mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-16 17:31:24 +01:00
525 lines
18 KiB
JavaScript
525 lines
18 KiB
JavaScript
(function (global, factory) {
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typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
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typeof define === 'function' && define.amd ? define(factory) :
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(global.HeightmapGenerator = factory());
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}(this, (function () { 'use strict';
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let cells, p;
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const generate = function() {
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console.time('generateHeightmap');
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cells = grid.cells;
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p = grid.points;
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cells.h = new Uint8Array(grid.points.length);
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const input = document.getElementById("templateInput");
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if (!locked("template")) {
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const rnd = Math.random();
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if (rnd < .05) input.value = "Volcano"; else // 5%
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if (rnd < .25) input.value = "High Island"; else // 20%
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if (rnd < .35) input.value = "Low Island"; else // 10%
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if (rnd < .55) input.value = "Continents"; else // 20%
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if (rnd < .85) input.value = "Archipelago"; else // 30%
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if (rnd < .90) input.value = "Mediterranean"; else // 5%
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if (rnd < .95) input.value = "Peninsula"; else // 5%
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if (rnd < .97) input.value = "Pangea"; else // 2%
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if (rnd < .99) input.value = "Isthmus"; else // 2%
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input.value = "Atoll"; // 1%
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}
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switch (input.value) {
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case "Volcano": templateVolcano(); break;
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case "High Island": templateHighIsland(); break;
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case "Low Island": templateLowIsland(); break;
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case "Continents": templateContinents(); break;
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case "Archipelago": templateArchipelago(); break;
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case "Atoll": templateAtoll(); break;
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case "Mediterranean": templateMediterranean(); break;
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case "Peninsula": templatePeninsula(); break;
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case "Pangea": templatePangea(); break;
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case "Isthmus": templateIsthmus(); break;
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}
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console.timeEnd('generateHeightmap');
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}
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// parse template step
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function addStep(a1, a2, a3, a4, a5) {
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if (a1 === "Hill") addHill(a2, a3, a4, a5); else
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if (a1 === "Pit") addPit(a2, a3, a4, a5); else
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if (a1 === "Range") addRange(a2, a3, a4, a5); else
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if (a1 === "Trough") addTrough(a2, a3, a4, a5); else
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if (a1 === "Strait") addStrait(a2, a3); else
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if (a1 === "Add") modify(a3, a2, 1); else
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if (a1 === "Multiply") modify(a3, 0, a2); else
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if (a1 === "Smooth") smooth(a2);
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}
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// Heighmap Template: Volcano
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function templateVolcano() {
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addStep("Hill", "1", "90-100", "44-56", "40-60");
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addStep("Multiply", .8, "50-100");
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addStep("Range", "1.5", "30-55", "45-55", "40-60");
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addStep("Smooth", 2);
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addStep("Hill", "1.5", "25-35", "25-30", "20-75");
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addStep("Hill", "1", "25-35", "75-80", "25-75");
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addStep("Hill", "0.5", "20-25", "10-15", "20-25");
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}
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// Heighmap Template: High Island
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function templateHighIsland() {
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addStep("Hill", "1", "90-100", "65-75", "47-53");
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addStep("Add", 5, "all");
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addStep("Hill", "6", "20-23", "25-55", "45-55");
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addStep("Range", "1", "40-50", "45-55", "45-55");
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addStep("Smooth", 2);
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addStep("Trough", "2-3", "20-30", "20-30", "20-30");
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addStep("Trough", "2-3", "20-30", "60-80", "70-80");
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addStep("Hill", "1", "10-15", "60-60", "50-50");
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addStep("Hill", "1.5", "13-16", "15-20", "20-75");
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addStep("Multiply", .8, "20-100");
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addStep("Range", "1.5", "30-40", "15-85", "30-40");
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addStep("Range", "1.5", "30-40", "15-85", "60-70");
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addStep("Pit", "2-3", "10-15", "15-85", "20-80");
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}
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// Heighmap Template: Low Island
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function templateLowIsland() {
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addStep("Hill", "1", "90-99", "60-80", "45-55");
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addStep("Hill", "4-5", "25-35", "20-65", "40-60");
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addStep("Range", "1", "40-50", "45-55", "45-55");
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addStep("Smooth", 3);
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addStep("Trough", "1.5", "20-30", "15-85", "20-30");
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addStep("Trough", "1.5", "20-30", "15-85", "70-80");
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addStep("Hill", "1.5", "10-15", "5-15", "20-80");
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addStep("Hill", "1", "10-15", "85-95", "70-80");
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addStep("Pit", "3-5", "10-15", "15-85", "20-80");
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addStep("Multiply", .4, "20-100");
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}
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// Heighmap Template: Continents
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function templateContinents() {
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addStep("Hill", "1", "80-85", "75-80", "40-60");
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addStep("Hill", "1", "80-85", "20-25", "40-60");
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addStep("Multiply", .22, "20-100");
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addStep("Hill", "5-6", "15-20", "25-75", "20-82");
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addStep("Range", ".8", "30-60", "5-15", "20-45");
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addStep("Range", ".8", "30-60", "5-15", "55-80");
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addStep("Range", "0-3", "30-60", "80-90", "20-80");
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addStep("Trough", "3-4", "15-20", "15-85", "20-80");
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addStep("Strait", "2", "vertical");
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addStep("Smooth", 2);
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addStep("Trough", "1-2", "5-10", "45-55", "45-55");
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addStep("Pit", "3-4", "10-15", "15-85", "20-80");
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addStep("Hill", "1", "5-10", "40-60", "40-60");
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}
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// Heighmap Template: Archipelago
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function templateArchipelago() {
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addStep("Add", 11, "all");
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addStep("Range", "2-3", "40-60", "20-80", "20-80");
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addStep("Hill", "5", "15-20", "10-90", "30-70");
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addStep("Hill", "2", "10-15", "10-30", "20-80");
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addStep("Hill", "2", "10-15", "60-90", "20-80");
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addStep("Smooth", 3);
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addStep("Trough", "10", "20-30", "5-95", "5-95");
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addStep("Strait", "2", "vertical");
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addStep("Strait", "2", "horizontal");
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}
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// Heighmap Template: Atoll
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function templateAtoll() {
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addStep("Hill", "1", "75-80", "50-60", "45-55");
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addStep("Hill", "1.5", "30-50", "25-75", "30-70");
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addStep("Hill", ".5", "30-50", "25-35", "30-70");
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addStep("Smooth", 1);
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addStep("Multiply", .2, "25-100");
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addStep("Hill", ".5", "10-20", "50-55", "48-52");
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}
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// Heighmap Template: Mediterranean
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function templateMediterranean() {
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addStep("Range", "3-4", "30-50", "0-100", "0-10");
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addStep("Range", "3-4", "30-50", "0-100", "90-100");
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addStep("Hill", "5-6", "30-70", "0-100", "0-5");
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addStep("Hill", "5-6", "30-70", "0-100", "95-100");
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addStep("Smooth", 1);
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addStep("Hill", "2-3", "30-70", "0-5", "20-80");
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addStep("Hill", "2-3", "30-70", "95-100", "20-80");
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addStep("Multiply", .8, "land");
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addStep("Trough", "3-5", "40-50", "0-100", "0-10");
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addStep("Trough", "3-5", "40-50", "0-100", "90-100");
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}
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// Heighmap Template: Peninsula
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function templatePeninsula() {
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addStep("Range", "2-3", "20-35", "40-50", "0-15");
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addStep("Add", 5, "all");
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addStep("Hill", "1", "90-100", "10-90", "0-5");
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addStep("Add", 13, "all");
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addStep("Hill", "3-4", "3-5", "5-95", "80-100");
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addStep("Hill", "1-2", "3-5", "5-95", "40-60");
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addStep("Trough", "5-6", "10-25", "5-95", "5-95");
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addStep("Smooth", 3);
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}
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// Heighmap Template: Pangea
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function templatePangea() {
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addStep("Hill", "1-2", "25-40", "15-50", "0-10");
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addStep("Hill", "1-2", "5-40", "50-85", "0-10");
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addStep("Hill", "1-2", "25-40", "50-85", "90-100");
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addStep("Hill", "1-2", "5-40", "15-50", "90-100");
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addStep("Hill", "8-12", "20-40", "20-80", "48-52");
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addStep("Smooth", 2);
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addStep("Multiply", .7, "land");
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addStep("Trough", "3-4", "25-35", "5-95", "10-20");
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addStep("Trough", "3-4", "25-35", "5-95", "80-90");
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addStep("Range", "5-6", "30-40", "10-90", "35-65");
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}
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// Heighmap Template: Isthmus
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function templateIsthmus() {
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addStep("Hill", "5-10", "15-30", "0-30", "0-20");
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addStep("Hill", "5-10", "15-30", "10-50", "20-40");
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addStep("Hill", "5-10", "15-30", "30-70", "40-60");
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addStep("Hill", "5-10", "15-30", "50-90", "60-80");
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addStep("Hill", "5-10", "15-30", "70-100", "80-100");
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addStep("Smooth", 2);
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addStep("Trough", "4-8", "15-30", "0-30", "0-20");
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addStep("Trough", "4-8", "15-30", "10-50", "20-40");
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addStep("Trough", "4-8", "15-30", "30-70", "40-60");
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addStep("Trough", "4-8", "15-30", "50-90", "60-80");
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addStep("Trough", "4-8", "15-30", "70-100", "80-100");
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}
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function getBlobPower() {
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switch (+densityInput.value) {
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case 1: return .98;
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case 2: return .985;
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case 3: return .987;
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case 4: return .9892;
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case 5: return .9911;
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case 6: return .9921;
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case 7: return .9934;
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case 8: return .9942;
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case 9: return .9946;
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case 10: return .995;
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}
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}
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function getLinePower() {
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switch (+densityInput.value) {
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case 1: return .81;
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case 2: return .82;
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case 3: return .83;
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case 4: return .84;
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case 5: return .855;
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case 6: return .87;
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case 7: return .885;
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case 8: return .91;
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case 9: return .92;
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case 10: return .93;
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}
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}
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const addHill = function(count, height, rangeX, rangeY) {
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count = getNumberInRange(count);
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const power = getBlobPower();
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while (count >= 1 || Math.random() < count) {addOneHill(); count--;}
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function addOneHill() {
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const change = new Uint8Array( cells.h.length);
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let limit = 0, start;
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let h = lim(getNumberInRange(height));
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do {
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const x = getPointInRange(rangeX, graphWidth);
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const y = getPointInRange(rangeY, graphHeight);
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start = findGridCell(x, y);
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limit++;
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} while (cells.h[start] + h > 90 && limit < 50)
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change[start] = h;
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const queue = [start];
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while (queue.length) {
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const q = queue.shift();
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for (const c of cells.c[q]) {
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if (change[c]) continue;
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change[c] = change[q] ** power * (Math.random() * .2 + .9);
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if (change[c] > 1) queue.push(c);
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}
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}
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cells.h = cells.h.map((h, i) => lim(h + change[i]));
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}
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}
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const addPit = function(count, height, rangeX, rangeY) {
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count = getNumberInRange(count);
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while (count >= 1 || Math.random() < count) {addOnePit(); count--;}
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function addOnePit() {
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const used = new Uint8Array(cells.h.length);
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let limit = 0, start;
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let h = lim(getNumberInRange(height));
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do {
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const x = getPointInRange(rangeX, graphWidth);
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const y = getPointInRange(rangeY, graphHeight);
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start = findGridCell(x, y);
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limit++;
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} while (cells.h[start] < 20 && limit < 50)
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const queue = [start];
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while (queue.length) {
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const q = queue.shift();
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h = h ** getBlobPower() * (Math.random() * .2 + .9);
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if (h < 1) return;
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cells.c[q].forEach(function(c, i) {
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if (used[c]) return;
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cells.h[c] = lim(cells.h[c] - h * (Math.random() * .2 + .9));
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used[c] = 1;
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queue.push(c);
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});
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}
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}
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}
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const addRange = function(count, height, rangeX, rangeY) {
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count = getNumberInRange(count);
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const power = getLinePower();
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while (count >= 1 || Math.random() < count) {addOneRange(); count--;}
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function addOneRange() {
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const used = new Uint8Array(cells.h.length);
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let h = lim(getNumberInRange(height));
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// find start and end points
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const startX = getPointInRange(rangeX, graphWidth);
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const startY = getPointInRange(rangeY, graphHeight);
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let dist = 0, limit = 0, endX, endY;
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do {
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endX = Math.random() * graphWidth * .8 + graphWidth * .1;
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endY = Math.random() * graphHeight * .7 + graphHeight * .15;
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dist = Math.abs(endY - startY) + Math.abs(endX - startX);
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limit++;
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} while ((dist < graphWidth / 8 || dist > graphWidth / 3) && limit < 50)
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let range = getRange(findGridCell(startX, startY), findGridCell(endX, endY));
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// get main ridge
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function getRange(cur, end) {
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const range = [cur];
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used[cur] = 1;
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while (cur !== end) {
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let min = Infinity;
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cells.c[cur].forEach(function(e) {
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if (used[e]) return;
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let diff = (p[end][0] - p[e][0]) ** 2 + (p[end][1] - p[e][1]) ** 2;
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if (Math.random() > .85) diff = diff / 2;
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if (diff < min) {min = diff; cur = e;}
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});
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if (min === Infinity) return range;
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range.push(cur);
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used[cur] = 1;
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}
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return range;
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}
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// add height to ridge and cells around
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let queue = range.slice(), i = 0;
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while (queue.length) {
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const frontier = queue.slice();
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queue = [], i++;
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frontier.forEach(i => {
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cells.h[i] = lim(cells.h[i] + h * (Math.random() * .3 + .85));
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});
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h = h ** power - 1;
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if (h < 2) break;
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frontier.forEach(f => {
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cells.c[f].forEach(i => {
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if (!used[i]) {queue.push(i); used[i] = 1;}
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});
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});
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}
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// generate prominences
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range.forEach((cur, d) => {
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if (d%6 !== 0) return;
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for (const l of d3.range(i)) {
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const min = cells.c[cur][d3.scan(cells.c[cur], (a, b) => cells.h[a] - cells.h[b])]; // downhill cell
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//debug.append("circle").attr("cx", p[min][0]).attr("cy", p[min][1]).attr("r", 1);
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cells.h[min] = (cells.h[cur] * 2 + cells.h[min]) / 3;
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cur = min;
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}
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});
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}
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}
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const addTrough = function(count, height, rangeX, rangeY) {
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count = getNumberInRange(count);
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const power = getLinePower();
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while (count >= 1 || Math.random() < count) {addOneTrough(); count--;}
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function addOneTrough() {
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const used = new Uint8Array(cells.h.length);
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let h = lim(getNumberInRange(height));
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// find start and end points
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let limit = 0, startX, startY, start, dist = 0, endX, endY;
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do {
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startX = getPointInRange(rangeX, graphWidth);
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startY = getPointInRange(rangeY, graphHeight);
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start = findGridCell(startX, startY);
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limit++;
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} while (cells.h[start] < 20 && limit < 50)
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limit = 0;
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do {
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endX = Math.random() * graphWidth * .8 + graphWidth * .1;
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endY = Math.random() * graphHeight * .7 + graphHeight * .15;
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dist = Math.abs(endY - startY) + Math.abs(endX - startX);
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limit++;
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} while ((dist < graphWidth / 8 || dist > graphWidth / 2) && limit < 50)
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let range = getRange(start, findGridCell(endX, endY));
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// get main ridge
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function getRange(cur, end) {
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const range = [cur];
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used[cur] = 1;
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while (cur !== end) {
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let min = Infinity;
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cells.c[cur].forEach(function(e) {
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if (used[e]) return;
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let diff = (p[end][0] - p[e][0]) ** 2 + (p[end][1] - p[e][1]) ** 2;
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if (Math.random() > .8) diff = diff / 2;
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if (diff < min) {min = diff; cur = e;}
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});
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if (min === Infinity) return range;
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range.push(cur);
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used[cur] = 1;
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}
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return range;
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}
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// add height to ridge and cells around
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let queue = range.slice(), i = 0;
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while (queue.length) {
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const frontier = queue.slice();
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queue = [], i++;
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frontier.forEach(i => {
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cells.h[i] = lim(cells.h[i] - h * (Math.random() * .3 + .85));
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});
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h = h ** power - 1;
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if (h < 2) break;
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frontier.forEach(f => {
|
|
cells.c[f].forEach(i => {
|
|
if (!used[i]) {queue.push(i); used[i] = 1;}
|
|
});
|
|
});
|
|
}
|
|
|
|
// generate prominences
|
|
range.forEach((cur, d) => {
|
|
if (d%6 !== 0) return;
|
|
for (const l of d3.range(i)) {
|
|
const min = cells.c[cur][d3.scan(cells.c[cur], (a, b) => cells.h[a] - cells.h[b])]; // downhill cell
|
|
//debug.append("circle").attr("cx", p[min][0]).attr("cy", p[min][1]).attr("r", 1);
|
|
cells.h[min] = (cells.h[cur] * 2 + cells.h[min]) / 3;
|
|
cur = min;
|
|
}
|
|
});
|
|
|
|
}
|
|
}
|
|
|
|
const addStrait = function(width, direction = "vertical") {
|
|
width = Math.min(getNumberInRange(width), grid.cellsX/3);
|
|
if (width < 1 && Math.random() < width) return;
|
|
const used = new Uint8Array(cells.h.length);
|
|
const vert = direction === "vertical";
|
|
const startX = vert ? Math.floor(Math.random() * graphWidth * .4 + graphWidth * .3) : 5;
|
|
const startY = vert ? 5 : Math.floor(Math.random() * graphHeight * .4 + graphHeight * .3);
|
|
const endX = vert ? Math.floor((graphWidth - startX) - (graphWidth * .1) + (Math.random() * graphWidth * .2)) : graphWidth - 5;
|
|
const endY = vert ? graphHeight - 5 : Math.floor((graphHeight - startY) - (graphHeight * .1) + (Math.random() * graphHeight * .2));
|
|
|
|
const start = findGridCell(startX, startY), end = findGridCell(endX, endY);
|
|
let range = getRange(start, end);
|
|
const query = [];
|
|
|
|
function getRange(cur, end) {
|
|
const range = [];
|
|
|
|
while (cur !== end) {
|
|
let min = Infinity;
|
|
cells.c[cur].forEach(function(e) {
|
|
let diff = (p[end][0] - p[e][0]) ** 2 + (p[end][1] - p[e][1]) ** 2;
|
|
if (Math.random() > 0.8) diff = diff / 2;
|
|
if (diff < min) {min = diff; cur = e;}
|
|
});
|
|
range.push(cur);
|
|
}
|
|
|
|
return range;
|
|
}
|
|
|
|
const step = .1 / width;
|
|
|
|
while (width > 0) {
|
|
const exp = .9 - step * width;
|
|
range.forEach(function(r) {
|
|
cells.c[r].forEach(function(e) {
|
|
if (used[e]) return;
|
|
used[e] = 1;
|
|
query.push(e);
|
|
cells.h[e] **= exp;
|
|
if (cells.h[e] > 100) cells.h[e] = 5;
|
|
});
|
|
|
|
range = query.slice();
|
|
});
|
|
width--;
|
|
}
|
|
}
|
|
|
|
const modify = function(range, add, mult, power) {
|
|
const min = range === "land" ? 20 : range === "all" ? 0 : +range.split("-")[0];
|
|
const max = range === "land" || range === "all" ? 100 : +range.split("-")[1];
|
|
grid.cells.h = grid.cells.h.map(h => h >= min && h <= max ? mod(h) : h);
|
|
|
|
function mod(v) {
|
|
if (add) v = min === 20 ? Math.max(v + add, 20) : v + add;
|
|
if (mult !== 1) v = min === 20 ? (v-20) * mult + 20 : v * mult;
|
|
if (power) v = min === 20 ? (v-20) ** power + 20 : v ** power;
|
|
return lim(v);
|
|
}
|
|
}
|
|
|
|
const smooth = function(fr = 2) {
|
|
cells.h = cells.h.map((h, i) => {
|
|
const a = [h];
|
|
cells.c[i].forEach(c => a.push(cells.h[c]));
|
|
return lim((h * (fr-1) + d3.mean(a)) / fr);
|
|
});
|
|
}
|
|
|
|
function getPointInRange(range, length) {
|
|
if (typeof range !== "string") {console.error("Range should be a string"); return;}
|
|
const min = range.split("-")[0]/100 || 0;
|
|
const max = range.split("-")[1]/100 || 100;
|
|
return rand(min * length, max * length);
|
|
}
|
|
|
|
return {generate, addHill, addRange, addTrough, addStrait, addPit, smooth, modify};
|
|
|
|
})));
|