mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-16 17:31:24 +01:00
117 lines
No EOL
4.2 KiB
JavaScript
117 lines
No EOL
4.2 KiB
JavaScript
(function (global, factory) {
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typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
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typeof define === 'function' && define.amd ? define(factory) :
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(global.ReliefIcons = factory());
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}(this, (function () {'use strict';
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var ReliefIcons = function ReliefIcons() {
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console.time('drawRelief');
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terrain.selectAll("*").remove();
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const density = +styleReliefDensityInput.value;
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if (!density) return;
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const size = 1.6, mod = .2 * size; // size modifier;s
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const relief = []; // t: type, c: cell, x: centerX, y: centerY, s: size;
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const cells = pack.cells;
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for (const i of cells.i) {
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const height = cells.h[i];
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if (height < 20) continue; // no icons on water
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if (cells.r[i]) continue; // no icons on rivers
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const b = cells.biome[i];
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if (height < 50 && biomesData.iconsDensity[b] === 0) continue; // no icons for this biome
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const polygon = getPackPolygon(i);
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const x = d3.extent(polygon, p => p[0]), y = d3.extent(polygon, p => p[1]);
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const e = [Math.ceil(x[0]), Math.ceil(y[0]), Math.floor(x[1]), Math.floor(y[1])]; // polygon box
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if (height < 50) placeBiomeIcons(i, b); else placeReliefIcons(i);
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function placeBiomeIcons() {
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const iconsDensity = biomesData.iconsDensity[b] / 100;
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const radius = 2 / iconsDensity / density;
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if (Math.random() > iconsDensity * 10) return;
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for (const [cx, cy] of poissonDiscSampler(e[0], e[1], e[2], e[3], radius)) {
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if (!d3.polygonContains(polygon, [cx, cy])) continue;
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let h = rn((4 + Math.random()) * size, 2);
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const icon = getBiomeIcon(i, biomesData.icons[b]);
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if (icon === "#relief-grass-1") h *= 1.3;
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relief.push({i: icon, x: rn(cx-h, 2), y: rn(cy-h, 2), s: h*2});
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}
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}
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function placeReliefIcons(i) {
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const radius = 2 / density;
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const [icon, h] = getReliefIcon(i, height);
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for (const [cx, cy] of poissonDiscSampler(e[0], e[1], e[2], e[3], radius)) {
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if (!d3.polygonContains(polygon, [cx, cy])) continue;
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relief.push({i: icon, x: rn(cx-h, 2), y: rn(cy-h, 2), s: h*2});
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}
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}
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function getReliefIcon(i, h) {
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const temp = grid.cells.temp[pack.cells.g[i]];
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const type = h > 70 && temp < 0 ? "mountSnow" : h > 70 ? "mount" : "hill";
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const size = h > 70 ? (h - 45) * mod : Math.min(Math.max((h - 40) * mod, 3), 6);
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return [getIcon(type), size];
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}
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}
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// sort relief icons by y+size
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relief.sort((a, b) => (a.y + a.s) - (b.y + b.s));
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// append relief icons at once using pure js
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void function renderRelief() {
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let reliefHTML = "";
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for (const r of relief) {
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reliefHTML += `<use xlink:href="${r.i}" data-type="${r.i}" x=${r.x} y=${r.y} data-size=${r.s} width=${r.s} height=${r.s}></use>`;
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}
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terrain.html(reliefHTML);
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}()
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console.timeEnd('drawRelief');
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}
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function getBiomeIcon(i, b) {
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let type = b[Math.floor(Math.random() * b.length)];
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const temp = grid.cells.temp[pack.cells.g[i]];
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if (type === "conifer" && temp < 0) type = "coniferSnow";
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return getIcon(type);
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}
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function getVariant(type) {
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switch(type) {
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case "mount": return rand(2,7);
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case "mountSnow": return rand(1,6);
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case "hill": return rand(2,5);
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case "conifer": return 2;
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case "coniferSnow": return 1;
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case "swamp": return rand(2,3);
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case "cactus": return rand(1,3);
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case "deadTree": return rand(1,2);
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default: return 2;
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}
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}
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function getOldIcon(type) {
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switch(type) {
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case "mountSnow": return "mount";
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case "vulcan": return "mount";
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case "coniferSnow": return "conifer";
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case "cactus": return "dune";
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case "deadTree": return "dune";
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default: return type;
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}
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}
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function getIcon(type) {
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if (styleReliefSet.value === "simple") return "#relief-" + getOldIcon(type) + "-1";
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if (styleReliefSet.value === "colored") return "#relief-" + type + "-" + getVariant(type);
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if (styleReliefSet.value === "gray") return "#relief-" + type + "-" + getVariant(type) + "-bw";
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return "#relief-" + getOldIcon(type) + "-1"; // simple
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}
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return ReliefIcons;
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}))); |