)} ${ra(base.animal)} of ${ra(base.genitive)}`;
ERROR && console.error("Unkown generation approach");
}
function generateReligionName(variety, form, deity, center) {
const {cells, cultures, burgs, states} = pack;
const random = () => Names.getCulture(cells.culture[center], null, null, "", 0);
const type = rw(types[form]);
const supreme = deity.split(/[ ,]+/)[0];
const culture = cultures[cells.culture[center]].name;
const place = adj => {
const burgId = cells.burg[center];
const stateId = cells.state[center];
const base = burgId ? burgs[burgId].name : states[stateId].name;
let name = trimVowels(base.split(/[ ,]+/)[0]);
return adj ? getAdjective(name) : name;
};
const m = rw(namingMethods[variety]);
if (m === "Random + type") return [random() + " " + type, "global"];
if (m === "Random + ism") return [trimVowels(random()) + "ism", "global"];
if (m === "Supreme + ism" && deity) return [trimVowels(supreme) + "ism", "global"];
if (m === "Faith of + Supreme" && deity)
return [ra(["Faith", "Way", "Path", "Word", "Witnesses"]) + " of " + supreme, "global"];
if (m === "Place + ism") return [place() + "ism", "state"];
if (m === "Culture + ism") return [trimVowels(culture) + "ism", "culture"];
if (m === "Place + ian + type") return [place("adj") + " " + type, "state"];
if (m === "Culture + type") return [culture + " " + type, "culture"];
if (m === "Burg + ian + type") return [`${place("adj")} ${type}`, "global"];
if (m === "Random + ian + type") return [`${getAdjective(random())} ${type}`, "global"];
if (m === "Type + of the + meaning") return [`${type} of the ${generateMeaning()}`, "global"];
return [trimVowels(random()) + "ism", "global"]; // else
}
return {generate, add, getDeityName, updateCultures, recalculate};
})();