Fantasy-Map-Generator/modules/renderers/draw-relief-icons.js
2025-02-15 18:03:54 +01:00

124 lines
3.8 KiB
JavaScript

"use strict";
function drawReliefIcons() {
TIME && console.time("drawRelief");
terrain.selectAll("*").remove();
const cells = pack.cells;
const density = terrain.attr("density") || 0.4;
const size = 2 * (terrain.attr("size") || 1);
const mod = 0.2 * size; // size modifier
const relief = [];
for (const i of cells.i) {
const height = cells.h[i];
if (height < 20) continue; // no icons on water
if (cells.r[i]) continue; // no icons on rivers
const biome = cells.biome[i];
if (height < 50 && biomesData.iconsDensity[biome] === 0) continue; // no icons for this biome
const polygon = getPackPolygon(i);
const [minX, maxX] = d3.extent(polygon, p => p[0]);
const [minY, maxY] = d3.extent(polygon, p => p[1]);
if (height < 50) placeBiomeIcons(i, biome);
else placeReliefIcons(i);
function placeBiomeIcons() {
const iconsDensity = biomesData.iconsDensity[biome] / 100;
const radius = 2 / iconsDensity / density;
if (Math.random() > iconsDensity * 10) return;
for (const [cx, cy] of poissonDiscSampler(minX, minY, maxX, maxY, radius)) {
if (!d3.polygonContains(polygon, [cx, cy])) continue;
let h = (4 + Math.random()) * size;
const icon = getBiomeIcon(i, biomesData.icons[biome]);
if (icon === "#relief-grass-1") h *= 1.2;
relief.push({i: icon, x: rn(cx - h, 2), y: rn(cy - h, 2), s: rn(h * 2, 2)});
}
}
function placeReliefIcons(i) {
const radius = 2 / density;
const [icon, h] = getReliefIcon(i, height);
for (const [cx, cy] of poissonDiscSampler(minX, minY, maxX, maxY, radius)) {
if (!d3.polygonContains(polygon, [cx, cy])) continue;
relief.push({i: icon, x: rn(cx - h, 2), y: rn(cy - h, 2), s: rn(h * 2, 2)});
}
}
function getReliefIcon(i, h) {
const temp = grid.cells.temp[pack.cells.g[i]];
const type = h > 70 && temp < 0 ? "mountSnow" : h > 70 ? "mount" : "hill";
const size = h > 70 ? (h - 45) * mod : minmax((h - 40) * mod, 3, 6);
return [getIcon(type), size];
}
}
// sort relief icons by y+size
relief.sort((a, b) => a.y + a.s - (b.y + b.s));
const reliefHTML = new Array(relief.length);
for (const r of relief) {
reliefHTML.push(`<use href="${r.i}" x="${r.x}" y="${r.y}" width="${r.s}" height="${r.s}"/>`);
}
terrain.html(reliefHTML.join(""));
TIME && console.timeEnd("drawRelief");
function getBiomeIcon(i, b) {
let type = b[Math.floor(Math.random() * b.length)];
const temp = grid.cells.temp[pack.cells.g[i]];
if (type === "conifer" && temp < 0) type = "coniferSnow";
return getIcon(type);
}
function getVariant(type) {
switch (type) {
case "mount":
return rand(2, 7);
case "mountSnow":
return rand(1, 6);
case "hill":
return rand(2, 5);
case "conifer":
return 2;
case "coniferSnow":
return 1;
case "swamp":
return rand(2, 3);
case "cactus":
return rand(1, 3);
case "deadTree":
return rand(1, 2);
default:
return 2;
}
}
function getOldIcon(type) {
switch (type) {
case "mountSnow":
return "mount";
case "vulcan":
return "mount";
case "coniferSnow":
return "conifer";
case "cactus":
return "dune";
case "deadTree":
return "dune";
default:
return type;
}
}
function getIcon(type) {
const set = terrain.attr("set") || "simple";
if (set === "simple") return "#relief-" + getOldIcon(type) + "-1";
if (set === "colored") return "#relief-" + type + "-" + getVariant(type);
if (set === "gray") return "#relief-" + type + "-" + getVariant(type) + "-bw";
return "#relief-" + getOldIcon(type) + "-1"; // simple
}
}