Fantasy-Map-Generator/modules/ui/biomes-editor.js
2019-09-21 00:33:20 +03:00

387 lines
16 KiB
JavaScript

"use strict";
function editBiomes() {
if (customization) return;
closeDialogs("#biomesEditor, .stable");
if (!layerIsOn("toggleBiomes")) toggleBiomes();
if (layerIsOn("toggleStates")) toggleStates();
if (layerIsOn("toggleCultures")) toggleCultures();
if (layerIsOn("toggleReligions")) toggleReligions();
if (layerIsOn("toggleProvinces")) toggleProvinces();
const body = document.getElementById("biomesBody");
const animate = d3.transition().duration(2000).ease(d3.easeSinIn);
refreshBiomesEditor();
if (modules.editBiomes) return;
modules.editBiomes = true;
$("#biomesEditor").dialog({
title: "Biomes Editor", resizable: false, width: fitContent(), close: closeBiomesEditor,
position: {my: "right top", at: "right-10 top+10", of: "svg"}
});
// add listeners
document.getElementById("biomesEditorRefresh").addEventListener("click", refreshBiomesEditor);
document.getElementById("biomesEditStyle").addEventListener("click", () => editStyle("biomes"));
document.getElementById("biomesLegend").addEventListener("click", toggleLegend);
document.getElementById("biomesPercentage").addEventListener("click", togglePercentageMode);
document.getElementById("biomesManually").addEventListener("click", enterBiomesCustomizationMode);
document.getElementById("biomesManuallyApply").addEventListener("click", applyBiomesChange);
document.getElementById("biomesManuallyCancel").addEventListener("click", () => exitBiomesCustomizationMode());
document.getElementById("biomesRestore").addEventListener("click", restoreInitialBiomes);
document.getElementById("biomesAdd").addEventListener("click", addCustomBiome);
document.getElementById("biomesRegenerateReliefIcons").addEventListener("click", regenerateIcons);
document.getElementById("biomesExport").addEventListener("click", downloadBiomesData);
body.addEventListener("click", function(ev) {
const el = ev.target, cl = el.classList;
if (cl.contains("zoneFill")) biomeChangeColor(el); else
if (cl.contains("icon-trash-empty")) removeCustomBiome(el);
if (customization === 6) selectBiomeOnLineClick(el);
});
body.addEventListener("change", function(ev) {
const el = ev.target, cl = el.classList;
if (cl.contains("biomeName")) biomeChangeName(el); else
if (cl.contains("biomeHabitability")) biomeChangeHabitability(el);
});
function refreshBiomesEditor() {
biomesCollectStatistics();
biomesEditorAddLines();
}
function biomesCollectStatistics() {
const cells = pack.cells;
const array = new Uint8Array(biomesData.i.length);
biomesData.cells = Array.from(array);
biomesData.area = Array.from(array);
biomesData.rural = Array.from(array);
biomesData.urban = Array.from(array);
for (const i of cells.i) {
if (cells.h[i] < 20) continue;
const b = cells.biome[i];
biomesData.cells[b] += 1;
biomesData.area[b] += cells.area[i];
biomesData.rural[b] += cells.pop[i];
if (cells.burg[i]) biomesData.urban[b] += pack.burgs[cells.burg[i]].population;
}
}
function biomesEditorAddLines() {
const unit = areaUnit.value === "square" ? " " + distanceUnitInput.value + "²" : " " + areaUnit.value;
const b = biomesData;
let lines = "", totalArea = 0, totalPopulation = 0;;
for (const i of b.i) {
if (!i || biomesData.name[i] === "removed") continue; // ignore water and removed biomes
const area = b.area[i] * distanceScaleInput.value ** 2;
const rural = b.rural[i] * populationRate.value;
const urban = b.urban[i] * populationRate.value * urbanization.value;
const population = rn(rural + urban);
const populationTip = `Total population: ${si(population)}; Rural population: ${si(rural)}; Urban population: ${si(urban)}`;
totalArea += area;
totalPopulation += population;
lines += `<div class="states biomes" data-id="${i}" data-name="${b.name[i]}" data-habitability="${b.habitability[i]}"
data-cells=${b.cells[i]} data-area=${area} data-population=${population} data-color=${b.color[i]}>
<svg data-tip="Biomes fill style. Click to change" width=".9em" height=".9em" style="margin-bottom:-1px"><rect x="0" y="0" width="100%" height="100%" fill="${b.color[i]}" class="zoneFill"></svg>
<input data-tip="Biome name. Click and type to change" class="biomeName" value="${b.name[i]}" autocorrect="off" spellcheck="false">
<span data-tip="Biome habitability percent" class="hide">%</span>
<input data-tip="Biome habitability percent. Click and set new value to change" type="number" min=0 max=9999 class="biomeHabitability hide" value=${b.habitability[i]}>
<span data-tip="Cells count" class="icon-check-empty hide"></span>
<div data-tip="Cells count" class="biomeCells hide">${b.cells[i]}</div>
<span data-tip="Biome area" style="padding-right: 4px" class="icon-map-o hide"></span>
<div data-tip="Biome area" class="biomeArea hide">${si(area) + unit}</div>
<span data-tip="${populationTip}" class="icon-male hide"></span>
<div data-tip="${populationTip}" class="biomePopulation hide">${si(population)}</div>
${i>12 && !b.cells[i] ? '<span data-tip="Remove the custom biome" class="icon-trash-empty hide"></span>' : ''}
</div>`;
}
body.innerHTML = lines;
// update footer
biomesFooterBiomes.innerHTML = body.querySelectorAll(":scope > div").length;
biomesFooterCells.innerHTML = pack.cells.h.filter(h => h >= 20).length;
biomesFooterArea.innerHTML = si(totalArea) + unit;
biomesFooterPopulation.innerHTML = si(totalPopulation);
biomesFooterArea.dataset.area = totalArea;
biomesFooterPopulation.dataset.population = totalPopulation;
// add listeners
body.querySelectorAll("div.biomes").forEach(el => el.addEventListener("mouseenter", ev => biomeHighlightOn(ev)));
body.querySelectorAll("div.biomes").forEach(el => el.addEventListener("mouseleave", ev => biomeHighlightOff(ev)));
if (body.dataset.type === "percentage") {body.dataset.type = "absolute"; togglePercentageMode();}
applySorting(biomesHeader);
$("#biomesEditor").dialog({width: fitContent()});
}
function biomeHighlightOn(event) {
if (customization === 6) return;
const biome = +event.target.dataset.id;
biomes.select("#biome"+biome).raise().transition(animate).attr("stroke-width", 2).attr("stroke", "#cd4c11");
}
function biomeHighlightOff(event) {
if (customization === 6) return;
const biome = +event.target.dataset.id;
const color = biomesData.color[biome];
biomes.select("#biome"+biome).transition().attr("stroke-width", .7).attr("stroke", color);
}
function biomeChangeColor(el) {
const currentFill = el.getAttribute("fill");
const biome = +el.parentNode.parentNode.dataset.id;
const callback = function(fill) {
el.setAttribute("fill", fill);
biomesData.color[biome] = fill;
biomes.select("#biome"+biome).attr("fill", fill).attr("stroke", fill);
}
openPicker(currentFill, callback);
}
function biomeChangeName(el) {
const biome = +el.parentNode.dataset.id;
el.parentNode.dataset.name = el.value;
biomesData.name[biome] = el.value;
}
function biomeChangeHabitability(el) {
const biome = +el.parentNode.dataset.id;
const failed = isNaN(+el.value) || +el.value < 0 || +el.value > 9999;
if (failed) {
el.value = biomesData.habitability[biome];
tip("Please provide a valid number in range 0-9999", false, "error");
return;
}
biomesData.habitability[biome] = +el.value;
el.parentNode.dataset.habitability = el.value;
recalculatePopulation();
refreshBiomesEditor();
}
function toggleLegend() {
if (legend.selectAll("*").size()) {clearLegend(); return;}; // hide legend
const d = biomesData;
const data = Array.from(d.i).filter(i => d.cells[i]).sort((a, b) => d.area[b] - d.area[a]).map(i => [i, d.color[i], d.name[i]]);
drawLegend("Biomes", data);
}
function togglePercentageMode() {
if (body.dataset.type === "absolute") {
body.dataset.type = "percentage";
const totalCells = +biomesFooterCells.innerHTML;
const totalArea = +biomesFooterArea.dataset.area;
const totalPopulation = +biomesFooterPopulation.dataset.population;
body.querySelectorAll(":scope> div").forEach(function(el) {
el.querySelector(".biomeCells").innerHTML = rn(+el.dataset.cells / totalCells * 100) + "%";
el.querySelector(".biomeArea").innerHTML = rn(+el.dataset.area / totalArea * 100) + "%";
el.querySelector(".biomePopulation").innerHTML = rn(+el.dataset.population / totalPopulation * 100) + "%";
});
} else {
body.dataset.type = "absolute";
biomesEditorAddLines();
}
}
function addCustomBiome() {
const b = biomesData, i = biomesData.i.length;
b.i.push(i);
b.color.push(getRandomColor());
b.habitability.push(50);
b.name.push("Custom");
b.iconsDensity.push(0);
b.icons.push([]);
b.cost.push(50);
b.rural.push(0);
b.urban.push(0);
b.cells.push(0);
b.area.push(0);
const unit = areaUnit.value === "square" ? " " + distanceUnitInput.value + "²" : " " + areaUnit.value;
const line = `<div class="states biomes" data-id="${i}" data-name="${b.name[i]}" data-habitability=${b.habitability[i]} data-cells=0 data-area=0 data-population=0 data-color=${b.color[i]}>
<svg data-tip="Biomes fill style. Click to change" width=".9em" height=".9em" style="margin-bottom:-1px"><rect x="0" y="0" width="100%" height="100%" fill="${b.color[i]}" class="zoneFill"></svg>
<input data-tip="Biome name. Click and type to change" class="biomeName" value="${b.name[i]}" autocorrect="off" spellcheck="false">
<span data-tip="Biome habitability percent" class="hide">%</span>
<input data-tip="Biome habitability percent. Click and set new value to change" type="number" min=0 max=9999 step=1 class="biomeHabitability hide" value=${b.habitability[i]}>
<span data-tip="Cells count" class="icon-check-empty hide"></span>
<div data-tip="Cells count" class="biomeCells hide">${b.cells[i]}</div>
<span data-tip="Biome area" style="padding-right: 4px" class="icon-map-o hide"></span>
<div data-tip="Biome area" class="biomeArea hide">0 ${unit}</div>
<span data-tip="Total population: 0" class="icon-male hide"></span>
<div data-tip="Total population: 0" class="biomePopulation hide">0</div>
<span data-tip="Remove the custom biome" class="icon-trash-empty hide"></span>
</div>`;
body.insertAdjacentHTML("beforeend", line);
biomesFooterBiomes.innerHTML = body.querySelectorAll(":scope > div").length;
$("#biomesEditor").dialog({width: fitContent()});
}
function removeCustomBiome(el) {
const biome = +el.parentNode.dataset.id;
el.parentNode.remove();
biomesData.name[biome] = "removed";
biomesFooterBiomes.innerHTML = +biomesFooterBiomes.innerHTML - 1;
}
function regenerateIcons() {
ReliefIcons();
if (!layerIsOn("toggleRelief")) toggleRelief();
}
function downloadBiomesData() {
const unit = areaUnit.value === "square" ? distanceUnitInput.value + "2" : areaUnit.value;
let data = "Id,Biome,Color,Habitability,Cells,Area "+unit+",Population\n"; // headers
body.querySelectorAll(":scope > div").forEach(function(el) {
data += el.dataset.id + ",";
data += el.dataset.name + ",";
data += el.dataset.color + ",";
data += el.dataset.habitability + "%,";
data += el.dataset.cells + ",";
data += el.dataset.area + ",";
data += el.dataset.population + "\n";
});
const dataBlob = new Blob([data], {type: "text/plain"});
const url = window.URL.createObjectURL(dataBlob);
const link = document.createElement("a");
document.body.appendChild(link);
link.download = getFileName("Biomes") + ".csv";
link.href = url;
link.click();
window.setTimeout(function() {window.URL.revokeObjectURL(url);}, 2000);
}
function enterBiomesCustomizationMode() {
if (!layerIsOn("toggleBiomes")) toggleBiomes();
customization = 6;
biomes.append("g").attr("id", "temp");
document.querySelectorAll("#biomesBottom > button").forEach(el => el.style.display = "none");
document.querySelectorAll("#biomesBottom > div").forEach(el => el.style.display = "block");
body.querySelector("div.biomes").classList.add("selected");
biomesEditor.querySelectorAll(".hide").forEach(el => el.classList.add("hidden"));
body.querySelectorAll("div > input, select, span, svg").forEach(e => e.style.pointerEvents = "none");
biomesFooter.style.display = "none";
$("#biomesEditor").dialog({position: {my: "right top", at: "right-10 top+10", of: "svg"}});
tip("Click on biome to select, drag the circle to change biome", true);
viewbox.style("cursor", "crosshair")
.on("click", selectBiomeOnMapClick)
.call(d3.drag().on("start", dragBiomeBrush))
.on("touchmove mousemove", moveBiomeBrush);
}
function selectBiomeOnLineClick(line) {
const selected = body.querySelector("div.selected");
if (selected) selected.classList.remove("selected");
line.classList.add("selected");
}
function selectBiomeOnMapClick() {
const point = d3.mouse(this);
const i = findCell(point[0], point[1]);
if (pack.cells.h[i] < 20) {tip("You cannot reassign water via biomes. Please edit the Heightmap to change water", false, "error"); return;}
const assigned = biomes.select("#temp").select("polygon[data-cell='"+i+"']");
const biome = assigned.size() ? +assigned.attr("data-biome") : pack.cells.biome[i];
body.querySelector("div.selected").classList.remove("selected");
body.querySelector("div[data-id='"+biome+"']").classList.add("selected");
}
function dragBiomeBrush() {
const r = +biomesManuallyBrush.value;
d3.event.on("drag", () => {
if (!d3.event.dx && !d3.event.dy) return;
const p = d3.mouse(this);
moveCircle(p[0], p[1], r);
const found = r > 5 ? findAll(p[0], p[1], r) : [findCell(p[0], p[1], r)];
const selection = found.filter(isLand);
if (selection) changeBiomeForSelection(selection);
});
}
// change region within selection
function changeBiomeForSelection(selection) {
const temp = biomes.select("#temp");
const selected = body.querySelector("div.selected");
const biomeNew = selected.dataset.id;
const color = biomesData.color[biomeNew];
selection.forEach(function(i) {
const exists = temp.select("polygon[data-cell='"+i+"']");
const biomeOld = exists.size() ? +exists.attr("data-biome") : pack.cells.biome[i];
if (biomeNew === biomeOld) return;
// change of append new element
if (exists.size()) exists.attr("data-biome", biomeNew).attr("fill", color).attr("stroke", color);
else temp.append("polygon").attr("data-cell", i).attr("data-biome", biomeNew).attr("points", getPackPolygon(i)).attr("fill", color).attr("stroke", color);
});
}
function moveBiomeBrush() {
showMainTip();
const point = d3.mouse(this);
const radius = +biomesManuallyBrush.value;
moveCircle(point[0], point[1], radius);
}
function applyBiomesChange() {
const changed = biomes.select("#temp").selectAll("polygon");
changed.each(function() {
const i = +this.dataset.cell;
const b = +this.dataset.biome;
pack.cells.biome[i] = b;
});
if (changed.size()) {
drawBiomes();
refreshBiomesEditor();
}
exitBiomesCustomizationMode();
}
function exitBiomesCustomizationMode(close) {
customization = 0;
biomes.select("#temp").remove();
removeCircle();
document.querySelectorAll("#biomesBottom > button").forEach(el => el.style.display = "inline-block");
document.querySelectorAll("#biomesBottom > div").forEach(el => el.style.display = "none");
body.querySelectorAll("div > input, select, span, svg").forEach(e => e.style.pointerEvents = "all");
biomesEditor.querySelectorAll(".hide").forEach(el => el.classList.remove("hidden"));
biomesFooter.style.display = "block";
if (!close) $("#biomesEditor").dialog({position: {my: "right top", at: "right-10 top+10", of: "svg"}});
restoreDefaultEvents();
clearMainTip();
const selected = document.querySelector("#biomesBody > div.selected");
if (selected) selected.classList.remove("selected");
}
function restoreInitialBiomes() {
biomesData = applyDefaultBiomesSystem();
defineBiomes();
drawBiomes();
recalculatePopulation();
refreshBiomesEditor();
}
function closeBiomesEditor() {
exitBiomesCustomizationMode("close");
}
}