Fantasy-Map-Generator/modules/voronoi.js
2019-04-21 21:55:13 +03:00

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JavaScript

(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global.Voronoi = factory());
}(this, (function () { 'use strict';
var Voronoi = function Voronoi(delaunay, points, pointsN) {
const cells = {v: [], c: [], b: []}; // voronoi cells: v = cell vertices, c = adjacent cells, b = near-border cell
const vertices = {p: [], v: [], c: []}; // cells vertices: p = vertex coordinates, v = neighboring vertices, c = adjacent cells
for (let e=0; e < delaunay.triangles.length; e++) {
const p = delaunay.triangles[nextHalfedge(e)];
if (p < pointsN && !cells.c[p]) {
const edges = edgesAroundPoint(e);
cells.v[p] = edges.map(e => triangleOfEdge(e)); // cell: adjacent vertex
cells.c[p] = edges.map(e => delaunay.triangles[e]).filter(c => c < pointsN); // cell: adjacent valid cells
cells.b[p] = edges.length > cells.c[p].length ? 1 : 0; // cell: is border
}
const t = triangleOfEdge(e);
if (!vertices.p[t]) {
vertices.p[t] = triangleCenter(t); // vertex: coordinates
vertices.v[t] = trianglesAdjacentToTriangle(t); // vertex: adjacent vertices
vertices.c[t] = pointsOfTriangle(t); // vertex: adjacent cells
}
}
function pointsOfTriangle(t) {
return edgesOfTriangle(t).map(e => delaunay.triangles[e]);
}
function trianglesAdjacentToTriangle(t) {
let triangles = [];
for (let e of edgesOfTriangle(t)) {
let opposite = delaunay.halfedges[e];
triangles.push(triangleOfEdge(opposite));
}
return triangles;
}
function edgesAroundPoint(start) {
let result = [], incoming = start;
do {
result.push(incoming);
const outgoing = nextHalfedge(incoming);
incoming = delaunay.halfedges[outgoing];
} while (incoming !== -1 && incoming !== start && result.length < 20);
return result;
}
function triangleCenter(t) {
let vertices = pointsOfTriangle(t).map(p => points[p]);
return circumcenter(vertices[0], vertices[1], vertices[2]);
}
return {cells, vertices}
}
function edgesOfTriangle(t) {return [3*t, 3*t+1, 3*t+2];}
function triangleOfEdge(e) {return Math.floor(e/3);}
function nextHalfedge(e) {return (e % 3 === 2) ? e-2 : e+1;}
function prevHalfedge(e) {return (e % 3 === 0) ? e+2 : e-1;}
function circumcenter(a, b, c) {
let ad = a[0]*a[0] + a[1]*a[1],
bd = b[0]*b[0] + b[1]*b[1],
cd = c[0]*c[0] + c[1]*c[1];
let D = 2 * (a[0] * (b[1] - c[1]) + b[0] * (c[1] - a[1]) + c[0] * (a[1] - b[1]));
return [
Math.floor(1/D * (ad * (b[1] - c[1]) + bd * (c[1] - a[1]) + cd * (a[1] - b[1]))),
Math.floor(1/D * (ad * (c[0] - b[0]) + bd * (a[0] - c[0]) + cd * (b[0] - a[0])))
];
}
return Voronoi;
})));